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2636 lines
82 KiB
2636 lines
82 KiB
//========== Copyright 2005, Valve Corporation, All rights reserved. ========
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//
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// Purpose: A collection of utility classes to simplify thread handling, and
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// as much as possible contain portability problems. Here avoiding
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// including windows.h.
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//
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//=============================================================================
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#ifndef THREADTOOLS_H
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#define THREADTOOLS_H
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#include <limits.h>
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#include "tier0/platform.h"
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#include "tier0/dbg.h"
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#if defined( POSIX ) && !defined( _PS3 ) && !defined( _X360 )
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#include <pthread.h>
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#include <errno.h>
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#define WAIT_OBJECT_0 0
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#define WAIT_TIMEOUT 0x00000102
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#define WAIT_FAILED -1
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#define THREAD_PRIORITY_HIGHEST 2
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#endif
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#if !defined( _X360 ) && !defined( _PS3 ) && defined(COMPILER_MSVC)
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// For _ReadWriteBarrier()
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#include <intrin.h>
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#endif
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#if defined( _PS3 )
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#include <sys/ppu_thread.h>
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#include <sys/synchronization.h>
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#include <cell/atomic.h>
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#include <sys/timer.h>
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#endif
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#ifdef OSX
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// Add some missing defines
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#define PTHREAD_MUTEX_TIMED_NP PTHREAD_MUTEX_NORMAL
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#define PTHREAD_MUTEX_RECURSIVE_NP PTHREAD_MUTEX_RECURSIVE
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#define PTHREAD_MUTEX_ERRORCHECK_NP PTHREAD_MUTEX_ERRORCHECK
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#define PTHREAD_MUTEX_ADAPTIVE_NP 3
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#endif
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#ifdef _PS3
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#define PS3_SYS_PPU_THREAD_COMMON_STACK_SIZE ( 256 * 1024 )
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#endif
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#if defined( _WIN32 )
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#pragma once
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#pragma warning(push)
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#pragma warning(disable:4251)
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#endif
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#ifdef COMPILER_MSVC64
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#include <intrin.h>
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#endif
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// #define THREAD_PROFILER 1
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#define THREAD_MUTEX_TRACING_SUPPORTED
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#if defined(_WIN32) && defined(_DEBUG) && !defined(THREAD_MUTEX_TRACING_ENABLED)
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#define THREAD_MUTEX_TRACING_ENABLED
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#endif
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#ifdef _WIN32
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typedef void *HANDLE;
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#endif
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// maximum number of threads that can wait on one object
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#define CTHREADEVENT_MAX_WAITING_THREADS 4
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// Start thread running - error if already running
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enum ThreadPriorityEnum_t
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{
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#if defined( PLATFORM_PS3 )
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TP_PRIORITY_NORMAL = 1001,
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TP_PRIORITY_HIGH = 100,
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TP_PRIORITY_LOW = 2001,
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TP_PRIORITY_DEFAULT = 1001
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#error "Need PRIORITY_LOWEST/HIGHEST"
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#elif defined( PLATFORM_LINUX )
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// We can use nice on Linux threads to change scheduling.
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// pthreads on Linux only allows priority setting on
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// real-time threads.
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// NOTE: Lower numbers are higher priority, thus the need
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// for TP_IS_PRIORITY_HIGHER.
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TP_PRIORITY_DEFAULT = 0,
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TP_PRIORITY_NORMAL = 0,
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TP_PRIORITY_HIGH = -10,
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TP_PRIORITY_LOW = 10,
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TP_PRIORITY_HIGHEST = -20,
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TP_PRIORITY_LOWEST = 19,
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#else // PLATFORM_PS3
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TP_PRIORITY_DEFAULT = 0, // THREAD_PRIORITY_NORMAL
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TP_PRIORITY_NORMAL = 0, // THREAD_PRIORITY_NORMAL
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TP_PRIORITY_HIGH = 1, // THREAD_PRIORITY_ABOVE_NORMAL
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TP_PRIORITY_LOW = -1, // THREAD_PRIORITY_BELOW_NORMAL
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TP_PRIORITY_HIGHEST = 2, // THREAD_PRIORITY_HIGHEST
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TP_PRIORITY_LOWEST = -2, // THREAD_PRIORITY_LOWEST
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#endif // PLATFORM_PS3
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};
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#if defined( PLATFORM_LINUX )
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#define TP_IS_PRIORITY_HIGHER( a, b ) ( ( a ) < ( b ) )
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#else
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#define TP_IS_PRIORITY_HIGHER( a, b ) ( ( a ) > ( b ) )
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#endif
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#if (defined( PLATFORM_WINDOWS_PC ) || defined( PLATFORM_X360 )) && !defined( STEAM ) && !defined( _CERT )
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//Thread parent stack trace linkage requires ALL executing binaries to disable frame pointer omission to operate speedily/successfully. (/Oy-) "vpc /nofpo"
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#define THREAD_PARENT_STACK_TRACE_SUPPORTED 1 //uncomment to support joining the root of a thread's stack trace to its parent's at time of invocation. Must also set ENABLE_THREAD_PARENT_STACK_TRACING in stacktools.h
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#endif
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#if defined( THREAD_PARENT_STACK_TRACE_SUPPORTED )
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#include "tier0/stacktools.h"
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# if defined( ENABLE_THREAD_PARENT_STACK_TRACING ) //stacktools.h opted in
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# define THREAD_PARENT_STACK_TRACE_ENABLED 1 //both threadtools.h and stacktools.h have opted into the feature, enable it
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# endif
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#endif
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extern bool gbCheckNotMultithreaded;
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#ifdef _PS3
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#define USE_INTRINSIC_INTERLOCKED
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#define CHECK_NOT_MULTITHREADED() \
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{ \
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static int init = 0; \
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static sys_ppu_thread_t threadIDPrev; \
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\
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if (!init) \
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{ \
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sys_ppu_thread_get_id(&threadIDPrev); \
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init = 1; \
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} \
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else if (gbCheckNotMultithreaded) \
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{ \
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sys_ppu_thread_t threadID; \
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sys_ppu_thread_get_id(&threadID); \
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if (threadID != threadIDPrev) \
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{ \
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printf("CHECK_NOT_MULTITHREADED: prev thread = %x, cur thread = %x\n", \
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(uint)threadIDPrev, (uint)threadID); \
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*(int*)0 = 0; \
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} \
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} \
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}
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#else // _PS3
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#define CHECK_NOT_MULTITHREADED()
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#endif // _PS3
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#if defined( _X360 ) || defined( _PS3 )
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#define MAX_THREADS_SUPPORTED 16
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#else
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#define MAX_THREADS_SUPPORTED 32
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#endif
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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const unsigned TT_INFINITE = 0xffffffff;
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#ifdef PLATFORM_64BITS
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typedef uint64 ThreadId_t;
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#else
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typedef uint32 ThreadId_t;
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#endif
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//-----------------------------------------------------------------------------
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//
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// Simple thread creation. Differs from VCR mode/CreateThread/_beginthreadex
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// in that it accepts a standard C function rather than compiler specific one.
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//
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//-----------------------------------------------------------------------------
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#ifdef COMPILER_SNC
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typedef uint64 ThreadHandle_t;
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#else // COMPILER_SNC
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FORWARD_DECLARE_HANDLE( ThreadHandle_t );
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#endif // !COMPILER_SNC
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typedef uintp (*ThreadFunc_t)( void *pParam );
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#if defined( _PS3 )
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PLATFORM_OVERLOAD ThreadHandle_t CreateSimpleThread( ThreadFunc_t, void *pParam, ThreadId_t *pID, unsigned stackSize = 0x10000 /*64*/ );
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PLATFORM_INTERFACE ThreadHandle_t CreateSimpleThread( ThreadFunc_t, void *pParam, unsigned stackSize = 0x10000 /*64*/ );
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#else //_PS3
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PLATFORM_OVERLOAD ThreadHandle_t CreateSimpleThread( ThreadFunc_t, void *pParam, ThreadId_t *pID, unsigned stackSize = 0 );
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PLATFORM_INTERFACE ThreadHandle_t CreateSimpleThread( ThreadFunc_t, void *pParam, unsigned stackSize = 0 );
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#endif //_PS3
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PLATFORM_INTERFACE bool ReleaseThreadHandle( ThreadHandle_t );
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//-----------------------------------------------------------------------------
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PLATFORM_INTERFACE void ThreadSleep(unsigned duration = 0);
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PLATFORM_INTERFACE void ThreadNanoSleep(unsigned ns);
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PLATFORM_INTERFACE ThreadId_t ThreadGetCurrentId();
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PLATFORM_INTERFACE ThreadHandle_t ThreadGetCurrentHandle();
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PLATFORM_INTERFACE int ThreadGetPriority( ThreadHandle_t hThread = NULL );
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PLATFORM_INTERFACE bool ThreadSetPriority( ThreadHandle_t hThread, int priority );
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inline bool ThreadSetPriority( int priority ) { return ThreadSetPriority( NULL, priority ); }
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#ifndef _X360
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PLATFORM_INTERFACE bool ThreadInMainThread();
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PLATFORM_INTERFACE void DeclareCurrentThreadIsMainThread();
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#else
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PLATFORM_INTERFACE byte *g_pBaseMainStack;
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PLATFORM_INTERFACE byte *g_pLimitMainStack;
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inline bool ThreadInMainThread()
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{
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byte b;
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byte *p = &b;
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return ( p < g_pBaseMainStack && p >= g_pLimitMainStack );
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}
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#endif
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// NOTE: ThreadedLoadLibraryFunc_t needs to return the sleep time in milliseconds or TT_INFINITE
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typedef int (*ThreadedLoadLibraryFunc_t)();
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PLATFORM_INTERFACE void SetThreadedLoadLibraryFunc( ThreadedLoadLibraryFunc_t func );
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PLATFORM_INTERFACE ThreadedLoadLibraryFunc_t GetThreadedLoadLibraryFunc();
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#if defined( PLATFORM_WINDOWS_PC32 )
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DLL_IMPORT unsigned long STDCALL GetCurrentThreadId();
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#define ThreadGetCurrentId GetCurrentThreadId
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#endif
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inline void ThreadPause()
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{
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#if defined( COMPILER_PS3 )
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__db16cyc();
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#elif defined( COMPILER_GCC )
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__asm __volatile( "pause" );
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#elif defined ( COMPILER_MSVC64 )
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_mm_pause();
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#elif defined( COMPILER_MSVC32 )
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__asm pause;
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#elif defined( COMPILER_MSVCX360 )
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YieldProcessor();
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__asm { or r0,r0,r0 }
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YieldProcessor();
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__asm { or r1,r1,r1 }
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#else
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#error "implement me"
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#endif
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}
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PLATFORM_INTERFACE bool ThreadJoin( ThreadHandle_t, unsigned timeout = TT_INFINITE );
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PLATFORM_INTERFACE void ThreadSetDebugName( ThreadHandle_t hThread, const char *pszName );
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inline void ThreadSetDebugName( const char *pszName ) { ThreadSetDebugName( NULL, pszName ); }
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PLATFORM_INTERFACE void ThreadSetAffinity( ThreadHandle_t hThread, int nAffinityMask );
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//-----------------------------------------------------------------------------
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//
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// Interlock methods. These perform very fast atomic thread
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// safe operations. These are especially relevant in a multi-core setting.
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//
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//-----------------------------------------------------------------------------
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#ifdef _WIN32
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#define NOINLINE
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#elif defined( _PS3 )
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#define NOINLINE __attribute__ ((noinline))
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#elif defined(POSIX)
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#define NOINLINE __attribute__ ((noinline))
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#endif
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#if defined( _X360 ) || defined( _PS3 )
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#define ThreadMemoryBarrier() __lwsync()
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#elif defined(COMPILER_MSVC)
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// Prevent compiler reordering across this barrier. This is
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// sufficient for most purposes on x86/x64.
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#define ThreadMemoryBarrier() _ReadWriteBarrier()
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#elif defined(COMPILER_GCC)
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// Prevent compiler reordering across this barrier. This is
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// sufficient for most purposes on x86/x64.
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// http://preshing.com/20120625/memory-ordering-at-compile-time
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#define ThreadMemoryBarrier() asm volatile("" ::: "memory")
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#else
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#error Every platform needs to define ThreadMemoryBarrier to at least prevent compiler reordering
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#endif
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#if defined( _LINUX ) || defined( _OSX )
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#define USE_INTRINSIC_INTERLOCKED
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// linux implementation
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inline int32 ThreadInterlockedIncrement( int32 volatile *p )
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{
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Assert( (size_t)p % 4 == 0 );
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return __sync_fetch_and_add( p, 1 ) + 1;
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}
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inline int32 ThreadInterlockedDecrement( int32 volatile *p )
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{
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Assert( (size_t)p % 4 == 0 );
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return __sync_fetch_and_add( p, -1 ) - 1;
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}
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inline int32 ThreadInterlockedExchange( int32 volatile *p, int32 value )
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{
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Assert( (size_t)p % 4 == 0 );
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int32 nRet;
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// Note: The LOCK instruction prefix is assumed on the XCHG instruction and GCC gets very confused on the Mac when we use it.
