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24 lines
799 B
24 lines
799 B
//========= Copyright © , Valve LLC, All rights reserved. ============
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//
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// These are the workarounds for snTuner inability to patch prx'es,
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// as well as access prx symbols after attaching to a running game
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// snTuner functions are exposed through pointers to functions in ELF
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//
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//////////////////////////////////////////////////////////////////////
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#ifndef VALVE_PS3_SN_HDR
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#define VALVE_PS3_SN_HDR
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// Currently these are only defined on PS3, but there's no harm in declaring them on other platforms
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#ifdef _PS3
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extern "C" void(*g_pfnPushMarker)( const char * pName );
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extern "C" void(*g_pfnPopMarker)();
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extern "C" void(*g_pfnSwapBufferMarker)();
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#else
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inline void g_pfnPushMarker( const char * pName ){}
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inline void g_pfnPopMarker(){}
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inline void g_pfnSwapBufferMarker(){}
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#endif
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#endif
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