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446 lines
13 KiB
446 lines
13 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#if defined( REPLAY_ENABLED )
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#include <tier1/strtools.h>
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#include <eiface.h>
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#include <bitbuf.h>
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#include <time.h>
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#include "replaydemo.h"
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#include "replayserver.h"
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#include "demo.h"
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#include "host_cmd.h"
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#include "demofile/demoformat.h"
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#include "filesystem_engine.h"
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#include "net.h"
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#include "networkstringtable.h"
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#include "dt_common_eng.h"
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#include "host.h"
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#include "server.h"
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#include "networkstringtableclient.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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static ConVar replay_record_directly_to_disk( "replay_record_directly_to_disk", "0", FCVAR_HIDDEN );
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extern CNetworkStringTableContainer *networkStringTableContainerServer;
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extern CGlobalVars g_ServerGlobalVariables;
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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CReplayDemoRecorder::CReplayDemoRecorder( CReplayServer* pServer )
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{
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m_bIsRecording = false;
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Assert( pServer );
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m_pReplayServer = pServer;
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m_nStartTick = -1;
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}
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CReplayDemoRecorder::~CReplayDemoRecorder()
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{
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StopRecording();
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}
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void CReplayDemoRecorder::GetUniqueDemoFilename( char* pOut, int nLength )
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{
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Assert( pOut );
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tm today;
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Plat_GetLocalTime( &today );
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Q_snprintf( pOut, nLength, "replay-%04i%02i%02i-%02i%02i%02i-%s.dem",
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1900 + today.tm_year, today.tm_mon+1, today.tm_mday,
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today.tm_hour, today.tm_min, today.tm_sec, m_pReplayServer->GetMapName() );
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}
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void CReplayDemoRecorder::StartAutoRecording()
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{
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char fileName[MAX_OSPATH];
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GetUniqueDemoFilename( fileName, sizeof(fileName) );
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StartRecording( fileName, false );
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}
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void CReplayDemoRecorder::StartRecording( const char *filename, bool bContinuously )
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{
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StopRecording(); // stop if we're already recording
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if ( !m_DemoFile.Open( filename, false, !replay_record_directly_to_disk.GetInt() ) )
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{
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ConMsg ("StartRecording: couldn't open demo file %s.\n", filename );
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return;
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}
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ConMsg ("Recording Replay demo to %s...\n", filename);
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demoheader_t *dh = &m_DemoFile.m_DemoHeader;
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// open demo header file containing sigondata
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Q_memset( dh, 0, sizeof(demoheader_t) );
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Q_strncpy( dh->demofilestamp, DEMO_HEADER_ID, sizeof(dh->demofilestamp) );
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dh->demoprotocol = DEMO_PROTOCOL;
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dh->networkprotocol = GetHostVersion();
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Q_strncpy( dh->mapname, m_pReplayServer->GetMapName(), sizeof( dh->mapname ) );
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char szGameDir[MAX_OSPATH];
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Q_strncpy(szGameDir, com_gamedir, sizeof( szGameDir ) );
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Q_FileBase ( szGameDir, dh->gamedirectory, sizeof( dh->gamedirectory ) );
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Q_strncpy( dh->servername, host_name.GetString(), sizeof( dh->servername ) );
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Q_strncpy( dh->clientname, "Replay Demo", sizeof( dh->servername ) );
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// write demo file header info
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m_DemoFile.WriteDemoHeader();
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dh->signonlength = WriteSignonData(); // demoheader will be written when demo is closed
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m_nFrameCount = 0;
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// Using this tickcount allows us to sync up client-side recorded ragdolls later with replay demos on clients
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m_nStartTick = g_ServerGlobalVariables.tickcount;
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// Demo playback should read this as an incoming message.
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// Write the client's realtime value out so we can synchronize the reads.
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m_DemoFile.WriteCmdHeader( dem_synctick, 0, 0 );
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// This tells the demo buffer (see demobuffer.cpp) that we are done writing all signon data, so that
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// it can maintain be maintained separately, so that we can write a demo after stale frames have been
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// removed.