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__asm __volatile(
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"xchgl %2,(%1)"
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: "=r" (nRet)
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: "r" (p), "0" (value)
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: "memory");
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return nRet;
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}
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inline int32 ThreadInterlockedExchangeAdd( int32 volatile *p, int32 value )
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{
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Assert( (size_t)p % 4 == 0 );
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return __sync_fetch_and_add( p, value );
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}
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inline int64 ThreadInterlockedExchangeAdd64( int64 volatile *p, int64 value )
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{
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Assert( ( (size_t)p ) % 8 == 0 );
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return __sync_fetch_and_add( p, value );
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}
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inline int32 ThreadInterlockedCompareExchange( int32 volatile *p, int32 value, int32 comperand )
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{
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Assert( (size_t)p % 4 == 0 );
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return __sync_val_compare_and_swap( p, comperand, value );
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}
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inline bool ThreadInterlockedAssignIf( int32 volatile *p, int32 value, int32 comperand )
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{
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Assert( (size_t)p % 4 == 0 );
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return __sync_bool_compare_and_swap( p, comperand, value );
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}
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#elif ( defined( COMPILER_MSVC32 ) && ( _MSC_VER >= 1310 ) )
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// windows 32 implemnetation using compiler intrinsics
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#define USE_INTRINSIC_INTERLOCKED
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extern "C"
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{
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long __cdecl _InterlockedIncrement(volatile long*);
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long __cdecl _InterlockedDecrement(volatile long*);
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long __cdecl _InterlockedExchange(volatile long*, long);
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long __cdecl _InterlockedExchangeAdd(volatile long*, long);
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long __cdecl _InterlockedCompareExchange(volatile long*, long, long);
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}
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#pragma intrinsic( _InterlockedCompareExchange )
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#pragma intrinsic( _InterlockedDecrement )
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#pragma intrinsic( _InterlockedExchange )
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#pragma intrinsic( _InterlockedExchangeAdd )
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#pragma intrinsic( _InterlockedIncrement )
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inline int32 ThreadInterlockedIncrement( int32 volatile *p ) { Assert( (size_t)p % 4 == 0 ); return _InterlockedIncrement( (volatile long*)p ); }
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inline int32 ThreadInterlockedDecrement( int32 volatile *p ) { Assert( (size_t)p % 4 == 0 ); return _InterlockedDecrement( (volatile long*)p ); }
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inline int32 ThreadInterlockedExchange( int32 volatile *p, int32 value ) { Assert( (size_t)p % 4 == 0 ); return _InterlockedExchange( (volatile long*)p, value ); }
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inline int32 ThreadInterlockedExchangeAdd( int32 volatile *p, int32 value ) { Assert( (size_t)p % 4 == 0 ); return _InterlockedExchangeAdd( (volatile long*)p, value ); }
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inline int32 ThreadInterlockedCompareExchange( int32 volatile *p, int32 value, int32 comperand ) { Assert( (size_t)p % 4 == 0 ); return _InterlockedCompareExchange( (volatile long*)p, value, comperand ); }
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inline bool ThreadInterlockedAssignIf( int32 volatile *p, int32 value, int32 comperand ) { Assert( (size_t)p % 4 == 0 ); return ( _InterlockedCompareExchange( (volatile long*)p, value, comperand ) == comperand ); }
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#elif defined( _PS3 )
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PLATFORM_INTERFACE inline int32 ThreadInterlockedIncrement( int32 volatile * ea ) { return cellAtomicIncr32( (uint32_t*)ea ) + 1; }
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PLATFORM_INTERFACE inline int32 ThreadInterlockedDecrement( int32 volatile * ea ) { return cellAtomicDecr32( (uint32_t*)ea ) - 1; }
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PLATFORM_INTERFACE inline int32 ThreadInterlockedExchange( int32 volatile * ea, int32 value ) { return cellAtomicStore32( ( uint32_t* )ea, value); }
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PLATFORM_INTERFACE inline int32 ThreadInterlockedExchangeAdd( int32 volatile * ea, int32 value ) { return cellAtomicAdd32( ( uint32_t* )ea, value ); }
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PLATFORM_INTERFACE inline int32 ThreadInterlockedCompareExchange( int32 volatile * ea, int32 value, int32 comperand ) { return cellAtomicCompareAndSwap32( (uint32_t*)ea, comperand, value ) ; }
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PLATFORM_INTERFACE inline bool ThreadInterlockedAssignIf( int32 volatile * ea, int32 value, int32 comperand ) { return ( cellAtomicCompareAndSwap32( (uint32_t*)ea, comperand, value ) == ( uint32_t ) comperand ); }
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PLATFORM_INTERFACE inline int64 ThreadInterlockedCompareExchange64( int64 volatile *pDest, int64 value, int64 comperand ) { return cellAtomicCompareAndSwap64( ( uint64_t* ) pDest, comperand, value ); }
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PLATFORM_INTERFACE inline bool ThreadInterlockedAssignIf64( volatile int64 *pDest, int64 value, int64 comperand ) { return ( cellAtomicCompareAndSwap64( ( uint64_t* ) pDest, comperand, value ) == ( uint64_t ) comperand ); }
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#elif defined( _X360 )
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#define TO_INTERLOCK_PARAM(p) ((volatile long *)p)
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#define TO_INTERLOCK_PTR_PARAM(p) ((void **)p)
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FORCEINLINE int32 ThreadInterlockedIncrement( int32 volatile *pDest ) { Assert( (size_t)pDest % 4 == 0 ); return InterlockedIncrement( TO_INTERLOCK_PARAM(pDest) ); }
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FORCEINLINE int32 ThreadInterlockedDecrement( int32 volatile *pDest ) { Assert( (size_t)pDest % 4 == 0 ); return InterlockedDecrement( TO_INTERLOCK_PARAM(pDest) ); }
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FORCEINLINE int32 ThreadInterlockedExchange( int32 volatile *pDest, int32 value ) { Assert( (size_t)pDest % 4 == 0 ); return InterlockedExchange( TO_INTERLOCK_PARAM(pDest), value ); }
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FORCEINLINE int32 ThreadInterlockedExchangeAdd( int32 volatile *pDest, int32 value ) { Assert( (size_t)pDest % 4 == 0 ); return InterlockedExchangeAdd( TO_INTERLOCK_PARAM(pDest), value ); }
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FORCEINLINE int32 ThreadInterlockedCompareExchange( int32 volatile *pDest, int32 value, int32 comperand ) { Assert( (size_t)pDest % 4 == 0 ); return InterlockedCompareExchange( TO_INTERLOCK_PARAM(pDest), value, comperand ); }
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FORCEINLINE bool ThreadInterlockedAssignIf( int32 volatile *pDest, int32 value, int32 comperand ) { Assert( (size_t)pDest % 4 == 0 ); return ( InterlockedCompareExchange( TO_INTERLOCK_PARAM(pDest), value, comperand ) == comperand ); }
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#else
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// non 32-bit windows and 360 implementation
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PLATFORM_INTERFACE int32 ThreadInterlockedIncrement( int32 volatile * ) NOINLINE;
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PLATFORM_INTERFACE int32 ThreadInterlockedDecrement( int32 volatile * ) NOINLINE;
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PLATFORM_INTERFACE int32 ThreadInterlockedExchange( int32 volatile *, int32 value ) NOINLINE;
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PLATFORM_INTERFACE int32 ThreadInterlockedExchangeAdd( int32 volatile *, int32 value ) NOINLINE;
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PLATFORM_INTERFACE int32 ThreadInterlockedCompareExchange( int32 volatile *, int32 value, int32 comperand ) NOINLINE;
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PLATFORM_INTERFACE bool ThreadInterlockedAssignIf( int32 volatile *, int32 value, int32 comperand ) NOINLINE;
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#endif
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#if defined( USE_INTRINSIC_INTERLOCKED ) && !defined( PLATFORM_64BITS )
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#define TIPTR()
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inline void *ThreadInterlockedExchangePointer( void * volatile *p, void *value ) { return (void *)( ( intp )ThreadInterlockedExchange( reinterpret_cast<intp volatile *>(p), reinterpret_cast<intp>(value) ) ); }
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inline void *ThreadInterlockedCompareExchangePointer( void * volatile *p, void *value, void *comperand ) { return (void *)( ( intp )ThreadInterlockedCompareExchange( reinterpret_cast<intp volatile *>(p), reinterpret_cast<intp>(value), reinterpret_cast<intp>(comperand) ) ); }
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inline bool ThreadInterlockedAssignPointerIf( void * volatile *p, void *value, void *comperand ) { return ( ThreadInterlockedCompareExchange( reinterpret_cast<intp volatile *>(p), reinterpret_cast<intp>(value), reinterpret_cast<intp>(comperand) ) == reinterpret_cast<intp>(comperand) ); }
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#else
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PLATFORM_INTERFACE void *ThreadInterlockedExchangePointer( void * volatile *, void *value ) NOINLINE;
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PLATFORM_INTERFACE void *ThreadInterlockedCompareExchangePointer( void * volatile *, void *value, void *comperand ) NOINLINE;
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PLATFORM_INTERFACE bool ThreadInterlockedAssignPointerIf( void * volatile *, void *value, void *comperand ) NOINLINE;
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#endif
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|
|
inline unsigned ThreadInterlockedExchangeSubtract( int32 volatile *p, int32 value ) { return ThreadInterlockedExchangeAdd( (int32 volatile *)p, -value ); }
|
|
|
|
inline void const *ThreadInterlockedExchangePointerToConst( void const * volatile *p, void const *value ) { return ThreadInterlockedExchangePointer( const_cast < void * volatile * > ( p ), const_cast < void * > ( value ) ); }
|
|
inline void const *ThreadInterlockedCompareExchangePointerToConst( void const * volatile *p, void const *value, void const *comperand ) { return ThreadInterlockedCompareExchangePointer( const_cast < void * volatile * > ( p ), const_cast < void * > ( value ), const_cast < void * > ( comperand ) ); }
|
|
inline bool ThreadInterlockedAssignPointerToConstIf( void const * volatile *p, void const *value, void const *comperand ) { return ThreadInterlockedAssignPointerIf( const_cast < void * volatile * > ( p ), const_cast < void * > ( value ), const_cast < void * > ( comperand ) ); }
|
|
|
|
|
|
#ifndef _PS3
|
|
PLATFORM_INTERFACE int64 ThreadInterlockedCompareExchange64( int64 volatile *, int64 value, int64 comperand ) NOINLINE;
|
|
PLATFORM_INTERFACE bool ThreadInterlockedAssignIf64( volatile int64 *pDest, int64 value, int64 comperand ) NOINLINE;
|
|
#endif
|
|
|
|
PLATFORM_INTERFACE int64 ThreadInterlockedExchange64( int64 volatile *, int64 value ) NOINLINE;
|
|
|
|
#ifdef COMPILER_MSVC32
|
|
PLATFORM_INTERFACE int64 ThreadInterlockedIncrement64( int64 volatile * ) NOINLINE;
|
|
PLATFORM_INTERFACE int64 ThreadInterlockedDecrement64( int64 volatile * ) NOINLINE;
|
|
PLATFORM_INTERFACE int64 ThreadInterlockedExchangeAdd64( int64 volatile *, int64 value ) NOINLINE;
|
|
#elif defined(POSIX)
|
|
|
|
inline int64 ThreadInterlockedIncrement64( int64 volatile *p )
|
|
{
|
|
AssertDbg( (size_t)p % 8 == 0 );
|
|
return __sync_fetch_and_add( p, 1 ) + 1;
|
|
}
|
|
|
|
inline int64 ThreadInterlockedDecrement64( int64 volatile *p )
|
|
{
|
|
AssertDbg( (size_t)p % 8 == 0 );
|
|
return __sync_fetch_and_add( p, -1 ) - 1;
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifdef COMPILER_MSVC64
|
|
// 64 bit windows can use intrinsics for these, 32-bit can't
|
|
#pragma intrinsic( _InterlockedCompareExchange64 )
|
|
#pragma intrinsic( _InterlockedExchange64 )
|
|
#pragma intrinsic( _InterlockedExchangeAdd64 )
|
|
inline int64 ThreadInterlockedCompareExchange64( int64 volatile *p, int64 value, int64 comparand ) { AssertDbg( (size_t)p % 8 == 0 ); return _InterlockedCompareExchange64( (volatile int64*)p, value, comparand ); }
|
|
inline int64 ThreadInterlockedExchangeAdd64( int64 volatile *p, int64 value ) { AssertDbg( (size_t)p % 8 == 0 ); return _InterlockedExchangeAdd64( (volatile int64*)p, value ); }
|
|
#endif
|
|
|
|
inline unsigned ThreadInterlockedExchangeSubtract( uint32 volatile *p, uint32 value ) { return ThreadInterlockedExchangeAdd( (int32 volatile *)p, value ); }
|
|
|
|
inline unsigned ThreadInterlockedIncrement( uint32 volatile *p ) { return ThreadInterlockedIncrement( (int32 volatile *)p ); }
|
|
inline unsigned ThreadInterlockedDecrement( uint32 volatile *p ) { return ThreadInterlockedDecrement( (int32 volatile *)p ); }
|
|
inline unsigned ThreadInterlockedExchange( uint32 volatile *p, uint32 value ) { return ThreadInterlockedExchange( (int32 volatile *)p, value ); }
|
|
inline unsigned ThreadInterlockedExchangeAdd( uint32 volatile *p, uint32 value ) { return ThreadInterlockedExchangeAdd( (int32 volatile *)p, value ); }
|
|
inline unsigned ThreadInterlockedCompareExchange( uint32 volatile *p, uint32 value, uint32 comperand ) { return ThreadInterlockedCompareExchange( (int32 volatile *)p, value, comperand ); }
|
|
inline bool ThreadInterlockedAssignIf( uint32 volatile *p, uint32 value, uint32 comperand ) { return ThreadInterlockedAssignIf( (int32 volatile *)p, value, comperand ); }
|
|
|
|
//inline int ThreadInterlockedExchangeSubtract( int volatile *p, int value ) { return ThreadInterlockedExchangeAdd( (int32 volatile *)p, value ); }
|
|
//inline int ThreadInterlockedIncrement( int volatile *p ) { return ThreadInterlockedIncrement( (int32 volatile *)p ); }
|
|
//inline int ThreadInterlockedDecrement( int volatile *p ) { return ThreadInterlockedDecrement( (int32 volatile *)p ); }
|
|
//inline int ThreadInterlockedExchange( int volatile *p, int value ) { return ThreadInterlockedExchange( (int32 volatile *)p, value ); }
|
|
//inline int ThreadInterlockedExchangeAdd( int volatile *p, int value ) { return ThreadInterlockedExchangeAdd( (int32 volatile *)p, value ); }
|
|
//inline int ThreadInterlockedCompareExchange( int volatile *p, int value, int comperand ) { return ThreadInterlockedCompareExchange( (int32 volatile *)p, value, comperand ); }
|
|
//inline bool ThreadInterlockedAssignIf( int volatile *p, int value, int comperand ) { return ThreadInterlockedAssignIf( (int32 volatile *)p, value, comperand ); }
|
|
|
|
|
|
#if defined( _WIN64 )
|
|
typedef __m128i int128;
|
|
inline int128 int128_zero() { return _mm_setzero_si128(); }
|
|
PLATFORM_INTERFACE bool ThreadInterlockedAssignIf128( volatile int128 *pDest, const int128 &value, const int128 &comperand ) NOINLINE;
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Access to VTune thread profiling
|
|
//-----------------------------------------------------------------------------
|
|
#if defined(_WIN32) && defined(THREAD_PROFILER)
|
|
PLATFORM_INTERFACE void ThreadNotifySyncPrepare(void *p);
|
|
PLATFORM_INTERFACE void ThreadNotifySyncCancel(void *p);
|
|
PLATFORM_INTERFACE void ThreadNotifySyncAcquired(void *p);
|
|
PLATFORM_INTERFACE void ThreadNotifySyncReleasing(void *p);
|
|
#else
|
|
#define ThreadNotifySyncPrepare(p) ((void)0)
|
|
#define ThreadNotifySyncCancel(p) ((void)0)
|
|
#define ThreadNotifySyncAcquired(p) ((void)0)
|
|
#define ThreadNotifySyncReleasing(p) ((void)0)
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Encapsulation of a thread local datum (needed because THREAD_LOCAL doesn't
|
|
// work in a DLL loaded with LoadLibrary()
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef NO_THREAD_LOCAL
|
|
|
|
|
|
#if ( defined(_LINUX) && defined(DEDICATED) ) && !defined(OSX)
|
|
// linux totally supports compiler thread locals, even across dll's.
