Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "server_pch.h"
#include <utllinkedlist.h>
#include "hltvserver.h"
#if defined( REPLAY_ENABLED )
#include "replayserver.h"
#endif
#include "framesnapshot.h"
#include "sys_dll.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
DEFINE_FIXEDSIZE_ALLOCATOR( CFrameSnapshot, 64, 64 );
static ConVar sv_creationtickcheck( "sv_creationtickcheck", "1", FCVAR_CHEAT | FCVAR_DEVELOPMENTONLY, "Do extended check for encoding of timestamps against tickcount" );
extern CGlobalVars g_ServerGlobalVariables;
// Expose interface
static CFrameSnapshotManager g_FrameSnapshotManager;
CFrameSnapshotManager *framesnapshotmanager = &g_FrameSnapshotManager;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CFrameSnapshotManager::CFrameSnapshotManager( void ) : m_PackedEntitiesPool( MAX_EDICTS / 16, CUtlMemoryPool::GROW_SLOW )
{
COMPILE_TIME_ASSERT( INVALID_PACKED_ENTITY_HANDLE == 0 );
Assert( INVALID_PACKED_ENTITY_HANDLE == m_PackedEntities.InvalidIndex() );
Q_memset( m_pLastPackedData, 0x00, MAX_EDICTS * sizeof(PackedEntityHandle_t) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CFrameSnapshotManager::~CFrameSnapshotManager( void )
{
#ifdef _DEBUG
if ( IsInErrorExit() )
{
// These may have been freed already. Don't crash when freeing these.
Q_memset( &m_PackedEntities, 0, sizeof( m_PackedEntities ) );
}
else
{
Assert( m_FrameSnapshots.Count() == 0 );
Assert( m_PackedEntities.Count() == 0 );
}
#endif
}
//-----------------------------------------------------------------------------
// Called when a level change happens
//-----------------------------------------------------------------------------
void CFrameSnapshotManager::LevelChanged()
{
// Clear all lists...
Assert( m_FrameSnapshots.Count() == 0 );
// Release the most recent snapshot...
m_PackedEntities.RemoveAll();
m_PackedEntitiesPool.Clear();
m_PackedEntityCache.RemoveAll();
COMPILE_TIME_ASSERT( INVALID_PACKED_ENTITY_HANDLE == 0 );
Q_memset( m_pLastPackedData, 0x00, MAX_EDICTS * sizeof(PackedEntityHandle_t) );
}
CFrameSnapshot *CFrameSnapshotManager::NextSnapshot( CFrameSnapshot *pSnapshot )
{
if ( !pSnapshot || ((unsigned short)pSnapshot->m_ListIndex == m_FrameSnapshots.InvalidIndex()) )
return NULL;
int next = m_FrameSnapshots.Next(pSnapshot->m_ListIndex);
if ( next == m_FrameSnapshots.InvalidIndex() )
return NULL;
// return next element in list
return m_FrameSnapshots[ next ];
}
CFrameSnapshot* CFrameSnapshotManager::CreateEmptySnapshot(
#ifdef DEBUG_SNAPSHOT_REFERENCES
char const *szDebugName,
#endif
int tickcount, int maxEntities, uint32 nSnapshotSet )
{
CFrameSnapshot *snap = NULL;
{
AUTO_LOCK_FM( m_FrameSnapshotsWriteMutex );
snap = new CFrameSnapshot;
snap->AddReference();
}
#ifdef DEBUG_SNAPSHOT_REFERENCES
Q_strncpy( snap->m_chDebugSnapshotName, szDebugName, sizeof( snap->m_chDebugSnapshotName ) );
#endif
snap->m_nSnapshotSet = nSnapshotSet;
snap->m_nTickCount = tickcount;
snap->m_nNumEntities = maxEntities;
snap->m_nValidEntities = 0;
snap->m_pValidEntities = NULL;
snap->m_pHLTVEntityData = NULL;
#if defined( REPLAY_ENABLED )
snap->m_pReplayEntityData = NULL;
#endif
snap->m_pEntities = new CFrameSnapshotEntry[maxEntities];
CFrameSnapshotEntry *entry = snap->m_pEntities;
// clear entries
for ( int i=0; i < maxEntities; i++)
{
entry->m_pClass = NULL;
entry->m_nSerialNumber = -1;
entry->m_pPackedData = INVALID_PACKED_ENTITY_HANDLE;
entry++;
}
{
AUTO_LOCK_FM( m_FrameSnapshotsWriteMutex );
snap->m_ListIndex = m_FrameSnapshots.AddToTail( snap );
}
return snap;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : framenumber -
//-----------------------------------------------------------------------------
CFrameSnapshot* CFrameSnapshotManager::TakeTickSnapshot(
#ifdef DEBUG_SNAPSHOT_REFERENCES
char const *szDebugName,
#endif
int tickcount, uint32 nSnapshotSet )
{
unsigned short nValidEntities[MAX_EDICTS];
SNPROF( __FUNCTION__ );
CFrameSnapshot *snap = CreateEmptySnapshot(
#ifdef DEBUG_SNAPSHOT_REFERENCES
szDebugName,
#endif
tickcount, sv.num_edicts, nSnapshotSet );
int maxclients = sv.GetClientCount();
CFrameSnapshotEntry *entry = snap->m_pEntities - 1;
edict_t *edict= sv.edicts - 1;
// Build the snapshot.
