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//===== Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#define WIN32_LEAN_AND_MEAN
#define OEMRESOURCE
// SRC only
#define PROTECTED_THINGS_DISABLE
#define SUPPORT_CUSTOM_FONT_FORMAT
#ifdef SUPPORT_CUSTOM_FONT_FORMAT
#define _WIN32_WINNT 0x0500
#endif
#include <windows.h>
#include <imm.h>
#include <zmouse.h>
#include <shellapi.h>
#pragma warning( disable : 4201 )
#include <mmsystem.h>
#pragma warning( default : 4201 )
#include <oleidl.h>
#include <stdio.h>
#include <basetypes.h>
#include <vgui/vgui.h>
#include <vgui/Dar.h>
#include <vgui/IClientPanel.h>
#include <vgui/ISurface.h>
#include <vgui/IInputInternal.h>
#include <vgui/IPanel.h>
#include <vgui/ISystem.h>
#include <vgui/ILocalize.h>
#include <vgui/IHTML.h>
#include <vgui/IVGui.h>
#include <vgui/IPanel.h>
#include <vgui/IScheme.h>
#include <vgui/Cursor.h>
#include <vgui/KeyCode.h>
#include <keyvalues.h>
#include <vgui/MouseCode.h>
#include "vgui_internal.h"
#include "bitmap.h"
#include "VPanel.h"
#include "utlbuffer.h"
#include "utlvector.h"
#include "utlsymbol.h"
#include "tier1/UtlDict.h"
#include "filesystem.h"
#include "SteamBootStrapper.h"
#include "vgui_surfacelib/Win32Font.h"
#include "vgui_surfacelib/fontmanager.h"
#include "vgui_key_translation.h"
#include "valvefont.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#ifdef PlaySound
#undef PlaySound
#endif
#ifdef CreateFont
#undef CreateFont
#endif
using namespace vgui;
#define PLAT(vpanel) (((VPanel *)vpanel)->Plat())
namespace vgui { class SurfacePlat { public: HWND hwnd; HDC hdc; HDC hwndDC; HDC textureDC; HGLRC hglrc; HRGN clipRgn; HBITMAP bitmap; int bitmapSize[2]; int restoreInfo[4]; bool isFullscreen; bool disabled; // whether the window can take user input
int fullscreenInfo[3]; VPanel *embeddedPanel; bool isToolbar; // whether it has an icon in the tool tray or not
HICON notifyIcon; VPANEL notifyPanel;
HPanel lastKeyFocusIndex; // index to the last panel to have the focus
};
class Texture { public: int _id; HBITMAP _bitmap; HBITMAP _maskBitmap; bool _bMask; HICON _icon; int _wide; int _tall; void *_dib; void *_maskDib; const char *_filename; }; }
//-----------------------------------------------------------------------------
// Purpose: Implementation of ISurface for use running under windows, renders using GDI
// This is not used in the game, EngineSurface is used instead
//-----------------------------------------------------------------------------
class CWin32Surface : public CBaseAppSystem< ISurface >, public ISchemeSurface, public ILocalizeTextQuery { typedef CBaseAppSystem< ISurface > BaseClass;
public: friend class CIconImage;
CWin32Surface(); ~CWin32Surface(); virtual void Shutdown(); virtual void RunFrame(); virtual VPANEL GetEmbeddedPanel(); virtual void SetEmbeddedPanel( VPANEL panel);
// initializes the surface with the current window state
virtual void SetCurrentContextPanel(VPANEL panel); virtual void PushMakeCurrent(VPANEL panel,bool useInsets); virtual void PopMakeCurrent(VPANEL panel);
virtual void DrawSetColor(int r, int g, int b, int a); virtual void DrawSetColor(Color col); virtual void DrawFilledRect(int x0, int y0, int x1, int y1); virtual void DrawFilledRectFastFade( int x0, int y0, int x1, int y1, int fadeStartPt, int fadeEndPt, unsigned int alpha0, unsigned int alpha1, bool bHorizontal ); virtual void DrawFilledRectFade( int x0, int y0, int x1, int y1, unsigned int alpha0, unsigned int alpha1, bool bHorizontal ); virtual void DrawFilledRectArray( IntRect *pRects, int numRects ); virtual void DrawOutlinedRect(int x0, int y0, int x1, int y1); virtual void DrawLine(int x0, int y0, int x1, int y1); virtual void DrawPolyLine(int *px, int *py, int numPoints); virtual void DrawSetApparentDepth( float depth ) {} virtual void DrawClearApparentDepth() {} virtual void DrawSetTextFont(HFont font); virtual void DrawSetTextColor(int r, int g, int b, int a); virtual void DrawSetTextColor(Color col); virtual void DrawSetTextPos(int x, int y); virtual void DrawSetTextScale(float sx, float sy); virtual void DrawPrintText(const wchar_t *, int textLen, FontDrawType_t drawType = FONT_DRAW_DEFAULT); virtual void DrawUnicodeChar(wchar_t wch, FontDrawType_t drawType = FONT_DRAW_DEFAULT ); virtual void DrawUnicodeString( const wchar_t *pwString, FontDrawType_t drawType = FONT_DRAW_DEFAULT ); virtual void DrawGetTextPos(int& x,int& y);
virtual bool DrawGetTextureFile(int id, char *filename, int maxlen ); virtual int DrawGetTextureId( char const *filename ); virtual void DrawSetTextureFile(int id, const char *filename, int hardwareFilter, bool forceReload = false); virtual void DrawSetTexture(int id); virtual void DrawSetTextureRGBA(int id, const unsigned char *rgba, int wide, int tall ); virtual void DrawSetTextureRGBAEx(int id, const unsigned char *rgba, int wide, int tall, ImageFormat imageFormat ); virtual void DrawGetTextureSize(int id, int &wide, int &tall); virtual IVguiMatInfo *DrawGetTextureMatInfoFactory( int id ) { return NULL; } virtual void DrawTexturedRect(int x0, int y0, int x1, int y1); virtual int CreateNewTextureID( bool procedural ); virtual bool IsTextureIDValid(int id); virtual void FreeTextureData( Texture *pTexture ); virtual bool DeleteTextureByID(int id); virtual void DrawFlushText(); virtual IHTML *CreateHTMLWindow(vgui::IHTMLEvents *events, VPANEL context); virtual void PaintHTMLWindow(IHTML *htmlwin); virtual void DeleteHTMLWindow(IHTML *htmlwin);
virtual VPANEL GetNotifyPanel(); virtual void SetNotifyIcon(VPANEL context, HTexture icon, VPANEL panelToReceiveMessages, const char *text); virtual void SetPanelForInput( VPANEL vpanel );
virtual void GetScreenSize(int &wide, int &tall);
virtual void SetAsTopMost(VPANEL panel, bool state); virtual void BringToFront(VPANEL panel); virtual void SetForegroundWindow(VPANEL panel); virtual void SetPanelVisible(VPANEL panel, bool visible); virtual void SetMinimized(VPANEL panel, bool state); virtual bool IsMinimized(VPANEL panel); virtual void FlashWindow(VPANEL panel, bool state); virtual void SetTitle(VPANEL panel, const wchar_t *title); virtual void SetAsToolBar(VPANEL panel, bool state); virtual bool SupportsFontFeature( FontFeature_t feature ); virtual bool SupportsFeature( SurfaceFeature_t feature ); virtual void SetTopLevelFocus(VPANEL panel);
virtual int GetPopupCount(); virtual VPANEL GetPopup(int index); virtual void AddPanel(VPANEL panel); virtual void ReleasePanel(VPANEL panel); virtual void CreatePopup(VPANEL panel, bool minimised, bool showTaskbarIcon, bool disabled, bool mouseInput, bool kbInput ); virtual bool RecreateContext(VPANEL panel); virtual void EnableMouseCapture(VPANEL panel, bool state); virtual bool ShouldPaintChildPanel(VPANEL childPanel); virtual void MovePopupToFront(VPANEL panel); virtual void MovePopupToBack(VPANEL panel); virtual void SwapBuffers(VPANEL panel); virtual void Invalidate(VPANEL panel); virtual void SetCursor(HCursor cursor); virtual void ApplyChanges(); virtual bool IsWithin(int x, int y); virtual bool HasFocus(); virtual void GetWorkspaceBounds(int &x, int &y, int &wide, int &tall); virtual void SolveTraverse(VPANEL panel, bool forceApplySchemeSettings); virtual void PaintTraverse(VPANEL panel);
virtual void RestrictPaintToSinglePanel(VPANEL panel, bool bForceAllowNonModalSurface = false); virtual void SetModalPanel(VPANEL ); virtual VPANEL GetModalPanel(); virtual void UnlockCursor(); virtual void LockCursor(); virtual void SetTranslateExtendedKeys(bool state); virtual VPANEL GetTopmostPopup();
// sound
virtual void PlaySound(const char *fileName);
// fonts
virtual HFont CreateFont(); virtual bool SetFontGlyphSet(HFont font, const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags, int nRangeMin = 0, int nRangeMax = 0); virtual int GetFontTall(HFont font); virtual int GetFontAscent(HFont font, wchar_t wch); virtual void GetCharABCwide(HFont font, int ch, int &a, int &b, int &c); virtual int GetCharacterWidth(HFont font, int ch); virtual void GetTextSize(HFont font, const wchar_t *text, int &wide, int &tall); virtual bool AddCustomFontFile(const char *fontFileName); virtual bool AddBitmapFontFile(const char *fontFileName); virtual void SetBitmapFontName( const char *pName, const char *pFontFilename ); virtual const char *GetBitmapFontName( const char *pName ); virtual bool SetBitmapFontGlyphSet(HFont font, const char *windowsFontName, float scalex, float scaley, int flags); virtual bool IsFontAdditive(HFont font); virtual void PrecacheFontCharacters(HFont font, wchar_t *pCharacters); virtual void ClearTemporaryFontCache( void ); virtual const char *GetFontName( HFont font );
virtual bool IsCursorVisible() { return true; } // gets the absolute coordinates of the screen (in screen space)
void GetAbsoluteWindowBounds(int &x, int &y, int &wide, int &tall);
// methods
void setFocus(VPANEL panel);
void GetProportionalBase( int &width, int &height ) { width = BASE_WIDTH; height = BASE_HEIGHT; }
virtual void CalculateMouseVisible(); virtual bool NeedKBInput();
// we use the default IInput cursor functions
virtual bool HasCursorPosFunctions() { return false; } virtual void SurfaceGetCursorPos(int &x, int &y) {} virtual void SurfaceSetCursorPos(int x, int y){}
virtual void SetAllowHTMLJavaScript( bool state ); // SRC specific interfaces
virtual void DrawTexturedLine( const Vertex_t &a, const Vertex_t &b ); virtual void DrawOutlinedCircle(int x, int y, int radius, int segments) ; virtual void DrawTexturedPolyLine( const Vertex_t *p,int n ) ; // (Note: this connects the first and last points).
virtual void DrawTexturedSubRect( int x0, int y0, int x1, int y1, float texs0, float text0, float texs1, float text1 ); virtual void DrawTexturedPolygon(int n, Vertex_t *pVertices, bool bClipVertices = true); virtual const wchar_t *GetTitle(VPANEL panel); virtual void LockCursor( bool state ); virtual bool IsCursorLocked( void ) const; virtual void SetWorkspaceInsets( int left, int top, int right, int bottom );
virtual void DrawWordBubble( int x0, int y0, int x1, int y1, int nBorderThickness, Color rgbaBackground, Color rgbaBorder, bool bPointer = false, int nPointerX = 0, int nPointerY = 0, int nPointerBaseThickness = 16 );
// Lower level char drawing code, call DrawGet then pass in info to DrawRender (NOT SUPPORTED BY DEFAULT SURFACE )!!!
virtual bool DrawGetUnicodeCharRenderInfo( wchar_t ch, FontCharRenderInfo& info ); virtual void DrawRenderCharFromInfo( const FontCharRenderInfo& info );
// alpha multipliers not yet implemented
virtual void DrawSetAlphaMultiplier( float alpha /* [0..1] */ ) {} virtual float DrawGetAlphaMultiplier() { return 1.0f; }
// Here's where the app systems get to learn about each other
virtual bool Connect( CreateInterfaceFn factory ); virtual void Disconnect();
// Here's where systems can access other interfaces implemented by this object
// Returns NULL if it doesn't implement the requested interface
virtual void *QueryInterface( const char *pInterfaceName );
// Init, shutdown
virtual InitReturnVal_t Init(); //virtual void Shutdown();
virtual const AppSystemInfo_t* GetDependencies() { return BaseClass::GetDependencies(); } virtual AppSystemTier_t GetTier() { return BaseClass::GetTier(); } virtual void Reconnect( CreateInterfaceFn factory, const char *pInterfaceName ) { BaseClass::Reconnect( factory, pInterfaceName ); }
// screen size changing
void OnScreenSizeChanged( int nOldWidth, int nOldHeight ) { }
// We don't support this for non material system surfaces (we could)
virtual vgui::HCursor CreateCursorFromFile( char const *curOrAniFile, char const *pPathID ) { Assert( 0 ); return dc_arrow; }
virtual void PaintTraverseEx(VPANEL panel, bool paintPopups = false ) { PaintTraverse( panel ); }
virtual float GetZPos() const { return 0.0f; }
virtual IImage *GetIconImageForFullPath( char const *pFullPath );
virtual bool ForceScreenSizeOverride( bool bState, int wide, int tall ); // LocalToScreen, ParentLocalToScreen fixups for explicit PaintTraverse calls on Panels not at 0, 0 position
virtual bool ForceScreenPosOffset( bool bState, int x, int y );
virtual void OffsetAbsPos( int &x, int &y );
virtual void SetAbsPosForContext( int id, int x, int y ); virtual void GetAbsPosForContext( int id, int &x, int& y );
// split screen state changed, etc.
