Counter Strike : Global Offensive Source Code
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//----------------------------------------------------------------------------- // MATERIALOBJECTS.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR ".." $Include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration { $Compiler { $PreprocessorDefinitions "$BASE;MATERIALOBJECTS_LIB" } }
$Project "Materialobjects" { $Folder "Header Files" { }
$Folder "Source Files" { $File "dmeamalgtexture.cpp" $File "dmeimage.cpp" $File "dmeprecompiledtexture.cpp" $File "dmesheetsequence.cpp" $File "dmetexture.cpp" }
$Folder "Interface" { $File "$SRCDIR\public\materialobjects\amalgtexturevars.h" $File "$SRCDIR\public\materialobjects\dmeamalgtexture.h" $File "$SRCDIR\public\materialobjects\dmeimage.h" $File "$SRCDIR\public\materialobjects\dmeprecompiledtexture.h" $File "$SRCDIR\public\materialobjects\dmesheetsequence.h" $File "$SRCDIR\public\materialobjects\dmetexture.h" $File "$SRCDIR\public\materialobjects\materialobjects.h" }
$Folder "external" { $File "$SRCDIR\public\mathlib\mathlib.h" $File "$SRCDIR\public\studio.cpp" $File "$SRCDIR\public\mathlib\vector.h" } }
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