|
|
#define PLAT_COMPILER_SUPPORTED_THREADLOCALS 1
|
|
#define CTHREADLOCALINTEGER( typ ) __thread int
|
|
#define CTHREADLOCALINT __thread int
|
|
#define CTHREADLOCALPTR( typ ) __thread typ *
|
|
#define CTHREADLOCAL( typ ) __thread typ
|
|
#define GETLOCAL( x ) ( x )
|
|
#ifndef TIER0_DLL_EXPORT
|
|
DLL_IMPORT __thread int g_nThreadID;
|
|
#endif
|
|
#endif
|
|
|
|
|
|
#if defined(WIN32) || defined(OSX) || defined( _PS3 ) || ( defined (_LINUX) && !defined(DEDICATED) )
|
|
#ifndef __AFXTLS_H__ // not compatible with some Windows headers
|
|
|
|
#if defined(_PS3)
|
|
#define CTHREADLOCALINT CThreadLocalInt<int>
|
|
#define CTHREADLOCALINTEGER( typ ) CThreadLocalInt<typ>
|
|
#define CTHREADLOCALPTR( typ ) CThreadLocalPtr<typ>
|
|
#define CTHREADLOCAL( typ ) CThreadLocal<typ>
|
|
#define GETLOCAL( x ) ( x.Get() )
|
|
#else
|
|
#define CTHREADLOCALINT GenericThreadLocals::CThreadLocalInt<int>
|
|
#define CTHREADLOCALINTEGER( typ ) GenericThreadLocals::CThreadLocalInt<typ>
|
|
#define CTHREADLOCALPTR( typ ) GenericThreadLocals::CThreadLocalPtr<typ>
|
|
#define CTHREADLOCAL( typ ) GenericThreadLocals::CThreadLocal<typ>
|
|
#define GETLOCAL( x ) ( x.Get() )
|
|
|
|
#endif
|
|
|
|
#if !defined(_PS3)
|
|
namespace GenericThreadLocals
|
|
{
|
|
#endif
|
|
// a (not so efficient) implementation of thread locals for compilers without full support (i.e. visual c).
|
|
// don't use this explicity - instead, use the CTHREADxxx macros above.
|
|
|
|
class PLATFORM_CLASS CThreadLocalBase
|
|
{
|
|
public:
|
|
CThreadLocalBase();
|
|
~CThreadLocalBase();
|
|
|
|
void * Get() const;
|
|
void Set(void *);
|
|
|
|
private:
|
|
#if defined(POSIX) && !defined( _GAMECONSOLE )
|
|
pthread_key_t m_index;
|
|
#else
|
|
uint32 m_index;
|
|
#endif
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
|
|
template <class T>
|
|
class CThreadLocal : public CThreadLocalBase
|
|
{
|
|
public:
|
|
CThreadLocal()
|
|
{
|
|
#ifdef PLATFORM_64BITS
|
|
COMPILE_TIME_ASSERT( sizeof(T) <= sizeof(void *) );
|
|
#else
|
|
COMPILE_TIME_ASSERT( sizeof(T) == sizeof(void *) );
|
|
#endif
|
|
}
|
|
|
|
void operator=( T i ) { Set( i ); }
|
|
|
|
T Get() const
|
|
{
|
|
#ifdef PLATFORM_64BITS
|
|
void *pData = CThreadLocalBase::Get();
|
|
return *reinterpret_cast<T*>( &pData );
|
|
#else
|
|
#ifdef COMPILER_MSVC
|
|
#pragma warning ( disable : 4311 )
|
|
#endif
|
|
return reinterpret_cast<T>( CThreadLocalBase::Get() );
|
|
#ifdef COMPILER_MSVC
|
|
#pragma warning ( default : 4311 )
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
void Set(T val)
|
|
{
|
|
#ifdef PLATFORM_64BITS
|
|
void* pData = 0;
|
|
*reinterpret_cast<T*>( &pData ) = val;
|
|
CThreadLocalBase::Set( pData );
|
|
#else
|
|
#ifdef COMPILER_MSVC
|
|
#pragma warning ( disable : 4312 )
|
|
#endif
|
|
CThreadLocalBase::Set( reinterpret_cast<void *>(val) );
|
|
#ifdef COMPILER_MSVC
|
|
#pragma warning ( default : 4312 )
|
|
#endif
|
|
#endif
|
|
}
|
|
};
|
|
|
|
|
|
//---------------------------------------------------------
|
|
|
|
template <class T = int32>
|
|
class CThreadLocalInt : public CThreadLocal<T>
|
|
{
|
|
public:
|
|
operator const T() const { return this->Get(); }
|
|
int operator=( T i ) { this->Set( i ); return i; }
|
|
|
|
T operator++() { T i = this->Get(); this->Set( ++i ); return i; }
|
|
T operator++(int) { T i = this->Get(); this->Set( i + 1 ); return i; }
|
|
|
|
T operator--() { T i = this->Get(); this->Set( --i ); return i; }
|
|
T operator--(int) { T i = this->Get(); this->Set( i - 1 ); return i; }
|
|
|
|
inline CThreadLocalInt( ) { }
|
|
inline CThreadLocalInt( const T &initialvalue )
|
|
{
|
|
this->Set( initialvalue );
|
|
}
|
|
};
|
|
|
|
|
|
//---------------------------------------------------------
|
|
|
|
template <class T>
|
|
class CThreadLocalPtr : private CThreadLocalBase
|
|
{
|
|
public:
|
|
CThreadLocalPtr() {}
|
|
|
|
operator const void *() const { return (const T *)Get(); }
|
|
operator void *() { return (T *)Get(); }
|
|
|
|
operator const T *() const { return (const T *)Get(); }
|
|
operator const T *() { return (const T *)Get(); }
|
|
operator T *() { return (T *)Get(); }
|
|
|
|
T * operator=( T *p ) { Set( p ); return p; }
|
|
|
|
bool operator !() const { return (!Get()); }
|
|
bool operator!=( int i ) const { AssertMsg( i == 0, "Only NULL allowed on integer compare" ); return (Get() != NULL); }
|
|
bool operator==( int i ) const { AssertMsg( i == 0, "Only NULL allowed on integer compare" ); return (Get() == NULL); }
|
|
bool operator==( const void *p ) const { return (Get() == p); }
|
|
bool operator!=( const void *p ) const { return (Get() != p); }
|
|
bool operator==( const T *p ) const { return operator==((const void*)p); }
|
|
bool operator!=( const T *p ) const { return operator!=((const void*)p); }
|
|
|
|
T * operator->() { return (T *)Get(); }
|
|
T & operator *() { return *((T *)Get()); }
|
|
|
|
const T * operator->() const { return (const T *)Get(); }
|
|
const T & operator *() const { return *((const T *)Get()); }
|
|
|
|
const T & operator[]( int i ) const { return *((const T *)Get() + i); }
|
|
T & operator[]( int i ) { return *((T *)Get() + i); }
|
|
|
|
private:
|
|
// Disallowed operations
|
|
CThreadLocalPtr( T *pFrom );
|
|
CThreadLocalPtr( const CThreadLocalPtr<T> &from );
|
|
T **operator &();
|
|
T * const *operator &() const;
|
|
void operator=( const CThreadLocalPtr<T> &from );
|
|
bool operator==( const CThreadLocalPtr<T> &p ) const;
|
|
bool operator!=( const CThreadLocalPtr<T> &p ) const;
|
|
};
|
|
#if !defined(_PS3)
|
|
}
|
|
#endif
|
|
|
|
#ifdef _OSX
|
|
PLATFORM_INTERFACE GenericThreadLocals::CThreadLocalInt<int> g_nThreadID;
|
|
#else // _OSX
|
|
#ifndef TIER0_DLL_EXPORT
|
|
|
|
#ifndef _PS3
|
|
DLL_GLOBAL_IMPORT CTHREADLOCALINT g_nThreadID;
|
|
#endif // !_PS3
|
|
|
|
#endif // TIER0_DLL_EXPORT
|
|
#endif // _OSX
|
|
|
|
#endif /// afx32
|
|
#endif //__win32
|
|
|
|
#endif // NO_THREAD_LOCAL
|
|
|
|
#ifdef _WIN64
|
|
// 64 bit windows can use intrinsics for these, 32-bit can't
|
|
#pragma intrinsic( _InterlockedCompareExchange64 )
|
|
#pragma intrinsic( _InterlockedExchange64 )
|
|
#pragma intrinsic( _InterlockedExchangeAdd64 )
|
|
inline int64 ThreadInterlockedIncrement64(int64 volatile *p) { AssertDbg((size_t)p % 8 == 0); return _InterlockedIncrement64((volatile int64*)p); }
|
|
inline int64 ThreadInterlockedDecrement64(int64 volatile *p) { AssertDbg((size_t)p % 8 == 0); return _InterlockedDecrement64((volatile int64*)p); }
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// A super-fast thread-safe integer A simple class encapsulating the notion of an
|
|
// atomic integer used across threads that uses the built in and faster
|
|
// "interlocked" functionality rather than a full-blown mutex. Useful for simple
|
|
// things like reference counts, etc.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template <typename T>
|
|
class CInterlockedIntT
|
|
{
|
|
public:
|
|
CInterlockedIntT() : m_value( 0 ) { COMPILE_TIME_ASSERT( ( sizeof(T) == sizeof(int32) ) || ( sizeof(T) == sizeof(int64) ) ); }
|
|
|
|
CInterlockedIntT( T value ) : m_value( value ) {}
|
|
|
|
T operator()( void ) const { return m_value; }
|
|
operator T() const { return m_value; }
|
|
|
|
bool operator!() const { return ( m_value == 0 ); }
|
|
bool operator==( T rhs ) const { return ( m_value == rhs ); }
|
|
bool operator!=( T rhs ) const { return ( m_value != rhs ); }
|
|
|
|
T operator++() {
|
|
if ( sizeof(T) == sizeof(int32) )
|
|
return (T)ThreadInterlockedIncrement( (int32 *)&m_value );
|
|
else
|
|
return (T)ThreadInterlockedIncrement64( (int64 *)&m_value );
|
|
}
|
|
T operator++(int) { return operator++() - 1; }
|
|
|
|
T operator--() {
|
|
if ( sizeof(T) == sizeof(int32) )
|
|
return (T)ThreadInterlockedDecrement( (int32 *)&m_value );
|
|
else
|
|
return (T)ThreadInterlockedDecrement64( (int64 *)&m_value );
|
|
}
|
|
|
|
T operator--(int) { return operator--() + 1; }
|
|
|
|
bool AssignIf( T conditionValue, T newValue )
|
|
{
|
|
if ( sizeof(T) == sizeof(int32) )
|
|
return ThreadInterlockedAssignIf( (int32 *)&m_value, (int32)newValue, (int32)conditionValue );
|
|
else
|
|
return ThreadInterlockedAssignIf64( (int64 *)&m_value, (int64)newValue, (int64)conditionValue );
|
|
}
|
|
|
|
|
|
T operator=( T newValue ) {
|
|
if ( sizeof(T) == sizeof(int32) )
|
|
ThreadInterlockedExchange((int32 *)&m_value, newValue);
|
|
else
|
|
ThreadInterlockedExchange64((int64 *)&m_value, newValue);
|
|
return m_value;
|
|
}
|
|
|
|
// Atomic add is like += except it returns the previous value as its return value
|
|
T AtomicAdd( T add ) {
|
|
if ( sizeof(T) == sizeof(int32) )
|
|
return (T)ThreadInterlockedExchangeAdd( (int32 *)&m_value, (int32)add );
|
|
else
|
|
return (T)ThreadInterlockedExchangeAdd64( (int64 *)&m_value, (int64)add );
|
|
}
|
|
|
|
|
|
void operator+=( T add ) {
|
|
if ( sizeof(T) == sizeof(int32) )
|
|
ThreadInterlockedExchangeAdd( (int32 *)&m_value, (int32)add );
|
|
else
|
|
ThreadInterlockedExchangeAdd64( (int64 *)&m_value, (int64)add );
|
|
}
|
|
|
|
void operator-=( T subtract ) { operator+=( -subtract ); }
|
|
void operator*=( T multiplier ) {
|
|
T original, result;
|
|
do
|
|
{
|
|
original = m_value;
|
|
result = original * multiplier;
|
|
} while ( !AssignIf( original, result ) );
|
|
}
|
|
void operator/=( T divisor ) {
|
|
T original, result;
|
|
do
|
|
{
|
|
original = m_value;
|
|
result = original / divisor;
|
|
} while ( !AssignIf( original, result ) );
|
|
}
|
|
|
|
T operator+( T rhs ) const { return m_value + rhs; }
|
|
T operator-( T rhs ) const { return m_value - rhs; }
|
|
|
|
T InterlockedExchange(T newValue) {
|
|
if (sizeof(T) == sizeof(int32))
|
|
return (T)ThreadInterlockedExchange((int32*)&m_value, newValue);
|
|
else
|
|
return (T)ThreadInterlockedExchange64((int64*)&m_value, newValue);
|
|
}
|
|
|
|
private:
|
|
volatile T m_value;
|
|
};
|
|
|
|
typedef CInterlockedIntT<int> CInterlockedInt;
|
|
typedef CInterlockedIntT<unsigned> CInterlockedUInt;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
#ifdef _M_X64
|
|
template <typename T>
|
|
class CInterlockedPtr
|
|
{
|
|
public:
|
|
CInterlockedPtr() : m_value( 0 ) {}
|
|
CInterlockedPtr( T *value ) : m_value( value ) {}
|
|
|
|
operator T *() const { return m_value; }
|
|
|
|
bool operator!() const { return ( m_value == 0 ); }