void ResetFontCaches() { }
virtual bool IsScreenSizeOverrideActive( void ); virtual bool IsScreenPosOverrideActive( void );
virtual int GetTextureNumFrames( int id ); virtual void DrawSetTextureFrame( int id, int nFrame, unsigned int *pFrameCache );
virtual void GetClipRect( int &x0, int &y0, int &x1, int &y1 ); virtual void SetClipRect( int x0, int y0, int x1, int y1 );
virtual void SetLanguage( const char *pLanguage ); virtual const char *GetLanguage();
virtual void DrawTexturedRectEx( DrawTexturedRectParms_t *pDrawParms );
// Methods of ILocalizeTextQuery
public: virtual int ComputeTextWidth( const wchar_t *pString );
void GetKernedCharWidth( HFont font, wchar_t ch, wchar_t chBefore, wchar_t chAfter, float &wide, float &flabcA, float &flabcC ) { Assert( 0 ); wide = 0.0f; flabcA = 0.0f; flabcC = 0.0f; }
virtual void DestroyTextureID( int id );
virtual void DrawUpdateRegionTextureRGBA( int nTextureID, int x, int y, const unsigned char *pchData, int wide, int tall, ImageFormat imageFormat ) { } virtual bool BHTMLWindowNeedsPaint(IHTML *htmlwin) { return false; }
virtual const char *GetWebkitHTMLUserAgentString();
virtual void *Deprecated_AccessChromeHTMLController() OVERRIDE { return NULL; }
virtual void DrawSetTextureRGBALinear(int id, const unsigned char *rgba, int wide, int tall );
private:
CUtlDict< IImage *, unsigned short > m_FileTypeImages;
enum { BASE_HEIGHT = 480, BASE_WIDTH = 640 };
bool LoadTGA(Texture *texture, const char *filename); bool LoadBMP(Texture *texture, const char *filename);
void InternalThinkTraverse(VPANEL panel); void InternalSolveTraverse(VPANEL panel); void InternalSchemeSettingsTraverse(VPANEL panel, bool forceApplySchemeSettings);
VPANEL GetContextPanelForChildPanel(VPANEL childPanel); void initStaticData();
// sets the current line drawing color, called by DrawSetTextColor
void SetLineColor(Color col);
VPANEL _embeddedPanel; // main panel
VPANEL _notifyPanel; VPANEL _currentContextPanel; HTexture _notifyIcon; Dar<VPANEL> _popupList; // list of panels that have their own win32 window
HICON _currentCursor;
OSVERSIONINFO m_WindowsVersion; bool m_bSupportsUnicode; CUtlVector<CUtlSymbol> m_CustomFontFileNames;
bool LoadChromeHTML();
// current font info
HFont m_hCurrentFont; CWin32Font *m_pActiveFont; HPEN pen; // the pen used to draw lines
bool _needKB; bool _needMouse; int m_TextPos[2];
Texture *m_pCurrentTexture; static bool TextureLessFunc(const Texture &lhs, const Texture &rhs); Texture *GetTextureById(int id); Texture *AllocTextureForId(int id); int GetNumTextures();
CUtlRBTree<Texture, int> m_VGuiSurfaceTextures; bool m_bAllowJavaScript;
struct ScreenOverride_t { ScreenOverride_t() : m_bActive( false ) { m_nValue[ 0 ] = m_nValue[ 1 ] = 0; } bool m_bActive; int m_nValue[ 2 ]; };
ScreenOverride_t m_ScreenSizeOverride; ScreenOverride_t m_ScreenPosOverride;
struct ContextAbsPos_t { ContextAbsPos_t() : id( -1 ) { m_nPos[ 0 ] = m_nPos[ 1 ] = 0; }
static bool Less( const ContextAbsPos_t &lhs, const ContextAbsPos_t &rhs ) { return lhs.id < rhs.id; } int id; int m_nPos[ 2 ]; };
CUtlRBTree< ContextAbsPos_t > m_ContextAbsPos; };
CWin32Surface g_Surface; EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CWin32Surface, ISurface, VGUI_SURFACE_INTERFACE_VERSION, g_Surface ); EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CWin32Surface, ISchemeSurface, SCHEME_SURFACE_INTERFACE_VERSION, g_Surface );
//!! these defines duplicated in Surface_Win32.cpp
#define WM_MY_TRAY_NOTIFICATION (WM_USER+1)
static UINT staticShutdownMsg = 0; static HICON staticDefaultCursor[20]; static WNDCLASS staticWndclass = { NULL }; static ATOM staticWndclassAtom = 0; static bool staticStaticDataInitialized = false; static bool staticSurfaceAvailable;
// these functions defined below
static LRESULT CALLBACK staticProc(HWND hwnd,UINT msg,WPARAM wparam,LPARAM lparam); static void staticNotifyIconProc(HWND hwnd, WPARAM wparam, LPARAM lparam);
#ifdef DEBUG_TIMING
#define START_TIMER() \
float paintTime;\ static LARGE_INTEGER ticksPerSecond = { 0 };\ if (!ticksPerSecond.QuadPart)\ {\ QueryPerformanceFrequency(&ticksPerSecond);\ }\ LARGE_INTEGER Start, end;\ QueryPerformanceCounter(&Start);
#define END_TIMER(x) \
QueryPerformanceCounter(&end);\ paintTime = (float)(((end.QuadPart - Start.QuadPart) * 1000000) / ticksPerSecond.QuadPart) / 1000;\ if (paintTime > 1.0f) Msg(x, paintTime);
#else
#define START_TIMER()
#define END_TIMER(x)
#endif // DEBUG_TIMING
//-----------------------------------------------------------------------------
// Purpose: Handles drag and drop
//-----------------------------------------------------------------------------
class CSurfaceDragDropTarget : public IDropTarget { public: CSurfaceDragDropTarget() { _refCount = 0; _dragData = NULL; OleInitialize(NULL); }
private: unsigned int _refCount; KeyValues *_dragData;
virtual HRESULT STDMETHODCALLTYPE QueryInterface( /* [in] */ REFIID riid, /* [iid_is][out] */ void __RPC_FAR *__RPC_FAR *ppvObject) { if (riid == IID_IDropTarget) { *ppvObject = (IDropTarget *)this; return S_OK; }
return E_NOINTERFACE; } virtual ULONG STDMETHODCALLTYPE AddRef( void) { return ++_refCount; } virtual ULONG STDMETHODCALLTYPE Release( void) { return --_refCount; }
virtual HRESULT STDMETHODCALLTYPE DragEnter(IDataObject *pDataObject, DWORD grfKeyState, POINTL pt, DWORD *pdwEffect) { if (_dragData) { _dragData->deleteThis(); } _dragData = calculateData(pDataObject); return DragOver(grfKeyState, pt, pdwEffect); }
virtual HRESULT STDMETHODCALLTYPE DragOver(DWORD grfKeyState, POINTL pt, DWORD *pdwEffect) { *pdwEffect = DROPEFFECT_NONE;
if (!_dragData || !g_pIVgui->IsRunning()) return S_OK;
// get the panel the mouse is over
VPANEL mouseOver = g_pInput->GetMouseOver(); if (mouseOver) { // check to see if the panel will accept this message
if (((VPanel *)mouseOver)->Client()->RequestInfo(_dragData)) { *pdwEffect = DROPEFFECT_COPY; } }
return S_OK; }
virtual HRESULT STDMETHODCALLTYPE DragLeave() { return S_OK; }
virtual HRESULT STDMETHODCALLTYPE Drop(IDataObject *pDataObject, DWORD grfKeyState, POINTL pt, DWORD * pdwEffect) { *pdwEffect = DROPEFFECT_NONE;
if (!_dragData || !g_pIVgui->IsRunning()) return S_OK;
// get the panel the mouse is over
VPANEL target = (VPANEL)_dragData->GetPtr("AcceptPanel"); if (target && _dragData) { // check to see if the panel will accept this message
g_pIVgui->PostMessage(target, _dragData, NULL); _dragData = NULL; }
if (_dragData) { _dragData->deleteThis(); } _dragData = NULL;
return S_OK; }
// internal methods
virtual KeyValues *calculateData(IDataObject *pDataObject) { KeyValues *dragData = NULL;
// check on the type of data
FORMATETC format = { CF_TEXT, NULL, DVASPECT_CONTENT, -1, TYMED_HGLOBAL }; STGMEDIUM storage;
if (pDataObject->GetData(&format, &storage) == S_OK) { // we got some data
if (storage.tymed == TYMED_HGLOBAL) { const char *buf = (const char *)GlobalLock(storage.hGlobal); dragData = new KeyValues("DragDrop", "type", "text", "text", buf); GlobalUnlock(storage.hGlobal); }
ReleaseStgMedium(&storage); } else { // try getting a file
format.cfFormat = CF_HDROP; if (pDataObject->GetData(&format, &storage) == S_OK && storage.tymed == TYMED_HGLOBAL) { dragData = new KeyValues("DragDrop", "type", "files"); KeyValues *fileList = dragData->FindKey("list", true);
// parse out the file list
HDROP hdrop = (HDROP)GlobalLock(storage.hGlobal); char namebuf[32], buf[512]; int count = DragQueryFile(hdrop, 0xFFFFFFFF, buf, 511); for (int i = 0; i < count; i++) { Q_snprintf(namebuf, sizeof( namebuf ), "%d", i); DragQueryFile(hdrop, i, buf, 511); fileList->SetString(namebuf, buf); } GlobalUnlock(storage.hGlobal); } }
return dragData; } };
static CSurfaceDragDropTarget staticDragDropTarget;
bool CWin32Surface::TextureLessFunc(const Texture &lhs, const Texture &rhs) { return lhs._id < rhs._id; }
Texture *CWin32Surface::GetTextureById(int id) { Texture findTex = { id }; int index = m_VGuiSurfaceTextures.Find(findTex); if (m_VGuiSurfaceTextures.IsValidIndex(index)) { return &m_VGuiSurfaceTextures[index]; }
return NULL; }
Texture *CWin32Surface::AllocTextureForId(int id) { Texture newTex = { id }; int index = m_VGuiSurfaceTextures.Insert(newTex); return &m_VGuiSurfaceTextures[index]; }
int CWin32Surface::GetNumTextures() { return m_VGuiSurfaceTextures.Count(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
static void staticGenerateIconForTexture(Texture *texture, HDC hdc) { // see if there is an iconic version of the texture file first
char buf[256]; Q_snprintf(buf, sizeof( buf ), "%s.ico", texture->_filename); texture->_icon = (HICON)::LoadImage(NULL, buf, IMAGE_ICON, 16, 16, LR_LOADFROMFILE | LR_DEFAULTSIZE); if (texture->_icon) return;
if (texture->_wide > 32 || texture->_tall > 32) return;
// generate an icon from the tga
// generate the AND plane based on the alpha
uchar planeAND[32 * 32 / 8];
/* !! disabled until verified
//
// from the alpha of the bitmap, generate a bitmask
//
uchar *ptr = (uchar *)texture->_dib + 3; // jump to alpha portion
uchar *ptrEnd = (uchar *)texture->_dib + (texture->_wide * texture->_tall * 4); uchar *andPtr = planeAND; while (ptr < ptrEnd) { // Start all empty
*andPtr = 0;
// assume the number of pixel is a multiple of 8
// if the alpha is high enough, then mask out the pixel
// it's two bits per pixel, strangely enough
if (*ptr > 127) { *andPtr |= 0x03; } ptr += 4; if (*ptr > 127) { *andPtr |= 0x0C; } ptr += 4; if (*ptr > 127) { *andPtr |= 0x30; } ptr += 4; if (*ptr > 127) { *andPtr |= 0xC0; } ptr += 4;
andPtr++; } */
memset(planeAND, 0x00, sizeof(planeAND)); HBITMAP mask = ::CreateBitmap(texture->_wide, texture->_tall, 1, 1, planeAND);
// create the icon
ICONINFO iconInfo; iconInfo.fIcon = TRUE; iconInfo.xHotspot = 8; iconInfo.yHotspot = 8; iconInfo.hbmMask = mask; iconInfo.hbmColor = texture->_bitmap;
texture->_icon = ::CreateIconIndirect(&iconInfo);
::DeleteObject(mask); }
//-----------------------------------------------------------------------------
// Purpose: Constructor, basic variable initialization
//-----------------------------------------------------------------------------
CWin32Surface::CWin32Surface() : m_VGuiSurfaceTextures(0, 128, TextureLessFunc), m_ContextAbsPos( 0, 0, ContextAbsPos_t::Less ) { _currentCursor = NULL; m_pCurrentTexture = NULL;
initStaticData();
staticSurfaceAvailable = false; m_bAllowJavaScript = false;
m_hCurrentFont = 0;
pen = NULL;
_needKB = true; _needMouse = true;
HRESULT hr;
// this step is IMPORTANT , it turns "on" COM
if (FAILED(hr = CoInitialize(NULL))) { // failed
}
// get our version info
m_WindowsVersion.dwOSVersionInfoSize = sizeof(m_WindowsVersion); GetVersionEx(&m_WindowsVersion); if (m_WindowsVersion.dwMajorVersion >= 5) { m_bSupportsUnicode = true; } else { m_bSupportsUnicode = false; }
m_TextPos[0] = m_TextPos[1] = 0; }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CWin32Surface::~CWin32Surface() { // ensure we don't try and process any more windows messages
staticSurfaceAvailable = false;
// free all the textures
for (int i = 0; i < m_VGuiSurfaceTextures.MaxElement(); i++) { if (!m_VGuiSurfaceTextures.IsValidIndex(i)) continue;
Texture *texture = &m_VGuiSurfaceTextures[i];
if (texture->_bitmap) { ::DeleteObject(texture->_bitmap); }
if (texture->_maskBitmap) { ::DeleteObject(texture->_maskBitmap); }
if (texture->_icon) { ::DestroyIcon(texture->_icon); } }
CoUninitialize(); // turn com off
}
//-----------------------------------------------------------------------------
// Purpose: Shuts down app
//-----------------------------------------------------------------------------
void CWin32Surface::Shutdown() { for ( int i = m_FileTypeImages.First(); i != m_FileTypeImages.InvalidIndex(); i = m_FileTypeImages.Next( i ) ) { delete m_FileTypeImages[ i ]; } m_FileTypeImages.RemoveAll();
// free the fonts
FontManager().ClearAllFonts();
// release any custom font files
{for (int i = 0; i < m_CustomFontFileNames.Count(); i++) { ::RemoveFontResource(m_CustomFontFileNames[i].String()); }} m_CustomFontFileNames.RemoveAll();
// ensure we don't try and process windows messages during Shutdown
staticSurfaceAvailable = false;
// release any panels still with surfaces
while (GetPopupCount()) { ReleasePanel(GetPopup(0)); }
// kill our windows instance
::UnregisterClass("Surface", ::GetModuleHandle(NULL)); staticWndclassAtom = NULL; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
VPANEL CWin32Surface::GetEmbeddedPanel() { return _embeddedPanel; }
// SRC specific interfaces
void CWin32Surface::DrawTexturedLine( const Vertex_t &a, const Vertex_t &b ) {
} void CWin32Surface::DrawOutlinedCircle(int x, int y, int radius, int segments) {
} void CWin32Surface::DrawTexturedPolyLine( const Vertex_t *p,int n ) { } void CWin32Surface::DrawTexturedSubRect( int x0, int y0, int x1, int y1, float texs0, float text0, float texs1, float text1 ) { } void CWin32Surface::DrawTexturedPolygon(int n, Vertex_t *pVertices, bool bClipVertices /*= true*/) { NOTE_UNUSED( bClipVertices );
POINT *pt; HDC hdc = PLAT(_currentContextPanel)->hdc; pt = (POINT *)malloc(sizeof(POINT) * n); if(pt) { for(int i=0;i<n;i++) { pt[i].x= pVertices[i].m_Position.x; pt[i].y= pVertices[i].m_Position.y; }
COLORREF pencolor = ::GetTextColor(hdc); COLORREF brushcolor = ::GetBkColor(hdc);
//Set the pen color to the current brush color to avoid strange outlines on our polygons
DrawSetTextColor(GetRValue(brushcolor),GetGValue(brushcolor),GetBValue(brushcolor),255);
//create a brush
HBRUSH hbrush = ::CreateSolidBrush(brushcolor); HBRUSH oldBrush = (HBRUSH)::SelectObject(hdc, hbrush);
::Polygon(hdc, pt, n); ::SelectObject(hdc, oldBrush); ::DeleteObject(hbrush); free(pt);
//restore pen colour
DrawSetTextColor(GetRValue(pencolor),GetGValue(pencolor),GetBValue(pencolor),255); } }
const wchar_t *CWin32Surface::GetTitle(VPANEL panel) { return L""; } void CWin32Surface::LockCursor( bool state ) { } bool CWin32Surface::IsCursorLocked( void ) const { return false; } void CWin32Surface::SetWorkspaceInsets( int left, int top, int right, int bottom ) { }
void CWin32Surface::DrawWordBubble( int x0, int y0, int x1, int y1, int nBorderThickness, Color rgbaBackground, Color rgbaBorder, bool bPointer, int nPointerX, int nPointerY, int nPointerBaseThickness ) { int nOldClipX0, nOldClipY0, nOldClipX1, nOldClipY1; GetClipRect( nOldClipX0, nOldClipY0, nOldClipX1, nOldClipY1 ); SetClipRect( INT16_MIN, INT16_MIN, INT16_MAX, INT16_MAX );
int nBackgroundWide = x1 - x0; int nBackgroundTall = y1 - y0;
DrawSetColor( rgbaBackground ); DrawFilledRect( x0, y0, x1, y1 );
DrawSetTexture( -1 ); Vector2D vecZero = Vector2D( 0.0f, 0.0f );
// Figure out the relative position of the thing we're pointing at
if ( nPointerY >= y0 && nPointerY < y0 + nBackgroundTall ) { // Pointer is pointing inside the bubble!
bPointer = false; }
int nHalfPointerBaseTopWide, nHalfPointerBaseBottomWide;
if ( bPointer ) { if ( nPointerY < y0 ) { // Pointing at something above bubble!
nHalfPointerBaseTopWide = nPointerBaseThickness / 2; nHalfPointerBaseBottomWide = nPointerBaseThickness;
// Draw the up pointer from polygons
vgui::Vertex_t pointerVerts[ 3 ] = { vgui::Vertex_t( Vector2D( x0 + nHalfPointerBaseTopWide, y0 ), vecZero ), vgui::Vertex_t( Vector2D( nPointerX, nPointerY ), vecZero ), vgui::Vertex_t( Vector2D( x0 + nPointerBaseThickness, y0 ), vecZero ) }; DrawTexturedPolygon( 3, pointerVerts ); } else { // Pointing at something below bubble!
nHalfPointerBaseTopWide = nPointerBaseThickness; nHalfPointerBaseBottomWide = nPointerBaseThickness / 2;
// Draw the down pointer from polygons
vgui::Vertex_t pointerVerts[ 3 ] = { vgui::Vertex_t( Vector2D( x0 + nPointerBaseThickness, y0 + nBackgroundTall ), vecZero ), vgui::Vertex_t( Vector2D( nPointerX, nPointerY ), vecZero ), vgui::Vertex_t( Vector2D( x0 + nHalfPointerBaseBottomWide, y0 + nBackgroundTall ), vecZero ) }; DrawTexturedPolygon( 3, pointerVerts ); } } else { // No pointer so the top and bottom separations are both closed
nHalfPointerBaseTopWide = nPointerBaseThickness; nHalfPointerBaseBottomWide = nPointerBaseThickness; }
// Build a border out of polygons!
