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407 lines
11 KiB
407 lines
11 KiB
//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <stdio.h>
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// dgoodenough - memory.h doesn't exist on PS3
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// PS3_BUILDFIX
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#if !defined( _PS3 )
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#include <memory.h>
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#endif
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#if !defined( _GAMECONSOLE ) && !defined( _OSX ) && !defined (LINUX)
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#include <windows.h>
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#endif
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#include "contentcontroldialog.h"
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#include "checksum_md5.h"
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#include "engineinterface.h"
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#include <vgui/IInput.h>
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#include <vgui/ISystem.h>
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#include <vgui/ISurface.h>
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#include "tier1/keyvalues.h"
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#include "tier1/convar.h"
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#include <vgui_controls/Button.h>
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#include <vgui_controls/CheckButton.h>
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#include <vgui_controls/Label.h>
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#include <vgui_controls/RadioButton.h>
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#include <vgui_controls/TextEntry.h>
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// dgoodenough - select correct stub header based on console
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// PS3_BUILDFIX
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#if defined( _PS3 )
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#include "ps3/ps3_win32stubs.h"
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#endif
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#if defined( _X360 )
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#include "xbox/xbox_win32stubs.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Basic help dialog
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//-----------------------------------------------------------------------------
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CContentControlDialog::CContentControlDialog(vgui::Panel *parent) : vgui::Frame(parent, "ContentControlDialog")
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{
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SetBounds(0, 0, 372, 160);
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SetSizeable( false );
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SetTitle( "#GameUI_ContentLock", true );
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m_pStatus = new vgui::Label( this, "ContentStatus", "" );
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m_pPasswordLabel = new vgui::Label( this, "PasswordPrompt", "#GameUI_PasswordPrompt" );
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m_pPassword2Label = new vgui::Label( this, "PasswordReentryPrompt", "#GameUI_PasswordReentryPrompt" );
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m_pExplain = new vgui::Label( this, "ContentControlExplain", "" );
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m_pPassword = new vgui::TextEntry( this, "Password" );
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m_pPassword2 = new vgui::TextEntry( this, "Password2" );
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m_pOK = new vgui::Button( this, "Ok", "#GameUI_OK" );
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m_pOK->SetCommand( "Ok" );
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vgui::Button *cancel = new vgui::Button( this, "Cancel", "#GameUI_Cancel" );
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cancel->SetCommand( "Cancel" );
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m_szGorePW[ 0 ] = 0;
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ResetPassword();
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LoadControlSettings("Resource\\ContentControlDialog.res");
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// Explain("");
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// UpdateContentControlStatus();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CContentControlDialog::~CContentControlDialog()
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{
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}
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void CContentControlDialog::Activate()
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{
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BaseClass::Activate();
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m_pPassword->SetText("");
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m_pPassword->RequestFocus();
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m_pPassword2->SetText("");
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Explain("");
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UpdateContentControlStatus();
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input()->SetAppModalSurface(GetVPanel());
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CContentControlDialog::ResetPassword()
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{
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#if !defined( _OSX ) && !defined (LINUX)
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// Set initial value
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HKEY key;
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if ( ERROR_SUCCESS == RegOpenKeyEx(HKEY_CURRENT_USER, "Software\\Valve\\Half-Life\\Settings", 0, KEY_READ, &key))
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{
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DWORD type;
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DWORD bufSize = sizeof(m_szGorePW);
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RegQueryValueEx(key, "User Token 2", NULL, &type, (unsigned char *)m_szGorePW, &bufSize );
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RegCloseKey( key );
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}
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else
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{
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m_szGorePW[ 0 ] = 0;
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}
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CContentControlDialog::ApplyPassword()
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{
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WriteToken( m_szGorePW );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CContentControlDialog::Explain( PRINTF_FORMAT_STRING char const *fmt, ... )
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{
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if ( !m_pExplain )
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return;
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va_list argptr;
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char text[1024];
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va_start (argptr,fmt);
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Q_vsnprintf (text, sizeof(text), fmt, argptr);
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va_end (argptr);
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m_pExplain->SetText( text );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *command -
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//-----------------------------------------------------------------------------
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void CContentControlDialog::OnCommand( const char *command )
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{
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if ( !stricmp( command, "Ok" ) )
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{
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bool canclose = false;
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char pw1[ 256 ];
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char pw2[ 256 ];
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m_pPassword->GetText( pw1, 256 );
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m_pPassword2->GetText( pw2, 256 );
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// Get text and check
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// bool enabled = PasswordEnabled(); //( m_szGorePW[0]!=0 ) ? true : false;
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// bool pwMatch = stricmp( pw1, pw2 ) == 0 ? true : false;
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if (IsPasswordEnabledInDialog())
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{
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canclose = DisablePassword(pw1);
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// canclose = CheckPassword( m_szGorePW, pw1, false );
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}
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else if (!strcmp(pw1, pw2))
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{
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canclose = EnablePassword(pw1);
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// canclose = CheckPassword( NULL, pw1, true );
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}
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else
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{
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Explain( "#GameUI_PasswordsDontMatch" );
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}
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if ( canclose )
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{
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OnClose();
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}
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}
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else if ( !stricmp( command, "Cancel" ) )
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{
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OnClose();
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}
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else
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{
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BaseClass::OnCommand( command );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CContentControlDialog::OnClose()
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{
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BaseClass::OnClose();
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PostActionSignal(new KeyValues("ContentControlClose"));
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// MarkForDeletion();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CContentControlDialog::WriteToken( const char *str )
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{
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#if !defined( _OSX ) && !defined (LINUX)
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// Set initial value
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HKEY key;
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if ( ERROR_SUCCESS == RegOpenKeyEx(HKEY_CURRENT_USER, "Software\\Valve\\Half-Life\\Settings", 0, KEY_WRITE, &key))
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{
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DWORD type = REG_SZ;
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DWORD bufSize = strlen( str ) + 1;
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RegSetValueEx(key, "User Token 2", 0, type, (const unsigned char *)str, bufSize );
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RegCloseKey( key );
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}
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Q_strncpy( m_szGorePW, str, sizeof( m_szGorePW ) );
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UpdateContentControlStatus();
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CContentControlDialog::HashPassword(const char *newPW, char *hashBuffer, int maxlen )
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{
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// Compute the md5 hash and save it.