|
|
bool operator==( T *rhs ) const { return ( m_value == rhs ); }
|
|
bool operator!=( T *rhs ) const { return ( m_value != rhs ); }
|
|
|
|
T *operator++() { return ((T *)_InterlockedExchangeAdd64( (volatile __int64 *)&m_value, sizeof(T) )) + 1; }
|
|
T *operator++(int) { return (T *)_InterlockedExchangeAdd64( (volatile __int64 *)&m_value, sizeof(T) ); }
|
|
|
|
T *operator--() { return ((T *)_InterlockedExchangeAdd64( (volatile __int64 *)&m_value, -sizeof(T) )) - 1; }
|
|
T *operator--(int) { return (T *)_InterlockedExchangeAdd64( (volatile __int64 *)&m_value, -sizeof(T) ); }
|
|
|
|
bool AssignIf( T *conditionValue, T *newValue ) { return _InterlockedCompareExchangePointer( (void * volatile *)&m_value, newValue, conditionValue ) == conditionValue; }
|
|
|
|
T *operator=( T *newValue ) { _InterlockedExchangePointer( (void * volatile *) &m_value, newValue ); return newValue; }
|
|
|
|
void operator+=( int add ) { _InterlockedExchangeAdd64( (volatile __int64 *)&m_value, add * sizeof(T) ); }
|
|
void operator-=( int subtract ) { operator+=( -subtract ); }
|
|
|
|
// Atomic add is like += except it returns the previous value as its return value
|
|
T *AtomicAdd( int add ) { return ( T * )_InterlockedExchangeAdd64( (volatile __int64 *)&m_value, add * sizeof(T) ); }
|
|
|
|
T *operator+( int rhs ) const { return m_value + rhs; }
|
|
T *operator-( int rhs ) const { return m_value - rhs; }
|
|
T *operator+( unsigned rhs ) const { return m_value + rhs; }
|
|
T *operator-( unsigned rhs ) const { return m_value - rhs; }
|
|
size_t operator-( T *p ) const { return m_value - p; }
|
|
size_t operator-( const CInterlockedPtr<T> &p ) const { return m_value - p.m_value; }
|
|
|
|
private:
|
|
T * volatile m_value;
|
|
};
|
|
#else
|
|
template <typename T>
|
|
class CInterlockedPtr
|
|
{
|
|
public:
|
|
CInterlockedPtr() : m_value( 0 )
|
|
{
|
|
#ifdef PLATFORM_64BITS
|
|
COMPILE_TIME_ASSERT( sizeof(T *) == sizeof(int64) );
|
|
#define THREADINTERLOCKEDEXCHANGEADD( _dest, _value ) ThreadInterlockedExchangeAdd64( (int64 *)(_dest), _value )
|
|
#else // PLATFORM_64BITS
|
|
COMPILE_TIME_ASSERT( sizeof(T *) == sizeof(int32) );
|
|
#define THREADINTERLOCKEDEXCHANGEADD( _dest, _value ) ThreadInterlockedExchangeAdd( (int32 *)_dest, _value )
|
|
#endif // PLATFORM_64BITS
|
|
}
|
|
|
|
CInterlockedPtr( T *value ) : m_value( value ) {}
|
|
|
|
operator T *() const { return m_value; }
|
|
|
|
bool operator!() const { return ( m_value == 0 ); }
|
|
bool operator==( T *rhs ) const { return ( m_value == rhs ); }
|
|
bool operator!=( T *rhs ) const { return ( m_value != rhs ); }
|
|
|
|
T *operator++() { return ((T *)THREADINTERLOCKEDEXCHANGEADD( (int32 *)&m_value, sizeof(T) )) + 1; }
|
|
T *operator++(int) { return (T *)THREADINTERLOCKEDEXCHANGEADD( (int32 *)&m_value, sizeof(T) ); }
|
|
|
|
T *operator--() { return ((T *)THREADINTERLOCKEDEXCHANGEADD( (int32 *)&m_value, -sizeof(T) )) - 1; }
|
|
T *operator--(int) { return (T *)THREADINTERLOCKEDEXCHANGEADD( (int32 *)&m_value, -sizeof(T) ); }
|
|
|
|
bool AssignIf( T *conditionValue, T *newValue ) { return ThreadInterlockedAssignPointerToConstIf( (void const **) &m_value, (void const *) newValue, (void const *) conditionValue ); }
|
|
|
|
T *operator=( T *newValue ) { ThreadInterlockedExchangePointerToConst( (void const **) &m_value, (void const *) newValue ); return newValue; }
|
|
|
|
void operator+=( int add ) { THREADINTERLOCKEDEXCHANGEADD( (int32 *)&m_value, add * sizeof(T) ); }
|
|
void operator-=( int subtract ) { operator+=( -subtract ); }
|
|
|
|
// Atomic add is like += except it returns the previous value as its return value
|
|
T *AtomicAdd( int add ) { return ( T * ) THREADINTERLOCKEDEXCHANGEADD( (int32 *)&m_value, add * sizeof(T) ); }
|
|
|
|
T *operator+( int rhs ) const { return m_value + rhs; }
|
|
T *operator-( int rhs ) const { return m_value - rhs; }
|
|
T *operator+( unsigned rhs ) const { return m_value + rhs; }
|
|
T *operator-( unsigned rhs ) const { return m_value - rhs; }
|
|
size_t operator-( T *p ) const { return m_value - p; }
|
|
size_t operator-( const CInterlockedPtr<T> &p ) const { return m_value - p.m_value; }
|
|
|
|
private:
|
|
T * volatile m_value;
|
|
|
|
#undef THREADINTERLOCKEDEXCHANGEADD
|
|
};
|
|
#endif
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Platform independent for critical sections management
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class PLATFORM_CLASS CThreadMutex
|
|
{
|
|
public:
|
|
CThreadMutex();
|
|
~CThreadMutex();
|
|
|
|
//------------------------------------------------------
|
|
// Mutex acquisition/release. Const intentionally defeated.
|
|
//------------------------------------------------------
|
|
void Lock();
|
|
void Lock() const { (const_cast<CThreadMutex *>(this))->Lock(); }
|
|
void Unlock();
|
|
void Unlock() const { (const_cast<CThreadMutex *>(this))->Unlock(); }
|
|
|
|
bool TryLock();
|
|
bool TryLock() const { return (const_cast<CThreadMutex *>(this))->TryLock(); }
|
|
|
|
void LockSilent(); // A Lock() operation which never spews. Required by the logging system to prevent badness.
|
|
void UnlockSilent(); // An Unlock() operation which never spews. Required by the logging system to prevent badness.
|
|
|
|
//------------------------------------------------------
|
|
// Use this to make deadlocks easier to track by asserting
|
|
// when it is expected that the current thread owns the mutex
|
|
//------------------------------------------------------
|
|
bool AssertOwnedByCurrentThread();
|
|
|
|
//------------------------------------------------------
|
|
// On windows with THREAD_MUTEX_TRACING_ENABLED defined, this returns
|
|
// true if the mutex is owned by the current thread.
|
|
//------------------------------------------------------
|
|
bool IsOwnedByCurrentThread_DebugOnly();
|
|
|
|
//------------------------------------------------------
|
|
// Enable tracing to track deadlock problems
|
|
//------------------------------------------------------
|
|
void SetTrace( bool );
|
|
|
|
private:
|
|
// Disallow copying
|
|
CThreadMutex( const CThreadMutex & );
|
|
CThreadMutex &operator=( const CThreadMutex & );
|
|
|
|
#if defined( _WIN32 )
|
|
// Efficient solution to breaking the windows.h dependency, invariant is tested.
|
|
#ifdef _WIN64
|
|
#define TT_SIZEOF_CRITICALSECTION 40
|
|
#else
|
|
#ifndef _X360
|
|
#define TT_SIZEOF_CRITICALSECTION 24
|
|
#else
|
|
#define TT_SIZEOF_CRITICALSECTION 28
|
|
#endif // !_X360
|
|
#endif // _WIN64
|
|
byte m_CriticalSection[TT_SIZEOF_CRITICALSECTION];
|
|
#elif defined( _PS3 )
|
|
sys_mutex_t m_Mutex;
|
|
#elif defined(POSIX)
|
|
pthread_mutex_t m_Mutex;
|
|
pthread_mutexattr_t m_Attr;
|
|
#else
|
|
#error
|
|
#endif
|
|
|
|
#ifdef THREAD_MUTEX_TRACING_SUPPORTED
|
|
// Debugging (always herge to allow mixed debug/release builds w/o changing size)
|
|
uint m_currentOwnerID;
|
|
uint16 m_lockCount;
|
|
bool m_bTrace;
|
|
#endif
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// An alternative mutex that is useful for cases when thread contention is
|
|
// rare, but a mutex is required. Instances should be declared volatile.
|
|
// Sleep of 0 may not be sufficient to keep high priority threads from starving
|
|
// lesser threads. This class is not a suitable replacement for a critical
|
|
// section if the resource contention is high.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#if !defined(THREAD_PROFILER)
|
|
|
|
class CThreadFastMutex
|
|
{
|
|
public:
|
|
CThreadFastMutex()
|
|
: m_ownerID( 0 ),
|
|
m_depth( 0 )
|
|
{
|
|
}
|
|
|
|
private:
|
|
FORCEINLINE bool TryLockInline( const uint32 threadId ) volatile
|
|
{
|
|
if ( threadId != m_ownerID && !ThreadInterlockedAssignIf( (volatile int32 *)&m_ownerID, (int32)threadId, 0 ) )
|
|
return false;
|
|
|
|
ThreadMemoryBarrier();
|
|
++m_depth;
|
|
return true;
|
|
}
|
|
|
|
bool TryLock( const uint32 threadId ) volatile
|
|
{
|
|
return TryLockInline( threadId );
|
|
}
|
|
|
|
PLATFORM_CLASS void Lock( const uint32 threadId, unsigned nSpinSleepTime ) volatile;
|
|
|
|
public:
|
|
bool TryLock() volatile
|
|
{
|
|
#ifdef _DEBUG
|
|
if ( m_depth == INT_MAX )
|
|
DebuggerBreak();
|
|
|
|
if ( m_depth < 0 )
|
|
DebuggerBreak();
|
|
#endif
|
|
return TryLockInline( ThreadGetCurrentId() );
|
|
}
|
|
|
|
#ifndef _DEBUG
|
|
FORCEINLINE
|
|
#endif
|
|
void Lock( unsigned int nSpinSleepTime = 0 ) volatile
|
|
{
|
|
const uint32 threadId = ThreadGetCurrentId();
|
|
|
|
if ( !TryLockInline( threadId ) )
|
|
{
|
|
ThreadPause();
|
|
Lock( threadId, nSpinSleepTime );
|
|
}
|
|
#ifdef _DEBUG
|
|
if ( m_ownerID != (int32)ThreadGetCurrentId() )
|
|
DebuggerBreak();
|
|
|
|
if ( m_depth == INT_MAX )
|
|
DebuggerBreak();
|
|
|
|
if ( m_depth < 0 )
|
|
DebuggerBreak();
|
|
#endif
|
|
}
|
|
|
|
#ifndef _DEBUG
|
|
FORCEINLINE
|
|
#endif
|
|
void Unlock() volatile
|
|
{
|
|
#ifdef _DEBUG
|
|
if ( m_ownerID != (int32)ThreadGetCurrentId() )
|
|
DebuggerBreak();
|
|
|
|
if ( m_depth <= 0 )
|
|
DebuggerBreak();
|
|
#endif
|
|
|
|
--m_depth;
|
|
if ( !m_depth )
|
|
{
|
|
ThreadMemoryBarrier();
|
|
ThreadInterlockedExchange( &m_ownerID, 0 );
|
|
}
|
|
}
|
|
|
|
bool TryLock() const volatile { return (const_cast<CThreadFastMutex *>(this))->TryLock(); }
|
|
void Lock(unsigned nSpinSleepTime = 0 ) const volatile { (const_cast<CThreadFastMutex *>(this))->Lock( nSpinSleepTime ); }
|
|
void Unlock() const volatile { (const_cast<CThreadFastMutex *>(this))->Unlock(); }
|
|
|
|
// To match regular CThreadMutex:
|
|
bool AssertOwnedByCurrentThread() { return true; }
|
|
void SetTrace( bool ) {}
|
|
|
|
uint32 GetOwnerId() const { return m_ownerID; }
|
|
int GetDepth() const { return m_depth; }
|
|
private:
|
|
volatile uint32 m_ownerID;
|
|
int m_depth;
|
|
};
|
|
|
|
class ALIGN128 CAlignedThreadFastMutex : public CThreadFastMutex
|
|
{
|
|
public:
|
|
CAlignedThreadFastMutex()
|
|
{
|
|
Assert( (size_t)this % 128 == 0 && sizeof(*this) == 128 );
|
|
}
|
|
|
|
private:
|
|
uint8 pad[128-sizeof(CThreadFastMutex)];
|
|
};
|
|
|
|
#else
|
|
#ifdef _PS3
|
|
|
|
class CThreadFastMutex
|
|
{
|
|
public:
|
|
CThreadFastMutex();
|
|
~CThreadFastMutex();
|
|
|
|
//------------------------------------------------------
|
|
// Mutex acquisition/release. Const intentionally defeated.