DrawSetColor( rgbaBorder );
DrawFilledRect( x0, y0 - nBorderThickness, x0 + nHalfPointerBaseTopWide, y0 ); DrawFilledRect( x0 + nPointerBaseThickness, y0 - nBorderThickness, x0 + nBackgroundWide, y0 ); DrawFilledRect( x0 - nBorderThickness, y0, x0, y0 + nBackgroundTall ); DrawFilledRect( x0 + nBackgroundWide, y0, x0 + nBackgroundWide + nBorderThickness, y0 + nBackgroundTall ); DrawFilledRect( x0, y0 + nBackgroundTall, x0 + nHalfPointerBaseBottomWide, y0 + nBackgroundTall + nBorderThickness ); DrawFilledRect( x0 + nPointerBaseThickness, y0 + nBackgroundTall, x0 + nBackgroundWide, y0 + nBackgroundTall + nBorderThickness );
const int nNumCornerTris = 4; vgui::Vertex_t cornerVerts[ nNumCornerTris * 3 ] = { // Corner TL
vgui::Vertex_t( Vector2D( x0, y0 - nBorderThickness ), vecZero ), vgui::Vertex_t( Vector2D( x0, y0 ), vecZero ), vgui::Vertex_t( Vector2D( x0 - nBorderThickness, y0 ), vecZero ),
// Corner TR
vgui::Vertex_t( Vector2D( x0 + nBackgroundWide, y0 - nBorderThickness ), vecZero ), vgui::Vertex_t( Vector2D( x0 + nBackgroundWide + nBorderThickness, y0 ), vecZero ), vgui::Vertex_t( Vector2D( x0 + nBackgroundWide, y0 ), vecZero ),
// Corner BL
vgui::Vertex_t( Vector2D( x0 - nBorderThickness, y0 + nBackgroundTall ), vecZero ), vgui::Vertex_t( Vector2D( x0, y0 + nBackgroundTall ), vecZero ), vgui::Vertex_t( Vector2D( x0, y0 + nBackgroundTall + nBorderThickness ), vecZero ),
// Corner BR
vgui::Vertex_t( Vector2D( x0 + nBackgroundWide, y0 + nBackgroundTall ), vecZero ), vgui::Vertex_t( Vector2D( x0 + nBackgroundWide + nBorderThickness, y0 + nBackgroundTall ), vecZero ), vgui::Vertex_t( Vector2D( x0 + nBackgroundWide, y0 + nBackgroundTall + nBorderThickness ), vecZero ) };
for ( int nTri = 0; nTri < nNumCornerTris; ++nTri ) { DrawTexturedPolygon( 3, cornerVerts + nTri * 3 ); }
if ( bPointer ) { if ( nPointerY < y0 ) { // Draw the up pointer border from polygons
const int nNumPointerQuads = 3; vgui::Vertex_t pointerVerts[ nNumPointerQuads * 4 ] = { // Pointer left
vgui::Vertex_t( Vector2D( x0 + nHalfPointerBaseTopWide, y0 ), vecZero ), vgui::Vertex_t( Vector2D( x0 + nHalfPointerBaseTopWide, y0 - nBorderThickness ), vecZero ), vgui::Vertex_t( Vector2D( nPointerX - nBorderThickness, nPointerY - nBorderThickness ), vecZero ), vgui::Vertex_t( Vector2D( nPointerX, nPointerY ), vecZero ),
// Pointer right
vgui::Vertex_t( Vector2D( x0 + nPointerBaseThickness, y0 - nBorderThickness ), vecZero ), vgui::Vertex_t( Vector2D( x0 + nPointerBaseThickness, y0 ), vecZero ), vgui::Vertex_t( Vector2D( nPointerX, nPointerY ), vecZero ), vgui::Vertex_t( Vector2D( nPointerX + nBorderThickness, nPointerY - nBorderThickness ), vecZero ),
// Pointer bottom
vgui::Vertex_t( Vector2D( nPointerX, nPointerY - nBorderThickness * 2 ), vecZero ), vgui::Vertex_t( Vector2D( nPointerX + nBorderThickness, nPointerY - nBorderThickness ), vecZero ), vgui::Vertex_t( Vector2D( nPointerX, nPointerY ), vecZero ), vgui::Vertex_t( Vector2D( nPointerX - nBorderThickness, nPointerY - nBorderThickness ), vecZero ) };
for ( int nQuad = 0; nQuad < nNumPointerQuads; ++nQuad ) { DrawTexturedPolygon( 4, pointerVerts + nQuad * 4 ); } } else { // Draw the down pointer from polygons
const int nNumPointerQuads = 3; vgui::Vertex_t pointerVerts[ nNumPointerQuads * 4 ] = { // Pointer left
vgui::Vertex_t( Vector2D( x0 + nHalfPointerBaseBottomWide, y0 + nBackgroundTall + nBorderThickness ), vecZero ), vgui::Vertex_t( Vector2D( x0 + nHalfPointerBaseBottomWide, y0 + nBackgroundTall ), vecZero ), vgui::Vertex_t( Vector2D( nPointerX, nPointerY ), vecZero ), vgui::Vertex_t( Vector2D( nPointerX - nBorderThickness, nPointerY + nBorderThickness ), vecZero ),
// Pointer right
vgui::Vertex_t( Vector2D( x0 + nPointerBaseThickness, y0 + nBackgroundTall + nBorderThickness ), vecZero ), vgui::Vertex_t( Vector2D( x0 + nPointerBaseThickness, y0 + nBackgroundTall ), vecZero ), vgui::Vertex_t( Vector2D( nPointerX + nBorderThickness, nPointerY + nBorderThickness ), vecZero ), vgui::Vertex_t( Vector2D( nPointerX, nPointerY ), vecZero ),
// Pointer bottom
vgui::Vertex_t( Vector2D( nPointerX, nPointerY ), vecZero ), vgui::Vertex_t( Vector2D( nPointerX + nBorderThickness, nPointerY + nBorderThickness ), vecZero ), vgui::Vertex_t( Vector2D( nPointerX, nPointerY + nBorderThickness * 2 ), vecZero ), vgui::Vertex_t( Vector2D( nPointerX - nBorderThickness, nPointerY + nBorderThickness ), vecZero ) };
for ( int nQuad = 0; nQuad < nNumPointerQuads; ++nQuad ) { DrawTexturedPolygon( 4, pointerVerts + nQuad * 4 ); } } }
SetClipRect( nOldClipX0, nOldClipY0, nOldClipX1, nOldClipY1 ); }
//-----------------------------------------------------------------------------
// Connect, disconnect...
//-----------------------------------------------------------------------------
bool CWin32Surface::Connect( CreateInterfaceFn factory ) { return true; }
void CWin32Surface::Disconnect() { }
//-----------------------------------------------------------------------------
// Access to other interfaces...
//-----------------------------------------------------------------------------
void *CWin32Surface::QueryInterface( const char *pInterfaceName ) { if (!Q_strncmp( pInterfaceName, VGUI_SURFACE_INTERFACE_VERSION, Q_strlen(VGUI_SURFACE_INTERFACE_VERSION) + 1)) return (vgui::ISurface*)this; if (!Q_strncmp( pInterfaceName, SCHEME_SURFACE_INTERFACE_VERSION, Q_strlen(SCHEME_SURFACE_INTERFACE_VERSION) + 1)) return (ISchemeSurface*)this; return NULL; }
//-----------------------------------------------------------------------------
// Initialization and shutdown...
//-----------------------------------------------------------------------------
InitReturnVal_t CWin32Surface::Init( void ) { return INIT_FAILED; }
//-----------------------------------------------------------------------------
// Purpose: Sets up the panel for use
// Input : *embeddedPanel - Main panel that becomes the top of the hierarchy
//-----------------------------------------------------------------------------
void CWin32Surface::SetEmbeddedPanel( VPANEL panel ) { _embeddedPanel = panel;
staticSurfaceAvailable = true;
SetCurrentContextPanel(panel); CreatePopup(panel, false, true, false, true, true);
// send a message to ourselves every 50ms (20Hz) so that we don't block in the message queue too long
::SetTimer(PLAT(_currentContextPanel)->hwnd, 0, 50, (TIMERPROC) NULL);
// fonts initialization
char language[64]; if (g_pSystem->GetRegistryString("HKEY_CURRENT_USER\\Software\\Valve\\Steam\\Language", language, sizeof(language)-1)) { FontManager().SetLanguage(language); } else { FontManager().SetLanguage("english"); } }
// Lower level char drawing code, call DrawGet then pass in info to DrawRender
bool CWin32Surface::DrawGetUnicodeCharRenderInfo( wchar_t ch, FontCharRenderInfo& info ) { // Only supported in engine renderer!
Assert( 0 ); info.valid = false; return false; }
void CWin32Surface::DrawRenderCharFromInfo( const FontCharRenderInfo& info ) { Assert( 0 ); }
//-----------------------------------------------------------------------------
// Purpose: Sets the current drawing context
//-----------------------------------------------------------------------------
void CWin32Surface::SetCurrentContextPanel(VPANEL panel) { _currentContextPanel = panel; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
VPANEL CWin32Surface::GetContextPanelForChildPanel(VPANEL childPanel) { VPANEL contextPanel = childPanel; while (contextPanel && !PLAT(contextPanel)) { contextPanel = (VPANEL)((VPanel *)contextPanel)->GetParent(); } return contextPanel; }
// static currently used win32 Paint info
static ::PAINTSTRUCT s_CurrentPaintStruct;
void CWin32Surface::PushMakeCurrent(VPANEL panel, bool useInsets) { // find the win32 window context from the hierarchy
VPANEL currentContextPanel = GetContextPanelForChildPanel(panel);
SetCurrentContextPanel(currentContextPanel);
// clear the current active font so that it will be reset
m_pActiveFont = NULL; if (!currentContextPanel) { // no drawing context found, something is seriously wrong
Msg( "Warning: VPanel with no drawing context\n" ); }
int inset[4];
//!! need to make the inset part of VPanel
((VPanel *)panel)->Client()->GetInset(inset[0],inset[1],inset[2],inset[3]);
if(!useInsets) { inset[0]=0; inset[1]=0; inset[2]=0; inset[3]=0; }
int absThis[4]; ((VPanel *)_currentContextPanel)->GetAbsPos(absThis[0], absThis[1]); ((VPanel *)_currentContextPanel)->GetSize(absThis[2], absThis[3]); absThis[2] += absThis[0]; absThis[3] += absThis[1];
int absPanel[4]; ((VPanel *)panel)->GetAbsPos(absPanel[0], absPanel[1]); ((VPanel *)panel)->GetSize(absPanel[2], absPanel[3]); absPanel[2] += absPanel[0]; absPanel[3] += absPanel[1];
int clipRect[4]; ((VPanel *)panel)->Client()->GetClipRect(clipRect[0],clipRect[1],clipRect[2],clipRect[3]);
if ( _currentContextPanel == panel ) { // this panel has it's own window, so use screen space
::SetViewportOrgEx(PLAT(_currentContextPanel)->hdc,0+inset[0],0+inset[1],0); } else { // child window, so set win32 up so all subsequent drawing calls are done in local space
::SetViewportOrgEx(PLAT(_currentContextPanel)->hdc,(absPanel[0]+inset[0])-absThis[0],(absPanel[1]+inset[1])-absThis[1],0); }
// setup clipping
// get and translate clipRect into surface space, then factor in inset
int x0 = clipRect[0] - absThis[0]; int y0 = clipRect[1] - absThis[1]; int x1 = (clipRect[2] - absThis[0]) - inset[2]; int y1 = (clipRect[3] - absThis[1]) - inset[3];
//set the rect and select to make it current
::SetRectRgn(PLAT(_currentContextPanel)->clipRgn,x0,y0,x1,y1); ::SelectObject(PLAT(_currentContextPanel)->hdc, PLAT(_currentContextPanel)->clipRgn); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CWin32Surface::PopMakeCurrent(VPANEL panel) { if (panel == _currentContextPanel) { // reset the current panel to be the main panel
SetCurrentContextPanel(_embeddedPanel); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CWin32Surface::GetScreenSize(int &wide, int &tall) { if ( m_ScreenSizeOverride.m_bActive ) { wide = m_ScreenSizeOverride.m_nValue[ 0 ]; tall = m_ScreenSizeOverride.m_nValue[ 1 ]; return; }
VPANEL context = _embeddedPanel; if (context) { wide = ::GetDeviceCaps(PLAT(context)->hdc, HORZRES); tall = ::GetDeviceCaps(PLAT(context)->hdc, VERTRES); } }
bool CWin32Surface::ForceScreenSizeOverride( bool bState, int wide, int tall ) { bool bWasSet = m_ScreenSizeOverride.m_bActive; m_ScreenSizeOverride.m_bActive = bState; m_ScreenSizeOverride.m_nValue[ 0 ] = wide; m_ScreenSizeOverride.m_nValue[ 1 ] = tall; return bWasSet; }
// LocalToScreen, ParentLocalToScreen fixups for explicit PaintTraverse calls on Panels not at 0, 0 position
bool CWin32Surface::ForceScreenPosOffset( bool bState, int x, int y ) { bool bWasSet = m_ScreenPosOverride.m_bActive; m_ScreenPosOverride.m_bActive = bState; m_ScreenPosOverride.m_nValue[ 0 ] = x; m_ScreenPosOverride.m_nValue[ 1 ] = y; return bWasSet; }
void CWin32Surface::OffsetAbsPos( int &x, int &y ) { if ( !m_ScreenPosOverride.m_bActive ) return;
x += m_ScreenPosOverride.m_nValue[ 0 ]; y += m_ScreenPosOverride.m_nValue[ 1 ]; }
bool CWin32Surface::IsScreenSizeOverrideActive( void ) { return ( m_ScreenSizeOverride.m_bActive ); }
bool CWin32Surface::IsScreenPosOverrideActive( void ) { return ( m_ScreenPosOverride.m_bActive ); }
void CWin32Surface::DestroyTextureID( int id ) { // not implemented
}
int CWin32Surface::GetTextureNumFrames( int id ) { // not implemented
return 0; }
void CWin32Surface::DrawSetTextureFrame( int id, int nFrame, unsigned int *pFrameCache ) { // not implemented
}
void CWin32Surface::DrawTexturedRectEx( DrawTexturedRectParms_t *pDrawParms ) { // not implemented
}
void CWin32Surface::GetClipRect( int &x0, int &y0, int &x1, int &y1 ) { ((VPanel *)_currentContextPanel)->Client()->GetClipRect(x0,y0,x1,y1); }
void CWin32Surface::SetClipRect( int x0, int y0, int x1, int y1 ) { ::SetRectRgn( PLAT(_currentContextPanel)->clipRgn,x0,y0,x1,y1); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
VPANEL CWin32Surface::GetNotifyPanel() { return _notifyPanel; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CWin32Surface::SetNotifyIcon(VPANEL context, HTexture iconID, VPANEL panelToReceiveMessages, const char *text) { context = GetContextPanelForChildPanel(context); if (!context) return;
if (!text) { text = ""; }
// things haven't changed so just update the tooltip
if (_notifyIcon == iconID && _notifyPanel == panelToReceiveMessages && context && PLAT(context)->notifyIcon) { ::NOTIFYICONDATA iconData = { sizeof(iconData), PLAT(context)->hwnd, 1, // icon ID
NIF_TIP, // modify tooltip only
WM_MY_TRAY_NOTIFICATION, // callback message
PLAT(context)->notifyIcon, // icon handle
"", // tooltip text
};
strncpy(iconData.szTip, text, 63); iconData.szTip[63] = '\0'; ::Shell_NotifyIcon(NIM_MODIFY, &iconData); return; }
_notifyIcon = iconID; _notifyPanel = panelToReceiveMessages;
DWORD dwMessage = NIM_MODIFY; if (!iconID) { dwMessage = NIM_DELETE; PLAT(context)->notifyIcon = NULL; } else if (!PLAT(context)->notifyIcon) { dwMessage = NIM_ADD; }
// make sure the icon has been loaded
Texture *texture = NULL; if (iconID) { texture = GetTextureById(iconID);
if (!texture->_icon) { // generate an icon for the texture
staticGenerateIconForTexture(texture, PLAT(_currentContextPanel)->hdc); } }
// get the icon
if (texture) { PLAT(context)->notifyIcon = texture->_icon; }
::NOTIFYICONDATA iconData = { sizeof(iconData), PLAT(context)->hwnd, 1, // icon ID
NIF_ICON | NIF_TIP | NIF_MESSAGE, // items used
WM_MY_TRAY_NOTIFICATION, // callback message
PLAT(context)->notifyIcon, // icon handle
"", // tooltip text
};
strncpy(iconData.szTip, text, 63); iconData.szTip[63] = '\0';
BOOL success = ::Shell_NotifyIcon(dwMessage, &iconData);
if (iconID && !success) { DWORD err = GetLastError(); Msg("error: SetNotifyIcon(%d) failed\n", err); } }
void CWin32Surface::DrawSetColor(int r,int g,int b,int a) { SetBkColor(PLAT(_currentContextPanel)->hdc,RGB(r,g,b)); }
void CWin32Surface::DrawSetColor(Color col) { DrawSetColor(col[0], col[1], col[2], col[3]); }
void CWin32Surface::DrawSetTextPos(int x, int y) { MoveToEx(PLAT(_currentContextPanel)->hdc,x,y,0); m_TextPos[0] = x; m_TextPos[1] = y; }
void CWin32Surface::DrawGetTextPos(int& x,int& y) { x = m_TextPos[0]; y = m_TextPos[1]; }
void CWin32Surface::DrawSetTextFont(HFont font) { Assert(font); // make the font current
m_hCurrentFont = font;
// m_FontAmalgams[m_hCurrentFont].GetFontForChar('a')->SetAsActiveFont(_currentContextPanel->Plat()->hdc);
}
void CWin32Surface::DrawFilledRect(int x0,int y0,int x1,int y1) { // trick to draw filled rectangles using current background color
RECT rect = { x0, y0, x1, y1}; ExtTextOut(PLAT(_currentContextPanel)->hdc, 0, 0, ETO_OPAQUE, &rect, NULL, 0, NULL); }
void CWin32Surface::DrawFilledRectArray( IntRect *pRects, int numRects ) { int i; for( i = 0; i < numRects; i++ ) { DrawFilledRect( pRects[i].x0, pRects[i].y0, pRects[i].x1, pRects[i].y1 ); } }
