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434 lines
15 KiB
434 lines
15 KiB
//===== Copyright (c) 1996-2009, Valve Corporation, All rights reserved. ====
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//
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// Animation commands
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//
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//==========================================================================
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// Valve includes
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#include "datamodel/dmelementfactoryhelper.h"
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#include "mdlobjects/dmeanimcmd.h"
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#include "mdlobjects/dmemotioncontrol.h"
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#include "mdlobjects/dmesequence.h"
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#include "mdlobjects/dmeanimationassemblycommand.h"
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#include "movieobjects/dmechannel.h"
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#include "bone_setup.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmd, CDmeAnimCmd );
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmd::OnConstruction()
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{
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmd::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmdFixupLoop, CDmeAnimCmdFixupLoop );
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmdFixupLoop::OnConstruction()
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{
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m_nStartFrame.Init( this, "startFrame" );
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m_nEndFrame.Init( this, "endFrame" );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmdFixupLoop::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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const char *CDmeAnimCmdFixupLoop::GetAssemblyDmElementTypeString()
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{
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return CDmeFixupLoop::GetStaticTypeSymbol().String();
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}
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmdWeightList, CDmeAnimCmdWeightList );
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmdWeightList::OnConstruction()
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{
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m_sWeightListName.Init( this, "weightListName" );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmdWeightList::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmdSubtract, CDmeAnimCmdSubtract );
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmdSubtract::OnConstruction()
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{
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m_eAnimation.Init( this, "animation", FATTRIB_NEVERCOPY );
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m_nFrame.Init( this, "frame" );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmdSubtract::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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const char *CDmeAnimCmdSubtract::GetAssemblyDmElementTypeString()
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{
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return CDmeSubtract::GetStaticTypeSymbol().String();
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}
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmdPreSubtract, CDmeAnimCmdPreSubtract );
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmdPreSubtract::OnConstruction()
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{
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmdPreSubtract::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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const char *CDmeAnimCmdPreSubtract::GetAssemblyDmElementTypeString()
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{
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return CDmePreSubtract::GetStaticTypeSymbol().String();
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}
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//-----------------------------------------------------------------------------
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// CDmeAnimCmdAlign
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmdAlign, CDmeAnimCmdAlign );
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmdAlign::OnConstruction()
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{
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m_eAnimation.Init( this, "animation", FATTRIB_NEVERCOPY );
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m_sBoneName.Init( this, "boneName" );
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m_nSourceFrame.Init( this, "sourceFrame" );
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m_nDestinatonFrame.Init( this, "destinationFrame" );
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m_eMotionControl.InitAndCreate( this, "motionControl" );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmdAlign::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// CDmeAnimCmdRotateTo
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmdRotateTo, CDmeAnimCmdRotateTo );
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmdRotateTo::OnConstruction()
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{
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m_flAngle.Init( this, "angle" );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmdRotateTo::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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const char *CDmeAnimCmdRotateTo::GetAssemblyDmElementTypeString()
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{
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return CDmeRotateTo::GetStaticTypeSymbol().String();
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}
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmdWalkFrame, CDmeAnimCmdWalkFrame );
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmdWalkFrame::OnConstruction()
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{
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m_eMotionControl.InitAndCreate( this, "motionControl" );
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m_nEndFrame.Init( this, "endFrame" );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmdWalkFrame::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// CDmeAnimCmdDerivative
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmdDerivative, CDmeAnimCmdDerivative );
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmdDerivative::OnConstruction()
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{
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m_flScale.InitAndSet( this, "scale", 1.0f );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmdDerivative::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// CDmeAnimCmdLinearDelta
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmdLinearDelta, CDmeAnimCmdLinearDelta );
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmdLinearDelta::OnConstruction()
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{
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmdLinearDelta::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// CDmeAnimCmdSplineDelta
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmdSplineDelta, CDmeAnimCmdSplineDelta );
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmdSplineDelta::OnConstruction()
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{
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmdSplineDelta::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// CDmeAnimCmdCompress
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmdCompress, CDmeAnimCmdCompress );
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmdCompress::OnConstruction()
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{
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m_nSkipFrames.Init( this, "skipFrames" );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmdCompress::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// CDmeAnimCmdNumFrames
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmdNumFrames, CDmeAnimCmdNumFrames );
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmdNumFrames::OnConstruction()
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{
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m_nFrames.Init( this, "frames" );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmdNumFrames::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// CDmeAnimCmdLocalHierarchy
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmdLocalHierarchy, CDmeAnimCmdLocalHierarchy );
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmdLocalHierarchy::OnConstruction()
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{
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m_sBoneName.Init( this, "boneName" );
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m_sParentBoneName.Init( this, "parentBoneName" );
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m_flStartFrame.Init( this, "startFrame" );
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m_flPeakFrame.Init( this, "peakFrame" );
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m_flTailFrame.Init( this, "tailFrame" );
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m_flEndFrame.Init( this, "endFrame" );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmdLocalHierarchy::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// CDmeAnimCmdNoAnimation
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeAnimCmdNoAnimation, CDmeAnimCmdNoAnimation );
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmdNoAnimation::OnConstruction()
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{
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m_bNullAttr.Init( this, "nullAttr" );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeAnimCmdNoAnimation::OnDestruction()
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{
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}
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