|
|
//------------------------------------------------------
|
|
void Lock();
|
|
void Lock() const { (const_cast<CThreadFastMutex *>(this))->Lock(); }
|
|
void Unlock();
|
|
void Unlock() const { (const_cast<CThreadFastMutex *>(this))->Unlock(); }
|
|
|
|
bool TryLock();
|
|
bool TryLock() const { return (const_cast<CThreadFastMutex *>(this))->TryLock(); }
|
|
|
|
//------------------------------------------------------
|
|
// Use this to make deadlocks easier to track by asserting
|
|
// when it is expected that the current thread owns the mutex
|
|
//------------------------------------------------------
|
|
bool AssertOwnedByCurrentThread();
|
|
|
|
//------------------------------------------------------
|
|
// Enable tracing to track deadlock problems
|
|
//------------------------------------------------------
|
|
void SetTrace( bool );
|
|
|
|
private:
|
|
// Disallow copying
|
|
CThreadFastMutex( const CThreadFastMutex & );
|
|
//CThreadFastMutex &operator=( const CThreadFastMutex & );
|
|
sys_lwmutex_t m_Mutex;
|
|
sys_mutex_t m_SlowMutex;
|
|
};
|
|
|
|
#else
|
|
|
|
typedef CThreadMutex CThreadFastMutex;
|
|
|
|
#endif
|
|
|
|
class ALIGN128 CAlignedThreadFastMutex : public CThreadFastMutex
|
|
{
|
|
public:
|
|
CAlignedThreadFastMutex()
|
|
{
|
|
Assert( (size_t)this % 128 == 0 && sizeof(*this) == 128 );
|
|
}
|
|
|
|
private:
|
|
uint8 pad[128-sizeof(CThreadFastMutex)];
|
|
};
|
|
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class CThreadNullMutex
|
|
{
|
|
public:
|
|
static void Lock() {}
|
|
static void Unlock() {}
|
|
|
|
static bool TryLock() { return true; }
|
|
static bool AssertOwnedByCurrentThread() { return true; }
|
|
static void SetTrace( bool b ) {}
|
|
|
|
static uint32 GetOwnerId() { return 0; }
|
|
static int GetDepth() { return 0; }
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// A mutex decorator class used to control the use of a mutex, to make it
|
|
// less expensive when not multithreading
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template <class BaseClass, bool *pCondition>
|
|
class CThreadConditionalMutex : public BaseClass
|
|
{
|
|
public:
|
|
void Lock() { if ( *pCondition ) BaseClass::Lock(); }
|
|
void Lock() const { if ( *pCondition ) BaseClass::Lock(); }
|
|
void Unlock() { if ( *pCondition ) BaseClass::Unlock(); }
|
|
void Unlock() const { if ( *pCondition ) BaseClass::Unlock(); }
|
|
|
|
bool TryLock() { if ( *pCondition ) return BaseClass::TryLock(); else return true; }
|
|
bool TryLock() const { if ( *pCondition ) return BaseClass::TryLock(); else return true; }
|
|
bool AssertOwnedByCurrentThread() { if ( *pCondition ) return BaseClass::AssertOwnedByCurrentThread(); else return true; }
|
|
void SetTrace( bool b ) { if ( *pCondition ) BaseClass::SetTrace( b ); }
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Mutex decorator that blows up if another thread enters
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template <class BaseClass>
|
|
class CThreadTerminalMutex : public BaseClass
|
|
{
|
|
public:
|
|
bool TryLock() { if ( !BaseClass::TryLock() ) { DebuggerBreak(); return false; } return true; }
|
|
bool TryLock() const { if ( !BaseClass::TryLock() ) { DebuggerBreak(); return false; } return true; }
|
|
void Lock() { if ( !TryLock() ) BaseClass::Lock(); }
|
|
void Lock() const { if ( !TryLock() ) BaseClass::Lock(); }
|
|
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Class to Lock a critical section, and unlock it automatically
|
|
// when the lock goes out of scope
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template <class MUTEX_TYPE = CThreadMutex>
|
|
class CAutoLockT
|
|
{
|
|
public:
|
|
FORCEINLINE CAutoLockT( MUTEX_TYPE &lock)
|
|
: m_lock(lock)
|
|
{
|
|
m_lock.Lock();
|
|
}
|
|
|
|
FORCEINLINE CAutoLockT(const MUTEX_TYPE &lock)
|
|
: m_lock(const_cast<MUTEX_TYPE &>(lock))
|
|
{
|
|
m_lock.Lock();
|
|
}
|
|
|
|
FORCEINLINE ~CAutoLockT()
|
|
{
|
|
m_lock.Unlock();
|
|
}
|
|
|
|
|
|
private:
|
|
MUTEX_TYPE &m_lock;
|
|
|
|
// Disallow copying
|
|
CAutoLockT<MUTEX_TYPE>( const CAutoLockT<MUTEX_TYPE> & );
|
|
CAutoLockT<MUTEX_TYPE> &operator=( const CAutoLockT<MUTEX_TYPE> & );
|
|
};
|
|
|
|
typedef CAutoLockT<CThreadMutex> CAutoLock;
|
|
|
|
//---------------------------------------------------------
|
|
|
|
template <int size> struct CAutoLockTypeDeducer {};
|
|
template <> struct CAutoLockTypeDeducer<sizeof(CThreadMutex)> { typedef CThreadMutex Type_t; };
|
|
template <> struct CAutoLockTypeDeducer<sizeof(CThreadNullMutex)> { typedef CThreadNullMutex Type_t; };
|
|
#if !defined(THREAD_PROFILER)
|
|
template <> struct CAutoLockTypeDeducer<sizeof(CThreadFastMutex)> { typedef CThreadFastMutex Type_t; };
|
|
template <> struct CAutoLockTypeDeducer<sizeof(CAlignedThreadFastMutex)> { typedef CAlignedThreadFastMutex Type_t; };
|
|
#else
|
|
template <> struct CAutoLockTypeDeducer<sizeof(CAlignedThreadFastMutex)> { typedef CAlignedThreadFastMutex Type_t; };
|
|
#endif
|
|
|
|
|
|
#define AUTO_LOCK_( type, mutex ) \
|
|
CAutoLockT< type > UNIQUE_ID( static_cast<const type &>( mutex ) )
|
|
|
|
#if defined(GNUC)
|
|
|
|
template<typename T> T strip_cv_quals_for_mutex(T&);
|
|
template<typename T> T strip_cv_quals_for_mutex(const T&);
|
|
template<typename T> T strip_cv_quals_for_mutex(volatile T&);
|
|
template<typename T> T strip_cv_quals_for_mutex(const volatile T&);
|
|
|
|
#define AUTO_LOCK( mutex ) \
|
|
AUTO_LOCK_( decltype(::strip_cv_quals_for_mutex(mutex)), mutex )
|
|
|
|
#elif defined( __clang__ )
|
|
#define AUTO_LOCK( mutex ) \
|
|
AUTO_LOCK_( typename CAutoLockTypeDeducer<sizeof(mutex)>::Type_t, mutex )
|
|
#else
|
|
#define AUTO_LOCK( mutex ) \
|
|
AUTO_LOCK_( CAutoLockTypeDeducer<sizeof(mutex)>::Type_t, mutex )
|
|
#endif
|
|
|
|
|
|
#define AUTO_LOCK_FM( mutex ) \
|
|
AUTO_LOCK_( CThreadFastMutex, mutex )
|
|
|
|
#define LOCAL_THREAD_LOCK_( tag ) \
|
|
; \
|
|
static CThreadFastMutex autoMutex_##tag; \
|
|
AUTO_LOCK( autoMutex_##tag )
|
|
|
|
#define LOCAL_THREAD_LOCK() \
|
|
LOCAL_THREAD_LOCK_(_)
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Base class for event, semaphore and mutex objects.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// TW_TIMEOUT must match WAIT_TIMEOUT definition
|
|
#define TW_TIMEOUT 0x00000102
|
|
// TW_FAILED must match WAIT_FAILED definition
|
|
#define TW_FAILED 0xFFFFFFFF
|
|
|
|
class PLATFORM_CLASS CThreadSyncObject
|
|
{
|
|
public:
|
|
~CThreadSyncObject();
|
|
|
|
//-----------------------------------------------------
|
|
// Query if object is useful
|
|
//-----------------------------------------------------
|
|
bool operator!() const;
|
|
|
|
//-----------------------------------------------------
|
|
// Access handle
|
|
//-----------------------------------------------------
|
|
#ifdef _WIN32
|
|
operator HANDLE() { return GetHandle(); }
|
|
const HANDLE GetHandle() const { return m_hSyncObject; }
|
|
#endif
|
|
//-----------------------------------------------------
|
|
// Wait for a signal from the object
|
|
//-----------------------------------------------------
|
|
bool Wait( uint32 dwTimeout = TT_INFINITE );
|
|
|
|
//-----------------------------------------------------
|
|
// Wait for a signal from any of the specified objects.
|
|
//
|
|
// Returns the index of the object that signaled the event
|
|
// or THREADSYNC_TIMEOUT if the timeout was hit before the wait condition was met.
|
|
//
|
|
// Returns TW_FAILED if an incoming object is invalid.
|
|
//
|
|
// If bWaitAll=true, then it'll return 0 if all the objects were set.
|
|
//-----------------------------------------------------
|
|
static uint32 WaitForMultiple( int nObjects, CThreadSyncObject **ppObjects, bool bWaitAll, uint32 dwTimeout = TT_INFINITE );
|
|
|
|
// This builds a list of pointers and calls straight through to the other WaitForMultiple.
|
|
static uint32 WaitForMultiple( int nObjects, CThreadSyncObject *ppObjects, bool bWaitAll, uint32 dwTimeout = TT_INFINITE );
|
|
|
|
protected:
|
|
CThreadSyncObject();
|
|
void AssertUseable();
|
|
|
|
#ifdef _WIN32
|
|
HANDLE m_hSyncObject;
|
|
bool m_bCreatedHandle;
|
|
#elif defined( _PS3 )
|
|
static sys_lwmutex_t m_staticMutex;
|
|
static uint32_t m_bstaticMutexInitialized;
|
|
static uint32_t m_bstaticMutexInitializing;
|
|
#elif defined(POSIX)
|
|
pthread_mutex_t m_Mutex;
|
|
pthread_cond_t m_Condition;
|
|
bool m_bInitalized;
|
|
int m_cSet;
|
|
bool m_bManualReset;
|
|
bool m_bWakeForEvent;
|
|
#else
|
|
#error "Implement me"
|
|
#endif
|
|
|
|
private:
|
|
CThreadSyncObject( const CThreadSyncObject & );
|
|
CThreadSyncObject &operator=( const CThreadSyncObject & );
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Wrapper for unnamed event objects
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// CThreadSemaphore
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class PLATFORM_CLASS CThreadSemaphore : public CThreadSyncObject
|
|
{
|
|
public:
|
|
CThreadSemaphore(int32 initialValue, int32 maxValue);
|
|
|
|
//-----------------------------------------------------
|
|
// Increases the count of the semaphore object by a specified
|
|
// amount. Wait() decreases the count by one on return.
|
|
//-----------------------------------------------------
|
|
bool Release(int32 releaseCount = 1, int32 * pPreviousCount = NULL );
|
|
bool Wait( uint32 dwTimeout = TT_INFINITE );
|
|
|
|
private:
|
|
CThreadSemaphore(const CThreadSemaphore &);
|
|
CThreadSemaphore &operator=(const CThreadSemaphore &);
|
|
#ifdef _PS3
|
|
bool AddWaitingThread();
|
|
void RemoveWaitingThread();
|
|
sys_semaphore_t m_Semaphore;
|
|
sys_semaphore_value_t m_sema_max_val;
|
|
uint32_t m_numWaitingThread;
|
|
uint32_t m_bInitalized;
|
|
uint32_t m_semaCount;
|
|
#endif
|
|
};
|
|
|
|
#if defined( _WIN32 )
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// A mutex suitable for out-of-process, multi-processor usage
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class PLATFORM_CLASS CThreadFullMutex : public CThreadSyncObject
|
|
{
|
|
public:
|
|
CThreadFullMutex( bool bEstablishInitialOwnership = false, const char * pszName = NULL );
|
|
|
|
//-----------------------------------------------------
|
|
// Release ownership of the mutex
|
|
//-----------------------------------------------------
|
|
bool Release();
|
|
|
|
// To match regular CThreadMutex:
|
|
void Lock() { Wait(); }
|
|
void Lock( unsigned timeout ) { Wait( timeout ); }
|
|
void Unlock() { Release(); }
|
|
bool AssertOwnedByCurrentThread() { return true; }
|
|
void SetTrace( bool ) {}
|
|
|
|
private:
|
|
CThreadFullMutex( const CThreadFullMutex & );
|
|
CThreadFullMutex &operator=( const CThreadFullMutex & );
|
|
};
|
|
#endif
|
|
|
|
enum NamedEventResult_t
|
|
{
|
|
TT_EventDoesntExist = 0,
|
|
TT_EventNotSignaled,
|
|
TT_EventSignaled
|
|
};
|
|
#if defined( _PS3 )
|
|
//---------------------------------------------------------------------------
|
|
// CThreadEventWaitObject - the purpose of this class is to help implement
|
|
// WaitForMultipleObejcts on PS3.
