Counter Strike : Global Offensive Source Code
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//====== Copyright (c) 1996-2004, Valve Corporation, All rights reserved. =======
//
// Purpose: See notes below
//
//=============================================================================
#include "movieobjects/movieobjects.h"
#include "movieobjects/movieobjects_compiletools.cpp"
#include "datamodel/dmelementfactoryhelper.h"
// YOU MUST INCLUDE THIS FILE INTO ANY PROJECT WHICH USES THE movieobjects.lib FILE
// This hack causes the class factories for the element types to be imported into the compiled code...
// Movie types
USING_ELEMENT_FACTORY( DmeCamera ); USING_ELEMENT_FACTORY( DmeSoundClip ); USING_ELEMENT_FACTORY( DmeFilmClip ); USING_ELEMENT_FACTORY( DmeMDL ); USING_ELEMENT_FACTORY( DmeMaterial ); USING_ELEMENT_FACTORY( DmeLight ); USING_ELEMENT_FACTORY( DmeGameModel ); USING_ELEMENT_FACTORY( DmeSound ); USING_ELEMENT_FACTORY( DmeGameSound );
USING_ELEMENT_FACTORY( DmeMorphOperator ); USING_ELEMENT_FACTORY( DmeTransformOperator ); USING_ELEMENT_FACTORY( DmeExpressionOperator ); USING_ELEMENT_FACTORY( DmeConnectionOperator );
USING_ELEMENT_FACTORY( DmeGamePortal ); USING_ELEMENT_FACTORY( DmeMouseInput ); USING_ELEMENT_FACTORY( DmeKeyboardInput );
USING_ELEMENT_FACTORY( DmeEditorAttributeInfo ); USING_ELEMENT_FACTORY( DmeEditorChoicesInfo ); USING_ELEMENT_FACTORY( DmeEditorType ); USING_ELEMENT_FACTORY( DmeEditorTypeDictionary );
USING_ELEMENT_FACTORY( DmePackColorOperator ); USING_ELEMENT_FACTORY( DmePackVector2Operator ); USING_ELEMENT_FACTORY( DmePackVector3Operator ); USING_ELEMENT_FACTORY( DmePackVector4Operator ); USING_ELEMENT_FACTORY( DmePackQAngleOperator ); USING_ELEMENT_FACTORY( DmePackQuaternionOperator ); USING_ELEMENT_FACTORY( DmePackVMatrixOperator );
USING_ELEMENT_FACTORY( DmeUnpackColorOperator ); USING_ELEMENT_FACTORY( DmeUnpackVector2Operator ); USING_ELEMENT_FACTORY( DmeUnpackVector3Operator ); USING_ELEMENT_FACTORY( DmeUnpackVector4Operator ); USING_ELEMENT_FACTORY( DmeUnpackQAngleOperator ); USING_ELEMENT_FACTORY( DmeUnpackQuaternionOperator ); USING_ELEMENT_FACTORY( DmeUnpackVMatrixOperator );
USING_ELEMENT_FACTORY( DmeAnimationSet ); USING_ELEMENT_FACTORY( DmePhonemeMapping ); USING_ELEMENT_FACTORY( DmeGlobalFlexControllerOperator ); USING_ELEMENT_FACTORY( DmeTransformControl ); USING_ELEMENT_FACTORY( DmeControlGroup );
USING_ELEMENT_FACTORY( DmeTimeSelection );
USING_ELEMENT_FACTORY( DmeConstraintTarget ); USING_ELEMENT_FACTORY( DmeConstraintSlave ); USING_ELEMENT_FACTORY( DmeRigPointConstraintOperator ); USING_ELEMENT_FACTORY( DmeRigOrientConstraintOperator ); USING_ELEMENT_FACTORY( DmeRigAimConstraintOperator ); USING_ELEMENT_FACTORY( DmeRigIKConstraintOperator ); USING_ELEMENT_FACTORY( DmeRigRotationConstraintOperator ); USING_ELEMENT_FACTORY( DmeRigHandle ); USING_ELEMENT_FACTORY( DmeRig ); USING_ELEMENT_FACTORY( DmeRigAnimSetElements ); USING_ELEMENT_FACTORY( DmeRigTwistSlave ); USING_ELEMENT_FACTORY( DmeRigTwistConstraintOperator );
USING_ELEMENT_FACTORY( DmeFlexRuleBase ); USING_ELEMENT_FACTORY( DmeFlexRulePassThrough ); USING_ELEMENT_FACTORY( DmeFlexRuleExpression ); USING_ELEMENT_FACTORY( DmeFlexRuleLocalVar ); USING_ELEMENT_FACTORY( DmeFlexRules );
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