Counter Strike : Global Offensive Source Code
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//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "env_tonemap_controller.h"
#include "baseentity.h"
#include "entityoutput.h"
#include "convar.h"
#include "triggers.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// Spawn Flags
#define SF_TONEMAP_MASTER 0x0001
// 0 - eyes fully closed / fully black
// 1 - nominal
// 16 - eyes wide open / fully white
//-----------------------------------------------------------------------------
// Purpose: Entity that controls player's tonemap
//-----------------------------------------------------------------------------
class CEnvTonemapController : public CPointEntity
{
DECLARE_CLASS( CEnvTonemapController, CPointEntity );
public:
DECLARE_DATADESC();
DECLARE_SERVERCLASS();
CEnvTonemapController();
void Spawn( void );
int UpdateTransmitState( void );
bool IsMaster( void ) const { return HasSpawnFlags( SF_TONEMAP_MASTER ); }
// Inputs
void InputSetTonemapRate( inputdata_t &inputdata );
void InputSetAutoExposureMin( inputdata_t &inputdata );
void InputSetAutoExposureMax( inputdata_t &inputdata );
void InputUseDefaultAutoExposure( inputdata_t &inputdata );
void InputSetBloomScale( inputdata_t &inputdata );
void InputUseDefaultBloomScale( inputdata_t &inputdata );
void InputSetBloomScaleRange( inputdata_t &inputdata );
void InputSetBloomExponent( inputdata_t &inputdata );
void InputSetBloomSaturation( inputdata_t &inputdata );
void InputSetTonemapPercentTarget( inputdata_t &inputdata );
void InputSetTonemapPercentBrightPixels( inputdata_t &inputdata );
void InputSetTonemapMinAvgLum( inputdata_t &inputdata );
public:
CNetworkVar( bool, m_bUseCustomAutoExposureMin );
CNetworkVar( bool, m_bUseCustomAutoExposureMax );
CNetworkVar( bool, m_bUseCustomBloomScale );
CNetworkVar( float, m_flCustomAutoExposureMin );
CNetworkVar( float, m_flCustomAutoExposureMax );
CNetworkVar( float, m_flCustomBloomScale);
CNetworkVar( float, m_flCustomBloomScaleMinimum);
CNetworkVar( float, m_flBloomExponent);
CNetworkVar( float, m_flBloomSaturation);
CNetworkVar( float, m_flTonemapPercentTarget );
CNetworkVar( float, m_flTonemapPercentBrightPixels );
CNetworkVar( float, m_flTonemapMinAvgLum );
CNetworkVar( float, m_flTonemapRate );
};
LINK_ENTITY_TO_CLASS( env_tonemap_controller, CEnvTonemapController );
BEGIN_DATADESC( CEnvTonemapController )
DEFINE_FIELD( m_bUseCustomAutoExposureMin, FIELD_BOOLEAN ),
DEFINE_FIELD( m_bUseCustomAutoExposureMax, FIELD_BOOLEAN ),
DEFINE_FIELD( m_flCustomAutoExposureMin, FIELD_FLOAT ),
DEFINE_FIELD( m_flCustomAutoExposureMax, FIELD_FLOAT ),
DEFINE_FIELD( m_flCustomBloomScale, FIELD_FLOAT ),
DEFINE_FIELD( m_flCustomBloomScaleMinimum, FIELD_FLOAT ),
DEFINE_FIELD( m_bUseCustomBloomScale, FIELD_BOOLEAN ),
DEFINE_FIELD( m_flTonemapPercentTarget, FIELD_FLOAT ),
DEFINE_FIELD( m_flTonemapPercentBrightPixels, FIELD_FLOAT ),
DEFINE_FIELD( m_flTonemapMinAvgLum, FIELD_FLOAT ),
DEFINE_FIELD( m_flTonemapRate, FIELD_FLOAT ),
DEFINE_FIELD( m_flBloomExponent, FIELD_FLOAT ),
DEFINE_FIELD( m_flBloomSaturation, FIELD_FLOAT ),
// Inputs
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetTonemapRate", InputSetTonemapRate ),
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetAutoExposureMin", InputSetAutoExposureMin ),
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetAutoExposureMax", InputSetAutoExposureMax ),
DEFINE_INPUTFUNC( FIELD_VOID, "UseDefaultAutoExposure", InputUseDefaultAutoExposure ),
DEFINE_INPUTFUNC( FIELD_VOID, "UseDefaultBloomScale", InputUseDefaultBloomScale ),
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetBloomScale", InputSetBloomScale ),
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetBloomScaleRange", InputSetBloomScaleRange ),
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetBloomExponent", InputSetBloomExponent ),
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetBloomSaturation", InputSetBloomSaturation ),
