Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include <vgui_controls/Panel.h>
#include <vgui/isurface.h>
#include <vgui_controls/AnimationController.h>
#include <vgui/ILocalize.h>
#include "hud_base_account.h"
#include "cs_gamerules.h"
#include "iachievementmgr.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
using namespace vgui;
CHudBaseAccount::CHudBaseAccount( const char *pName ) :
CHudNumericDisplay( NULL, pName ), CHudElement( pName )
{
SetHiddenBits( HIDEHUD_PLAYERDEAD );
SetIndent( false ); // don't indent small numbers in the drawing code - we're doing it manually
}
void CHudBaseAccount::LevelInit( void )
{
m_iPreviousAccount = -1;
m_iPreviousDelta = 0;
m_flLastAnimationEnd = 0.0f;
m_pszLastAnimationName = NULL;
m_pszQueuedAnimationName = NULL;
GetAnimationController()->StartAnimationSequence("AccountMoneyInvisible");
}
void CHudBaseAccount::ApplySchemeSettings(vgui::IScheme *pScheme)
{
BaseClass::ApplySchemeSettings(pScheme);
m_clrRed = pScheme->GetColor( "HudIcon_Red", Color( 255, 16, 16, 255 ) );
m_clrGreen = pScheme->GetColor( "HudIcon_Green", Color( 16, 255, 16, 255 ) );
m_pAccountIcon = HudIcons().GetIcon( "dollar_sign" );
m_pPlusIcon = HudIcons().GetIcon( "plus_sign" );
m_pMinusIcon = HudIcons().GetIcon( "minus_sign" );
if( m_pAccountIcon )
{
icon_tall = ( GetTall() / 2 ) - YRES(2);
float scale = icon_tall / (float)m_pAccountIcon->Height();
icon_wide = ( scale ) * (float)m_pAccountIcon->Width();
}
}
bool CHudBaseAccount::ShouldDraw()
{
// Deriving classes must implement
Assert( 0 );
return false;
}
void CHudBaseAccount::Reset( void )
{
// Round is restarting
if ( m_flLastAnimationEnd > gpGlobals->curtime && m_pszLastAnimationName )
{
// if we had an animation in progress, queue it to be kicked it off again
m_pszQueuedAnimationName = m_pszLastAnimationName;
}
}
void CHudBaseAccount::Paint()
{
if ( CSGameRules()->IsPlayingGunGameProgressive() || CSGameRules()->IsPlayingGunGameTRBomb() )
{
int weaponindex = GetPlayerGunGameWeapon();
// draw current gun game weapon index
wchar_t unicode[32];
wchar_t param1[32];
wchar_t param2[32];
wchar_t *pReason = g_pVGuiLocalize->Find( "Cstrike_Game_GunGameWeaponStatus" );
if ( !pReason )
{
pReason = L"%s1 / %s2";
}
V_snwprintf( param1, ARRAYSIZE(param1), L"%d", weaponindex + 1 );
V_snwprintf( param2, ARRAYSIZE(param2), L"%d", engine->GetAchievementMgr()->GetNumProgressiveGunGameWeapons() );
g_pVGuiLocalize->ConstructString( unicode, sizeof( unicode ), pReason, 2, param1, param2 );
static int width = 0;
for (wchar_t *ch = unicode; *ch != 0; ch++)
{
width += vgui::surface()->GetCharacterWidth( m_hTextFont, *ch );
}
static int xpos = MIN( 0, ( digit_xpos - width ) );
vgui::surface()->DrawSetTextFont(m_hTextFont);
vgui::surface()->DrawSetTextColor(GetFgColor());
vgui::surface()->DrawSetTextPos(xpos, digit_ypos);
vgui::surface()->DrawUnicodeString( unicode );
}
else
{
int account = GetPlayerAccount();
//don't show delta on initial money give
if( m_iPreviousAccount < 0 )
m_iPreviousAccount = account;
if( m_iPreviousAccount != account )
{
m_iPreviousDelta = account - m_iPreviousAccount;
m_pszQueuedAnimationName = NULL;
if( m_iPreviousDelta < 0 )
{
m_pszLastAnimationName = "AccountMoneyRemoved";
}
else
{
m_pszLastAnimationName = "AccountMoneyAdded";
}
GetAnimationController()->StartAnimationSequence( m_pszLastAnimationName );
m_flLastAnimationEnd = gpGlobals->curtime + GetAnimationController()->GetAnimationSequenceLength( m_pszLastAnimationName );
m_iPreviousAccount = account;
}
else if ( m_pszQueuedAnimationName )
{
GetAnimationController()->StartAnimationSequence( m_pszQueuedAnimationName );
m_pszQueuedAnimationName = NULL;
}
if( m_pAccountIcon )
{
m_pAccountIcon->DrawSelf( icon_xpos, icon_ypos, icon_wide, icon_tall, GetFgColor() );
}
int xpos = digit_xpos - GetNumberWidth( m_hNumberFont, account );
// draw current account
vgui::surface()->DrawSetTextColor(GetFgColor());
PaintNumbers( m_hNumberFont, xpos, digit_ypos, account );
//draw account additions / subtractions
if( m_iPreviousDelta < 0 )
{
if( m_pMinusIcon )
{
m_pMinusIcon->DrawSelf( icon2_xpos, icon2_ypos, icon_wide, icon_tall, m_Ammo2Color );
}
}
else
{
if( m_pPlusIcon )
{
m_pPlusIcon->DrawSelf( icon2_xpos, icon2_ypos, icon_wide, icon_tall, m_Ammo2Color );
}
}
int delta = abs(m_iPreviousDelta);
xpos = digit2_xpos - GetNumberWidth( m_hNumberFont, delta );
// draw delta
vgui::surface()->DrawSetTextColor(m_Ammo2Color);
PaintNumbers( m_hNumberFont, xpos, digit2_ypos, delta );
}
}
int CHudBaseAccount::GetNumberWidth(HFont font, int number)
{
int width = 0;
surface()->DrawSetTextFont(font);
wchar_t unicode[6];
V_snwprintf(unicode, ARRAYSIZE(unicode), L"%d", number);
for (wchar_t *ch = unicode; *ch != 0; ch++)
{
width += vgui::surface()->GetCharacterWidth( font, *ch );
}
return width;
}