for ( int i = 0; i < sv.num_edicts; i++ )
{
edict++;
entry++;
if ( IsGameConsole() && edict->GetNetworkable() )
{
PREFETCH360( edict->GetNetworkable(), 0 );
}
IServerUnknown *pUnk = edict->GetUnknown();
if ( !pUnk )
continue;
if ( edict->IsFree() )
continue;
// We don't want entities from inactive clients in the fullpack,
if ( i > 0 && i <= maxclients )
{
// this edict is a client
if ( !sv.GetClient(i-1)->IsActive() )
continue;
}
// entity exists and is not marked as 'free'
Assert( edict->m_NetworkSerialNumber != -1 );
Assert( edict->GetNetworkable() );
Assert( edict->GetNetworkable()->GetServerClass() );
entry->m_nSerialNumber = edict->m_NetworkSerialNumber;
entry->m_pClass = edict->GetNetworkable()->GetServerClass();
nValidEntities[snap->m_nValidEntities++] = i;
}
// create dynamic valid entities array and copy indices
snap->m_pValidEntities = new unsigned short[snap->m_nValidEntities];
Q_memcpy( snap->m_pValidEntities, nValidEntities, snap->m_nValidEntities * sizeof(unsigned short) );
if ( IsHltvActive() )
{
snap->m_pHLTVEntityData = new CHLTVEntityData[snap->m_nValidEntities];
Q_memset( snap->m_pHLTVEntityData, 0, snap->m_nValidEntities * sizeof(CHLTVEntityData) );
}
#if defined( REPLAY_ENABLED )
if ( replay && replay->IsActive() )
{
snap->m_pReplayEntityData = new CReplayEntityData[snap->m_nValidEntities];
Q_memset( snap->m_pReplayEntityData, 0, snap->m_nValidEntities * sizeof(CReplayEntityData) );
}
#endif
snap->m_iExplicitDeleteSlots.CopyArray( m_iExplicitDeleteSlots.Base(), m_iExplicitDeleteSlots.Count() );
m_iExplicitDeleteSlots.Purge();
return snap;
}
//-----------------------------------------------------------------------------
// Cleans up packed entity data
//-----------------------------------------------------------------------------
void CFrameSnapshotManager::DeleteFrameSnapshot( CFrameSnapshot* pSnapshot )
{
// Decrement reference counts of all packed entities
for (int i = 0; i < pSnapshot->m_nNumEntities; ++i)
{
if ( pSnapshot->m_pEntities[i].m_pPackedData != INVALID_PACKED_ENTITY_HANDLE )
{
RemoveEntityReference( pSnapshot->m_pEntities[i].m_pPackedData );
}
}
m_FrameSnapshots.Remove( pSnapshot->m_ListIndex );
delete pSnapshot;
}
void CFrameSnapshotManager::RemoveEntityReference( PackedEntityHandle_t handle )
{
Assert( handle != INVALID_PACKED_ENTITY_HANDLE );
PackedEntity *packedEntity = m_PackedEntities[ handle ];
if ( --packedEntity->m_ReferenceCount <= 0)
{
AUTO_LOCK_FM( m_WriteMutex );
m_PackedEntities.Remove( handle );
m_PackedEntitiesPool.Free( packedEntity );
// if we have a uncompression cache, remove reference too
FOR_EACH_VEC( m_PackedEntityCache, i )
{
UnpackedDataCache_t &pdc = m_PackedEntityCache[i];
if ( pdc.pEntity == packedEntity )
{
pdc.pEntity = NULL;
pdc.counter = 0;
break;
}
}
}
}
void CFrameSnapshotManager::AddEntityReference( PackedEntityHandle_t handle )
{
Assert( handle != INVALID_PACKED_ENTITY_HANDLE );
m_PackedEntities[ handle ]->m_ReferenceCount++;
}
void CFrameSnapshotManager::AddExplicitDelete( int iSlot )
{
AUTO_LOCK_FM( m_WriteMutex );
if ( m_iExplicitDeleteSlots.Find(iSlot) == m_iExplicitDeleteSlots.InvalidIndex() )
{
m_iExplicitDeleteSlots.AddToTail( iSlot );
}
}
//-----------------------------------------------------------------------------
// Purpose: Returns true if the "basis" for encoding m_flAnimTime, m_flSimulationTime has changed
// since the time this entity was packed to the time we're trying to re-use the packing.
