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91 lines
2.5 KiB
91 lines
2.5 KiB
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#include "commentaryexplanationdialog.h"
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#include "basepanel.h"
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#include "convar.h"
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#include "engineinterface.h"
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#include "gameui_interface.h"
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#include "vgui/ISurface.h"
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#include "vgui/IInput.h"
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#include <stdio.h>
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using namespace vgui;
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CCommentaryExplanationDialog::CCommentaryExplanationDialog(vgui::Panel *parent, char *pszFinishCommand) : BaseClass(parent, "CommentaryExplanationDialog")
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{
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SetDeleteSelfOnClose(true);
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SetSizeable( false );
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input()->SetAppModalSurface(GetVPanel());
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LoadControlSettings("Resource/CommentaryExplanationDialog.res");
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MoveToCenterOfScreen();
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GameUI().PreventEngineHideGameUI();
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// Save off the finish command
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Q_snprintf( m_pszFinishCommand, sizeof( m_pszFinishCommand ), "%s", pszFinishCommand );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CCommentaryExplanationDialog::~CCommentaryExplanationDialog()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCommentaryExplanationDialog::OnKeyCodePressed(KeyCode code)
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{
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if (code == KEY_ESCAPE)
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{
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Close();
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}
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else
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{
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BaseClass::OnKeyCodePressed(code);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: handles button commands
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//-----------------------------------------------------------------------------
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void CCommentaryExplanationDialog::OnCommand( const char *command )
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{
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if ( !stricmp( command, "ok" ) )
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{
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Close();
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BasePanel()->FadeToBlackAndRunEngineCommand( m_pszFinishCommand );
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}
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else if ( !stricmp( command, "cancel" ) || !stricmp( command, "close" ) )
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{
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Close();
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}
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else
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{
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BaseClass::OnCommand( command );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCommentaryExplanationDialog::OnClose( void )
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{
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BaseClass::OnClose();
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GameUI().AllowEngineHideGameUI();
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}
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