Counter Strike : Global Offensive Source Code
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//-----------------------------------------------------------------------------
// Base Settings for Source(TM) Projects
//-----------------------------------------------------------------------------
$Include "$SRCDIR\vpc_scripts\version.vpc"
$MacroRequired "SRCDIR"
$MacroRequired "OUTBINNAME" "$PROJECTNAME"
$MacroRequired "OUTBINDIR"
$MacroRequired "DEVKITBINDIR" "."
$Macro PLATSUBDIR "\."
$Macro LIBPUBLIC "$SRCDIR\lib\public"
$Macro LIBCOMMON "$SRCDIR\lib\common"
$Macro SCE_LIBROOT "$(SCE_PS3_ROOT)\target\ppu\lib"
$Include "$SRCDIR\vpc_scripts\source_spu_elf_ps3_debug.vpc"
$Include "$SRCDIR\vpc_scripts\source_spu_elf_ps3_release.vpc"
$IgnoreRedundancyWarning "ON"
// Common Configuration
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;_MEMTEST" [$MEMTEST]
$PreprocessorDefinitions "$BASE;_LOWVIOLENCE" [$LV]
$PreprocessorDefinitions "$BASE;_CERT" [$CERT]
$PreprocessorDefinitions "$BASE;NO_STEAM" [$NO_STEAM]
$PreprocessorDefinitions "$BASE;VJOB=$OUTBINNAME"
}
$PreBuildEvent
{
$CommandLine "$CRCCHECK" "\n"
}
}
// Skeleton Project
$Project
{
$Folder "Source Files"
{
$File "$SRCDIR\common\ps3\spu_job_main.cpp" [!$RAWSPU]
}
$Folder "Link Libraries"
{
$File "$SRCDIR\common\ps3\spu_job_shared.h" [!$RAWSPU]
}
}