void CWin32Surface::DrawOutlinedRect(int x0,int y0,int x1,int y1) { // draw an outline of a rectangle using 4 filledRect
DrawFilledRect(x0,y0,x1,y0+1); // top
DrawFilledRect(x0,y1-1,x1,y1); // bottom
DrawFilledRect(x0,y0+1,x0+1,y1-1); // left
DrawFilledRect(x1-1,y0+1,x1,y1-1); // right
}
void CWin32Surface::DrawLine(int x0,int y0,int x1,int y1) { POINT pt[2]; CONST POINT *p=pt; pt[0].x=x0; pt[0].y=y0; pt[1].x=x1; pt[1].y=y1;
// MoveToEx(_currentContextPanel->Plat()->hdc,x0,y0,NULL);
// LineTo(_currentContextPanel->Plat()->hdc,x1,y1);
Polyline(PLAT(_currentContextPanel)->hdc,p , 2); }
void CWin32Surface::DrawPolyLine(int *px, int *py, int numPoints) { POINT *pt; pt = (POINT *)malloc(sizeof(POINT) * numPoints); if(pt) { for(int i=0;i<numPoints;i++) { pt[i].x= px[i]; pt[i].y= py[i]; }
Polyline(PLAT(_currentContextPanel)->hdc, pt , numPoints); free(pt); } }
void CWin32Surface::DrawSetTextColor(int r,int g,int b,int a) { // set the draw color for lines
SetLineColor(Color(r,g,b,a)); SetTextColor(PLAT(_currentContextPanel)->hdc,RGB(r,g,b)); }
void CWin32Surface::DrawSetTextColor(Color col) { // set the draw color for lines
SetLineColor(col); // end then for text
DrawSetTextColor(col[0], col[1], col[2], col[3]); }
void CWin32Surface::SetLineColor(Color col) { HPEN tmp=pen; pen = CreatePen(PS_SOLID,0,RGB(col[0], col[1], col[2])); if(pen) { SelectObject(PLAT(_currentContextPanel)->hdc, pen ); } // you must delete the pen AFTER a new one is selected
if(tmp) { DeleteObject(tmp); } }
void CWin32Surface::DrawPrintText(const wchar_t *text, int textLen, FontDrawType_t drawType /*= FONT_DRAW_DEFAULT*/) { Assert(text); if (!text) return;
if (textLen < 1) return;
for (int i = 0; i < textLen; i++) { DrawUnicodeChar(text[i]); }
// ExtTextOut(_currentContextPanel->Plat()->hdc, 0, 0, 0, NULL, text, textLen, NULL);
}
void CWin32Surface::DrawUnicodeString( const wchar_t *pwString, FontDrawType_t drawType /*= FONT_DRAW_DEFAULT*/) { Assert( pwString ); if ( !pwString ) return;
while ( wchar_t ch = *pwString++ ) { DrawUnicodeChar( ch ); } }
//-----------------------------------------------------------------------------
// Purpose: draws single unicode character at the current position with the
// current font & color
//-----------------------------------------------------------------------------
void CWin32Surface::DrawUnicodeChar(wchar_t wch, FontDrawType_t drawType /*= FONT_DRAW_DEFAULT*/) { // set the current font
CWin32Font *winFont = FontManager().GetFontForChar(m_hCurrentFont, wch);
if (!winFont) return;
if (m_pActiveFont != winFont) { winFont->SetAsActiveFont(PLAT(_currentContextPanel)->hdc); m_pActiveFont = winFont; }
if (m_bSupportsUnicode) { ExtTextOutW(PLAT(_currentContextPanel)->hdc, 0, 0, 0, NULL, &wch, 1, NULL); } else { char mbcs[6] = { 0 }; ::WideCharToMultiByte(CP_ACP, 0, &wch, 1, mbcs, sizeof(mbcs), NULL, NULL); ExtTextOutA(PLAT(_currentContextPanel)->hdc, 0, 0, 0, NULL, mbcs, strlen(mbcs), NULL); } }
//-----------------------------------------------------------------------------
// Purpose: allocates a new texture id
//-----------------------------------------------------------------------------
int CWin32Surface::CreateNewTextureID( bool procedural ) { //!! hack, arbitrary base
static int staticBindIndex = 2700; return staticBindIndex++; }
//-----------------------------------------------------------------------------
// Purpose: returns true if the texture id has a valid texture bound to it
//-----------------------------------------------------------------------------
bool CWin32Surface::IsTextureIDValid(int id) { return (GetTextureById(id) != NULL); }
//-----------------------------------------------------------------------------
// Purpose: clear up alloced resources on a texture
//-----------------------------------------------------------------------------
void CWin32Surface::FreeTextureData( vgui::Texture *pTexture ) { if ( pTexture->_bitmap ) { ::DeleteObject( pTexture->_bitmap ); }
// if ( pTexture->m_bitmapScaled )
// {
// ::DeleteObject( pTexture->m_bitmapScaled );
// }
if ( pTexture->_maskBitmap ) { ::DeleteObject( pTexture->_maskBitmap ); }
if ( pTexture->_icon ) { ::DestroyIcon( pTexture->_icon ); }
// if ( pTexture->rgba )
// delete[] pTexture->rgba;
}
//-----------------------------------------------------------------------------
// Purpose: returns true if the texture id has a valid texture bound to it
//-----------------------------------------------------------------------------
bool CWin32Surface::DeleteTextureByID(int id) { #if defined( PS3OVERLAYUI_EXPORTS )
AUTO_LOCK( m_MutexTextureData ); #endif
Texture findTex = { id }; int index = m_VGuiSurfaceTextures.Find(findTex); if (m_VGuiSurfaceTextures.IsValidIndex(index)) { Texture *texture = &m_VGuiSurfaceTextures[index];
FreeTextureData( texture );
m_VGuiSurfaceTextures.RemoveAt(index); return true; } return false; }
//-----------------------------------------------------------------------------
// Purpose: does nothing, since we don't need this optimization in win32
//-----------------------------------------------------------------------------
void CWin32Surface::DrawFlushText() { }
//-----------------------------------------------------------------------------
// Purpose: Load the chrome dll an init the interface if needed
//-----------------------------------------------------------------------------
bool CWin32Surface::LoadChromeHTML() { return false; }
//-----------------------------------------------------------------------------
// Purpose: create a html helper object
//-----------------------------------------------------------------------------
IHTML *CWin32Surface::CreateHTMLWindow(vgui::IHTMLEvents *events, VPANEL context ) { if ( !LoadChromeHTML() ) { return NULL; }
// setup the _currentContextPanel
VPANEL parent = GetContextPanelForChildPanel(context); if (!parent) return NULL;
void *pWindowHandle; #ifdef WIN32
pWindowHandle = PLAT(parent)->hwnd; #elif defined(OSX)
pWindowHandle = ((VPanel *)parent)->Plat()->m_hWindow; #elif defined(LINUX)
pWindowHandle = ((VPanel *)parent)->Plat()->m_hWindow; #endif
return NULL; }
//-----------------------------------------------------------------------------
// Purpose: delete an html helper object
//-----------------------------------------------------------------------------
void CWin32Surface::DeleteHTMLWindow(IHTML *htmlwin) { }
//-----------------------------------------------------------------------------
// Purpose: tell a html window to update its backing texture
//-----------------------------------------------------------------------------
void CWin32Surface::PaintHTMLWindow(IHTML *htmlwin) { }
//-----------------------------------------------------------------------------
void CWin32Surface::SetAllowHTMLJavaScript( bool state ) { if ( !LoadChromeHTML() ) { return; } }
//-----------------------------------------------------------------------------
// Purpose: sets the current active texture
//-----------------------------------------------------------------------------
void CWin32Surface::DrawSetTexture(int id) { Texture *texture = GetTextureById(id); m_pCurrentTexture = texture; }
HBITMAP staticCreateBitmapHandle(int wide, int tall, HDC hdc, int bpp, void **dib);
//-----------------------------------------------------------------------------
// Purpose: maps a texture from memory to an id, and uploads it into the engine
//-----------------------------------------------------------------------------
void CWin32Surface::DrawSetTextureRGBA( int id, const unsigned char* rgba, int wide, int tall ) { DrawSetTextureRGBAEx( id, rgba, wide, tall, IMAGE_FORMAT_RGBA8888 ); }
//-----------------------------------------------------------------------------
// Purpose: maps a texture from memory to an id, and uploads it into the engine
//-----------------------------------------------------------------------------
void CWin32Surface::DrawSetTextureRGBALinear( int id, const unsigned char* rgba, int wide, int tall ) { DrawSetTextureRGBAEx( id, rgba, wide, tall, IMAGE_FORMAT_RGBA8888 ); }
//-----------------------------------------------------------------------------
// Purpose: maps a texture from memory to an id, and uploads it into the engine
//-----------------------------------------------------------------------------
void CWin32Surface::DrawSetTextureRGBAEx( int id, const unsigned char* rgba, int wide, int tall, ImageFormat imageFormat ) { Texture *texture = GetTextureById(id);
if (texture) { if (texture->_bitmap) { ::DeleteObject(texture->_bitmap); }
if (texture->_maskBitmap) { ::DeleteObject(texture->_maskBitmap); } } if (!texture) { // allocate a new texture
texture = AllocTextureForId(id); memset(texture, 0, sizeof(Texture)); }
{ // no texture or forced load the new texture
texture->_id = id; texture->_filename =NULL;
texture->_wide = wide; texture->_tall = tall; texture->_icon = NULL; texture->_dib = NULL; texture->_bitmap = staticCreateBitmapHandle(texture->_wide, texture->_tall, PLAT(_currentContextPanel)->hdc, 32, &texture->_dib );
// copy over the texture data
memcpy(texture->_dib,rgba,wide*tall*4);
}
m_pCurrentTexture = texture; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : id -
// *filename -
// maxlen -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CWin32Surface::DrawGetTextureFile(int id, char *filename, int maxlen ) { Texture *texture = GetTextureById(id); if ( !texture ) return false;
Q_strncpy( filename, texture->_filename, maxlen ); return true; }
int CWin32Surface::DrawGetTextureId( char const *filename ) { int i = m_VGuiSurfaceTextures.FirstInorder(); while ( i != m_VGuiSurfaceTextures.InvalidIndex() ) { Texture *texture = &m_VGuiSurfaceTextures[i]; if ( !Q_stricmp( filename, texture->_filename ) ) return texture->_id;
i = m_VGuiSurfaceTextures.NextInorder( i ); }
return -1; }
//-----------------------------------------------------------------------------
// Purpose: Maps a texture file to an id, and makes it the current drawing texture
// tries to load as a .tga first, and if not found as a .bmp
//-----------------------------------------------------------------------------
void CWin32Surface::DrawSetTextureFile(int id, const char *filename, int hardwareFilter, bool forceReload /*= false*/) { Texture *texture = GetTextureById(id); if (!texture || stricmp(filename, texture->_filename) || forceReload ) { // no texture, or the filename is different; load the new texture
if (!texture) { // allocate a new texture
texture = AllocTextureForId(id); memset(texture, 0, sizeof(Texture)); } if (texture) { if (texture->_bitmap) { ::DeleteObject(texture->_bitmap); }
if (texture->_maskBitmap) { ::DeleteObject(texture->_maskBitmap); } } texture->_id = id; texture->_filename = filename;
// try and find the file
bool success = LoadTGA(texture, filename); if (!success) { // strip off the vgui/ and try again
const char *psz = Q_stristr(filename, "vgui/"); if (psz) { success = LoadTGA(texture, filename + strlen("vgui/")); } }
if (!success) { Msg("Error: texture file '%s' does not exist or is invalid\n", filename); return; } }
m_pCurrentTexture = texture; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CWin32Surface::DrawTexturedRect(int x0,int y0,int x1,int y1) { if (m_pCurrentTexture == 0) { return; }
if (PLAT(_currentContextPanel)->textureDC == 0) { return; }
HBITMAP bitmap = m_pCurrentTexture->_bitmap; int wide = m_pCurrentTexture->_wide; int tall = m_pCurrentTexture->_tall;
HGDIOBJ oldObject;
if (m_pCurrentTexture->_bMask) { HBITMAP bitmap_mask = m_pCurrentTexture->_maskBitmap;
// draw the mask first to clear out the background to black
oldObject = ::SelectObject(PLAT(_currentContextPanel)->textureDC, bitmap_mask); ::StretchBlt(PLAT(_currentContextPanel)->hdc,x0,y0,x1-x0,y1-y0,PLAT(_currentContextPanel)->textureDC,0,0,wide,tall,SRCAND);
// draw over the 'black areas' with the bitmap
::SelectObject(PLAT(_currentContextPanel)->textureDC, bitmap); ::StretchBlt(PLAT(_currentContextPanel)->hdc,x0,y0,x1-x0,y1-y0,PLAT(_currentContextPanel)->textureDC,0,0,wide,tall,SRCPAINT); } else { oldObject = ::SelectObject(PLAT(_currentContextPanel)->textureDC, bitmap); ::StretchBlt(PLAT(_currentContextPanel)->hdc,x0,y0,x1-x0,y1-y0,PLAT(_currentContextPanel)->textureDC,0,0,wide,tall,SRCCOPY); } ::SelectObject(PLAT(_currentContextPanel)->textureDC, oldObject);
// test code, should be used in win98/win2k for true alpha
// BLENDFUNCTION blendFunction = { AC_SRC_OVER, 0, 255, 0 };
// ::AlphaBlend(PLAT(_currentContextPanel)->hdc,x0,y0,x1-x0,y1-y0,PLAT(_currentContextPanel)->textureDC,0,0,wide,tall,blendFunction);
}
//-----------------------------------------------------------------------------
// Purpose: Called by vgui to get texture dimensions
//-----------------------------------------------------------------------------
void CWin32Surface::DrawGetTextureSize(int id, int &wide, int &tall) { Texture *texture = GetTextureById(id);
if (!texture) return;
wide = texture->_wide; tall = texture->_tall; }
#pragma pack(1)
typedef struct { unsigned char id_length, colormap_type, image_type; unsigned short colormap_index, colormap_length; unsigned char colormap_size; unsigned short x_origin, y_origin, width, height; unsigned char pixel_size, attributes; } tga_header_t; #pragma pack()
HBITMAP staticCreateBitmapHandle(int wide, int tall, HDC hdc, int bpp, void **dib) { BITMAPINFOHEADER bitmapInfoHeader; memset(&bitmapInfoHeader, 0, sizeof(bitmapInfoHeader)); bitmapInfoHeader.biSize = sizeof(bitmapInfoHeader); bitmapInfoHeader.biWidth = wide; bitmapInfoHeader.biHeight = -tall; bitmapInfoHeader.biPlanes = 1; bitmapInfoHeader.biBitCount = bpp; bitmapInfoHeader.biCompression = BI_RGB;
HBITMAP hRet; hRet = CreateDIBSection(hdc, (BITMAPINFO*)&bitmapInfoHeader, DIB_RGB_COLORS, dib, 0, 0); if ( !hRet ) Error( "staticCreateBitmapHandle: can't create DIB" );
return hRet; }
#define DIB_HEADER_MARKER ((WORD) ('M' << 8) | 'B')
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CWin32Surface::LoadBMP(Texture *texture, const char *filename) { // try load the tga
char buf[1024]; _snprintf(buf, sizeof(buf), "%s.bmp", filename); // look in the skins directory first
FileHandle_t file = g_pFullFileSystem->Open(buf, "rb", "SKIN"); if (!file) { file = g_pFullFileSystem->Open(buf, "rb", NULL); }
if (!file) return false;
bool success = false;
// Parse bitmap
BITMAPFILEHEADER bmfHeader; DWORD dwBitsSize, dwFileSize; LPBITMAPINFO lpbmi;
dwFileSize = g_pFullFileSystem->Size( file );
g_pFullFileSystem->Read( &bmfHeader, sizeof(bmfHeader), file ); if (bmfHeader.bfType == DIB_HEADER_MARKER) { dwBitsSize = dwFileSize - sizeof(bmfHeader);
HGLOBAL hDIB = ::GlobalAlloc( GMEM_MOVEABLE | GMEM_ZEROINIT, dwBitsSize ); char *pDIB = (LPSTR)::GlobalLock((HGLOBAL)hDIB); { int i, j;
g_pFullFileSystem->Read(pDIB, dwBitsSize, file );
lpbmi = (LPBITMAPINFO)pDIB;
// we now have a block of memory, rgba
// throw a bitmap header on it and register it in windows