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m_DemoFile.NotifySignonComplete();
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m_bIsRecording = true;
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m_SequenceInfo = 1;
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m_nDeltaTick = -1;
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}
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bool CReplayDemoRecorder::IsRecording()
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{
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return m_bIsRecording;
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}
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void CReplayDemoRecorder::StopRecording( const CGameInfo *pGameInfo )
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{
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if ( !m_bIsRecording )
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return;
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// Demo playback should read this as an incoming message.
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m_DemoFile.NotifyBeginFrame();
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m_DemoFile.WriteCmdHeader( dem_stop, GetRecordingTick(), 0 );
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m_DemoFile.NotifyEndFrame();
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// update demo header info
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// This stuff gets computed in demobuffer.cpp
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// m_DemoFile.m_DemoHeader.playback_ticks = GetRecordingTick();
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// m_DemoFile.m_DemoHeader.playback_time = host_state.interval_per_tick * GetRecordingTick();
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// m_DemoFile.m_DemoHeader.playback_frames = m_nFrameCount;
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// write updated version
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m_DemoFile.WriteDemoHeader();
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m_DemoFile.Close();
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m_bIsRecording = false;
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// clear writing data buffer
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if ( m_MessageData.GetBasePointer() )
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{
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delete [] m_MessageData.GetBasePointer();
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m_MessageData.StartWriting( NULL, 0 );
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}
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// ConMsg("Completed Replay demo \"%s\", recording time %.1f\n",
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// m_DemoFile.m_szFileName,
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// m_DemoFile.m_DemoHeader.playback_time );
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}
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void CReplayDemoRecorder::DumpToFile( char const *filename )
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{
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// No need to write header here, since the demo buffer's dump function writes the adjusted header
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m_DemoFile.DumpBufferToFile( filename, m_DemoFile.m_DemoHeader );
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}
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CDemoFile *CReplayDemoRecorder::GetDemoFile()
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{
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return &m_DemoFile;
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}
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int CReplayDemoRecorder::GetRecordingTick()
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{
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return g_ServerGlobalVariables.tickcount - m_nStartTick;
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}
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void CReplayDemoRecorder::WriteServerInfo()
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{
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byte buffer[ NET_MAX_PAYLOAD ];
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bf_write msg( "CReplayDemoRecorder::WriteServerInfo", buffer, sizeof( buffer ) );
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SVC_ServerInfo serverinfo; // create serverinfo message
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// on the master demos are using sv object, on relays replay
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CSVCMsg_ServerInfo_t serverinfo; // create serverinfo message
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m_pReplayServer->FillServerInfo( serverinfo ); // fill rest of info message
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serverinfo.WriteToBuffer( msg );
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// send first tick
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CNETMsg_Tick_t signonTick( m_nSignonTick, 0, 0 );
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signonTick.WriteToBuffer( msg );
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// Write replicated ConVars to non-listen server clients only
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NETMsg_SetConVar_t convars;
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// build a list of all replicated convars
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Host_BuildConVarUpdateMessage( convars.m_ConVars, FCVAR_REPLICATED, true );
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// for Replay server demos write set "replay_transmitall 1" even
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// if it's off for the real broadcast
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NetMessageCvar_t acvar;
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Q_strncpy( acvar.name, "replay_transmitall", MAX_OSPATH );
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Q_strncpy( acvar.value, "1", MAX_OSPATH );
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convars.m_ConVars.AddToTail( acvar );
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// write convars to demo
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convars.WriteToBuffer( msg );
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// write stringtable baselines
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#ifndef SHARED_NET_STRING_TABLES
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m_pReplayServer->m_StringTables->WriteBaselines( pServer->GetMapName(), msg );
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#endif
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// send signon state
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NET_SignonState signonMsg( SIGNONSTATE_NEW, pServer->GetSpawnCount() );
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signonMsg.WriteToBuffer( msg );
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WriteMessages( dem_signon, msg );
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}
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void CReplayDemoRecorder::RecordCommand( const char *cmdstring )
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{
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if ( !IsRecording() )
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return;
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if ( !cmdstring || !cmdstring[0] )
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return;
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m_DemoFile.WriteConsoleCommand( cmdstring, GetRecordingTick(), 0 );
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}
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void CReplayDemoRecorder::RecordServerClasses( ServerClass *pClasses )
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{
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byte data[NET_MAX_PAYLOAD];
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bf_write buf( data, sizeof(data) );
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// Send SendTable info.