|
|
//
|
|
// Each event maintains a linked list of CThreadEventWaitObjects. When a
|
|
// thread wants to wait on an event it passes the event a semaphore that
|
|
// ptr to see the index of the event that triggered it
|
|
//
|
|
// The thread-specific mutex is to ensure that setting the index and setting the
|
|
// semaphore are atomic
|
|
//---------------------------------------------------------------------------
|
|
|
|
class CThreadEventWaitObject
|
|
{
|
|
public:
|
|
CThreadEventWaitObject *m_pPrev, *m_pNext;
|
|
sys_semaphore_t *m_pSemaphore;
|
|
int m_index;
|
|
int *m_pFlag;
|
|
|
|
CThreadEventWaitObject() {}
|
|
|
|
void Init(sys_semaphore_t *pSem, int index, int *pFlag)
|
|
{
|
|
m_pSemaphore = pSem;
|
|
m_index = index;
|
|
m_pFlag = pFlag;
|
|
}
|
|
|
|
void Set();
|
|
};
|
|
#endif //_PS3
|
|
|
|
class PLATFORM_CLASS CThreadEvent : public CThreadSyncObject
|
|
{
|
|
public:
|
|
CThreadEvent( bool fManualReset = false );
|
|
#ifdef PLATFORM_WINDOWS
|
|
CThreadEvent( const char *name, bool initialState = false, bool bManualReset = false );
|
|
static NamedEventResult_t CheckNamedEvent( const char *name, uint32 dwTimeout = 0 );
|
|
|
|
CThreadEvent( HANDLE hHandle );
|
|
#endif
|
|
//-----------------------------------------------------
|
|
// Set the state to signaled
|
|
//-----------------------------------------------------
|
|
bool Set();
|
|
|
|
//-----------------------------------------------------
|
|
// Set the state to nonsignaled
|
|
//-----------------------------------------------------
|
|
bool Reset();
|
|
|
|
//-----------------------------------------------------
|
|
// Check if the event is signaled
|
|
//-----------------------------------------------------
|
|
bool Check(); // Please, use for debugging only!
|
|
|
|
bool Wait( uint32 dwTimeout = TT_INFINITE );
|
|
|
|
// See CThreadSyncObject for definitions of these functions.
|
|
static uint32 WaitForMultiple( int nObjects, CThreadEvent **ppObjects, bool bWaitAll, uint32 dwTimeout = TT_INFINITE );
|
|
// To implement these, I need to check that casts are safe
|
|
static uint32 WaitForMultiple( int nObjects, CThreadEvent *ppObjects, bool bWaitAll, uint32 dwTimeout = TT_INFINITE );
|
|
|
|
#ifdef _PS3
|
|
void RegisterWaitingThread(sys_semaphore_t *pSemaphore, int index, int *flag);
|
|
void UnregisterWaitingThread(sys_semaphore_t *pSemaphore);
|
|
#endif
|
|
|
|
protected:
|
|
#ifdef _PS3
|
|
// These virtual functions need to be inline in order for the class to be exported from tier0.prx
|
|
virtual bool AddWaitingThread()
|
|
{
|
|
//This checks if the event is already signaled and if not creates a semaphore which will be signaled
|
|
//when the event is finally signaled.
|
|
bool result;
|
|
|
|
sys_lwmutex_lock(&m_staticMutex, 0);
|
|
|
|
if (m_bSet)
|
|
result=false;
|
|
else
|
|
{
|
|
result=true;
|
|
|
|
m_numWaitingThread++;
|
|
|
|
if ( m_numWaitingThread == 1 )
|
|
{
|
|
sys_semaphore_attribute_t semAttr;
|
|
sys_semaphore_attribute_initialize( semAttr );
|
|
int err = sys_semaphore_create( &m_Semaphore, &semAttr, 0, 256 );
|
|
Assert( err == CELL_OK );
|
|
m_bInitalized = true;
|
|
}
|
|
}
|
|
|
|
sys_lwmutex_unlock(&m_staticMutex);
|
|
return result;
|
|
}
|
|
|
|
virtual void RemoveWaitingThread()
|
|
{
|
|
sys_lwmutex_lock(&m_staticMutex, 0);
|
|
|
|
m_numWaitingThread--;
|
|
|
|
if ( m_numWaitingThread == 0)
|
|
{
|
|
int err = sys_semaphore_destroy( m_Semaphore );
|
|
Assert( err == CELL_OK );
|
|
m_bInitalized = false;
|
|
}
|
|
|
|
sys_lwmutex_unlock(&m_staticMutex);
|
|
}
|
|
#endif
|
|
private:
|
|
CThreadEvent( const CThreadEvent & );
|
|
CThreadEvent &operator=( const CThreadEvent & );
|
|
#if defined( _PS3 )
|
|
uint32_t m_bSet;
|
|
bool m_bManualReset;
|
|
|
|
sys_semaphore_t m_Semaphore;
|
|
uint32_t m_numWaitingThread;
|
|
uint32_t m_bInitalized;
|
|
|
|
CThreadEventWaitObject m_waitObjects[CTHREADEVENT_MAX_WAITING_THREADS+2];
|
|
CThreadEventWaitObject *m_pWaitObjectsPool;
|
|
CThreadEventWaitObject *m_pWaitObjectsList;
|
|
|
|
CThreadEventWaitObject* LLUnlinkNode(CThreadEventWaitObject *node);
|
|
CThreadEventWaitObject* LLLinkNode(CThreadEventWaitObject* list, CThreadEventWaitObject *node);
|
|
|
|
#endif
|
|
};
|
|
|
|
// Hard-wired manual event for use in array declarations
|
|
class CThreadManualEvent : public CThreadEvent
|
|
{
|
|
public:
|
|
CThreadManualEvent()
|
|
: CThreadEvent( true )
|
|
{
|
|
}
|
|
};
|
|
|
|
PLATFORM_INTERFACE int ThreadWaitForObjects( int nEvents, const HANDLE *pHandles, bool bWaitAll = true, unsigned timeout = TT_INFINITE );
|
|
inline int ThreadWaitForEvents( int nEvents, const CThreadEvent *pEvents, bool bWaitAll = true, unsigned timeout = TT_INFINITE ) { return ThreadWaitForObjects( nEvents, (const HANDLE *)pEvents, bWaitAll, timeout ); }
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// CThreadRWLock
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class PLATFORM_CLASS CThreadRWLock
|
|
{
|
|
public:
|
|
CThreadRWLock();
|
|
|
|
void LockForRead();
|
|
void UnlockRead();
|
|
void LockForWrite();
|
|
void UnlockWrite();
|
|
|
|
void LockForRead() const { const_cast<CThreadRWLock *>(this)->LockForRead(); }
|
|
void UnlockRead() const { const_cast<CThreadRWLock *>(this)->UnlockRead(); }
|
|
void LockForWrite() const { const_cast<CThreadRWLock *>(this)->LockForWrite(); }
|
|
void UnlockWrite() const { const_cast<CThreadRWLock *>(this)->UnlockWrite(); }
|
|
|
|
private:
|
|
void WaitForRead();
|
|
|
|
#ifdef WIN32
|
|
CThreadFastMutex m_mutex;
|
|
#else
|
|
CThreadMutex m_mutex;
|
|
#endif
|
|
CThreadEvent m_CanWrite;
|
|
CThreadEvent m_CanRead;
|
|
|
|
int m_nWriters;
|
|
int m_nActiveReaders;
|
|
int m_nPendingReaders;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// CThreadSpinRWLock
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef OLD_SPINRWLOCK
|
|
class ALIGN8 PLATFORM_CLASS CThreadSpinRWLock
|
|
{
|
|
public:
|
|
CThreadSpinRWLock()
|
|
{
|
|
m_lockInfo.m_i32 = 0;
|
|
m_writerId = 0;
|
|
#ifdef REENTRANT_THREAD_SPIN_RW_LOCK
|
|
m_iWriteDepth = 0;
|
|
#endif
|
|
}
|
|
|
|
bool IsLockedForWrite();
|
|
bool IsLockedForRead();
|
|
|
|
FORCEINLINE bool TryLockForWrite();
|
|
bool TryLockForWrite_UnforcedInline();
|
|
|
|
void LockForWrite();
|
|
void SpinLockForWrite();
|
|
|
|
FORCEINLINE bool TryLockForRead();
|
|
bool TryLockForRead_UnforcedInline();
|
|
|
|
void LockForRead();
|
|
void SpinLockForRead();
|
|
|
|
void UnlockWrite();
|
|
void UnlockRead();
|
|
|
|
bool TryLockForWrite() const { return const_cast<CThreadSpinRWLock *>(this)->TryLockForWrite(); }
|
|
bool TryLockForRead() const { return const_cast<CThreadSpinRWLock *>(this)->TryLockForRead(); }
|
|
void LockForRead() const { const_cast<CThreadSpinRWLock *>(this)->LockForRead(); }
|
|
void UnlockRead() const { const_cast<CThreadSpinRWLock *>(this)->UnlockRead(); }
|
|
void LockForWrite() const { const_cast<CThreadSpinRWLock *>(this)->LockForWrite(); }
|
|
void UnlockWrite() const { const_cast<CThreadSpinRWLock *>(this)->UnlockWrite(); }
|
|
|
|
private:
|
|
enum
|
|
{
|
|
THREAD_SPIN = (8*1024)
|
|
};
|
|
|
|
union LockInfo_t
|
|
{
|
|
struct
|
|
{
|
|
#if PLAT_LITTLE_ENDIAN
|
|
uint16 m_nReaders;
|
|
uint16 m_fWriting;
|
|
#else
|
|
uint16 m_fWriting;
|
|
uint16 m_nReaders;
|
|
#endif
|
|
};
|
|
uint32 m_i32;
|
|
};
|
|
|
|
LockInfo_t m_lockInfo;
|
|
ThreadId_t m_writerId;
|
|
#ifdef REENTRANT_THREAD_SPIN_RW_LOCK
|
|
int m_iWriteDepth;
|
|
uint32 pad;
|
|
#endif
|
|
} ALIGN8_POST;
|
|
|
|
#else
|
|
|
|
/* (commented out to reduce distraction in colorized editor, remove entirely when new implementation settles)
|
|
class ALIGN8 PLATFORM_CLASS CThreadSpinRWLock
|
|
{
|
|
public:
|
|
CThreadSpinRWLock() { COMPILE_TIME_ASSERT( sizeof( LockInfo_t ) == sizeof( int64 ) ); Assert( (intp)this % 8 == 0 ); memset( this, 0, sizeof( *this ) ); }
|
|
|
|
bool TryLockForWrite();
|
|
bool TryLockForRead();
|
|
|
|
void LockForRead();
|
|
void UnlockRead();
|
|
void LockForWrite();
|
|
void UnlockWrite();
|
|
|
|
bool TryLockForWrite() const { return const_cast<CThreadSpinRWLock *>(this)->TryLockForWrite(); }
|
|
bool TryLockForRead() const { return const_cast<CThreadSpinRWLock *>(this)->TryLockForRead(); }
|
|
void LockForRead() const { const_cast<CThreadSpinRWLock *>(this)->LockForRead(); }
|
|
void UnlockRead() const { const_cast<CThreadSpinRWLock *>(this)->UnlockRead(); }
|
|
void LockForWrite() const { const_cast<CThreadSpinRWLock *>(this)->LockForWrite(); }
|
|
void UnlockWrite() const { const_cast<CThreadSpinRWLock *>(this)->UnlockWrite(); }
|
|
|
|
private:
|
|
// This structure is used as an atomic & exchangeable 64-bit value. It would probably be better to just have one 64-bit value
|
|
// and accessor functions that make/break it, but at this late stage of development, I'm just wrapping it into union
|
|
// Beware of endianness: on Xbox/PowerPC m_writerId is high-word of m_i64; on PC, it's low-dword of m_i64
|
|
union LockInfo_t
|
|
{
|
|
struct
|
|
{
|
|
uint32 m_writerId;
|
|
int m_nReaders;
|
|
};
|
|
int64 m_i64;
|
|
};
|
|
|
|
bool AssignIf( const LockInfo_t &newValue, const LockInfo_t &comperand );
|
|
bool TryLockForWrite( const uint32 threadId );
|
|
void SpinLockForWrite( const uint32 threadId );
|
|
|
|
volatile LockInfo_t m_lockInfo;
|
|
CInterlockedInt m_nWriters;
|
|
} ALIGN8_POST;
|
|
*/
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// A thread wrapper similar to a Java thread.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
#ifdef _PS3
|
|
// Everything must be inline for this to work across PRX boundaries
|
|
|
|
class CThread;
|
|
PLATFORM_INTERFACE CThread *GetCurThreadPS3();
|
|
PLATFORM_INTERFACE void SetCurThreadPS3( CThread * );
|
|
PLATFORM_INTERFACE void AllocateThreadID( void );
|
|
PLATFORM_INTERFACE void FreeThreadID( void );
|
|
#endif
|
|
|
|
class PLATFORM_CLASS CThread
|
|
{
|
|
public:
|
|
CThread();
|
|
virtual ~CThread();
|
|
|
|
//-----------------------------------------------------
|
|
|
|
const char *GetName();
|
|
void SetName( const char *pszName );
|
|
|
|
size_t CalcStackDepth( void *pStackVariable ) { return ((byte *)m_pStackBase - (byte *)pStackVariable); }
|
|
|
|
//-----------------------------------------------------
|
|
// Functions for the other threads
|
|
//-----------------------------------------------------
|
|
|
|
// Start thread running - error if already running
|
|
virtual bool Start( unsigned nBytesStack = 0, ThreadPriorityEnum_t nPriority = TP_PRIORITY_DEFAULT );
|
|
|
|
// Returns true if thread has been created and hasn't yet exited
|
|
bool IsAlive();
|
|
|
|
// This method causes the current thread to wait until this thread
|
|
// is no longer alive.