texture->_wide = lpbmi->bmiHeader.biWidth; texture->_tall = lpbmi->bmiHeader.biHeight; texture->_icon = NULL; texture->_bMask = false; texture->_bitmap = staticCreateBitmapHandle( texture->_wide, texture->_tall, PLAT(_currentContextPanel)->hdc, 32, &texture->_dib );
unsigned char *rgba = (unsigned char *)( pDIB + sizeof( BITMAPINFOHEADER ) + 256 * sizeof( RGBQUAD ) );
// Copy raw data
for (j = 0; j < texture->_tall; j++) { for (i = 0; i <texture->_wide; i++) { int y = (texture->_tall - j - 1);
int offs = ( y * texture->_wide + i); int offsdest = (j * texture->_wide + i) * 4; unsigned char *src = ((unsigned char *)rgba) + offs; char *dst = ((char*)texture->_dib) + offsdest; dst[0] = lpbmi->bmiColors[ *src ].rgbRed; dst[1] = lpbmi->bmiColors[ *src ].rgbGreen; dst[2] = lpbmi->bmiColors[ *src ].rgbBlue; dst[3] = (unsigned char)255; } }
success = true; }
::GlobalUnlock( hDIB); ::GlobalFree((HGLOBAL) hDIB); }
g_pFullFileSystem->Close(file);
return success;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CWin32Surface::LoadTGA(Texture *texture, const char *filename) { bool invertAlpha = false;
// try load the tga
char buf[1024]; _snprintf(buf, sizeof(buf), "%s.tga", filename);
// look in the skins directory first
FileHandle_t file = g_pFullFileSystem->Open(buf, "rb", "SKIN"); if (!file) { file = g_pFullFileSystem->Open(buf, "rb", NULL); }
if (!file) { return LoadBMP( texture, filename ); }
// read the header
tga_header_t tgaHeader; g_pFullFileSystem->Read(&tgaHeader, sizeof(tgaHeader), file);
if (tgaHeader.image_type != 2 && tgaHeader.image_type != 10) { g_pIVgui->DPrintf2("Error: texture file '%s' has invalid image_type %d\n", filename, tgaHeader.image_type); return false; }
if (tgaHeader.colormap_type != 0) { return false; }
if (tgaHeader.pixel_size != 24 && tgaHeader.pixel_size !=32) { return false; }
if (tgaHeader.id_length != 0) { g_pFullFileSystem->Seek( file, tgaHeader.id_length, FILESYSTEM_SEEK_CURRENT ); }
// allocate memory for the destination
uchar *rgba = (unsigned char *)malloc(tgaHeader.width * tgaHeader.height * 4);
int column, row; uchar *ptr; bool bMask = false;
if (tgaHeader.image_type == 2) { for (row = tgaHeader.height - 1; row >= 0; row--) { ptr = ((uchar *)rgba) + (row * tgaHeader.width * 4); for (column = 0; column < tgaHeader.width; column++) { switch (tgaHeader.pixel_size) { case 24: { g_pFullFileSystem->Read(ptr + 2, 1, file); g_pFullFileSystem->Read(ptr + 1, 1, file); g_pFullFileSystem->Read(ptr + 0, 1, file); ptr[3] = 255;
if (invertAlpha) { ptr[3] = 0; } ptr += 4; break; } case 32: { g_pFullFileSystem->Read(ptr + 2, 1, file); g_pFullFileSystem->Read(ptr + 1, 1, file); g_pFullFileSystem->Read(ptr + 0, 1, file); g_pFullFileSystem->Read(ptr + 3, 1, file); if (!invertAlpha) { // if it's 0, then it's going to be zeroed out
if (ptr[3] == 0) { ptr[3] = 255; } else { // anything besides 0 will be shown
ptr[3] = 0; } //ptr[3] = 255 - ptr[3];
} bMask = true;
ptr += 4; break; } } } } } else { uchar packetHeader, packetSize, j, color[4];
for(row = tgaHeader.height - 1; row >= 0; row--) { ptr = ((uchar*)rgba) + row * tgaHeader.width * 4; for(column=0;column<tgaHeader.width;) { g_pFullFileSystem->Read(&packetHeader, 1, file); packetSize = 1 + (packetHeader & 0x7f);
if (packetHeader & 0x80) { switch (tgaHeader.pixel_size) { case 24: { g_pFullFileSystem->Read(color + 2, 1, file); g_pFullFileSystem->Read(color + 1, 1, file); g_pFullFileSystem->Read(color + 0, 1, file);
if (invertAlpha) { color[3] = 0; } else { color[3] = 255; }
break; } case 32: { g_pFullFileSystem->Read(color + 2, 1, file); g_pFullFileSystem->Read(color + 1, 1, file); g_pFullFileSystem->Read(color + 0, 1, file); g_pFullFileSystem->Read(color + 3, 1, file);
bMask = true; if (invertAlpha) { color[3] = 255 - color[3]; }
break; } } for (j = 0; j < packetSize; j++) { ptr[0] = color[0]; ptr[1] = color[1]; ptr[2] = color[2]; ptr[3] = color[3]; ptr += 4; column++; if (column == tgaHeader.width) { column = 0; if (row > 0) { row--; } else { goto breakOut; } ptr = ((uchar*)rgba) + (row * tgaHeader.width * 4); } } } else { for (j = 0; j < packetSize; j++) { switch (tgaHeader.pixel_size) { case 24: { g_pFullFileSystem->Read(ptr + 2, 1, file); g_pFullFileSystem->Read(ptr + 1, 1, file); g_pFullFileSystem->Read(ptr + 0, 1, file);
ptr[3] = 255;
if (invertAlpha) { ptr[3] = 0; } else { ptr[3] = 255; }
ptr += 4; break; } case 32: { g_pFullFileSystem->Read(ptr + 2, 1, file); g_pFullFileSystem->Read(ptr + 1, 1, file); g_pFullFileSystem->Read(ptr + 0, 1, file); g_pFullFileSystem->Read(ptr + 3, 1, file);
if (invertAlpha) { ptr[3]=255-ptr[3]; }
ptr += 4; break; } } column++; if (column == tgaHeader.width) { column = 0; if(row > 0) { row--; } else { goto breakOut; } ptr = ((uchar*)rgba) + row * tgaHeader.width * 4; } } } } } breakOut:; }
g_pFullFileSystem->Close(file);
// we now have a block of memory, rgba
// throw a bitmap header on it and register it in windows
texture->_wide = tgaHeader.width; texture->_tall = tgaHeader.height; texture->_icon = NULL; texture->_bitmap = staticCreateBitmapHandle(tgaHeader.width, tgaHeader.height, PLAT(_currentContextPanel)->hdc, 32, &texture->_dib); texture->_bMask = bMask; if (bMask) texture->_maskBitmap = staticCreateBitmapHandle(tgaHeader.width, tgaHeader.height, PLAT(_currentContextPanel)->hdc, 32, &texture->_maskDib); else texture->_maskBitmap = NULL;
for (int j = 0; j < texture->_tall; j++) { for (int i = 0; i < texture->_wide; i++) { int offs = (j * texture->_wide + i) * 4; char *src = ((char*)rgba) + offs; char *dst = ((char*)texture->_dib) + offs; if (bMask) { char *maskDst = ((char*) texture->_maskDib) + offs;
// if there's value here, then it needs to be cleared
if (src[3]) { // mask will be & with background, so it needs to be 0xFF
maskDst[0] = maskDst[1] = maskDst[2] = maskDst[3] = -1;;
// clear the art in the bitmap because it's not going to display and will be | with background
dst[0] = dst[1] = dst[2] = dst[3] = 0; } else { // this will clear the background before drawing this bitmap
maskDst[0] = maskDst[1] = maskDst[2] = maskDst[3] = 0x00;
// copy over the art
dst[0] = src[2]; dst[1] = src[1]; dst[2] = src[0]; dst[3] = src[3]; } } else { dst[0] = src[2]; dst[1] = src[1]; dst[2] = src[0]; dst[3] = src[3]; } } }
free(rgba); return true; }
//-----------------------------------------------------------------------------
// Purpose: brings the current surface to the foreground
//-----------------------------------------------------------------------------
void CWin32Surface::BringToFront(VPANEL panel) { // force the panel to the top of the windows z-order
panel = GetContextPanelForChildPanel(panel); if (panel && PLAT(panel)) { // this should trigger a WM_SETFOCUS message which will move the window to the top
::SetActiveWindow(PLAT(panel)->hwnd); } }
//-----------------------------------------------------------------------------
// Purpose: puts the thread that created the specified window into the foreground
// and activates the window.
//-----------------------------------------------------------------------------
void CWin32Surface::SetForegroundWindow(VPANEL panel) { if (panel && PLAT(panel)) { ::SetForegroundWindow(PLAT(panel)->hwnd); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CWin32Surface::MovePopupToFront(VPANEL panel) { _popupList.MoveElementToEnd(panel);
g_pIVgui->PostMessage(panel, new KeyValues("OnMovedPopupToFront"), NULL); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CWin32Surface::MovePopupToBack(VPANEL panel) { }
//-----------------------------------------------------------------------------
// Purpose:
// HWND_TOPMOST - Places the window above all non-topmost windows.
// The window maintains its topmost position even when it is deactivated.
// HWND_NOTOPMOST - Places the window above all non-topmost windows (that is, behind
// all topmost windows). This flag has no effect if the window is already a non-topmost window.
//-----------------------------------------------------------------------------
void CWin32Surface::SetAsTopMost(VPANEL panel, bool state) { panel = GetContextPanelForChildPanel(panel); DWORD style=SWP_NOMOVE|SWP_NOSIZE; if (PLAT(panel)->disabled) { style |= SWP_NOACTIVATE; } if (state) { SetFocus(PLAT(panel)->hwnd); SetWindowPos(PLAT(panel)->hwnd,HWND_TOPMOST,0,0,0,0,style ); } else { SetWindowPos(PLAT(panel)->hwnd,HWND_NOTOPMOST,0,0,0,0,style ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CWin32Surface::SetPanelVisible(VPANEL panel, bool visible) { // if the panel has an attached window we need to set it's style
if (PLAT(panel)) { if (visible) { // show the window
::ShowWindow(PLAT(panel)->hwnd, SW_SHOWNA); } else { // hide the window
::ShowWindow(PLAT(panel)->hwnd, SW_HIDE); } } }
//-----------------------------------------------------------------------------
// Purpose: Flashes the window icon in the taskbar, to get the users attention
// Input : flashCount - number of times to flash the window
//-----------------------------------------------------------------------------
void CWin32Surface::FlashWindow(VPANEL panel, bool state) { if (!PLAT(panel)) return;
::FlashWindow(PLAT(panel)->hwnd, state); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CWin32Surface::SetTopLevelFocus(VPANEL panel) { // this is handled by WM_FOCUS messages instead of directly
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CWin32Surface::SetMinimized(VPANEL panel, bool state) { if (PLAT(panel)) { if (state) { ::ShowWindow(PLAT(panel)->hwnd, SW_MINIMIZE); } else { ::ShowWindow(PLAT(panel)->hwnd, SW_SHOWNORMAL); } } }
//-----------------------------------------------------------------------------
// Purpose: returns true if the window is minimized
//-----------------------------------------------------------------------------
bool CWin32Surface::IsMinimized(VPANEL panel) { if (PLAT(panel)->hwnd) { return ::IsIconic(PLAT(panel)->hwnd) ? true : false; } return false; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CWin32Surface::SetTitle(VPANEL panel, const wchar_t *title) { panel = GetContextPanelForChildPanel(panel); if (panel) { if (m_bSupportsUnicode) { SetWindowTextW(PLAT(panel)->hwnd, title); } else { char mbcs[512]; ::WideCharToMultiByte(CP_ACP, 0, title, -1, mbcs, sizeof(mbcs), NULL, NULL); SetWindowTextA(PLAT(panel)->hwnd, mbcs); } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CWin32Surface::SetAsToolBar(VPANEL panel, bool state) { panel = GetContextPanelForChildPanel(panel); if (panel && PLAT(panel)) { if (state) { ::SetWindowLong(PLAT(panel)->hwnd, GWL_EXSTYLE, ::GetWindowLong(PLAT(panel)->hwnd, GWL_EXSTYLE) | WS_EX_TOOLWINDOW); } else { ::SetWindowLong(PLAT(panel)->hwnd, GWL_EXSTYLE, ::GetWindowLong(PLAT(panel)->hwnd, GWL_EXSTYLE) & ~WS_EX_TOOLWINDOW); } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CWin32Surface::GetPopupCount() { return _popupList.GetCount(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
VPANEL CWin32Surface::GetPopup(int index) { return _popupList[index]; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CWin32Surface::CreatePopup(VPANEL panel, bool minimised, bool showTaskbarIcon, bool disabled, bool mouseInput, bool kbInput ) { if (((VPanel *)panel)->IsPopup() && PLAT(panel)) { // it's already a popup so bail
return; }
// make sure it's in the hierarchy
if (!((VPanel *)panel)->GetParent() && panel != _embeddedPanel) { ((VPanel *)panel)->SetParent((VPanel *)_embeddedPanel); }
int x,y,wide,tall; ((VPanel *)panel)->GetPos(x, y); ((VPanel *)panel)->GetSize(wide, tall); ((VPanel *)panel)->SetPopup(true); ((VPanel *)panel)->SetKeyBoardInputEnabled(kbInput); ((VPanel *)panel)->SetMouseInputEnabled(mouseInput);
// find our parent window if we have one
HWND hwndParent = NULL; VPANEL pParent = GetContextPanelForChildPanel(panel); if (pParent && pParent != _embeddedPanel) { hwndParent = PLAT(pParent)->hwnd; }
//create the window and initialize platform specific data
//window is initial a popup and not visible
//when ApplyChanges is called the window will be shown unless
//it SetVisible(false) is called
SurfacePlat *plat = new SurfacePlat; ((VPanel *)panel)->SetPlat(plat);
// WS_SYSMENU and WS_MINIMIZEBOX flags are there simply to make icon appear in taskbar
// WS_EX_TOOLWINDOW hides the taskbar/ALT-TAB button
DWORD style=0,style_ex=0; if (!showTaskbarIcon) { style = WS_POPUP | WS_CLIPCHILDREN; style_ex= WS_EX_TOOLWINDOW; if (!hwndParent) { hwndParent = PLAT(_embeddedPanel)->hwnd; } } else { style = WS_POPUP | WS_SYSMENU | WS_MINIMIZEBOX | WS_CLIPCHILDREN; } if (panel != _embeddedPanel && ((VPanel *)panel)->IsVisible()) { style |= WS_VISIBLE; }
if(disabled) { style |= WS_DISABLED; }
if ( minimised ) { style |= WS_MINIMIZE; }
plat->hwnd = CreateWindowEx(style_ex, "Surface", "", style, x, y, wide, tall, hwndParent, NULL, GetModuleHandle(NULL), NULL);
plat->clipRgn = CreateRectRgn(0,0,64,64); plat->hdc = CreateCompatibleDC(NULL); plat->hwndDC = NULL; plat->bitmap = 0; plat->bitmapSize[0] = 0; plat->bitmapSize[1] = 0; plat->isFullscreen = false; plat->embeddedPanel = (VPanel *)panel; plat->disabled=disabled; plat->notifyIcon = NULL; plat->textureDC = NULL;
::SetBkMode(plat->hdc, TRANSPARENT); ::SetWindowLongPtr(plat->hwnd, GWLP_USERDATA, (LONG)g_pIVgui->PanelToHandle(panel)); ::SetTextAlign(plat->hdc, TA_LEFT | TA_TOP | TA_UPDATECP); if (!((VPanel *)panel)->IsVisible() || panel == _embeddedPanel) { SetPanelVisible(panel, false); }
// create the context
RecreateContext(panel);
::RegisterDragDrop(plat->hwnd, &staticDragDropTarget);
// add the panel to the popup list
if (!_popupList.HasElement(panel)) { _popupList.AddElement(panel); } else { // somehow getting added twice, fundamental problem
DebuggerBreak(); }
// hack, force a windows sound to be played
// the first time PlaySound is called there is 300ms hang, so this forces it to happen at startup
// instead of while the user is trying to do something
// we can't do this before a window created else it'll hang
static bool first = true; if (first) { // double startTime = system()->GetCurrentTime();
::PlaySoundA("", NULL, SND_FILENAME | SND_ASYNC | SND_NODEFAULT | SND_NOSTOP | SND_NOWAIT); // double endTime = system()->GetCurrentTime();
// ivgui()->DPrintf2("PlaySound() : %dms\n", (int)((endTime - startTime) * 1000));
first = false; }
//!! hack to set a valid current context panel
SetCurrentContextPanel(_embeddedPanel); }
//-----------------------------------------------------------------------------
// Purpose: Called when a panel is created
//-----------------------------------------------------------------------------
void CWin32Surface::AddPanel(VPANEL panel) { }
//-----------------------------------------------------------------------------
// Purpose: Called when a panel gets deleted
//-----------------------------------------------------------------------------
void CWin32Surface::ReleasePanel(VPANEL panel) { _popupList.RemoveElement(panel);
if (panel == _currentContextPanel) { _currentContextPanel = _embeddedPanel; }
if (PLAT(panel)) { SurfacePlat *plat = PLAT(panel);
// release drag/drop