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DataTable_WriteSendTablesBuffer( pClasses, &buf );
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// Send class descriptions.
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DataTable_WriteClassInfosBuffer( pClasses, &buf );
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// Now write the buffer into the demo file
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m_DemoFile.WriteNetworkDataTables( &buf, GetRecordingTick() );
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}
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void CReplayDemoRecorder::RecordCustomData( int iCallbackIndex, const void *pData, size_t iDataLength )
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{
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m_DemoFile.WriteCustomData( iCallbackIndex, pData, iDataLength, GetRecordingTick() );
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}
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void CReplayDemoRecorder::RecordStringTables()
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{
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byte data[256 * 1024];
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bf_write buf( data, sizeof(data) );
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networkStringTableContainerServer->WriteStringTables( buf );
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// Now write the buffer into the demo file
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m_DemoFile.WriteStringTables( &buf, GetRecordingTick() );
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}
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int CReplayDemoRecorder::WriteSignonData()
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{
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int start = m_DemoFile.GetCurPos( false );
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// on the master demos are using sv object, on relays replay
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CBaseServer *pServer = (CBaseServer*)&sv;
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m_nSignonTick = pServer->m_nTickCount;
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WriteServerInfo();
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RecordServerClasses( serverGameDLL->GetAllServerClasses() );
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RecordStringTables();
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byte buffer[ NET_MAX_PAYLOAD ];
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bf_write msg( "CReplayDemo::WriteSignonData", buffer, sizeof( buffer ) );
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// use your class infos, CRC is correct
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CSVCMsg_ClassInfo_t classmsg;
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classmsg.set_create_on_client( true );
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classmsg.WriteToBuffer( msg );
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// Write the regular signon now
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msg.WriteBits( m_pReplayServer->m_Signon.GetData(), m_pReplayServer->m_Signon.GetNumBitsWritten() );
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// write new state
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NET_SignonState signonMsg1( SIGNONSTATE_PRESPAWN, pServer->GetSpawnCount() );
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signonMsg1.WriteToBuffer( msg );
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WriteMessages( dem_signon, msg );
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msg.Reset();
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// set view entity
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CSVCMsg_SetView_t viewent;
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viewent.set_entity_index( m_pReplayServer->m_nViewEntity );
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viewent.WriteToBuffer( msg );
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// Spawned into server, not fully active, though
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NET_SignonState signonMsg2( SIGNONSTATE_SPAWN, pServer->GetSpawnCount() );
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signonMsg2.WriteToBuffer( msg );
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WriteMessages( dem_signon, msg );
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return m_DemoFile.GetCurPos( false ) - start;
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}
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void CReplayDemoRecorder::WriteFrame( CReplayFrame *pFrame )
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{
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byte buffer[ NET_MAX_PAYLOAD ];
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bf_write msg( "CReplayDemo::RecordFrame", buffer, sizeof( buffer ) );
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DevMsg( "CReplayDemoRecorder::WriteFrame, tick %d\n", GetRecordingTick() );
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//first write reliable data
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bf_write *data = &pFrame->m_Messages[REPLAY_BUFFER_RELIABLE];
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if ( data->GetNumBitsWritten() )
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msg.WriteBits( data->GetBasePointer(), data->GetNumBitsWritten() );
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//now send snapshot data
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// send tick time
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CNETMsg_Tick_t tickmsg( pFrame->tick_count, host_frametime_unbounded, host_frametime_stddeviation );
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tickmsg.WriteToBuffer( msg );
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#ifndef SHARED_NET_STRING_TABLES
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// Update shared client/server string tables. Must be done before sending entities
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sv.m_StringTables->WriteUpdateMessage( NULL, MAX( m_nSignonTick, m_nDeltaTick ), msg );
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#endif
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// get delta frame
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CClientFrame *deltaFrame = m_pReplayServer->GetClientFrame( m_nDeltaTick ); // NULL if m_nDeltaTick is not found or -1
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// CClientFrame *deltaFrame = NULL; // For full update
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// send entity update, delta compressed if deltaFrame != NULL
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sv.WriteDeltaEntities( m_pReplayServer->m_MasterClient, pFrame, deltaFrame, msg );
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// send all unreliable temp ents between last and current frame
