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110 lines
3.5 KiB
110 lines
3.5 KiB
//========= Copyright © 1996-2013, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=====================================================================================//
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#include "stdafx.h"
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#include "sfuiinventoryimage.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace SF::Render;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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ScaleformUIInventoryImage::ScaleformUIInventoryImage( uint64 itemid, const byte* defaultRgba, int defaultWidth, int defaultHeight, ::ImageFormat defaultFormat, SF::GFx::TextureManager* pTextureManager )
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: ScaleformUIImage( defaultRgba, defaultWidth, defaultHeight, defaultFormat, pTextureManager )
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{
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m_itemid = itemid;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool ScaleformUIInventoryImage::LoadInventoryImage( const CUtlBuffer* rawImageData, int nWidth, int nHeight, ::ImageFormat format )
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{
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if ( rawImageData && rawImageData->TellPut() >= ( nWidth * nHeight * 4 ) )
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{
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#ifdef USE_OVERLAY_ON_INVENTORY_ICONS
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OverlayFromBuffer( (byte*)(rawImageData->Base()), nWidth, nHeight, format );
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#else
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InitFromBuffer( (byte*)(rawImageData->Base()), nWidth, nHeight, format );
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#endif
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}
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return true;
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}
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#ifdef USE_OVERLAY_ON_INVENTORY_ICONS
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void ScaleformUIInventoryImage::OverlayFromBuffer( const byte *rgba, int width, int height, ::ImageFormat format )
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{
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Assert( rgba && width && height );
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bool bForceOverwrite = false;
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// See if we need to create a new texture
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if ( m_pImage == NULL || width != m_nWidth || height != m_nHeight || format != m_format )
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{
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const SF::Render::ImageFormat sfFormat = ConvertImageFormat( format );
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const unsigned int mipLevelCount = 1;
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if ( m_pImage )
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{
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m_pImage->pImage->Release();
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m_pImage->pImage = RawImage::Create( sfFormat, mipLevelCount, ImageSize( width, height), ImageUse_Update, 0, m_pTextureManager );
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// apply scaling matrix
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SF::GFx::Size<float> scaleParameters( ( (float) m_nWidth ) / width, ( (float) m_nHeight ) / height );
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SF::GFx::Matrix2F textureMatrix = SF::GFx::Matrix2F::Scaling( scaleParameters.Width, scaleParameters.Height );
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m_pImage->SetMatrix( textureMatrix );
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ScaleformUIImpl::m_Instance.ForceUpdateImages();
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}
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else
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{
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m_pImage = new ImageDelegate( RawImage::Create( sfFormat, mipLevelCount, ImageSize( width, height), ImageUse_Update, 0, m_pTextureManager ) );
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}
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m_nWidth = width;
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m_nHeight = height;
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m_format = format;
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bForceOverwrite = true;
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}
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if ( m_pImage )
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{
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// Copy data
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ImageData imageData;
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((RawImage*)(m_pImage->GetAsImage()))->GetImageData( &imageData );
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ImagePlane &imagePlane = imageData.GetPlaneRef( 0 );
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if ( bForceOverwrite )
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{
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memcpy( imagePlane.pData, rgba, imagePlane.DataSize );
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}
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else
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{
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Assert( ( width * height * 4 ) <= imagePlane.DataSize );
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// pixel by pixel copy overlaying the input rgba onto the pre-existing image data wherever the input is not 0
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for ( int y = 0; y < height; y++ )
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{
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for ( int x = 0; x < width; x++ )
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{
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if ( *( ( uint * )&( rgba[ ( y * ( width * 4 ) ) + ( x * 4 ) ] ) ) != 0 )
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{
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*( ( uint * )&( imagePlane.pData[ ( y * ( width * 4 ) ) + ( x * 4 ) ] ) ) = *( ( uint * )&( rgba[ ( y * ( width * 4 ) ) + ( x * 4 ) ] ) );
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}
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}
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}
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}
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m_pImage->Update();
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}
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}
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#endif
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