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41 lines
670 B
41 lines
670 B
#include "common_vs_fxc.h"
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// STATIC: "USESCOLOR" "0..1"
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struct VS_INPUT
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{
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float4 vPos : POSITION;
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# if (USESCOLOR == 1)
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float4 vColor : COLOR0;
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# endif
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};
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struct VS_OUTPUT
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{
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float4 vProjPos : POSITION;
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# if (USESCOLOR == 1)
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float4 vColor : COLOR0;
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# endif
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};
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VS_OUTPUT main( const VS_INPUT v )
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{
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VS_OUTPUT o = ( VS_OUTPUT )0;
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o.vProjPos.xyz = v.vPos.xyz;
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o.vProjPos.w = 1.0f;
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#ifdef _PS3
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// Account for OpenGL's flipped y coordinate and expanded z range [-1,1] instead of [0,1]
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o.vProjPos.y = -o.vProjPos.y;
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o.vProjPos.z = 2.0f * o.vProjPos.z - o.vProjPos.w;
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#endif // _PS3
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# if (USESCOLOR == 1)
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{
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o.vColor = v.vColor;
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}
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# endif
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return o;
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}
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