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59 lines
1.3 KiB
59 lines
1.3 KiB
// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#if defined( COMPILER_MSVC )
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#pragma once
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#endif
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#if defined ( DX_TO_GL_ABSTRACTION )
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#include "togl/rendermechanism.h"
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#if ( defined( WIN32 ) && !defined( DX_TO_GL_ABSTRACTION ) ) || defined( _X360 )
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#include <d3d9.h>
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#endif
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#include "GFx.h"
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// Disable "_force_inline not inlined" warning
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#pragma warning(disable : 4714)
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#include "Kernel/SF_Types.h"
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#include "Kernel/SF_RefCount.h"
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#if defined( WIN32 ) && !defined( DX_TO_GL_ABSTRACTION )
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#include "GFx_Renderer_D3D9.h"
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#else
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#include "GFx_Renderer_GL.h"
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#endif
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#include "tier0/platform.h"
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#include "tier0/dbg.h"
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#include "vprof.h"
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#pragma warning(disable : 4267)
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#include "tier1/strtools.h"
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#include "tier1/utlvector.h"
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#include "tier3/tier3dm.h"
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#include "vstdlib/random.h"
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#include "interfaces/interfaces.h"
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#include "shaderapi/IShaderDevice.h"
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#include "inputsystem/ButtonCode.h"
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#include "inputsystem/AnalogCode.h"
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#include "inputsystem/iinputsystem.h"
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#include "filesystem.h"
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#include "IGameUIFuncs.h"
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namespace SF = Scaleform;
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#pragma warning(default : 4267)
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#include "scaleformui/scaleformui.h"
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#include "scaleformuiimpl/scaleformuiimpl.h"
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