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96 lines
2.3 KiB
96 lines
2.3 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef OPTCONFIGS_H
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#define OPTCONFIGS_H
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#pragma once
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#include "AutoSelCombo.h"
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class COPTConfigs : public CPropertyPage
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{
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DECLARE_DYNCREATE(COPTConfigs)
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public:
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COPTConfigs();
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~COPTConfigs();
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inline CGameConfig *GetCurrentConfig( void );
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// Dialog Data
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//{{AFX_DATA(COPTConfigs)
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enum { IDD = IDD_OPTIONS_CONFIGS };
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CEdit m_cMapDir;
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CEdit m_cPrefabDir;
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CEdit m_cGameExeDir;
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CEdit m_cModDir;
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CEdit m_cCordonTexture;
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CEdit m_cDefaultTextureScale;
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CComboBox m_cMapFormat;
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CComboBox m_cTextureFormat;
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CAutoSelComboBox m_cDefaultPoint;
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CAutoSelComboBox m_cDefaultSolid;
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CListBox m_cGDFiles;
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CComboBox m_cConfigs;
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//}}AFX_DATA
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// ClassWizard generate virtual function overrides
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//{{AFX_VIRTUAL(COPTConfigs)
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public:
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virtual BOOL OnApply();
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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protected:
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// Generated message map functions
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//{{AFX_MSG(COPTConfigs)
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afx_msg void OnEditconfigs();
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afx_msg void OnGdfileAdd();
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afx_msg void OnGdfileEdit();
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afx_msg void OnGdfileRemove();
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virtual BOOL OnInitDialog();
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afx_msg void OnBrowseexe();
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afx_msg void OnSelchangeConfigurations();
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afx_msg void OnConfigureExes();
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afx_msg void OnBrowsemapdir();
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afx_msg void OnBrowsePrefabDir();
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afx_msg void OnBrowseGameExeDir(void);
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afx_msg void OnBrowseModDir(void);
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afx_msg void OnBrowseCordonTexture(void);
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afx_msg LRESULT OnSettingChange(WPARAM wParam, LPARAM lParam);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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BOOL BrowseForFolder(char *pszTitle, char *pszDirectory);
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void SaveInfo(CGameConfig*);
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void UpdateConfigList();
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void UpdateEntityLists();
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bool ConfigChanged(CGameConfig *pConfig);
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CGameConfig *m_pLastSelConfig;
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CGameConfig *m_pInitialSelectedConfig;
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CString m_strInitialGameDir;
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};
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//-----------------------------------------------------------------------------
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// Purpose: get the last selected game configuration for this page
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// Output: return pointer to last selected game configuration
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//-----------------------------------------------------------------------------
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inline CGameConfig *COPTConfigs::GetCurrentConfig( void )
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{
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return m_pLastSelConfig;
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}
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#endif // OPTCONFIGS_H
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