Counter Strike : Global Offensive Source Code
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//====== Copyright © 1996-2009, Valve Corporation, All rights reserved. =======
//
// Purpose: common definitions for post-processing effects
//
//=============================================================================
#ifndef POSTPROCESS_SHARED_H
#define POSTPROCESS_SHARED_H
#if defined( COMPILER_MSVC )
#pragma once
#endif
enum PostProcessParameterNames_t
{
PPPN_FADE_TIME = 0,
PPPN_LOCAL_CONTRAST_STRENGTH,
PPPN_LOCAL_CONTRAST_EDGE_STRENGTH,
PPPN_VIGNETTE_START,
PPPN_VIGNETTE_END,
PPPN_VIGNETTE_BLUR_STRENGTH,
PPPN_FADE_TO_BLACK_STRENGTH,
PPPN_DEPTH_BLUR_FOCAL_DISTANCE,
PPPN_DEPTH_BLUR_STRENGTH,
PPPN_SCREEN_BLUR_STRENGTH,
PPPN_FILM_GRAIN_STRENGTH,
POST_PROCESS_PARAMETER_COUNT
};
struct PostProcessParameters_t
{
PostProcessParameters_t()
{
memset( m_flParameters, 0, sizeof( m_flParameters ) );
m_flParameters[ PPPN_VIGNETTE_START ] = 0.8f;
m_flParameters[ PPPN_VIGNETTE_END ] = 1.1f;
}
float m_flParameters[ POST_PROCESS_PARAMETER_COUNT ];
};
#endif // POSTPROCESS_SHARED_H