Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef COUNTERSTRIKEVIEWPORT_H
#define COUNTERSTRIKEVIEWPORT_H
#include "cs_shareddefs.h"
#include "baseviewport.h"
using namespace vgui;
namespace vgui
{
class Panel;
class Label;
class CBitmapImagePanel;
}
class CCSTeamMenu;
class CCSClassMenu;
class CCSSpectatorGUI;
class CCSClientScoreBoard;
class CBuyMenu;
class CCSClientScoreBoardDialog;
void PrintBuyTimeOverMessage( void );
//==============================================================================
class CounterStrikeViewport : public CBaseViewport
{
private:
DECLARE_CLASS_SIMPLE( CounterStrikeViewport, CBaseViewport );
public:
IViewPortPanel* CreatePanelByName( const char *szPanelName );
void CreateDefaultPanels( void );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void Start( IGameUIFuncs *pGameUIFuncs, IGameEventManager2 * pGameEventManager );
int GetDeathMessageStartHeight( void );
virtual void ShowBackGround( bool bShow )
{
m_pBackGround->SetVisible( false ); // CS:S menus paint their own backgrounds...
}
//=============================================================================
// HPE_BEGIN:
// [mhansen] We want to let the team screen know if this is the first time
// we chose a team so we can decide what the "back" action is
//=============================================================================
bool GetChoseTeamAndClass() { return m_bChoseTeamAndClass; }
void SetChoseTeamAndClass( bool chose ) { m_bChoseTeamAndClass = chose; }
//=============================================================================
// HPE_END
//=============================================================================
virtual void FireGameEvent( IGameEvent * event );
virtual void UpdateAllPanels( void );
private:
void CenterWindow( vgui::Frame *win );
//=============================================================================
// HPE_BEGIN:
// [mhansen] We want to let the team screen know if this is the first time
// we chose a team so we can decide what the "back" action is
//=============================================================================
bool m_bChoseTeamAndClass;
//=============================================================================
// HPE_END
//=============================================================================
};
#endif // COUNTERSTRIKEVIEWPORT_H