Counter Strike : Global Offensive Source Code
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//-----------------------------------------------------------------------------
// MDLOBJECTS.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$Include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;MDLOBJECTS_LIB"
}
}
$Project "mdlobjects"
{
$Folder "Source Files"
{
$File "authphysfx.cpp"
$File "dmebodygroup.cpp"
$File "dmebodygrouplist.cpp"
$File "dmecollisionmodel.cpp"
$File "dmecollisionjoints.cpp"
$File "dmebbox.cpp"
$File "dmehitbox.cpp"
$File "dmehitboxset.cpp"
$File "dmehitboxsetlist.cpp"
$File "dmebodypart.cpp"
$File "dmeblankbodypart.cpp"
$File "dmelod.cpp"
$File "dmelodlist.cpp"
$File "dmemdllist.cpp"
$File "dmeboneweight.cpp"
$File "dmebonemask.cpp"
$File "dmebonemasklist.cpp"
$File "dmesequence.cpp"
$File "dmesequencelist.cpp"
$File "dmeincludemodellist.cpp"
$File "dmedefinebone.cpp"
$File "dmedefinebonelist.cpp"
$File "dmematerialgroup.cpp"
$File "dmematerialgrouplist.cpp"
$File "dmeeyeballglobals.cpp"
$File "dmeeyeball.cpp"
$File "dmeskinner.cpp"
$File "dmeik.cpp"
$File "dmeanimcmd.cpp"
$File "dmemotioncontrol.cpp"
$File "dmeposeparameter.cpp"
$File "dmeposeparameterlist.cpp"
$File "dmeanimblocksize.cpp"
$File "dmeasset.cpp"
$File "dmeelementgroup.cpp"
$File "dmeboneflexdriver.cpp"
$File "dmeproceduralbone.cpp"
$File "dmejigglebone.cpp"
$File "mpp_utils.cpp"
$File "dmematsysroot.cpp"
$File "dmeassemblycommand.cpp"
$File "dmeanimationassemblycommand.cpp"
$File "dmeeyelid.cpp"
$File "dmemouth.cpp"
$File "physmodelsource.cpp"
}
$Folder "Interface"
{
$File "$SRCDIR\public\mdlobjects\authphysfx.h"
$File "$SRCDIR\public\mdlobjects\dmebodygroup.h"
$File "$SRCDIR\public\mdlobjects\dmebodygrouplist.h"
$File "$SRCDIR\public\mdlobjects\dmecollisionmodel.h"
$File "$SRCDIR\public\mdlobjects\dmecollisionjoints.h"
$File "$SRCDIR\public\mdlobjects\dmebbox.h"
$File "$SRCDIR\public\mdlobjects\dmehitbox.h"
$File "$SRCDIR\public\mdlobjects\dmehitboxset.h"
$File "$SRCDIR\public\mdlobjects\dmehitboxsetlist.h"
$File "$SRCDIR\public\mdlobjects\dmebodypart.h"
$File "$SRCDIR\public\mdlobjects\dmeblankbodypart.h"
$File "$SRCDIR\public\mdlobjects\dmelod.h"
$File "$SRCDIR\public\mdlobjects\dmelodlist.h"
$File "$SRCDIR\public\mdlobjects\dmemdllist.h"
$File "$SRCDIR\public\mdlobjects\dmeboneweight.h"
$File "$SRCDIR\public\mdlobjects\dmebonemask.h"
$File "$SRCDIR\public\mdlobjects\dmebonemasklist.h"
$File "$SRCDIR\public\mdlobjects\dmesequence.h"
$File "$SRCDIR\public\mdlobjects\dmesequencelist.h"
$File "$SRCDIR\public\mdlobjects\dmeincludemodellist.h"
$File "$SRCDIR\public\mdlobjects\dmedefinebone.h"
$File "$SRCDIR\public\mdlobjects\dmedefinebonelist.h"
$File "$SRCDIR\public\mdlobjects\mdlobjects.h"
$File "$SRCDIR\public\mdlobjects\dmematerialgroup.h"
$File "$SRCDIR\public\mdlobjects\dmematerialgrouplist.h"
$File "$SRCDIR\public\mdlobjects\dmeeyeballglobals.h"
$File "$SRCDIR\public\mdlobjects\dmeeyeball.h"
$File "$SRCDIR\public\mdlobjects\dmeskinner.h"
$File "$SRCDIR\public\mdlobjects\dmeik.h"
$File "$SRCDIR\public\mdlobjects\dmeanimcmd.h"
$File "$SRCDIR\public\mdlobjects\dmemotioncontrol.h"
$File "$SRCDIR\public\mdlobjects\dmeposeparameter.h"
$File "$SRCDIR\public\mdlobjects\dmeposeparameterlist.h"
$File "$SRCDIR\public\mdlobjects\dmeanimblocksize.h"
$File "$SRCDIR\public\mdlobjects\dmeasset.h"
$File "$SRCDIR\public\mdlobjects\dmeelementgroup.h"
$File "$SRCDIR\public\mdlobjects\dmeboneflexdriver.h"
$File "$SRCDIR\public\mdlobjects\dmeproceduralbone.h"
$File "$SRCDIR\public\mdlobjects\dmejigglebone.h"
$File "$SRCDIR\public\mdlobjects\mpp_utils.h"
$File "$SRCDIR\public\mdlobjects\dmematsysroot.h"
$File "$SRCDIR\public\mdlobjects\dmeassemblycommand.h"
$File "$SRCDIR\public\mdlobjects\dmeanimationassemblycommand.h"
$File "$SRCDIR\public\mdlobjects\dmeeyelid.h"
$File "$SRCDIR\public\mdlobjects\dmemouth.h"
$File "$SRCDIR\public\mdlobjects\physmodelsource.h"
}
}