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unsigned char md5_hash[16];
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MD5Context_t ctx;
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MD5Init( &ctx );
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MD5Update( &ctx, (unsigned char const *)newPW, strlen( newPW ) );
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MD5Final( md5_hash, &ctx );
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char hex[ 128 ];
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Q_binarytohex( md5_hash, sizeof( md5_hash ), hex, sizeof( hex ) );
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// char digestedPW[ 128 ];
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Q_strncpy( hashBuffer, hex, maxlen );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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/*
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bool CContentControlDialog::CheckPassword( char const *oldPW, char const *newPW, bool enableContentControl )
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{
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char digestedPW[ 128 ];
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HashPassword(newPW, digestedPW, sizeof( digestedPW ) );
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// Compute the md5 hash and save it.
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unsigned char md5_hash[16];
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MD5Context_t ctx;
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MD5Init( &ctx );
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MD5Update( &ctx, (unsigned char const *)(LPCSTR)newPW, strlen( newPW ) );
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MD5Final( md5_hash, &ctx );
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char hex[ 128 ];
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Q_binarytohex( md5_hash, sizeof( md5_hash ), hex, sizeof( hex ) );
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Q_strncpy( digestedPW, hex, sizeof( digestedPW ) );
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*/
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CContentControlDialog::EnablePassword(const char *newPW)
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{
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if ( !newPW[ 0 ] )
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{
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Explain( "#GameUI_MustEnterPassword" );
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return false;
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}
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char digestedPW[ 128 ];
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HashPassword(newPW, digestedPW, sizeof( digestedPW ) );
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// disable violence
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/* engine->Cvar_SetValue("violence_hblood", 0.0 );
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engine->Cvar_SetValue("violence_hgibs" , 0.0 );
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engine->Cvar_SetValue("violence_ablood", 0.0 );
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engine->Cvar_SetValue("violence_agibs" , 0.0 );
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*/
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ConVarRef violence_hblood( "violence_hblood" );
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violence_hblood.SetValue(false);
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ConVarRef violence_hgibs( "violence_hgibs" );
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violence_hgibs.SetValue(false);
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ConVarRef violence_ablood( "violence_ablood" );
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violence_ablood.SetValue(false);
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ConVarRef violence_agibs( "violence_agibs" );
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violence_agibs.SetValue(false);
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// Store digest to registry
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// WriteToken( digestedPW );
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Q_strncpy(m_szGorePW, digestedPW, sizeof( m_szGorePW ) );
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/*
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}
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else
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{
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if ( stricmp( oldPW, digestedPW ) )
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{
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// Warn that password is invalid
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Explain( "#GameUI_IncorrectPassword" );
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return false;
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}
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}
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}*/
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CContentControlDialog::DisablePassword(const char *oldPW)
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{
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if ( !oldPW[ 0 ] )
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{
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Explain( "#GameUI_MustEnterPassword" );
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return false;
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}
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char digestedPW[ 128 ];
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HashPassword(oldPW, digestedPW, sizeof( digestedPW ) );
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if( stricmp( m_szGorePW, digestedPW ) )
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{
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Explain( "#GameUI_IncorrectPassword" );
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return false;
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}
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m_szGorePW[0] = 0;
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// set the violence cvars
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/* engine->Cvar_SetValue("violence_hblood", 1.0 );
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engine->Cvar_SetValue("violence_hgibs" , 1.0 );
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engine->Cvar_SetValue("violence_ablood", 1.0 );
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engine->Cvar_SetValue("violence_agibs" , 1.0 );
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*/
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ConVarRef violence_hblood( "violence_hblood" );
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violence_hblood.SetValue(true);
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ConVarRef violence_hgibs( "violence_hgibs" );
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violence_hgibs.SetValue(true);
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ConVarRef violence_ablood( "violence_ablood" );
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violence_ablood.SetValue(true);
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ConVarRef violence_agibs( "violence_agibs" );
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violence_agibs.SetValue(true);
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// // Remove digest value
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// WriteToken( "" );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CContentControlDialog::IsPasswordEnabledInDialog()
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{
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return m_szGorePW[0] != 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CContentControlDialog::UpdateContentControlStatus( void )
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{
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bool enabled = IsPasswordEnabledInDialog(); //( m_szGorePW[0]!=0 ) ? true : false;
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m_pStatus->SetText( enabled ? "#GameUI_ContentStatusEnabled" : "#GameUI_ContentStatusDisabled" );
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if (enabled)
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{
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m_pPasswordLabel->SetText("#GameUI_PasswordDisablePrompt");
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}
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else
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{
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m_pPasswordLabel->SetText("#GameUI_PasswordPrompt");
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}
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// hide the re-entry
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m_pPassword2Label->SetVisible(!enabled);
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m_pPassword2->SetVisible(!enabled);
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// m_pOK->SetText( enabled ? "#GameUI_Disable" : "#GameUI_Enable" );
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}
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