Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: CS's custom C_VoteController
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_vote_controller.h"
#include "shareddefs.h"
#include "hud.h"
#include "cdll_client_int.h"
#include "igameevents.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
IMPLEMENT_CLIENTCLASS_DT( C_VoteController, DT_VoteController, CVoteController )
RecvPropInt( RECVINFO( m_iActiveIssueIndex ), 0, C_VoteController::RecvProxy_VoteType ),
RecvPropInt( RECVINFO( m_iOnlyTeamToVote ) ),
RecvPropArray3( RECVINFO_ARRAY( m_nVoteOptionCount ), RecvPropInt( RECVINFO( m_nVoteOptionCount[0] ), 0, C_VoteController::RecvProxy_VoteOption ) ),
RecvPropInt( RECVINFO( m_nPotentialVotes ) ),
RecvPropBool( RECVINFO( m_bIsYesNoVote ) )
END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_VoteController::RecvProxy_VoteType( const CRecvProxyData *pData, void *pStruct, void *pOut )
{
C_VoteController *pMe = (C_VoteController *)pStruct;
if( pMe->m_iActiveIssueIndex == pData->m_Value.m_Int )
return;
pMe->m_iActiveIssueIndex = pData->m_Value.m_Int;
pMe->m_bTypeDirty = true;
// Since the contents of a new vote are in three parts, we can't directly send an event to the Hud
// because we don't really know if we have all three parts yet. So we'll mark dirty, and our think
// can notice that and send the event.
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_VoteController::RecvProxy_VoteOption( const CRecvProxyData *pData, void *pStruct, void *pOut )
{
int index = pData->m_pRecvProp->GetOffset() / sizeof(int);
size_t offset = offsetof( C_VoteController, m_nVoteOptionCount );
C_VoteController *pMe = (C_VoteController *)((byte *)pStruct - offset );
if( pMe->m_nVoteOptionCount[index] == pData->m_Value.m_Int )
return;
pMe->m_nVoteOptionCount[index] = pData->m_Value.m_Int;
pMe->m_bVotesDirty = true;
pMe->SetNextClientThink( gpGlobals->curtime );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_VoteController::C_VoteController()
{
ResetData();
ListenForGameEvent( "vote_cast" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_VoteController::~C_VoteController()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_VoteController::ResetData()
{
m_iActiveIssueIndex = INVALID_ISSUE;
m_iOnlyTeamToVote = TEAM_INVALID;
for( int i = 0; i < MAX_VOTE_OPTIONS; i++ )
{
m_nVoteOptionCount[i] = 0;
}
m_nPotentialVotes = 0;
m_bVotesDirty = false;
m_bTypeDirty = false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_VoteController::Spawn( void )
{
ResetData();
BaseClass::Spawn();
SetNextClientThink( gpGlobals->curtime );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_VoteController::ClientThink()
{
BaseClass::ClientThink();
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( pLocalPlayer && ( (m_iOnlyTeamToVote == TEAM_INVALID) || (m_iOnlyTeamToVote == pLocalPlayer->GetTeamNumber()) ) )
{
if ( m_bTypeDirty )
{
m_bTypeDirty = false;
m_bVotesDirty = true;
}
if ( m_bVotesDirty )
{
if ( m_nPotentialVotes > 0 )
{
// Currently hard-coded to MAX_VOTE_COUNT options per issue
DevMsg( "Votes: Option1 - %d, Option2 - %d, Option3 - %d, Option4 - %d, Option5 - %d\n",
m_nVoteOptionCount[ 0 ], m_nVoteOptionCount[ 1 ], m_nVoteOptionCount[ 2 ], m_nVoteOptionCount[ 3 ], m_nVoteOptionCount[ 4 ] );
IGameEvent *event = gameeventmanager->CreateEvent( "vote_changed" );
if ( event )
{
for ( int index = 0; index < MAX_VOTE_OPTIONS; index++ )
{
char szOption[ 2 ];
Q_snprintf( szOption, sizeof( szOption ), "%i", index + 1 );
char szVoteOption[ 13 ] = "vote_option";
Q_strncat( szVoteOption, szOption, sizeof( szVoteOption ), COPY_ALL_CHARACTERS );
event->SetInt( szVoteOption, m_nVoteOptionCount[ index ] );
}
event->SetInt( "potentialVotes", m_nPotentialVotes );
gameeventmanager->FireEventClientSide( event );
}
}
m_bVotesDirty = false;
}
}
SetNextClientThink( gpGlobals->curtime + 0.5f );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_VoteController::FireGameEvent( IGameEvent *event )
{
//CHudVote *pHudVote = GET_HUDELEMENT( CHudVote );
//if ( pHudVote && pHudVote->IsVisible() )
{
const char *eventName = event->GetName();
if ( !eventName )
return;
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( !pLocalPlayer )
return;
int team = event->GetInt( "team", TEAM_UNASSIGNED );
if ( team > TEAM_UNASSIGNED && team != pLocalPlayer->GetTeamNumber() )
return;
if ( FStrEq( eventName, "vote_cast" ) )
{
if ( m_bIsYesNoVote )
{
int vote_option = event->GetInt( "vote_option", TEAM_UNASSIGNED );
if( vote_option == VOTE_OPTION2 )
{
pLocalPlayer->EmitSound( "Vote.Cast.No" );
}
else if( vote_option == VOTE_OPTION1 )
{
pLocalPlayer->EmitSound( "Vote.Cast.Yes" );
}
}
else
{
pLocalPlayer->EmitSound( "Vote.Cast.Yes" );
}
}
}
}