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//========= Copyright � 1996-2013, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=====================================================================================//
#include "stdafx.h"
#include "sfuiinventoryimage.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace SF::Render;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
ScaleformUIInventoryImage::ScaleformUIInventoryImage( uint64 itemid, const byte* defaultRgba, int defaultWidth, int defaultHeight, ::ImageFormat defaultFormat, SF::GFx::TextureManager* pTextureManager ) : ScaleformUIImage( defaultRgba, defaultWidth, defaultHeight, defaultFormat, pTextureManager ) { m_itemid = itemid; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool ScaleformUIInventoryImage::LoadInventoryImage( const CUtlBuffer* rawImageData, int nWidth, int nHeight, ::ImageFormat format ) { if ( rawImageData && rawImageData->TellPut() >= ( nWidth * nHeight * 4 ) ) { #ifdef USE_OVERLAY_ON_INVENTORY_ICONS
OverlayFromBuffer( (byte*)(rawImageData->Base()), nWidth, nHeight, format ); #else
InitFromBuffer( (byte*)(rawImageData->Base()), nWidth, nHeight, format ); #endif
}
return true; }
#ifdef USE_OVERLAY_ON_INVENTORY_ICONS
void ScaleformUIInventoryImage::OverlayFromBuffer( const byte *rgba, int width, int height, ::ImageFormat format ) { Assert( rgba && width && height );
bool bForceOverwrite = false;
// See if we need to create a new texture
if ( m_pImage == NULL || width != m_nWidth || height != m_nHeight || format != m_format ) { const SF::Render::ImageFormat sfFormat = ConvertImageFormat( format ); const unsigned int mipLevelCount = 1;
if ( m_pImage ) { m_pImage->pImage->Release(); m_pImage->pImage = RawImage::Create( sfFormat, mipLevelCount, ImageSize( width, height), ImageUse_Update, 0, m_pTextureManager );
// apply scaling matrix
SF::GFx::Size<float> scaleParameters( ( (float) m_nWidth ) / width, ( (float) m_nHeight ) / height ); SF::GFx::Matrix2F textureMatrix = SF::GFx::Matrix2F::Scaling( scaleParameters.Width, scaleParameters.Height ); m_pImage->SetMatrix( textureMatrix );
ScaleformUIImpl::m_Instance.ForceUpdateImages(); } else { m_pImage = new ImageDelegate( RawImage::Create( sfFormat, mipLevelCount, ImageSize( width, height), ImageUse_Update, 0, m_pTextureManager ) ); }
m_nWidth = width; m_nHeight = height; m_format = format; bForceOverwrite = true; }
if ( m_pImage ) { // Copy data
ImageData imageData; ((RawImage*)(m_pImage->GetAsImage()))->GetImageData( &imageData ); ImagePlane &imagePlane = imageData.GetPlaneRef( 0 );
if ( bForceOverwrite ) { memcpy( imagePlane.pData, rgba, imagePlane.DataSize ); } else { Assert( ( width * height * 4 ) <= imagePlane.DataSize );
// pixel by pixel copy overlaying the input rgba onto the pre-existing image data wherever the input is not 0
for ( int y = 0; y < height; y++ ) { for ( int x = 0; x < width; x++ ) { if ( *( ( uint * )&( rgba[ ( y * ( width * 4 ) ) + ( x * 4 ) ] ) ) != 0 ) { *( ( uint * )&( imagePlane.pData[ ( y * ( width * 4 ) ) + ( x * 4 ) ] ) ) = *( ( uint * )&( rgba[ ( y * ( width * 4 ) ) + ( x * 4 ) ] ) ); } } } }
m_pImage->Update(); } } #endif
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