//-----------------------------------------------------------------------------
bool CFrameSnapshotManager::ShouldForceRepack( CFrameSnapshot* pSnapshot, int entity, PackedEntityHandle_t handle )
{
if ( sv_creationtickcheck.GetBool() )
{
PackedEntity *pe = m_PackedEntities[ handle ];
Assert( pe );
if ( pe && pe->ShouldCheckCreationTick() )
{
int nCurrentNetworkBase = g_ServerGlobalVariables.GetNetworkBase( pSnapshot->m_nTickCount, entity );
int nPackedEntityNetworkBase = g_ServerGlobalVariables.GetNetworkBase( pe->GetSnapshotCreationTick(), entity );
if ( nCurrentNetworkBase != nPackedEntityNetworkBase )
{
return true;
}
}
}
return false;
}
bool CFrameSnapshotManager::UsePreviouslySentPacket( CFrameSnapshot* pSnapshot,
int entity, int entSerialNumber )
{
PackedEntityHandle_t handle = m_pLastPackedData[entity];
if ( handle != INVALID_PACKED_ENTITY_HANDLE )
{
// NOTE: We can't use the previously sent packet if there was a
// serial number change....
if ( m_pSerialNumber[entity] == entSerialNumber )
{
// Check if we need to re-pack entity due to encoding against gpGlobals->tickcount
if ( framesnapshotmanager->ShouldForceRepack( pSnapshot, entity, handle ) )
{
return false;
}
Assert( entity < pSnapshot->m_nNumEntities );
pSnapshot->m_pEntities[entity].m_pPackedData = handle;
m_PackedEntities[handle]->m_ReferenceCount++;
return true;
}
else
{
return false;
}
}
return false;
}
PackedEntity* CFrameSnapshotManager::GetPreviouslySentPacket( int iEntity, int iSerialNumber )
{
PackedEntityHandle_t handle = m_pLastPackedData[iEntity];
if ( handle != INVALID_PACKED_ENTITY_HANDLE )
{
// NOTE: We can't use the previously sent packet if there was a
// serial number change....
if ( m_pSerialNumber[iEntity] == iSerialNumber )
{
return m_PackedEntities[handle];
}
else
{
return NULL;
}
}
return NULL;
}
//-----------------------------------------------------------------------------
// Returns the pack data for a particular entity for a particular snapshot
//-----------------------------------------------------------------------------
PackedEntity* CFrameSnapshotManager::CreatePackedEntity( CFrameSnapshot* pSnapshot, int entity )
{
PackedEntity* pNewEntity = CreateLocalPackedEntity( pSnapshot, entity );
// Add a reference into the global list of last entity packets seen...
// and remove the reference to the last entity packet we saw
if (m_pLastPackedData[entity] != INVALID_PACKED_ENTITY_HANDLE )
{
RemoveEntityReference( m_pLastPackedData[entity] );
}
m_pLastPackedData[entity] = pSnapshot->m_pEntities[entity].m_pPackedData;
m_pSerialNumber[entity] = pSnapshot->m_pEntities[entity].m_nSerialNumber;
pNewEntity->m_ReferenceCount++;
pNewEntity->SetSnapshotCreationTick( pSnapshot->m_nTickCount );
return pNewEntity;
}
PackedEntity* CFrameSnapshotManager::CreateLocalPackedEntity( CFrameSnapshot* pSnapshot, int entity )
{
MEM_ALLOC_CREDIT();
m_WriteMutex.Lock();
PackedEntity *packedEntity = m_PackedEntitiesPool.Alloc();
PackedEntityHandle_t handle = m_PackedEntities.AddToTail( packedEntity );
m_WriteMutex.Unlock();
Assert( entity < pSnapshot->m_nNumEntities );
Assert( entity >= 0 && entity < ARRAYSIZE(m_pLastPackedData) );
packedEntity->m_ReferenceCount = 1;
packedEntity->m_nEntityIndex = entity;
pSnapshot->m_pEntities[entity].m_pPackedData = handle;
return packedEntity;
}
// ------------------------------------------------------------------------------------------------ //
// purpose: lookup cache if we have an uncompressed version of this packed entity
// ------------------------------------------------------------------------------------------------ //
UnpackedDataCache_t *CFrameSnapshotManager::GetCachedUncompressedEntity( PackedEntity *packedEntity )
{
