Counter Strike : Global Offensive Source Code
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//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
// Used for material system apps
//=============================================================================
#ifndef MATSYSAPP_H
#define MATSYSAPP_H
#ifdef _WIN32
#pragma once
#endif
#include "appframework/tier2app.h"
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CMatSysApp : public CTier2SteamApp
{
typedef CTier2SteamApp BaseClass;
public:
CMatSysApp();
// Methods of IApplication
virtual bool Create();
virtual bool PreInit();
virtual void PostShutdown();
virtual void Destroy();
// Returns the window handle (HWND in Win32)
void* GetAppWindow();
// Gets the window size
int GetWindowWidth() const;
int GetWindowHeight() const;
protected:
void AppPumpMessages();
// Sets the video mode
bool SetVideoMode( );
// Sets up the game path
bool SetupSearchPaths( const char *pStartingDir, bool bOnlyUseStartingDir, bool bIsTool );
private:
// Returns the app name
virtual const char *GetAppName() = 0;
virtual bool AppUsesReadPixels() { return false; }
void *m_HWnd;
int m_nWidth;
int m_nHeight;
};
#endif // MATSYSAPP_H