|
|
bool Join( unsigned timeout = TT_INFINITE );
|
|
|
|
// Access the thread handle directly
|
|
ThreadHandle_t GetThreadHandle();
|
|
|
|
#ifdef _WIN32
|
|
uint GetThreadId();
|
|
#endif
|
|
|
|
//-----------------------------------------------------
|
|
|
|
int GetResult();
|
|
|
|
//-----------------------------------------------------
|
|
// Functions for both this, and maybe, and other threads
|
|
//-----------------------------------------------------
|
|
|
|
// Forcibly, abnormally, but relatively cleanly stop the thread
|
|
void Stop( int exitCode = 0 );
|
|
|
|
// Get the priority
|
|
int GetPriority() const;
|
|
|
|
// Set the priority
|
|
bool SetPriority( int priority );
|
|
|
|
// Suspend a thread, can only call from the thread itself
|
|
unsigned Suspend();
|
|
|
|
// Resume a suspended thread
|
|
unsigned Resume();
|
|
|
|
// Check if thread is suspended
|
|
bool IsSuspended() { return !m_NotSuspendedEvent.Check(); }
|
|
|
|
// Force hard-termination of thread. Used for critical failures.
|
|
bool Terminate( int exitCode = 0 );
|
|
|
|
//-----------------------------------------------------
|
|
// Global methods
|
|
//-----------------------------------------------------
|
|
|
|
// Get the Thread object that represents the current thread, if any.
|
|
// Can return NULL if the current thread was not created using
|
|
// CThread
|
|
static CThread *GetCurrentCThread();
|
|
|
|
// Offer a context switch. Under Win32, equivalent to Sleep(0)
|
|
#ifdef Yield
|
|
#undef Yield
|
|
#endif
|
|
static void Yield();
|
|
|
|
// This method causes the current thread to yield and not to be
|
|
// scheduled for further execution until a certain amount of real
|
|
// time has elapsed, more or less. Duration is in milliseconds
|
|
static void Sleep( unsigned duration );
|
|
|
|
protected:
|
|
|
|
// Optional pre-run call, with ability to fail-create. Note Init()
|
|
// is forced synchronous with Start()
|
|
virtual bool Init();
|
|
|
|
// Thread will run this function on startup, must be supplied by
|
|
// derived class, performs the intended action of the thread.
|
|
virtual int Run() = 0;
|
|
|
|
// Called when the thread exits
|
|
virtual void OnExit();
|
|
|
|
// Allow for custom start waiting
|
|
virtual bool WaitForCreateComplete( CThreadEvent *pEvent );
|
|
const ThreadId_t GetThreadID() const { return (ThreadId_t)m_threadId; }
|
|
|
|
#ifdef PLATFORM_WINDOWS
|
|
const ThreadHandle_t GetThreadHandle() const { return (ThreadHandle_t)m_hThread; }
|
|
|
|
static unsigned long __stdcall ThreadProc( void * pv );
|
|
typedef unsigned long (__stdcall *ThreadProc_t)( void * );
|
|
#else
|
|
static void* ThreadProc( void * pv );
|
|
typedef void* (*ThreadProc_t)( void * pv );
|
|
#endif
|
|
static void ThreadProcRunWithMinidumpHandler( void *pv );
|
|
|
|
virtual ThreadProc_t GetThreadProc();
|
|
virtual bool IsThreadRunning();
|
|
|
|
CThreadMutex m_Lock;
|
|
CThreadEvent m_ExitEvent; // Set right before the thread's function exits.
|
|
|
|
private:
|
|
enum Flags
|
|
{
|
|
SUPPORT_STOP_PROTOCOL = 1 << 0
|
|
};
|
|
|
|
// Thread initially runs this. param is actually 'this'. function
|
|
// just gets this and calls ThreadProc
|
|
struct ThreadInit_t
|
|
{
|
|
CThread * pThread;
|
|
CThreadEvent *pInitCompleteEvent;
|
|
bool * pfInitSuccess;
|
|
#if defined( THREAD_PARENT_STACK_TRACE_ENABLED )
|
|
void * ParentStackTrace[THREAD_PARENT_STACK_TRACE_LENGTH];
|
|
#endif
|
|
};
|
|
|
|
// make copy constructor and assignment operator inaccessible
|
|
CThread( const CThread & );
|
|
CThread &operator=( const CThread & );
|
|
|
|
#ifdef _WIN32
|
|
HANDLE m_hThread;
|
|
ThreadId_t m_threadId;
|
|
#elif defined( _PS3 )
|
|
sys_ppu_thread_t m_threadId;
|
|
volatile sys_ppu_thread_t m_threadZombieId;
|
|
|
|
// Mutex and condition variable used by the Suspend / Resume logic
|
|
sys_mutex_t m_mutexSuspend;
|
|
sys_cond_t m_condSuspend;
|
|
|
|
//EAPS3 Event to indicate that a thread has terminated. This helps with the replacing of WaitForMultipleObjects
|
|
// on the PS3, since it waits for a thread to finish.
|
|
CThreadEvent m_threadEnd;
|
|
#elif defined(POSIX)
|
|
pthread_t m_threadId;
|
|
volatile pthread_t m_threadZombieId;
|
|
#endif
|
|
int m_result;
|
|
char m_szName[32];
|
|
void * m_pStackBase;
|
|
unsigned m_flags;
|
|
CThreadManualEvent m_NotSuspendedEvent;
|
|
};
|
|
|
|
// The CThread implementation needs to be inlined for performance on the PS3 - It makes a difference of more than 1ms/frame
|
|
// Since the dependency checker isn't smart enough to take an #ifdef _PS3 into account, all platforms will inline it.
|
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#ifdef _PS3
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#include "threadtools.inl"
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#endif
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|
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//-----------------------------------------------------------------------------
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//
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// A helper class to let you sleep a thread for memory validation, you need to handle
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// m_bSleepForValidate in your ::Run() call and set m_bSleepingForValidate when sleeping
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//
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//-----------------------------------------------------------------------------
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class PLATFORM_CLASS CValidatableThread : public CThread
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{
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public:
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CValidatableThread()
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{
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m_bSleepForValidate = false;
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m_bSleepingForValidate = false;
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}
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#ifdef DBGFLAG_VALIDATE
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virtual void SleepForValidate() { m_bSleepForValidate = true; }
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bool BSleepingForValidate() { return m_bSleepingForValidate; }
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virtual void WakeFromValidate() { m_bSleepForValidate = false; }
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#endif
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protected:
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bool m_bSleepForValidate;
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bool m_bSleepingForValidate;
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};
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//-----------------------------------------------------------------------------
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// Simple thread class encompasses the notion of a worker thread, handing
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// synchronized communication.
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//-----------------------------------------------------------------------------
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// These are internal reserved error results from a call attempt
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enum WTCallResult_t
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{
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WTCR_FAIL = -1,
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WTCR_TIMEOUT = -2,
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WTCR_THREAD_GONE = -3,
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};
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class PLATFORM_CLASS CWorkerThread : public CThread
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{
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public:
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CWorkerThread();
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//-----------------------------------------------------
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//
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// Inter-thread communication
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//
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// Calls in either direction take place on the same "channel."
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// Seperate functions are specified to make identities obvious
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//
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//-----------------------------------------------------
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|
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// Master: Signal the thread, and block for a response
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int CallWorker( unsigned, unsigned timeout = TT_INFINITE, bool fBoostWorkerPriorityToMaster = true );
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// Worker: Signal the thread, and block for a response
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int CallMaster( unsigned, unsigned timeout = TT_INFINITE );
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// Wait for the next request
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bool WaitForCall( unsigned dwTimeout, unsigned *pResult = NULL );
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bool WaitForCall( unsigned *pResult = NULL );
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// Is there a request?
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bool PeekCall( unsigned *pParam = NULL );
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// Reply to the request
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void Reply( unsigned );
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// Wait for a reply in the case when CallWorker() with timeout != TT_INFINITE
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int WaitForReply( unsigned timeout = TT_INFINITE );
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|
// If you want to do WaitForMultipleObjects you'll need to include
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// this handle in your wait list or you won't be responsive
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CThreadEvent& GetCallHandle(); // (returns m_EventSend)
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// Find out what the request was
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unsigned GetCallParam() const;
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// Boost the worker thread to the master thread, if worker thread is lesser, return old priority
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int BoostPriority();
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protected:
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typedef uint32 ( *WaitFunc_t)( uint32 nHandles, CThreadEvent** ppHandles, int bWaitAll, uint32 timeout );
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int Call( unsigned, unsigned timeout, bool fBoost, WaitFunc_t = NULL );
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int WaitForReply( unsigned timeout, WaitFunc_t );
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|
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|
private:
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CWorkerThread( const CWorkerThread & );
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CWorkerThread &operator=( const CWorkerThread & );
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CThreadEvent m_EventSend;
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CThreadEvent m_EventComplete;
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|
|
|
unsigned m_Param;
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int m_ReturnVal;
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|
};
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|
|
|
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// a unidirectional message queue. A queue of type T. Not especially high speed since each message
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// is malloced/freed. Note that if your message class has destructors/constructors, they MUST be
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// thread safe!
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template<class T> class CMessageQueue
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{
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CThreadEvent SignalEvent; // signals presence of data
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CThreadMutex QueueAccessMutex;
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|
|
|
// the parts protected by the mutex
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struct MsgNode
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|
{
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|
MsgNode *Next;
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|
T Data;
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|
};
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|
|
|
MsgNode *Head;
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|
MsgNode *Tail;
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|
|
|
public:
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|
CMessageQueue( void )
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|
{
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|
Head = Tail = NULL;
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|
}
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|
|
|
// check for a message. not 100% reliable - someone could grab the message first
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|
bool MessageWaiting( void )
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|
{
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|
return ( Head != NULL );
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|
}
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|
|
|
void WaitMessage( T *pMsg )
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|
{
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|
for(;;)
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|
{
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|
while( ! MessageWaiting() )
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|
SignalEvent.Wait();
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QueueAccessMutex.Lock();
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|
if (! Head )
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|
{
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|
// multiple readers could make this null
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|
QueueAccessMutex.Unlock();
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|
continue;
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|
}
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*( pMsg ) = Head->Data;
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|
MsgNode *remove_this = Head;
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|
Head = Head->Next;
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|
if (! Head) // if empty, fix tail ptr
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|
Tail = NULL;
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QueueAccessMutex.Unlock();
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|
delete remove_this;
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|
break;
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|
}
|
|
}
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|
|
|
void QueueMessage( T const &Msg)
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|
{
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|
MsgNode *new1=new MsgNode;
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|
new1->Data=Msg;
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|
new1->Next=NULL;
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QueueAccessMutex.Lock();
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|
if ( Tail )
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|
{
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|
Tail->Next=new1;
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|
Tail = new1;
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|
}
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|
else
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|
{
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|
Head = new1;
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|
Tail = new1;
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|
}
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|
SignalEvent.Set();
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|
QueueAccessMutex.Unlock();
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|
}
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|
};
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|
|
|
|
|
//-----------------------------------------------------------------------------
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|
//
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|
// CThreadMutex. Inlining to reduce overhead and to allow client code
|
|
// to decide debug status (tracing)
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|
//
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|
//-----------------------------------------------------------------------------
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|
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|
#ifdef MSVC
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|
typedef struct _RTL_CRITICAL_SECTION RTL_CRITICAL_SECTION;
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|
typedef RTL_CRITICAL_SECTION CRITICAL_SECTION;
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|
|
#ifndef _X360
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|
extern "C"
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|
{
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|
void __declspec(dllimport) __stdcall InitializeCriticalSection(CRITICAL_SECTION *);
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|
void __declspec(dllimport) __stdcall EnterCriticalSection(CRITICAL_SECTION *);
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|
void __declspec(dllimport) __stdcall LeaveCriticalSection(CRITICAL_SECTION *);
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|
void __declspec(dllimport) __stdcall DeleteCriticalSection(CRITICAL_SECTION *);
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|
};
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|
#endif
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|
#endif
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|
|
|
//---------------------------------------------------------
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|
#if !defined(POSIX) || defined( _GAMECONSOLE )
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|
inline void CThreadMutex::Lock()
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|
{
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|
#if defined(_PS3)
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|
#ifndef NO_THREAD_SYNC
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sys_mutex_lock( m_Mutex, 0 );
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|
#endif
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|
#else
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|
#if defined( THREAD_MUTEX_TRACING_ENABLED )
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|
uint thisThreadID = ThreadGetCurrentId();
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|
if ( m_bTrace && m_currentOwnerID && ( m_currentOwnerID != thisThreadID ) )
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|
Msg( _T( "Thread %u about to wait for lock %p owned by %u\n" ), ThreadGetCurrentId(), (CRITICAL_SECTION *)&m_CriticalSection, m_currentOwnerID );
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|
#endif
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|
|
|
LockSilent();
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|
|
|
#ifdef THREAD_MUTEX_TRACING_ENABLED
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|
if (m_lockCount == 0)
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|
{
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|
// we now own it for the first time. Set owner information
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|
m_currentOwnerID = thisThreadID;
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|
if ( m_bTrace )
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|
Msg( _T( "Thread %u now owns lock 0x%p\n" ), m_currentOwnerID, (CRITICAL_SECTION *)&m_CriticalSection );
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|
}
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|
m_lockCount++;
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
inline void CThreadMutex::Unlock()
|
|
{
|
|
#if defined( _PS3 )
|
|
|
|
#ifndef NO_THREAD_SYNC
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|
sys_mutex_unlock( m_Mutex );
|
|
#endif
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|
|
|
#else
|
|
#ifdef THREAD_MUTEX_TRACING_ENABLED
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|
AssertMsg( m_lockCount >= 1, "Invalid unlock of thread lock" );
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|
m_lockCount--;
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|
if (m_lockCount == 0)
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|
{
|
|
if ( m_bTrace )
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|
Msg( _T( "Thread %u releasing lock 0x%p\n" ), m_currentOwnerID, (CRITICAL_SECTION *)&m_CriticalSection );
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|
m_currentOwnerID = 0;
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|
}
|
|
#endif
|
|
UnlockSilent();
|
|
#endif
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
inline void CThreadMutex::LockSilent()
|
|
{
|
|
#ifdef MSVC
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|
EnterCriticalSection((CRITICAL_SECTION *)&m_CriticalSection);
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|
#else
|
|
DebuggerBreak(); // should not be called - not defined for this platform/compiler!!!