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetTonemapPercentTarget", InputSetTonemapPercentTarget ),
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetTonemapPercentBrightPixels", InputSetTonemapPercentBrightPixels ),
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetTonemapMinAvgLum", InputSetTonemapMinAvgLum ),
END_DATADESC()
IMPLEMENT_SERVERCLASS_ST( CEnvTonemapController, DT_EnvTonemapController )
SendPropInt( SENDINFO(m_bUseCustomAutoExposureMin), 1, SPROP_UNSIGNED ),
SendPropInt( SENDINFO(m_bUseCustomAutoExposureMax), 1, SPROP_UNSIGNED ),
SendPropInt( SENDINFO(m_bUseCustomBloomScale), 1, SPROP_UNSIGNED ),
SendPropFloat( SENDINFO(m_flCustomAutoExposureMin), 0, SPROP_NOSCALE),
SendPropFloat( SENDINFO(m_flCustomAutoExposureMax), 0, SPROP_NOSCALE),
SendPropFloat( SENDINFO(m_flCustomBloomScale), 0, SPROP_NOSCALE),
SendPropFloat( SENDINFO(m_flCustomBloomScaleMinimum), 0, SPROP_NOSCALE),
SendPropFloat( SENDINFO(m_flBloomExponent), 0, SPROP_NOSCALE),
SendPropFloat( SENDINFO(m_flBloomSaturation), 0, SPROP_NOSCALE),
SendPropFloat( SENDINFO(m_flTonemapPercentTarget), 0, SPROP_NOSCALE ),
SendPropFloat( SENDINFO(m_flTonemapPercentBrightPixels), 0, SPROP_NOSCALE ),
SendPropFloat( SENDINFO(m_flTonemapMinAvgLum), 0, SPROP_NOSCALE ),
SendPropFloat( SENDINFO(m_flTonemapRate), 0, SPROP_NOSCALE ),
END_SEND_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CEnvTonemapController::CEnvTonemapController()
{
m_flBloomExponent = 2.5f;
m_flBloomSaturation = 1.0f;
m_flTonemapPercentTarget = 65.0f;
m_flTonemapPercentBrightPixels = 2.0f;
m_flTonemapMinAvgLum = 3.0f;
m_flTonemapRate = 1.0f;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnvTonemapController::Spawn( void )
{
SetSolid( SOLID_NONE );
SetMoveType( MOVETYPE_NONE );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CEnvTonemapController::UpdateTransmitState()
{
return SetTransmitState( FL_EDICT_ALWAYS );
}
//-----------------------------------------------------------------------------
// Purpose: set a base and minimum bloom scale
//-----------------------------------------------------------------------------
void CEnvTonemapController::InputSetBloomScaleRange( inputdata_t &inputdata )
{
float bloom_max=1, bloom_min=1;
int nargs=sscanf("%f %f",inputdata.value.String(), bloom_max, bloom_min );
if (nargs != 2)
{
Warning("%s (%s) received SetBloomScaleRange input without 2 arguments. Syntax: <max bloom> <min bloom>\n", GetClassname(), GetDebugName() );
return;
}
m_flCustomBloomScale=bloom_max;
m_flCustomBloomScale=bloom_min;
}
//-----------------------------------------------------------------------------
// Purpose: Set the auto exposure min to the specified value
//-----------------------------------------------------------------------------
void CEnvTonemapController::InputSetAutoExposureMin( inputdata_t &inputdata )
{
m_flCustomAutoExposureMin = inputdata.value.Float();
m_bUseCustomAutoExposureMin = true;
}
//-----------------------------------------------------------------------------
// Purpose: Set the auto exposure max to the specified value
//-----------------------------------------------------------------------------
void CEnvTonemapController::InputSetAutoExposureMax( inputdata_t &inputdata )
{
m_flCustomAutoExposureMax = inputdata.value.Float();
m_bUseCustomAutoExposureMax = true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnvTonemapController::InputUseDefaultAutoExposure( inputdata_t &inputdata )
{
m_bUseCustomAutoExposureMin = false;
m_bUseCustomAutoExposureMax = false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnvTonemapController::InputSetBloomScale( inputdata_t &inputdata )
{
m_flCustomBloomScale = inputdata.value.Float();
m_flCustomBloomScaleMinimum = m_flCustomBloomScale;
m_bUseCustomBloomScale = true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnvTonemapController::InputUseDefaultBloomScale( inputdata_t &inputdata )
