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47 lines
2.3 KiB
47 lines
2.3 KiB
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===========================================================================//
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#ifndef TEXTURE_GROUP_NAMES_H
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#define TEXTURE_GROUP_NAMES_H
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#ifdef _WIN32
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#pragma once
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#endif
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// These are given to FindMaterial to reference the texture groups that show up on the
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#define TEXTURE_GROUP_LIGHTMAP "Lightmaps"
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#define TEXTURE_GROUP_WORLD "World textures"
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#define TEXTURE_GROUP_MODEL "Model textures"
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#define TEXTURE_GROUP_STATIC_PROP "StaticProp textures"
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#define TEXTURE_GROUP_COMBINED "Combined Textures"
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#define TEXTURE_GROUP_COMPOSITE "Composited Textures"
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#define TEXTURE_GROUP_VGUI "VGUI textures"
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#define TEXTURE_GROUP_PARTICLE "Particle textures"
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#define TEXTURE_GROUP_DECAL "Decal textures"
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#define TEXTURE_GROUP_SKYBOX "SkyBox textures"
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#define TEXTURE_GROUP_CLIENT_EFFECTS "ClientEffect textures"
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#define TEXTURE_GROUP_OTHER "Other textures"
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#define TEXTURE_GROUP_PRECACHED "Precached" // TODO: assign texture groups to the precached materials
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#define TEXTURE_GROUP_CUBE_MAP "CubeMap textures"
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#define TEXTURE_GROUP_RENDER_TARGET "RenderTargets"
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#define TEXTURE_GROUP_UNACCOUNTED "Unaccounted textures" // Textures that weren't assigned a texture group.
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//#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER "Static Vertex"
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#define TEXTURE_GROUP_STATIC_INDEX_BUFFER "Static Indices"
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#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_DISP "Displacement Verts"
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#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_COLOR "Lighting Verts"
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#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_WORLD "World Verts"
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#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_MODELS "Model Verts"
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#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_OTHER "Other Verts"
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#define TEXTURE_GROUP_DYNAMIC_INDEX_BUFFER "Dynamic Indices"
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#define TEXTURE_GROUP_DYNAMIC_VERTEX_BUFFER "Dynamic Verts"
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#define TEXTURE_GROUP_DEPTH_BUFFER "DepthBuffer"
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#define TEXTURE_GROUP_VIEW_MODEL "ViewModel"
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#define TEXTURE_GROUP_PIXEL_SHADERS "Pixel Shaders"
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#define TEXTURE_GROUP_VERTEX_SHADERS "Vertex Shaders"
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#define TEXTURE_GROUP_RENDER_TARGET_SURFACE "RenderTarget Surfaces"
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#define TEXTURE_GROUP_MORPH_TARGETS "Morph Targets"
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#define TEXTURE_GROUP_SCALEFORM "Scaleform textures"
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#endif // TEXTURE_GROUP_NAMES_H
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