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CFrameSnapshot * fromSnapshot = deltaFrame?deltaFrame->GetSnapshot():NULL;
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sv.WriteTempEntities( m_pReplayServer->m_MasterClient, pFrame->GetSnapshot(), fromSnapshot, msg, 255 );
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// write sound data
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data = &pFrame->m_Messages[REPLAY_BUFFER_SOUNDS];
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if ( data->GetNumBitsWritten() )
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msg.WriteBits( data->GetBasePointer(), data->GetNumBitsWritten() );
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// write voice data
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data = &pFrame->m_Messages[REPLAY_BUFFER_VOICE];
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if ( data->GetNumBitsWritten() )
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msg.WriteBits( data->GetBasePointer(), data->GetNumBitsWritten() );
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// last write unreliable data
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data = &pFrame->m_Messages[REPLAY_BUFFER_UNRELIABLE];
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if ( data->GetNumBitsWritten() )
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msg.WriteBits( data->GetBasePointer(), data->GetNumBitsWritten() );
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// update delta tick just like fakeclients do
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m_nDeltaTick = pFrame->tick_count;
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// write packet to demo file
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m_DemoFile.NotifyBeginFrame();
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WriteMessages( dem_packet, msg );
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m_DemoFile.NotifyEndFrame();
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}
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void CReplayDemoRecorder::WriteMessages( unsigned char cmd, bf_write &message )
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{
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int len = message.GetNumBytesWritten();
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if (len <= 0)
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return;
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// fill last bits in last byte with NOP if necessary
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int nRemainingBits = message.GetNumBitsWritten() % 8;
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if ( nRemainingBits > 0 && nRemainingBits <= (8-NETMSG_TYPE_BITS) )
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{
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message.WriteUBitLong( net_NOP, NETMSG_TYPE_BITS );
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}
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Assert( len < NET_MAX_MESSAGE );
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// if signondata read as fast as possible, no rewind
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// and wait for packet time
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// byte cmd = (m_pDemoFileHeader != NULL) ? dem_signon : dem_packet;
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if ( cmd == dem_packet )
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{
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m_nFrameCount++;
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}
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// write command & time
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m_DemoFile.WriteCmdHeader( cmd, GetRecordingTick(), 0 );
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// write NULL democmdinfo just to keep same format as client demos
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democmdinfo_t info;
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Q_memset( &info, 0, sizeof( info ) );
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m_DemoFile.WriteCmdInfo( info );
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// write continously increasing sequence numbers
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m_DemoFile.WriteSequenceInfo( m_SequenceInfo, m_SequenceInfo );
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m_SequenceInfo++;
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// Output the buffer. Skip the network packet stuff.
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m_DemoFile.WriteRawData( (char*)message.GetBasePointer(), len );
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if ( replay_debug.GetInt() > 1 )
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{
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Msg( "Writing Replay demo message %i bytes at file pos %i\n", len, m_DemoFile.GetCurPos( false ) );
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}
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}
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void CReplayDemoRecorder::RecordMessages(bf_read &data, int bits)
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{
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// create buffer if not there yet
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if ( m_MessageData.GetBasePointer() == NULL )
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{
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m_MessageData.StartWriting( new unsigned char[NET_MAX_PAYLOAD], NET_MAX_PAYLOAD );
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}
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if ( bits>0 )
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{
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m_MessageData.WriteBitsFromBuffer( &data, bits );
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Assert( !m_MessageData.IsOverflowed() );
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}
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}
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void CReplayDemoRecorder::RecordPacket()
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{
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Assert( !"Does this ever get called? I can't find anywhere where it does." );
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if( m_MessageData.GetBasePointer() )
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{
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WriteMessages( dem_packet, m_MessageData );
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m_MessageData.Reset(); // clear message buffer
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}
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}
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#endif
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