Counter Strike : Global Offensive Source Code
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98 lines
2.6 KiB

//-----------------------------------------------------------------------------
// FILESYSTEM_STDIO.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$macro SRCDIR ".."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration "Debug"
{
$General
{
$OutputDirectory "Debug_Stdio$PLATSUBDIR" [$WINDOWS]
$IntermediateDirectory "Debug_Stdio$PLATSUBDIR" [$WINDOWS]
$OutputDirectory "Debug_Stdio_360" [$X360]
$IntermediateDirectory "Debug_Stdio_360" [$X360]
}
}
$Configuration "Release"
{
$General
{
$OutputDirectory "Release_Stdio$PLATSUBDIR" [$WINDOWS]
$IntermediateDirectory "Release_Stdio$PLATSUBDIR" [$WINDOWS]
$OutputDirectory "Release_Stdio_360" [$X360]
$IntermediateDirectory "Release_Stdio_360" [$X360]
}
}
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;FILESYSTEM_STDIO_EXPORTS;DONT_PROTECT_FILEIO_FUNCTIONS;PROTECTED_THINGS_ENABLE"
$PreprocessorDefinitions "$BASE;_USE_32BIT_TIME_T" [$WIN32]
}
$Linker [!$PS3]
{
$SystemLibraries "iconv" [$OSXALL]
}
}
$Project "filesystem_stdio"
{
$Folder "Source Files"
{
$File "basefilesystem.cpp"
$File "basefilesystemasync.cpp"
$File "filetracker.cpp"
$File "filesystemasync.cpp" [!$PS3]
$File "filesystem_stdio.cpp"
$File "$SRCDIR\public\kevvaluescompiler.cpp" [!$PS3]
$File "$SRCDIR\public\zip_utils.cpp" [!$PS3]
$File "QueuedLoader.cpp"
$File "xboxinstaller.cpp" [$X360]
$File "linux_support.cpp" [$POSIX]
}
$Folder "Header Files"
{
$File "basefilesystem.h"
$File "filesystemasync.h"
$File "filetracker.h"
$File "threadsaferefcountedobject.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\bspfile.h"
$File "$SRCDIR\public\bspflags.h"
$File "$SRCDIR\public\tier1\characterset.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\filesystem.h"
$File "$SRCDIR\public\filesystem\iasyncfilesystem.h"
$File "$SRCDIR\public\ifilelist.h"
$File "$SRCDIR\public\appframework\iappsystem.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\utlsymbol.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
$File "$SRCDIR\public\keyvaluescompiler.h"
$File "$SRCDIR\public\filesystem\IQueuedLoader.h"
}
$Folder "Link Libraries"
{
$lib tier2
$lib vpklib [!$X360 && !$PS3]
}
}