if ( m_PackedEntityCache.Count() == 0 )
{
// ops, we have no cache yet, create one and reset counter
m_nPackedEntityCacheCounter = 0;
m_PackedEntityCache.SetCount( 128 );
FOR_EACH_VEC( m_PackedEntityCache, i )
{
m_PackedEntityCache[i].pEntity = NULL;
m_PackedEntityCache[i].counter = 0;
}
}
m_nPackedEntityCacheCounter++;
// remember oldest cache entry
UnpackedDataCache_t *pdcOldest = NULL;
int oldestValue = m_nPackedEntityCacheCounter;
FOR_EACH_VEC( m_PackedEntityCache, i )
{
UnpackedDataCache_t *pdc = &m_PackedEntityCache[i];
if ( pdc->pEntity == packedEntity )
{
// hit, found it, update counter
pdc->counter = m_nPackedEntityCacheCounter;
return pdc;
}
if( pdc->counter < oldestValue )
{
oldestValue = pdc->counter;
pdcOldest = pdc;
}
}
Assert ( pdcOldest );
// hmm, not in cache, clear & return oldest one
pdcOldest->counter = m_nPackedEntityCacheCounter;
pdcOldest->bits = -1; // important, this is the signal for the caller to fill this structure
pdcOldest->pEntity = packedEntity;
return pdcOldest;
}
void CFrameSnapshotManager::BuildSnapshotList( CFrameSnapshot *pCurrentSnapshot, CFrameSnapshot *pLastSnapshot, uint32 nSnapshotSet, CReferencedSnapshotList &list )
{
// Keep list building thread-safe
AUTO_LOCK_FM( m_FrameSnapshotsWriteMutex );
int nInsanity = 0;
CFrameSnapshot *pSnapshot;
if ( pLastSnapshot )
{
pSnapshot = NextSnapshot( pLastSnapshot );
}
else
{
pSnapshot = pCurrentSnapshot;
}
while ( pSnapshot )
{
//only add snapshots that match the desired set to the list
if( pSnapshot->m_nSnapshotSet == nSnapshotSet )
{
pSnapshot->AddReference();
list.m_vecSnapshots.AddToTail( pSnapshot );
}
++nInsanity;
if ( nInsanity > 100000 )
{
Error( "CFrameSnapshotManager::BuildSnapshotList: infinite loop building list!!!" );
}
if ( pSnapshot == pCurrentSnapshot )
break;
// got to next snapshot
pSnapshot = NextSnapshot( pSnapshot );
}
}
// ------------------------------------------------------------------------------------------------ //
// CFrameSnapshot
// ------------------------------------------------------------------------------------------------ //
#if defined( _DEBUG )
int g_nAllocatedSnapshots = 0;
#endif
CFrameSnapshot::CFrameSnapshot()
{
m_nTempEntities = 0;
m_pTempEntities = NULL;
m_pValidEntities = NULL;
m_nReferences = 0;
#if defined( _DEBUG )
++g_nAllocatedSnapshots;
Assert( g_nAllocatedSnapshots < 80000 ); // this probably would indicate a memory leak.
#endif
#ifdef DEBUG_SNAPSHOT_REFERENCES
Q_memset( m_chDebugSnapshotName, 0, sizeof( m_chDebugSnapshotName ) );
#endif
}
CFrameSnapshot::~CFrameSnapshot()
{
delete [] m_pValidEntities;
delete [] m_pEntities;
if ( m_pTempEntities )
{
Assert( m_nTempEntities>0 );
for (int i = 0; i < m_nTempEntities; i++ )
{
delete m_pTempEntities[i];
}
delete [] m_pTempEntities;
}
if ( m_pHLTVEntityData )
{
delete [] m_pHLTVEntityData;
}
#if defined( REPLAY_ENABLED )
if ( m_pReplayEntityData )
{
delete [] m_pReplayEntityData;
}
#endif
Assert ( m_nReferences == 0 );
#if defined( _DEBUG )
--g_nAllocatedSnapshots;
Assert( g_nAllocatedSnapshots >= 0 );
#endif
}
void CFrameSnapshot::AddReference()
{
Assert( m_nReferences < 0xFFFF );
++m_nReferences;
}
void CFrameSnapshot::ReleaseReference()
{
// Keep list building thread-safe
// This lock was moved to to fix bug https://bugbait.valvesoftware.com/show_bug.cgi?id=53403
// Crash in CFrameSnapshotManager::GetPackedEntity where a CBaseClient's m_pBaseline snapshot could be removed the CReferencedSnapshotList destructor
// for another client that is in WriteTempEntities
//
AUTO_LOCK_FM( framesnapshotmanager->m_FrameSnapshotsWriteMutex );
Assert( m_nReferences > 0 );
--m_nReferences;
if ( m_nReferences == 0 )
{
g_FrameSnapshotManager.DeleteFrameSnapshot( this );
}
}