Counter Strike : Global Offensive Source Code
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

47 lines
2.3 KiB

//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#ifndef TEXTURE_GROUP_NAMES_H
#define TEXTURE_GROUP_NAMES_H
#ifdef _WIN32
#pragma once
#endif
// These are given to FindMaterial to reference the texture groups that show up on the
#define TEXTURE_GROUP_LIGHTMAP "Lightmaps"
#define TEXTURE_GROUP_WORLD "World textures"
#define TEXTURE_GROUP_MODEL "Model textures"
#define TEXTURE_GROUP_STATIC_PROP "StaticProp textures"
#define TEXTURE_GROUP_COMBINED "Combined Textures"
#define TEXTURE_GROUP_COMPOSITE "Composited Textures"
#define TEXTURE_GROUP_VGUI "VGUI textures"
#define TEXTURE_GROUP_PARTICLE "Particle textures"
#define TEXTURE_GROUP_DECAL "Decal textures"
#define TEXTURE_GROUP_SKYBOX "SkyBox textures"
#define TEXTURE_GROUP_CLIENT_EFFECTS "ClientEffect textures"
#define TEXTURE_GROUP_OTHER "Other textures"
#define TEXTURE_GROUP_PRECACHED "Precached" // TODO: assign texture groups to the precached materials
#define TEXTURE_GROUP_CUBE_MAP "CubeMap textures"
#define TEXTURE_GROUP_RENDER_TARGET "RenderTargets"
#define TEXTURE_GROUP_UNACCOUNTED "Unaccounted textures" // Textures that weren't assigned a texture group.
//#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER "Static Vertex"
#define TEXTURE_GROUP_STATIC_INDEX_BUFFER "Static Indices"
#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_DISP "Displacement Verts"
#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_COLOR "Lighting Verts"
#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_WORLD "World Verts"
#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_MODELS "Model Verts"
#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_OTHER "Other Verts"
#define TEXTURE_GROUP_DYNAMIC_INDEX_BUFFER "Dynamic Indices"
#define TEXTURE_GROUP_DYNAMIC_VERTEX_BUFFER "Dynamic Verts"
#define TEXTURE_GROUP_DEPTH_BUFFER "DepthBuffer"
#define TEXTURE_GROUP_VIEW_MODEL "ViewModel"
#define TEXTURE_GROUP_PIXEL_SHADERS "Pixel Shaders"
#define TEXTURE_GROUP_VERTEX_SHADERS "Vertex Shaders"
#define TEXTURE_GROUP_RENDER_TARGET_SURFACE "RenderTarget Surfaces"
#define TEXTURE_GROUP_MORPH_TARGETS "Morph Targets"
#define TEXTURE_GROUP_SCALEFORM "Scaleform textures"
#endif // TEXTURE_GROUP_NAMES_H