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|
#endif
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
inline void CThreadMutex::UnlockSilent()
|
|
{
|
|
#ifdef MSVC
|
|
LeaveCriticalSection((CRITICAL_SECTION *)&m_CriticalSection);
|
|
#else
|
|
DebuggerBreak(); // should not be called - not defined for this platform/compiler!!!
|
|
#endif
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
inline bool CThreadMutex::AssertOwnedByCurrentThread()
|
|
{
|
|
#ifdef THREAD_MUTEX_TRACING_ENABLED
|
|
#ifdef _WIN32
|
|
if (ThreadGetCurrentId() == m_currentOwnerID)
|
|
return true;
|
|
AssertMsg3( 0, "Expected thread %u as owner of lock 0x%p, but %u owns", ThreadGetCurrentId(), (CRITICAL_SECTION *)&m_CriticalSection, m_currentOwnerID );
|
|
return false;
|
|
#elif defined( _PS3 )
|
|
return true;
|
|
#endif
|
|
#else
|
|
return true;
|
|
#endif
|
|
}
|
|
|
|
inline bool CThreadMutex::IsOwnedByCurrentThread_DebugOnly()
|
|
{
|
|
#if defined ( THREAD_MUTEX_TRACING_ENABLED ) && defined ( _WIN32 )
|
|
return ThreadGetCurrentId() == m_currentOwnerID;
|
|
#else
|
|
return true;
|
|
#endif
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
inline void CThreadMutex::SetTrace( bool bTrace )
|
|
{
|
|
#ifdef _WIN32
|
|
#ifdef THREAD_MUTEX_TRACING_ENABLED
|
|
m_bTrace = bTrace;
|
|
#endif
|
|
#elif defined _PS3
|
|
//EAPS3
|
|
#endif
|
|
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
#elif defined(POSIX) && !defined( _GAMECONSOLE )
|
|
|
|
inline CThreadMutex::CThreadMutex()
|
|
{
|
|
// enable recursive locks as we need them
|
|
pthread_mutexattr_init( &m_Attr );
|
|
pthread_mutexattr_settype( &m_Attr, PTHREAD_MUTEX_RECURSIVE );
|
|
pthread_mutex_init( &m_Mutex, &m_Attr );
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
inline CThreadMutex::~CThreadMutex()
|
|
{
|
|
pthread_mutex_destroy( &m_Mutex );
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
inline void CThreadMutex::Lock()
|
|
{
|
|
pthread_mutex_lock( &m_Mutex );
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
inline void CThreadMutex::Unlock()
|
|
{
|
|
pthread_mutex_unlock( &m_Mutex );
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
inline void CThreadMutex::LockSilent()
|
|
{
|
|
pthread_mutex_lock( &m_Mutex );
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
inline void CThreadMutex::UnlockSilent()
|
|
{
|
|
pthread_mutex_unlock( &m_Mutex );
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
inline bool CThreadMutex::AssertOwnedByCurrentThread()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
inline void CThreadMutex::SetTrace(bool fTrace)
|
|
{
|
|
}
|
|
|
|
#else
|
|
#error
|
|
#endif // POSIX
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// CThreadRWLock inline functions
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
inline CThreadRWLock::CThreadRWLock()
|
|
: m_CanRead( true ),
|
|
m_nWriters( 0 ),
|
|
m_nActiveReaders( 0 ),
|
|
m_nPendingReaders( 0 )
|
|
{
|
|
}
|
|
|
|
inline void CThreadRWLock::LockForRead()
|
|
{
|
|
m_mutex.Lock();
|
|
if ( m_nWriters)
|
|
{
|
|
WaitForRead();
|
|
}
|
|
m_nActiveReaders++;
|
|
m_mutex.Unlock();
|
|
}
|
|
|
|
inline void CThreadRWLock::UnlockRead()
|
|
{
|
|
m_mutex.Lock();
|
|
m_nActiveReaders--;
|
|
if ( m_nActiveReaders == 0 && m_nWriters != 0 )
|
|
{
|
|
m_CanWrite.Set();
|
|
}
|
|
m_mutex.Unlock();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// CThreadSpinRWLock inline functions
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef OLD_SPINRWLOCK
|
|
|
|
#if defined(TEST_THREAD_SPIN_RW_LOCK)
|
|
#define RWLAssert( exp ) if ( exp ) ; else DebuggerBreak();
|
|
#else
|
|
#define RWLAssert( exp ) ((void)0)
|
|
#endif
|
|
|
|
inline bool CThreadSpinRWLock::IsLockedForWrite()
|
|
{
|
|
return ( m_lockInfo.m_fWriting == 1 );
|
|
}
|
|
|
|
inline bool CThreadSpinRWLock::IsLockedForRead()
|
|
{
|
|
return ( m_lockInfo.m_nReaders > 0 );
|
|
}
|
|
|
|
FORCEINLINE bool CThreadSpinRWLock::TryLockForWrite()
|
|
{
|
|
volatile LockInfo_t &curValue = m_lockInfo;
|
|
if ( !( curValue.m_i32 & 0x00010000 ) && ThreadInterlockedAssignIf( &curValue.m_i32, 0x00010000, 0 ) )
|
|
{
|
|
ThreadMemoryBarrier();
|
|
RWLAssert( m_iWriteDepth == 0 && m_writerId == 0 );
|
|
m_writerId = ThreadGetCurrentId();
|
|
#ifdef REENTRANT_THREAD_SPIN_RW_LOCK
|
|
m_iWriteDepth++;
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
inline bool CThreadSpinRWLock::TryLockForWrite_UnforcedInline()
|
|
{
|
|
if ( TryLockForWrite() )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
#ifdef REENTRANT_THREAD_SPIN_RW_LOCK
|
|
if ( m_writerId != ThreadGetCurrentId() )
|
|
{
|
|
return false;
|
|
}
|
|
m_iWriteDepth++;
|
|
return true;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
FORCEINLINE void CThreadSpinRWLock::LockForWrite()
|
|
{
|
|
if ( !TryLockForWrite() )
|
|
{
|
|
SpinLockForWrite();
|
|
}
|
|
}
|
|
|
|
FORCEINLINE bool CThreadSpinRWLock::TryLockForRead()
|
|
{
|
|
volatile LockInfo_t &curValue = m_lockInfo;
|
|
if ( !( curValue.m_i32 & 0x00010000 ) ) // !m_lockInfo.m_fWriting
|
|
{
|
|
LockInfo_t oldValue;
|
|
LockInfo_t newValue;
|
|
oldValue.m_i32 = ( curValue.m_i32 & 0xffff );
|
|
newValue.m_i32 = oldValue.m_i32 + 1;
|
|
|
|
if ( ThreadInterlockedAssignIf( &m_lockInfo.m_i32, newValue.m_i32, oldValue.m_i32 ) )
|
|
{
|
|
ThreadMemoryBarrier();
|
|
RWLAssert( m_lockInfo.m_fWriting == 0 );
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
inline bool CThreadSpinRWLock::TryLockForRead_UnforcedInline()
|
|
{
|
|
#ifdef REENTRANT_THREAD_SPIN_RW_LOCK
|
|
if ( m_lockInfo.m_i32 & 0x00010000 ) // m_lockInfo.m_fWriting
|
|
{
|
|
if ( m_writerId == ThreadGetCurrentId() )
|
|
{
|
|
m_lockInfo.m_nReaders++;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
#endif
|
|
return TryLockForRead();
|
|
}
|
|
|
|
FORCEINLINE void CThreadSpinRWLock::LockForRead()
|
|
{
|
|
if ( !TryLockForRead() )
|
|
{
|
|
SpinLockForRead();
|
|
}
|
|
}
|
|
|
|
FORCEINLINE void CThreadSpinRWLock::UnlockWrite()
|
|
{
|
|
RWLAssert( m_writerId == ThreadGetCurrentId() );
|
|
#ifdef REENTRANT_THREAD_SPIN_RW_LOCK
|
|
if ( --m_iWriteDepth == 0 )
|
|
#endif
|
|
{
|
|
m_writerId = 0;
|
|
ThreadMemoryBarrier();
|
|
m_lockInfo.m_i32 = 0;
|
|
}
|
|
}
|
|
|
|
#ifndef REENTRANT_THREAD_SPIN_RW_LOCK
|
|
FORCEINLINE
|
|
#else
|
|
inline
|
|
#endif
|
|
void CThreadSpinRWLock::UnlockRead()
|
|
{
|
|
RWLAssert( m_writerId == 0 || ( m_writerId == ThreadGetCurrentId() && m_lockInfo.m_fWriting ) );
|
|
#ifdef REENTRANT_THREAD_SPIN_RW_LOCK
|
|
if ( !( m_lockInfo.m_i32 & 0x00010000 ) ) // !m_lockInfo.m_fWriting
|
|
#endif
|
|
{
|
|
ThreadMemoryBarrier();
|
|
ThreadInterlockedDecrement( &m_lockInfo.m_i32 );
|
|
RWLAssert( m_writerId == 0 && !m_lockInfo.m_fWriting );
|
|
}
|
|
#ifdef REENTRANT_THREAD_SPIN_RW_LOCK
|
|
else if ( m_writerId == ThreadGetCurrentId() )
|
|
{
|
|
m_lockInfo.m_nReaders--;
|
|
}
|
|
else
|
|
{
|
|
RWLAssert( 0 );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#else
|
|
/* (commented out to reduce distraction in colorized editor, remove entirely when new implementation settles)
|
|
inline bool CThreadSpinRWLock::AssignIf( const LockInfo_t &newValue, const LockInfo_t &comperand )
|
|
{
|
|
// Note: using unions guarantees no aliasing bugs. Casting structures through *(int64*)&
|
|
// may create hard-to-catch bugs because when you do that, compiler doesn't know that the newly computed pointer
|
|
// is actually aliased with LockInfo_t structure. It's rarely a problem in practice, but when it is, it's a royal pain to debug.
|
|
return ThreadInterlockedAssignIf64( &m_lockInfo.m_i64, newValue.m_i64, comperand.m_i64 );
|
|
}
|
|
|
|
FORCEINLINE bool CThreadSpinRWLock::TryLockForWrite( const uint32 threadId )
|
|
{
|
|
// In order to grab a write lock, there can be no readers and no owners of the write lock
|
|
if ( m_lockInfo.m_nReaders > 0 || ( m_lockInfo.m_writerId && m_lockInfo.m_writerId != threadId ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
static const LockInfo_t oldValue = { {0, 0} };
|
|
LockInfo_t newValue = { { threadId, 0 } };
|
|
if ( AssignIf( newValue, oldValue ) )
|
|
{
|
|
ThreadMemoryBarrier();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
inline bool CThreadSpinRWLock::TryLockForWrite()
|
|
{
|
|
m_nWriters++;
|
|
if ( !TryLockForWrite( ThreadGetCurrentId() ) )
|
|
{
|
|
m_nWriters--;
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
FORCEINLINE bool CThreadSpinRWLock::TryLockForRead()
|
|
{
|
|
if ( m_nWriters != 0 )
|
|
{
|
|
return false;
|
|
}
|
|
// In order to grab a write lock, the number of readers must not change and no thread can own the write
|
|
LockInfo_t oldValue;
|
|
LockInfo_t newValue;
|
|
|
|
if( IsX360() || IsPS3() )
|
|
{
|
|
// this is the code equivalent to original code (see below) that doesn't cause LHS on Xbox360
|
|
// WARNING: This code assumes BIG Endian CPU
|
|
oldValue.m_i64 = uint32( m_lockInfo.m_nReaders );
|
|
newValue.m_i64 = oldValue.m_i64 + 1; // NOTE: when we have -1 (or 0xFFFFFFFF) readers, this will result in non-equivalent code
|
|
}
|
|
else
|
|
{
|
|
// this is the original code that worked here for a while
|
|
oldValue.m_nReaders = m_lockInfo.m_nReaders;
|
|
oldValue.m_writerId = 0;
|
|
newValue.m_nReaders = oldValue.m_nReaders + 1;
|
|
newValue.m_writerId = 0;
|
|
}
|
|
|
|
if ( AssignIf( newValue, oldValue ) )
|
|
{
|
|
ThreadMemoryBarrier();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
inline void CThreadSpinRWLock::LockForWrite()
|
|
{
|
|
const uint32 threadId = ThreadGetCurrentId();
|
|
|
|
m_nWriters++;
|
|
|
|
if ( !TryLockForWrite( threadId ) )
|
|
{
|
|
ThreadPause();
|
|
SpinLockForWrite( threadId );
|
|
}
|
|
}
|
|
*/
|
|
#endif
|
|
|
|
// read data from a memory address
|
|
template<class T> FORCEINLINE T ReadVolatileMemory( T const *pPtr )
|
|
{
|
|
volatile const T * pVolatilePtr = ( volatile const T * ) pPtr;
|
|
return *pVolatilePtr;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#if defined( _WIN32 )
|
|
#pragma warning(pop)
|
|
#endif
|
|
|
|
#if defined( _PS3 )
|
|
BOOL SetEvent( CThreadEvent *pEvent );
|
|
BOOL ResetEvent( CThreadEvent *pEvent );
|
|
DWORD WaitForMultipleObjects(DWORD nCount, CThreadEvent **lppHandles, BOOL bWaitAll, DWORD dwMilliseconds );
|
|
#endif // _PS3
|
|
#endif // THREADTOOLS_H
|