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52 lines
1.4 KiB
52 lines
1.4 KiB
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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#include "shaderlib/cshader.h"
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class debugmorphaccumulator_vs30_Static_Index
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{
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public:
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// CONSTRUCTOR
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debugmorphaccumulator_vs30_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
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{
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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#endif // _DEBUG
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return 0;
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}
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};
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#define shaderStaticTest_debugmorphaccumulator_vs30 0
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class debugmorphaccumulator_vs30_Dynamic_Index
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{
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public:
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// CONSTRUCTOR
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debugmorphaccumulator_vs30_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
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{
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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#endif // _DEBUG
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return 0;
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}
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};
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#define shaderDynamicTest_debugmorphaccumulator_vs30 0
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static const ShaderComboSemantics_t debugmorphaccumulator_vs30_combos =
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{
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"debugmorphaccumulator_vs30", NULL, 0, NULL, 0
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};
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class ConstructMe_debugmorphaccumulator_vs30
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{
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public:
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ConstructMe_debugmorphaccumulator_vs30()
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{
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GetShaderDLL()->AddShaderComboInformation( &debugmorphaccumulator_vs30_combos );
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}
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};
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static ConstructMe_debugmorphaccumulator_vs30 s_ConstructMe_debugmorphaccumulator_vs30;
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