::RevokeDragDrop(plat->hwnd);
// remove notify icons
if (plat->notifyIcon) { SetNotifyIcon(panel, NULL, NULL, NULL); }
// hide the panel
SetPanelVisible(panel, false);
// free all the windows/bitmap/DC handles we are using
::SetWindowLongPtr(plat->hwnd, GWLP_USERDATA, (LONG)-1); ::SetWindowPos(plat->hwnd, HWND_BOTTOM, 0, 0, 1, 1, SWP_NOREDRAW|SWP_HIDEWINDOW);
// free the window context
if ( plat->bitmap ) { ::DeleteObject( plat->bitmap ); }
if ( plat->textureDC ) { ::DeleteDC( plat->textureDC ); }
if (plat->hwndDC) { ::ReleaseDC( plat->hwnd, plat->hwndDC ); } ::DeleteDC( plat->hdc ); ::DestroyWindow( plat->hwnd ); ::DeleteObject( plat->clipRgn );
// don't free staticWndclassAtom, because it is shared amongst surfaces,
// and is automatically freed when the application terminates
delete plat; ((VPanel *)panel)->SetPlat(NULL); } }
//-----------------------------------------------------------------------------
// Purpose: Applies any changes to the panel into the underline wnidow
//-----------------------------------------------------------------------------
bool CWin32Surface::RecreateContext(VPANEL panel) { if (panel && PLAT(panel)) { SurfacePlat *plat = PLAT(panel); int wide,tall; ((VPanel *)panel)->GetSize(wide,tall);
// rebuild bitmap only if necessary
// simple scheme to prevent excessive allocations by allocating only when
// bigger. It also adds in 100 extra for subsequent sizings
// it will also realloc if the size is 200 smaller to shrink memory usage
if ((wide > plat->bitmapSize[0]) || (tall > plat->bitmapSize[1]) || (wide < (plat->bitmapSize[0] - 200)) || (tall < (plat->bitmapSize[1] - 200))) { if (plat->bitmap != 0) { ::DeleteObject(plat->bitmap); }
plat->hwndDC = GetDC(plat->hwnd);
plat->bitmap = ::CreateCompatibleBitmap(plat->hwndDC, wide + 100, tall + 100); plat->bitmapSize[0] = wide + 100; plat->bitmapSize[1] = tall + 100;
if (plat->textureDC) { ::DeleteDC(plat->textureDC); }
::SelectObject(plat->hdc, plat->bitmap); plat->textureDC = ::CreateCompatibleDC(plat->hdc);
::ReleaseDC(plat->hwnd, plat->hwndDC); plat->hwndDC = NULL; } } return true; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CWin32Surface::EnableMouseCapture(VPANEL panel, bool state) { VPANEL contextPanel = GetContextPanelForChildPanel(panel); if (state) { ::SetCapture(PLAT(contextPanel)->hwnd); } else { ::ReleaseCapture(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CWin32Surface::ShouldPaintChildPanel(VPANEL childPanel) { // don't Paint children as part of the normal process, handle them in with WM_PAINT messages instead
return !((VPanel *)childPanel)->IsPopup(); }
//-----------------------------------------------------------------------------
// Purpose: Called after a Paint to display the new buffer
//-----------------------------------------------------------------------------
void CWin32Surface::SwapBuffers(VPANEL panel) { if (PLAT(panel)) { START_TIMER(); SurfacePlat *plat = PLAT(panel);
int wide,tall; ((VPanel *)panel)->GetSize(wide,tall); plat->hwndDC = ::GetDC(plat->hwnd);
// reset origin and clipping then blit
::SetRectRgn(plat->clipRgn, 0, 0, wide, tall); ::SelectObject(plat->hdc, plat->clipRgn); ::SetViewportOrgEx(plat->hdc, 0, 0, NULL); ::BitBlt(plat->hwndDC, 0, 0, wide, tall, plat->hdc, 0, 0, SRCCOPY);
::ReleaseDC(plat->hwnd, plat->hwndDC); plat->hwndDC = NULL;
END_TIMER("SwapBuffers time: %.2fms\n"); } }
//-----------------------------------------------------------------------------
// Purpose: Called every frame to change to window state if necessary
//-----------------------------------------------------------------------------
void CWin32Surface::ApplyChanges() { for (int i = 0; i < GetPopupCount(); i++) { VPANEL panel = GetPopup(i);
if (!PLAT(panel)) continue;
SurfacePlat *Plat = PLAT(panel);
// force the main panel to be invisible
if (panel == GetEmbeddedPanel()) { ::ShowWindow(Plat->hwnd, SW_HIDE); continue; }
// hide and skip by invisible panels
if (!((VPanel *)panel)->IsVisible()) { ::ShowWindow(Plat->hwnd, SW_HIDE); continue; }
RECT rect; int x, y, wide, tall, sx, sy, swide, stall;
// get how big the win32 window
::GetWindowRect(Plat->hwnd, &rect); sx = rect.left; sy = rect.top; swide = rect.right-rect.left; stall = rect.bottom-rect.top;
// how big is the embedded VPanel
((VPanel *)panel)->GetPos(x, y); ((VPanel *)panel)->GetSize(wide, tall);
// if they are not the same, then adjust the win32 window so it is
if ((x != sx) || (y != sy) || (wide != swide) || (tall != stall)) { ::SetWindowPos(Plat->hwnd, 0, x, y, wide, tall, SWP_NOZORDER | SWP_NOACTIVATE | SWP_NOCOPYBITS); if ( sx > 0 || sy > 0 ) // only message for moves that are on the screen
{ g_pIVgui->PostMessage(panel, new KeyValues("Move"), NULL ); } }
// check to see if the win32 window is visible
if (::GetWindowLong(Plat->hwnd, GWL_STYLE) & WS_VISIBLE) { //check to see if embedded VPanel is not visible, if so then hide the win32 window
if (!((VPanel *)panel)->IsVisible()) { ::ShowWindow(Plat->hwnd, SW_HIDE); } } else // win32 window is hidden
{ //check to see if embedded VPanel is visible, if so then show the win32 window
if (((VPanel *)panel)->IsVisible()) { ::ShowWindow(Plat->hwnd, SW_SHOWNA); } }
//if the win32 window changed size and is visible, then the context needs to be recreated
if (((wide != swide) || (tall != stall)) && ((VPanel *)panel)->IsVisible()) { RecreateContext(panel); } } }
//-----------------------------------------------------------------------------
// Purpose: recurses the panels calculating absolute positions
// parents must be solved before children
//-----------------------------------------------------------------------------
void CWin32Surface::InternalSolveTraverse(VPANEL panel) { // solve the parent
((VPanel *)panel)->Solve(); // now we can solve the children
for (int i = 0; i < ((VPanel *)panel)->GetChildCount(); i++) { VPanel *child = ((VPanel *)panel)->GetChild(i); if (child->IsVisible()) { InternalSolveTraverse((VPANEL)child); } } }
//-----------------------------------------------------------------------------
// Purpose: recurses the panels giving them a chance to do a user-defined think,
// PerformLayout and ApplySchemeSettings
// must be done child before parent
//-----------------------------------------------------------------------------
void CWin32Surface::InternalThinkTraverse(VPANEL panel) { // parent
((VPanel *)panel)->Client()->Think();
// then the children...
for (int i = 0; i < ((VPanel *)panel)->GetChildCount(); i++) { VPanel *child = ((VPanel *)panel)->GetChild(i); if (child->IsVisible()) { InternalThinkTraverse((VPANEL)child); } } }
//-----------------------------------------------------------------------------
// Purpose: recurses the panels giving them a chance to do a ApplySchemeSettings
// must be done child before parent
//-----------------------------------------------------------------------------
void CWin32Surface::InternalSchemeSettingsTraverse(VPANEL panel, bool forceApplySchemeSettings) { // think the children...
for (int i = 0; i < ((VPanel *)panel)->GetChildCount(); i++) { VPanel *child = ((VPanel *)panel)->GetChild(i); if ( forceApplySchemeSettings || child->IsVisible() ) { InternalSchemeSettingsTraverse((VPANEL)child, forceApplySchemeSettings); } }
// ... then the parent
((VPanel *)panel)->Client()->PerformApplySchemeSettings(); }
//-----------------------------------------------------------------------------
// Purpose: Walks through the panel tree calling Solve() on them all, in order
//-----------------------------------------------------------------------------
void CWin32Surface::SolveTraverse(VPANEL panel, bool forceApplySchemeSettings) { // ignore visibility for this
InternalSchemeSettingsTraverse(panel,forceApplySchemeSettings); // do apply scheme settings, child to parent
if (!((VPanel *)panel)->IsVisible()) return;
InternalThinkTraverse(panel); InternalSolveTraverse(panel); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CWin32Surface::PaintTraverse(VPANEL panel) { START_TIMER();
((VPanel *)panel)->Client()->PaintTraverse(false,true);
END_TIMER("Paint time: %.2fms\n"); }
// FIXME: write these functions!
void CWin32Surface::RestrictPaintToSinglePanel( VPANEL panel, bool bForceAllowNonModalSurface ) { }
void CWin32Surface::SetModalPanel(VPANEL ) { }
VPANEL CWin32Surface::GetModalPanel() { return 0; }
void CWin32Surface::UnlockCursor() { }
void CWin32Surface::LockCursor() { }
void CWin32Surface::SetTranslateExtendedKeys(bool state) { }
VPANEL CWin32Surface::GetTopmostPopup() { return 0; }
//-----------------------------------------------------------------------------
// Purpose: Checks to see if the mouse should be visible or not
//-----------------------------------------------------------------------------
void CWin32Surface::CalculateMouseVisible() { int i; _needMouse = false; _needKB = false;
for(i = 0 ; i < g_pSurface->GetPopupCount() ; i++ ) { VPanel *pop = (VPanel *)g_pSurface->GetPopup( i ) ; bool isVisible=pop->IsVisible(); VPanel *p= pop->GetParent();
while(p && isVisible) { if( p->IsVisible()==false) { isVisible=false; break; } p=p->GetParent(); } if(isVisible) { _needMouse |= pop->IsMouseInputEnabled(); _needKB |= pop->IsKeyBoardInputEnabled(); } }
if (_needMouse) { SetCursor(vgui::dc_arrow); UnlockCursor(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CWin32Surface::NeedKBInput() { return _needKB; }
//-----------------------------------------------------------------------------
// Purpose: Sets the current cursor
//-----------------------------------------------------------------------------
void CWin32Surface::SetCursor(HCursor cursor) { switch (cursor) { case dc_none: case dc_arrow: case dc_ibeam: case dc_hourglass: case dc_waitarrow: case dc_crosshair: case dc_up: case dc_sizenwse: case dc_sizenesw: case dc_sizewe: case dc_sizens: case dc_sizeall: case dc_no: case dc_hand: { _currentCursor = staticDefaultCursor[cursor]; break; } case dc_user: { break; } case dc_blank: // don't touch the cursor, just stick with what windows is currently using
{ return; break; } } ::SetCursor(_currentCursor); }
//-----------------------------------------------------------------------------
// Purpose: Forces the window to be redrawn
//-----------------------------------------------------------------------------
void CWin32Surface::Invalidate(VPANEL panel) { panel = GetContextPanelForChildPanel(panel); if (panel && PLAT(panel) && ((VPanel *)panel)->IsVisible()) { // last parm must be false so WM_ERASEBKGND is not generated, that should
// only be generated by windows
InvalidateRect(PLAT(panel)->hwnd, NULL, false); } }
//-----------------------------------------------------------------------------
// Purpose: Checks to see if any of the windows have focus
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CWin32Surface::HasFocus() { HWND focus = ::GetFocus(); if (!focus) return false;
// see if any of the windows on the surface have the focus
for (int i = 0; i < GetPopupCount(); i++) { VPANEL panel = GetPopup(i); if (focus == PLAT(panel)->hwnd) return true; }
return false; }
//-----------------------------------------------------------------------------
// Purpose: Returns true if the cursor is over this surface
// Uses the windows call to do this, instead of doing it procedurally
//-----------------------------------------------------------------------------
bool CWin32Surface::IsWithin(int x,int y) { POINT pnt={x,y}; HWND hwnd = WindowFromPoint(pnt);
for (int i = 0; i < GetPopupCount(); i++) { if (PLAT(GetPopup(i))->hwnd == hwnd) { return true; } }
return false; }
//-----------------------------------------------------------------------------
// Purpose: handles a set focus message
//-----------------------------------------------------------------------------
void CWin32Surface::setFocus(VPANEL panel) { // reset the focus to the last focused panel
panel = GetContextPanelForChildPanel(panel); if (panel && PLAT(panel)) { // make sure we have a valid panel
VPANEL focus = panel; if (focus && ((VPanel *)focus)->HasParent((VPanel *)panel)) { // Must be a child of the modal surface, if set
if ( g_pInput->GetAppModalSurface() && !((VPanel *)focus)->HasParent((VPanel *)g_pInput->GetAppModalSurface()) ) { // trying to set focus to something that's not the modal panel, set it back
SetForegroundWindow(g_pInput->GetAppModalSurface()); } else { // make sure focus is at top of list
// the subfocus will be automatically calculated in IInput::RunFrame()
((VPanel *)focus)->MoveToFront(); return; } } } // let the main panel get focus as the default
if (panel) { ((VPanel *)panel)->Client()->RequestFocus(0); } }
struct FontRangeItem_t { const char *name; int lowerRange; int upperRange; };
FontRangeItem_t g_FontRanges[] = { { "Basic Latin", 0x0000, 0x007F }, { "Latin-1 Supplement", 0x0080, 0x00FF }, { "Latin Extended-A", 0x0100, 0x017F }, { "Latin Extended-B", 0x0180, 0x024F }, { "IPA Extensions", 0x0250, 0x02AF }, { "Spacing Modifier Letters", 0x02B0, 0x02FF }, { "Combining Diacritical Marks", 0x0300, 0x036F }, { "Greek", 0x0370, 0x03FF }, { "Cyrillic", 0x0400, 0x04FF }, { "Armenian", 0x0530, 0x058F }, { "Hebrew", 0x0590, 0x05FF }, { "Arabic", 0x0600, 0x06FF }, { "Syriac", 0x0700, 0x074F }, { "Thaana", 0x0780, 0x07BF }, { "Devanagari", 0x0900, 0x097F }, { "Bengali", 0x0980, 0x09FF }, { "Gurmukhi", 0x0A00, 0x0A7F }, { "Gujarati", 0x0A80, 0x0AFF }, { "Oriya", 0x0B00, 0x0B7F }, { "Tamil", 0x0B80, 0x0BFF }, { "Telugu", 0x0C00, 0x0C7F }, { "Kannada", 0x0C80, 0x0CFF }, { "Malayalam", 0x0D00, 0x0D7F }, { "Sinhala", 0x0D80, 0x0DFF }, { "Thai", 0x0E00, 0x0E7F }, { "Lao", 0x0E80, 0x0EFF }, { "Tibetan", 0x0F00, 0x0FBF }, { "Myanmar", 0x1000, 0x109F }, { "Georgian", 0x10A0, 0x10FF }, { "Hangul Jamo", 0x1100, 0x11FF }, { "Ethiopic", 0x1200, 0x137F }, { "Cherokee", 0x13A0, 0x13FF }, { "Unified Canadian Aboriginal Syllabics", 0x1400, 0x167F }, { "Ogham", 0x1680, 0x169F }, { "Runic", 0x16A0, 0x16FF }, { "Khmer", 0x1780, 0x17FF }, { "Mongolian", 0x1800, 0x18AF }, { "Latin Extended Additional", 0x1E00, 0x1EFF }, { "Greek Extended", 0x1F00, 0x1FFF }, { "General Punctuation", 0x2000, 0x206F }, { "Superscripts and Subscripts", 0x2070, 0x209F }, { "Currency Symbols", 0x20A0, 0x20CF }, { "Combining Diacritical Marks for Symbols",0x20D0, 0x20FF }, { "Letterlike Symbols", 0x2100, 0x214F }, { "Number Forms", 0x2150, 0x218F }, { "Arrows", 0x2190, 0x21FF }, { "Mathematical Operators", 0x2200, 0x22FF }, { "Miscellaneous Technical", 0x2300, 0x23FF }, { "Control Pictures", 0x2400, 0x243F }, { "Optical Character Recognition", 0x2440, 0x245F }, { "Enclosed Alphanumerics", 0x2460, 0x24FF }, { "Box Drawing", 0x2500, 0x257F }, { "Block Elements", 0x2580, 0x259F }, { "Geometric Shapes", 0x25A0, 0x25FF }, { "Miscellaneous Symbols", 0x2600, 0x26FF }, { "Dingbats", 0x2700, 0x27BF }, { "Braille Patterns", 0x2800, 0x28FF }, { "CJK Radicals Supplement", 0x2E80, 0x2EFF }, { "KangXi Radicals", 0x2F00, 0x2FDF }, { "Ideographic Description Characters", 0x2FF0, 0x2FFF }, { "CJK Symbols and Punctuation", 0x3000, 0x303F }, { "Hiragana", 0x3040, 0x309F }, { "Katakana", 0x30A0, 0x30FF }, { "Bopomofo", 0x3100, 0x312F }, { "Hangul Compatibility Jamo", 0x3130, 0x318F }, { "Kanbun", 0x3190, 0x319F }, { "Bopomofo Extended", 0x31A0, 0x31BF }, { "Enclosed CJK Letters and Months", 0x3200, 0x32FF }, { "CJK Compatibility", 0x3300, 0x33FF }, { "CJK Unified Ideographs Extension A", 0x3400, 0x4DB5 }, { "CJK Unified Ideographs", 0x4E00, 0x9FFF }, { "Yi Syllables", 0xA000, 0xA48F }, { "Yi Radicals", 0xA490, 0xA4CF }, { "Hangul Syllables", 0xAC00, 0xD7A3 }, { "-- surrogates --", 0xD800, 0xDBFF }, { "CJK Compatibility Ideographs", 0xF900, 0xFAFF }, { "Alphabetic Presentation Forms", 0xFB00, 0xFB4F }, { "Arabic Presentation Forms-A", 0xFB50, 0xFDFF }, { "Combining Half Marks", 0xFE20, 0xFE2F }, { "CJK Compatibility Forms", 0xFE30, 0xFE4F }, { "Small Form Variants", 0xFE50, 0xFE6F }, { "Arabic Presentation Forms-B", 0xFE70, 0xFEFF }, { "Halfwidth and Fullwidth Forms", 0xFF00, 0xFFEF }, { "Specials", 0xFFF0, 0xFFFF }, };