{
m_bUseCustomBloomScale = false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnvTonemapController::InputSetBloomExponent( inputdata_t &inputdata )
{
m_flBloomExponent = inputdata.value.Float();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnvTonemapController::InputSetBloomSaturation( inputdata_t &inputdata )
{
m_flBloomSaturation = inputdata.value.Float();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnvTonemapController::InputSetTonemapPercentTarget( inputdata_t &inputdata )
{
m_flTonemapPercentTarget = inputdata.value.Float();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnvTonemapController::InputSetTonemapPercentBrightPixels( inputdata_t &inputdata )
{
m_flTonemapPercentBrightPixels= inputdata.value.Float();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnvTonemapController::InputSetTonemapMinAvgLum( inputdata_t &inputdata )
{
m_flTonemapMinAvgLum = inputdata.value.Float();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnvTonemapController::InputSetTonemapRate( inputdata_t &inputdata )
{
m_flTonemapRate = inputdata.value.Float();
}
//--------------------------------------------------------------------------------------------------------
LINK_ENTITY_TO_CLASS( trigger_tonemap, CTonemapTrigger );
BEGIN_DATADESC( CTonemapTrigger )
DEFINE_KEYFIELD( m_tonemapControllerName, FIELD_STRING, "TonemapName" ),
END_DATADESC()
//--------------------------------------------------------------------------------------------------------
void CTonemapTrigger::Spawn( void )
{
AddSpawnFlags( SF_TRIGGER_ALLOW_CLIENTS );
BaseClass::Spawn();
InitTrigger();
m_hTonemapController = gEntList.FindEntityByName( NULL, m_tonemapControllerName );
}
//--------------------------------------------------------------------------------------------------------
void CTonemapTrigger::StartTouch( CBaseEntity *other )
{
if ( !PassesTriggerFilters( other ) )
return;
BaseClass::StartTouch( other );
CBasePlayer *player = ToBasePlayer( other );
if ( !player )
return;
player->OnTonemapTriggerStartTouch( this );
}
//--------------------------------------------------------------------------------------------------------
void CTonemapTrigger::EndTouch( CBaseEntity *other )
{
if ( !PassesTriggerFilters( other ) )
return;
BaseClass::EndTouch( other );
CBasePlayer *player = ToBasePlayer( other );
if ( !player )
return;
player->OnTonemapTriggerEndTouch( this );
}
//-----------------------------------------------------------------------------
// Purpose: Clear out the tonemap controller.
//-----------------------------------------------------------------------------
void CTonemapSystem::LevelInitPreEntity( void )
{
m_hMasterController = NULL;
}
//-----------------------------------------------------------------------------
// Purpose: On level load find the master tonemap controller. If no controller is
// set as Master, use the first tonemap controller found.
//-----------------------------------------------------------------------------
void CTonemapSystem::LevelInitPostEntity( void )
{
// Overall master controller
CEnvTonemapController *pTonemapController = NULL;
do
{
pTonemapController = static_cast<CEnvTonemapController*>( gEntList.FindEntityByClassname( pTonemapController, "env_tonemap_controller" ) );
if ( pTonemapController )
{
if ( m_hMasterController == NULL )
{
m_hMasterController = pTonemapController;
}
else
{
if ( pTonemapController->IsMaster() )
{
m_hMasterController = pTonemapController;
}
}
}
} while ( pTonemapController );
}
//--------------------------------------------------------------------------------------------------------
CTonemapSystem s_TonemapSystem( "TonemapSystem" );
//--------------------------------------------------------------------------------------------------------
CTonemapSystem *TheTonemapSystem( void )
{
return &s_TonemapSystem;
}
//--------------------------------------------------------------------------------------------------------