Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef HUD_MENU_H
#define HUD_MENU_H
#ifdef _WIN32
#pragma once
#endif
#include "utlvector.h"
#include "hudelement.h"
#include <vgui_controls/Panel.h>
#define MENU_SELECTION_TIMEOUT 5.0f
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudMenu : public CHudElement, public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CHudMenu, vgui::Panel );
public:
explicit CHudMenu( const char *pElementName );
void Init( void );
void VidInit( void );
void Reset( void );
virtual bool ShouldDraw( void );
bool MsgFunc_ShowMenu( const CCSUsrMsg_ShowMenu &msg );
void HideMenu( void );
void ShowMenu( const char * menuName, int keySlot );
void ShowMenu_KeyValueItems( KeyValues *pKV );
bool IsMenuOpen( void );
void SelectMenuItem( int menu_item );
CUserMessageBinder m_UMCMsgShowMenu;
private:
virtual void OnThink();
virtual void Paint();
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
private:
void ProcessText( void );
void PaintString( const wchar_t *text, int textlen, vgui::HFont& font, int x, int y );
struct ProcessedLine
{
int menuitem; // -1 for just text
int startchar;
int length;
int pixels;
int height;
};
CUtlVector< ProcessedLine > m_Processed;
int m_nMaxPixels;
int m_nHeight;
bool m_bMenuDisplayed;
int m_bitsValidSlots;
float m_flShutoffTime;
int m_nSelectedItem;
bool m_bMenuTakesInput;
float m_flSelectionTime;
CPanelAnimationVar( float, m_flOpenCloseTime, "OpenCloseTime", "1" );
CPanelAnimationVar( float, m_flBlur, "Blur", "0" );
CPanelAnimationVar( float, m_flTextScan, "TextScane", "1" );
CPanelAnimationVar( float, m_flAlphaOverride, "Alpha", "255.0" );
CPanelAnimationVar( float, m_flSelectionAlphaOverride, "SelectionAlpha", "255.0" );
CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "MenuTextFont" );
CPanelAnimationVar( vgui::HFont, m_hItemFont, "ItemFont", "MenuItemFont" );
CPanelAnimationVar( vgui::HFont, m_hItemFontPulsing, "ItemFontPulsing", "MenuItemFontPulsing" );
CPanelAnimationVar( Color, m_MenuColor, "MenuColor", "MenuColor" );
CPanelAnimationVar( Color, m_ItemColor, "MenuItemColor", "ItemColor" );
CPanelAnimationVar( Color, m_BoxColor, "MenuBoxColor", "MenuBoxBg" );
};
#endif // HUD_MENU_H