//-----------------------------------------------------------------------------
// Purpose: creates a new empty font
//-----------------------------------------------------------------------------
HFont CWin32Surface::CreateFont() { return FontManager().CreateFont(); }
//-----------------------------------------------------------------------------
// Purpose: adds glyphs to a font created by CreateFont()
//-----------------------------------------------------------------------------
bool CWin32Surface::SetFontGlyphSet(HFont font, const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags, int nRangeMin, int nRangeMax) { return FontManager().SetFontGlyphSet(font, windowsFontName, tall, weight, blur, scanlines, flags, nRangeMin, nRangeMax); }
//-----------------------------------------------------------------------------
// Purpose: returns the max height of a font
//-----------------------------------------------------------------------------
int CWin32Surface::GetFontTall(HFont font) { return FontManager().GetFontTall(font); }
//-----------------------------------------------------------------------------
// Purpose: returns the max height of a font
//-----------------------------------------------------------------------------
int CWin32Surface::GetFontAscent(HFont font, wchar_t wch) { return FontManager().GetFontAscent(font,wch); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : font -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CWin32Surface::IsFontAdditive(HFont font) { return FontManager().IsFontAdditive(font); }
//-----------------------------------------------------------------------------
// Purpose: returns the abc widths of a single character
//-----------------------------------------------------------------------------
void CWin32Surface::GetCharABCwide(HFont font, int ch, int &a, int &b, int &c) { FontManager().GetCharABCwide(font, ch, a, b, c); }
//-----------------------------------------------------------------------------
// Purpose: returns the pixel width of a single character
//-----------------------------------------------------------------------------
int CWin32Surface::GetCharacterWidth(HFont font, int ch) { return FontManager().GetCharacterWidth(font, ch); }
//-----------------------------------------------------------------------------
// Purpose: returns the area of a text string, including newlines
//-----------------------------------------------------------------------------
void CWin32Surface::GetTextSize(HFont font, const wchar_t *text, int &wide, int &tall) { FontManager().GetTextSize(font, text, wide, tall); }
//-----------------------------------------------------------------------------
// Used by the localization library
//-----------------------------------------------------------------------------
int CWin32Surface::ComputeTextWidth( const wchar_t *pString ) { int nWide, nTall; GetTextSize( 1, pString, nWide, nTall ); return nWide; }
//-----------------------------------------------------------------------------
// Purpose: adds a custom font file
// load the .vfont file
//-----------------------------------------------------------------------------
bool CWin32Surface::AddCustomFontFile(const char *fontFileName) { #ifdef SUPPORT_CUSTOM_FONT_FORMAT
CUtlBuffer buf; if ( !g_pFullFileSystem->ReadFile( fontFileName, NULL, buf ) ) return false;
if ( !ValveFont::DecodeFont( buf ) ) return false;
DWORD dwNumFontsRegistered = 0; HANDLE hRegistered = NULL; hRegistered = ::AddFontMemResourceEx( buf.Base(), buf.TellPut(), NULL, &dwNumFontsRegistered );
return hRegistered != NULL; #else
char fullPath[ MAX_PATH ]; g_pFullFileSystem->GetLocalPath(fontFileName, fullPath, sizeof( fullPath )); m_CustomFontFileNames.AddToTail(fontFileName); return (::AddFontResource(fullPath) > 0); #endif
}
//-----------------------------------------------------------------------------
// Purpose: Pre-compiled bitmap font support for game engine - not implemented for GDI
//-----------------------------------------------------------------------------
bool CWin32Surface::AddBitmapFontFile(const char *fontFileName) { Assert( 0 ); return false; } void CWin32Surface::SetBitmapFontName( const char *pName, const char *pFontFilename ) { Assert( 0 ); } const char *CWin32Surface::GetBitmapFontName( const char *pName ) { Assert( 0 ); return NULL; } bool CWin32Surface::SetBitmapFontGlyphSet(HFont font, const char *windowsFontName, float scalex, float scaley, int flags) { Assert( 0 ); return false; }
void CWin32Surface::PrecacheFontCharacters(HFont font, wchar_t *pCharacters) { Assert( 0 ); }
void CWin32Surface::ClearTemporaryFontCache( void ) { Assert( 0 ); }
const char *CWin32Surface::GetFontName( HFont font ) { return FontManager().GetFontName( font ); }
void CWin32Surface::DrawSetTextScale(float sx, float sy) { Assert( 0 ); } void CWin32Surface::SetPanelForInput( VPANEL vpanel ) { Assert( 0 ); }
void CWin32Surface::DrawFilledRectFastFade( int x0, int y0, int x1, int y1, int fadeStartPt, int fadeEndPt, unsigned int alpha0, unsigned int alpha1, bool bHorizontal ) { Assert( 0 ); }
void CWin32Surface::DrawFilledRectFade( int x0, int y0, int x1, int y1, unsigned int alpha0, unsigned int alpha1, bool bHorizontal ) { Assert( 0 ); }
//-----------------------------------------------------------------------------
// Purpose: Returns the bounds of the usable workspace area
//-----------------------------------------------------------------------------
void CWin32Surface::GetWorkspaceBounds(int &x, int &y, int &wide, int &tall) { RECT rcScreen; ::SystemParametersInfo(SPI_GETWORKAREA, 0, &rcScreen, 0);
x = rcScreen.left; y = rcScreen.top; wide = rcScreen.right - x; tall = rcScreen.bottom - y; }
//-----------------------------------------------------------------------------
// Purpose: gets the absolute coordinates of the screen (in screen space)
//-----------------------------------------------------------------------------
void CWin32Surface::GetAbsoluteWindowBounds(int &x, int &y, int &wide, int &tall) { // always work in full window screen space
x = 0; y = 0; GetScreenSize(wide, tall); }
//-----------------------------------------------------------------------------
// Purpose: Plays a sound
// Input : *fileName - name of the wav file
//-----------------------------------------------------------------------------
void CWin32Surface::PlaySound(const char *fileName) { char localPath[MAX_PATH]; if (!g_pFullFileSystem->GetLocalPath(fileName, localPath, sizeof(localPath))) return;
g_pFullFileSystem->GetLocalCopy(localPath); ::PlaySoundA(localPath, NULL, SND_FILENAME | SND_ASYNC | SND_NODEFAULT | SND_NOSTOP | SND_NOWAIT); }
void CWin32Surface::SetAbsPosForContext( int id, int x, int y ) { ContextAbsPos_t search; search.id = id;
int idx = m_ContextAbsPos.Find( search ); if ( idx == m_ContextAbsPos.InvalidIndex() ) { idx = m_ContextAbsPos.Insert( search ); }
ContextAbsPos_t &entry = m_ContextAbsPos[ idx ]; entry.m_nPos[ 0 ] = x; entry.m_nPos[ 1 ] = y; }
void CWin32Surface::GetAbsPosForContext( int id, int &x, int& y ) { ContextAbsPos_t search; search.id = id;
int idx = m_ContextAbsPos.Find( search ); if ( idx == m_ContextAbsPos.InvalidIndex() ) { x = y = 0; return; } const ContextAbsPos_t &entry = m_ContextAbsPos[ idx ]; x = entry.m_nPos[ 0 ]; y = entry.m_nPos[ 1 ]; }
bool GetIconSize( ICONINFO& iconInfo, int& w, int& h ) { w = h = 0;
HBITMAP bitmap = iconInfo.hbmColor; BITMAP bm; if ( 0 == GetObject((HGDIOBJ)bitmap, sizeof(BITMAP), (LPVOID)&bm) ) { return false; }
w = bm.bmWidth; h = bm.bmHeight;
return true; }
class CIconImage : public IImage { public: CIconImage( HICON hIcon ) : m_hIcon( CopyIcon( hIcon ) ) { m_Pos.x = m_Pos.y = 0;
ICONINFO iconInfo; if ( 0 != GetIconInfo( m_hIcon, &iconInfo ) ) { int w, h; GetIconSize( iconInfo, w, h ); m_Size.cx = w; m_Size.cy = h; } else { m_Size.cx = 0; m_Size.cy = 0; } }
// virtual destructor
virtual ~CIconImage() { DestroyIcon( m_hIcon ); }
// Call to Paint the image
// Image will draw within the current panel context at the specified position
virtual void Paint() { if ( !m_hIcon ) return;
if ( !m_Size.cx || !m_Size.cy ) return;
HDC hdc = PLAT(g_Surface._currentContextPanel)->hdc;
// Translate position to screen space based on surface state...
int x, y; x = m_Pos.x; y = m_Pos.y;
DrawIconEx ( hdc, x, y, m_hIcon, m_Size.cx, m_Size.cy, 0, NULL, DI_NORMAL ); }
// Set the position of the image
virtual void SetPos(int x, int y) { m_Pos.x = x; m_Pos.y = y; }
// Gets the size of the content
virtual void GetContentSize(int &wide, int &tall) { wide = m_Size.cx; tall = m_Size.cy; }
// Get the size the image will actually draw in (usually defaults to the content size)
virtual void GetSize(int &wide, int &tall) { GetContentSize( wide, tall ); }
// Sets the size of the image
virtual void SetSize(int wide, int tall) { // Nothing
}
// Set the draw color
virtual void SetColor(Color col) { // Nothing
}
virtual bool Evict() { return false; }
virtual int GetNumFrames() { return 0; } virtual void SetFrame( int nFrame ) {} virtual HTexture GetID() { return 0; } virtual void SetRotation( int iRotation ) { return; };
private:
HICON m_hIcon; POINT m_Pos; SIZE m_Size; };
static char const *g_pUniqueExtensions[]= { "exe", "cur", "ani", };
static bool ShouldMakeUnique( char const *extension ) { for ( int i = 0; i < ARRAYSIZE( g_pUniqueExtensions ); ++i ) { if ( !Q_stricmp( extension, g_pUniqueExtensions[ i ] ) ) return true; }
return false; }
IImage *CWin32Surface::GetIconImageForFullPath( char const *pFullPath ) { IImage *newIcon = NULL;
SHFILEINFO info = { 0 }; DWORD_PTR dwResult = SHGetFileInfo( pFullPath, 0, &info, sizeof( info ), SHGFI_TYPENAME | SHGFI_ICON | SHGFI_SMALLICON | SHGFI_SHELLICONSIZE ); if ( dwResult ) { if ( info.szTypeName[ 0 ] != 0 ) { char ext[ 32 ]; Q_ExtractFileExtension( pFullPath, ext, sizeof( ext ) );
char lookup[ 512 ]; Q_snprintf( lookup, sizeof( lookup ), "%s", ShouldMakeUnique( ext ) ? pFullPath : info.szTypeName );
// Now check the dictionary
unsigned short idx = m_FileTypeImages.Find( lookup ); if ( idx == m_FileTypeImages.InvalidIndex() ) { newIcon = new CIconImage( info.hIcon ); idx = m_FileTypeImages.Insert( lookup, newIcon ); }
newIcon = m_FileTypeImages[ idx ]; }
DestroyIcon( info.hIcon ); }
return newIcon; }
//-----------------------------------------------------------------------------
// Purpose: Handles windows message pump
//-----------------------------------------------------------------------------
void CWin32Surface::RunFrame() { ::MSG msg; if (!g_pIVgui->GetShouldVGuiControlSleep()) { // if vgui doesn't control sleeping, then make sure we don't block in this loop
if (!::PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE)) return; }
// always get at least one message
// this means it will block until input
// there is a timer set to force this loop to run at least 20Hz, which should be fine for the desktop
do { BOOL ret = ::GetMessage(&msg, NULL, 0, 0); if (ret == 0) break;
if (ret == -1) { g_pIVgui->Stop(); break; }
::TranslateMessage(&msg); ::DispatchMessage(&msg); } while (::PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE)); }
//-----------------------------------------------------------------------------
// Purpose: cap bits
//-----------------------------------------------------------------------------
bool CWin32Surface::SupportsFontFeature( FontFeature_t feature ) { switch ( feature ) { case FONT_FEATURE_ANTIALIASED_FONTS: return true;
case FONT_FEATURE_DROPSHADOW_FONTS: case FONT_FEATURE_OUTLINE_FONTS: default: return false; }; }
//-----------------------------------------------------------------------------
// Purpose: cap bits
//-----------------------------------------------------------------------------
bool CWin32Surface::SupportsFeature( SurfaceFeature_t feature ) { switch ( feature ) { case ISurface::ESCAPE_KEY: case ISurface::OPENING_NEW_HTML_WINDOWS: case ISurface::FRAME_MINIMIZE_MAXIMIZE: case ISurface::DIRECT_HWND_RENDER: return true;
case ISurface::ANTIALIASED_FONTS: case ISurface::DROPSHADOW_FONTS: case ISurface::OUTLINE_FONTS: return SupportsFontFeature( ( FontFeature_t )feature ); default: return false; }; }
//-----------------------------------------------------------------------------
// Purpose: Initializes all the static data for the app
// Should be only called during load time
//-----------------------------------------------------------------------------
void CWin32Surface::initStaticData() { //load up all default cursors, this gets called everytime a Surface is created, but
//who cares
staticDefaultCursor[dc_none] =0; staticDefaultCursor[dc_arrow] =(HICON)LoadCursor(0,(LPCTSTR)OCR_NORMAL); staticDefaultCursor[dc_ibeam] =(HICON)LoadCursor(0,(LPCTSTR)OCR_IBEAM); staticDefaultCursor[dc_hourglass]=(HICON)LoadCursor(0,(LPCTSTR)OCR_WAIT); staticDefaultCursor[dc_waitarrow]=(HICON)LoadCursor(0,(LPCTSTR)OCR_APPSTARTING); staticDefaultCursor[dc_crosshair]=(HICON)LoadCursor(0,(LPCTSTR)OCR_CROSS); staticDefaultCursor[dc_up] =(HICON)LoadCursor(0,(LPCTSTR)OCR_UP); staticDefaultCursor[dc_sizenwse] =(HICON)LoadCursor(0,(LPCTSTR)OCR_SIZENWSE); staticDefaultCursor[dc_sizenesw] =(HICON)LoadCursor(0,(LPCTSTR)OCR_SIZENESW); staticDefaultCursor[dc_sizewe] =(HICON)LoadCursor(0,(LPCTSTR)OCR_SIZEWE); staticDefaultCursor[dc_sizens] =(HICON)LoadCursor(0,(LPCTSTR)OCR_SIZENS); staticDefaultCursor[dc_sizeall] =(HICON)LoadCursor(0,(LPCTSTR)OCR_SIZEALL); staticDefaultCursor[dc_no] =(HICON)LoadCursor(0,(LPCTSTR)OCR_NO); staticDefaultCursor[dc_hand] =(HICON)LoadCursor(0,(LPCTSTR)32649);
// make and register a very simple Window Class
memset( &staticWndclass,0,sizeof(staticWndclass) ); staticWndclass.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS; staticWndclass.lpfnWndProc = staticProc; staticWndclass.hInstance = GetModuleHandle(NULL);
// Get the resource ID of the icon group from the environment...default to 101.
