Counter Strike : Global Offensive Source Code
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51 lines
1.2 KiB

// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
#include "shaderlib/cshader.h"
class parallaxtest_ps30_Static_Index
{
public:
// CONSTRUCTOR
parallaxtest_ps30_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderStaticTest_parallaxtest_ps30 0
class parallaxtest_ps30_Dynamic_Index
{
public:
// CONSTRUCTOR
parallaxtest_ps30_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderDynamicTest_parallaxtest_ps30 0
static const ShaderComboSemantics_t parallaxtest_ps30_combos =
{
"parallaxtest_ps30", NULL, 0, NULL, 0
};
class ConstructMe_parallaxtest_ps30
{
public:
ConstructMe_parallaxtest_ps30()
{
GetShaderDLL()->AddShaderComboInformation( &parallaxtest_ps30_combos );
}
};
static ConstructMe_parallaxtest_ps30 s_ConstructMe_parallaxtest_ps30;