DWORD wIconID = 101; const char *sIconResourceID = getenv(szSteamBootStrapperIconIdEnvVar); if ( sIconResourceID ) { DWORD wTmpIconID = 0; if ( sscanf(sIconResourceID, "%u", &wTmpIconID) == 1 && wTmpIconID > 101 ) { wIconID = wTmpIconID; } } staticWndclass.hIcon = ::LoadIcon(staticWndclass.hInstance, MAKEINTRESOURCE(wIconID));
staticWndclass.lpszClassName = "Surface"; staticWndclassAtom = ::RegisterClass( &staticWndclass );
// register our global Shutdown command
staticShutdownMsg = ::RegisterWindowMessage("ShutdownValvePlatform"); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CWin32Surface::SetLanguage( const char *pLanguage ) { FontManager().SetLanguage( pLanguage ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
const char *CWin32Surface::GetLanguage() { return FontManager().GetLanguage(); }
//-----------------------------------------------------------------------------
// Purpose: our basic user agent string when doing http requests from the client for webkit
//-----------------------------------------------------------------------------
const char *CWin32Surface::GetWebkitHTMLUserAgentString() { return "Valve Client"; }
//-----------------------------------------------------------------------------
// Purpose: Handles windows messages sent to the notify tray icon
//-----------------------------------------------------------------------------
static void staticNotifyIconProc(HWND hwnd, WPARAM wparam, LPARAM lparam) { switch (lparam) { case WM_LBUTTONDOWN: { // notify the window of the double click
if (g_Surface.GetNotifyPanel()) { g_pIVgui->PostMessage(g_pSurface->GetNotifyPanel(), new KeyValues("NotifyIconMsg", "msg", "WM_LBUTTONDOWN"), NULL); } break; }
case WM_LBUTTONDBLCLK: { //HACK: always bring us to front if the user double clicks the icon
::SetForegroundWindow(hwnd);
// notify the window of the double click
if (g_pSurface->GetNotifyPanel()) { g_pIVgui->PostMessage(g_pSurface->GetNotifyPanel(), new KeyValues("NotifyIconMsg", "msg", "LBUTTONDBLCLK"), NULL); } break; }
case WM_RBUTTONUP: // win95/98/NT
case WM_CONTEXTMENU: // win2k/ME
{ // display context menu
if (g_pSurface->GetNotifyPanel()) { g_pIVgui->PostMessage(g_pSurface->GetNotifyPanel(), new KeyValues("NotifyIconMsg", "msg", "CONTEXTMENU"), NULL); } break; } default: break; } }
static KeyCode g_iPreviousKeyCode = KEY_NONE;
static void PostCursorMoved( HWND hwnd, LPARAM lparam ) { POINT pt; pt.x = (short)LOWORD(lparam); pt.y = (short)HIWORD(lparam); ::ClientToScreen( hwnd, &pt); g_pInput->InternalCursorMoved(pt.x, pt.y);
}
static LRESULT CALLBACK staticProc(HWND hwnd,UINT msg,WPARAM wparam,LPARAM lparam) { static UINT s_uTaskbarRestart;
VPANEL panel = NULL; IClientPanel *client = NULL;
if (staticSurfaceAvailable) { panel = g_pIVgui->HandleToPanel(::GetWindowLongPtr(hwnd, GWLP_USERDATA));
if (panel) { client = ((VPanel *)panel)->Client(); } }
// special case msg handle
if (msg == staticShutdownMsg) { // we're being notified that we have to Shutdown
g_pIVgui->ShutdownMessage(lparam); return ::DefWindowProc(hwnd,msg,wparam,lparam); } if (msg == WM_ENDSESSION && wparam == TRUE) { // system is being shutdown
// after this message is processed, the app will be terminated
// so all necessary shutdown functions need to occur now
if (g_pSurface->GetEmbeddedPanel()) { g_pIPanel->SendMessage(g_pSurface->GetEmbeddedPanel(), new KeyValues("WindowsEndSession"), NULL); } return 0; }
if (!panel) { return ::DefWindowProc(hwnd,msg,wparam,lparam); }
bool sendToDefWindowProc = true; // md: temporarily disabled until the infinite recursion gets fixed.
if ( ImmIsUIMessage( NULL, msg, wparam, lparam ) ) { sendToDefWindowProc = false; } switch (msg) { case MS_WM_XBUTTONDOWN: { PostCursorMoved( hwnd, lparam ); MouseCode code = ( HIWORD( wparam ) == 1 ) ? MOUSE_4 : MOUSE_5; g_pInput->SetMouseCodeState( code, BUTTON_PRESSED ); g_pInput->InternalMousePressed( code ); break; } case MS_WM_XBUTTONUP: { PostCursorMoved( hwnd, lparam ); MouseCode code = ( HIWORD( wparam ) == 1 ) ? MOUSE_4 : MOUSE_5; g_pInput->SetMouseCodeState( code, BUTTON_RELEASED ); g_pInput->InternalMouseReleased( code ); break; }
case MS_WM_XBUTTONDBLCLK: { PostCursorMoved( hwnd, lparam ); MouseCode code = ( HIWORD( wparam ) == 1 ) ? MOUSE_4 : MOUSE_5; g_pInput->SetMouseCodeState( code, BUTTON_DOUBLECLICKED ); g_pInput->InternalMouseDoublePressed( code ); break; }
case WM_CREATE: { s_uTaskbarRestart = RegisterWindowMessage(TEXT("TaskbarCreated")); break; } case WM_CLOSE: { // tell the panel to close
g_pIVgui->PostMessage(panel, new KeyValues("Close"), NULL);
// don't Run default message pump, as that destroys the window
return 0; } case WM_MY_TRAY_NOTIFICATION: { staticNotifyIconProc(hwnd, wparam, lparam); break; } case WM_SETFOCUS: { g_Surface.setFocus(panel); //g_pIVgui->DPrintf("Set Focus %s %p\n", client->GetName(), panel);
break; } case WM_KILLFOCUS: { g_Surface.setFocus(NULL); break; } case WM_APP: { g_Surface.setFocus(NULL); break; } case WM_SETCURSOR: { //!! SetCursor(staticCurrentCursor);
break; } case WM_MOUSEMOVE: { POINT pt; pt.x = (short)LOWORD(lparam); pt.y = (short)HIWORD(lparam);
// This code catches the case when a WM_LBUTTONUP is lost
bool bLMButtonDown = ( wparam & MK_LBUTTON ) ? true : false; bool bRMButtonDown = ( wparam & MK_RBUTTON ) ? true : false; bool bMMButtonDown = ( wparam & MK_MBUTTON ) ? true : false; if ( !bLMButtonDown && g_pInput->IsMouseDown( MOUSE_LEFT ) ) { g_pInput->SetMouseCodeState( MOUSE_LEFT, BUTTON_RELEASED ); g_pInput->InternalMouseReleased(MOUSE_LEFT); } if ( !bRMButtonDown && g_pInput->IsMouseDown( MOUSE_RIGHT ) ) { g_pInput->SetMouseCodeState( MOUSE_LEFT, BUTTON_RELEASED ); g_pInput->InternalMouseReleased(MOUSE_LEFT); } if ( !bMMButtonDown && g_pInput->IsMouseDown( MOUSE_MIDDLE ) ) { g_pInput->SetMouseCodeState( MOUSE_MIDDLE, BUTTON_RELEASED ); g_pInput->InternalMouseReleased(MOUSE_MIDDLE); } ::ClientToScreen((HWND)hwnd, &pt); g_pInput->InternalCursorMoved(pt.x, pt.y); break; } case WM_LBUTTONDOWN: { PostCursorMoved( hwnd, lparam ); g_pInput->SetMouseCodeState( MOUSE_LEFT, BUTTON_PRESSED ); g_pInput->InternalMousePressed(MOUSE_LEFT); break; } case WM_RBUTTONDOWN: { PostCursorMoved( hwnd, lparam ); g_pInput->SetMouseCodeState( MOUSE_RIGHT, BUTTON_PRESSED ); g_pInput->InternalMousePressed(MOUSE_RIGHT); break; } case WM_MBUTTONDOWN: { PostCursorMoved( hwnd, lparam ); g_pInput->SetMouseCodeState( MOUSE_MIDDLE, BUTTON_PRESSED ); g_pInput->InternalMousePressed(MOUSE_MIDDLE); break; } case WM_LBUTTONDBLCLK: { PostCursorMoved( hwnd, lparam ); g_pInput->SetMouseCodeState( MOUSE_LEFT, BUTTON_DOUBLECLICKED ); g_pInput->InternalMouseDoublePressed( MOUSE_LEFT ); break; } case WM_RBUTTONDBLCLK: { PostCursorMoved( hwnd, lparam ); g_pInput->SetMouseCodeState( MOUSE_RIGHT, BUTTON_DOUBLECLICKED ); g_pInput->InternalMouseDoublePressed( MOUSE_RIGHT ); break; } case WM_MBUTTONDBLCLK: { PostCursorMoved( hwnd, lparam ); g_pInput->SetMouseCodeState( MOUSE_MIDDLE, BUTTON_DOUBLECLICKED ); g_pInput->InternalMouseDoublePressed( MOUSE_MIDDLE ); break; } case WM_LBUTTONUP: { PostCursorMoved( hwnd, lparam ); g_pInput->SetMouseCodeState( MOUSE_LEFT, BUTTON_RELEASED ); g_pInput->InternalMouseReleased( MOUSE_LEFT ); break; } case WM_RBUTTONUP: { PostCursorMoved( hwnd, lparam ); g_pInput->SetMouseCodeState( MOUSE_RIGHT, BUTTON_RELEASED ); g_pInput->InternalMouseReleased( MOUSE_RIGHT ); break; } case WM_MBUTTONUP: { PostCursorMoved( hwnd, lparam ); g_pInput->SetMouseCodeState( MOUSE_MIDDLE, BUTTON_RELEASED ); g_pInput->InternalMouseReleased( MOUSE_MIDDLE ); break; } case WM_MOUSEWHEEL: { g_pInput->InternalMouseWheeled(((short)HIWORD(wparam))/WHEEL_DELTA); break; } case WM_KEYDOWN: case WM_SYSKEYDOWN: { int code = wparam; g_iPreviousKeyCode = KeyCode_VirtualKeyToVGUI( code ); bool bRepeating = ( lparam & ( 1<<30 ) ) != 0; if ( !bRepeating ) { g_pInput->SetKeyCodeState( g_iPreviousKeyCode, BUTTON_PRESSED ); g_pInput->InternalKeyCodePressed( g_iPreviousKeyCode ); } g_pInput->InternalKeyCodeTyped( g_iPreviousKeyCode );
// Deal with toggles
if ( !bRepeating ) { if ( code == VK_CAPITAL || code == VK_SCROLL || code == VK_NUMLOCK ) { ButtonCode_t toggleCode; switch( code ) { default: case VK_CAPITAL: toggleCode = KEY_CAPSLOCKTOGGLE; break; case VK_SCROLL: toggleCode = KEY_SCROLLLOCKTOGGLE; break; case VK_NUMLOCK: toggleCode = KEY_NUMLOCKTOGGLE; break; };
SHORT wState = GetKeyState( code ); bool bToggleState = ( wState & 0x1 ) != 0; if ( bToggleState ) { g_pInput->SetKeyCodeState( toggleCode, BUTTON_PRESSED ); g_pInput->InternalKeyCodePressed( toggleCode ); } else { g_pInput->SetKeyCodeState( toggleCode, BUTTON_RELEASED ); g_pInput->InternalKeyCodeReleased( toggleCode ); } } }
break; } case WM_SYSCHAR: case WM_CHAR: { int unichar = wparam; g_pInput->InternalKeyTyped(unichar); break; } case WM_KEYUP: case WM_SYSKEYUP: { KeyCode code = KeyCode_VirtualKeyToVGUI( wparam ); g_pInput->SetKeyCodeState( code, BUTTON_RELEASED ); g_pInput->InternalKeyCodeReleased( code ); break; } case WM_ERASEBKGND: { //since the vgui Invalidate call does not erase the background
//this will only be called when windows itselfs wants a Repaint.
//this is the desired behavior because this call will for the
//surface and all its children to end up being repainted, which
//is what you want when windows wants you to Repaint the surface,
//but not what you want when say a control wants to be painted
//VPanel::Repaint will always Invalidate the surface so it will
//get a WM_PAINT, but that does not necessarily mean you want
//the whole surface painted
//simply this means.. this call only happens when windows wants the Repaint
//and WM_PAINT gets called just after this to do the real painting
client->Repaint(); // vgui::g_pIVgui->DPrintf( "WM_ERASEBKGND(%X)\n", panel );
break; } case WM_PAINT: { //surface was by repainted vgui or by windows itself, do the repainting all repainting
//will goes through here and nowhere else
// post Paint messages to the que
// panel->SolveTraverse();
// post a message to Paint the window
// vgui::g_pIVgui->DPrintf( "WM_PAINT(%X)\n", panel );
// g_pInput->PostMessage( panel, new KeyValues("Paint"), NULL );
// this relies on platTick() being called BEFORE dispatchMessages(), so that painting occurs
// on the same frame that the WM_PAINT message is received
// double startTime, solveTime, paintTime;
// OLD CODE
// check that the panel is visible all the way to the root
bool IsVisible=g_pIPanel->IsVisible(panel); VPANEL p= g_pIPanel->GetParent(panel); // drill down the heirachy checking that everything is visible
while(p && IsVisible) { if( g_pIPanel->IsVisible(p)==false) { IsVisible=false; break; } p=g_pIPanel->GetParent(p); }
if( IsVisible ) { PAINTSTRUCT ps; ::BeginPaint(hwnd,&ps); // startTime = system()->GetCurrentTime();
g_Surface.SolveTraverse(panel, false); // solveTime = system()->GetCurrentTime();
g_Surface.PaintTraverse(panel); // paintTime = system()->GetCurrentTime();
::EndPaint(hwnd,&ps); }
// debug timing code
// ivgui()->DPrintf2("Paint timings (%.3f %.3f)\n", (float)(solveTime - startTime), (float)(paintTime - solveTime));
/* char dbtxt[200];
Q_snprintf(dbtxt,200,"paint:%p -- %p\n",hwnd,g_Surface.GetHTMLWindow(0)->GetIEHWND()); OutputDebugString( dbtxt ); */ //clear the update rectangle so it does not get another Repaint
::ValidateRect(hwnd, NULL);
break; } default: { if (msg == s_uTaskbarRestart) { // notify window to re-add taskbar icons
g_pIVgui->PostMessage(panel, new KeyValues("TaskbarRestart"), NULL); }
break; } }
if ( sendToDefWindowProc ) { return DefWindowProc(hwnd,msg,wparam,lparam); } return TRUE; }
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