You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
314 lines
7.4 KiB
314 lines
7.4 KiB
//===== Copyright © Valve Corporation, All rights reserved. ======//
|
|
#include "mdlobjects/physmodelsource.h"
|
|
#include "meshutils/mesh.h"
|
|
#include "movieobjects/dmemodel.h"
|
|
#include "dmeutils/dmmeshutils.h"
|
|
#include "meshsystem/imeshsystem.h"
|
|
#include "mathlib/disjoint_set_forest.h"
|
|
#include "meshutils/mesh.h"
|
|
#include "bone_setup.h"
|
|
|
|
void CPhysModelSource::GetBoneTriangles( CUtlStringToken joint, uint nFlags, float flMinWeight, CUtlVector<Vector> &arrVertices, CUtlVector<uint> &arrIndices )const
|
|
{
|
|
/*
|
|
if( m_pRenderModel )
|
|
{
|
|
::GetBoneTriangles( m_pRenderModel, joint, nFlags, flMinWeight, arrVertices, arrIndices );
|
|
}
|
|
else */if( m_pDmeModel )
|
|
{
|
|
int nMeshBoneIndex = m_pDmeModel->GetJointIndex( joint );
|
|
|
|
uint isEnumAll = nFlags & FLAG_ENUMERATE_VERTICES_ALL;
|
|
|
|
int nJointCount = m_pDmeModel->GetJointCount();
|
|
CVarBitVec bonesInSubtree( nJointCount );
|
|
if( uint( nMeshBoneIndex ) < uint( nJointCount ) )
|
|
{
|
|
bonesInSubtree.Set( nMeshBoneIndex );
|
|
if( nFlags & FLAG_ENUMERATE_VERTICES_WITH_SUBTREE )
|
|
{
|
|
ComputeSubtree( m_pDmeModel, nMeshBoneIndex, &bonesInSubtree );
|
|
}
|
|
}
|
|
|
|
CreateDmeModelCache();
|
|
for( int nMesh = 0; nMesh < m_DmeMeshCache.Count() ; ++nMesh )
|
|
{
|
|
CMesh *pMesh = m_DmeMeshCache[nMesh];
|
|
|
|
CMesh::SkinningDataFields_t skinData = pMesh->GetSkinningDataFields();
|
|
if( isEnumAll || skinData.HasSkinningData() )
|
|
{
|
|
CUtlVector<int> mapVerts;
|
|
mapVerts.SetCount( pMesh->VertexCount() );
|
|
mapVerts.FillWithValue( -1 );
|
|
|
|
for( int nVertex = 0; nVertex < pMesh->VertexCount(); ++nVertex )
|
|
{
|
|
if( isEnumAll || pMesh->GetVertexJointSumWeight( skinData, nVertex, bonesInSubtree ) > flMinWeight )
|
|
{
|
|
// this vertex belongs to this joint
|
|
mapVerts[nVertex] = arrVertices.AddToTail( pMesh->GetVertexPosition( nVertex ) );
|
|
}
|
|
}
|
|
|
|
for( int nTri = 0, nTriCount = pMesh->TriangleCount(); nTri < nTriCount; ++nTri )
|
|
{
|
|
int v[3];
|
|
for( int nTriVertIndex = 0; nTriVertIndex < 3; ++nTriVertIndex )
|
|
{
|
|
int nIndexInMesh = pMesh->m_pIndices[nTri * 3 + nTriVertIndex ];
|
|
v[ nTriVertIndex ] = mapVerts[ nIndexInMesh ];
|
|
}
|
|
if( v[0] >= 0 && v[1] >= 0 && v[2] >= 0 )
|
|
{
|
|
// all 3 vertices of this triangle are mapped (i.e. belong to this bone)
|
|
arrIndices.AddToTail( v[0] );
|
|
arrIndices.AddToTail( v[1] );
|
|
arrIndices.AddToTail( v[2] );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CPhysModelSource::CreateDmeModelCache() const
|
|
{
|
|
if( m_pDmeModel && m_DmeMeshCache.Count() == 0 )
|
|
{
|
|
CUtlVector< CDmeDag* > dags;
|
|
LoadCollisionMeshes( m_DmeMeshCache, dags, m_pDmeModel, 1.0f );
|
|
if( dags.Count() == m_DmeMeshCache.Count() )
|
|
{
|
|
m_DmeDagIndexCache.SetCount( dags.Count() );
|
|
for( int i = 0; i < dags.Count(); ++i )
|
|
{
|
|
m_DmeDagIndexCache[i] = m_pDmeModel->GetJointIndex( dags[i] );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
int CPhysModelSource::GetDmeDagIndex( int nMesh )const
|
|
{
|
|
if( uint( nMesh ) < uint( m_DmeDagIndexCache.Count() ) )
|
|
{
|
|
return m_DmeDagIndexCache[ nMesh ];
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
|
|
int CPhysModelSource::GetBoneCount()const
|
|
{
|
|
/*
|
|
if( m_pRenderModel )
|
|
{
|
|
return m_pRenderModel->NumBones();
|
|
}
|
|
*/
|
|
|
|
if( m_pDmeModel )
|
|
{
|
|
return m_pDmeModel->GetJointCount();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
const char *CPhysModelSource::GetBoneNameByIndex( int nIndex )const
|
|
{
|
|
/*
|
|
if( m_pRenderModel )
|
|
{
|
|
return m_pRenderModel->MasterSkeleton().GetBoneNameByIndex( nIndex );
|
|
}
|
|
*/
|
|
if( m_pDmeModel )
|
|
{
|
|
return m_pDmeModel->GetJoint( nIndex )->GetName();
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
AABB_t CPhysModelSource::GetBoneInfluenceBbox( CUtlStringToken joint, uint nFlags, const CTransform &bindPose, float flMinWeight )const
|
|
{
|
|
AABB_t bbox;
|
|
bbox.MakeInvalid();
|
|
EnumerateBoneVerts( joint, nFlags, [&]( const Vector &vGlobal, float w ){
|
|
if( ( nFlags & FLAG_ENUMERATE_VERTICES_ALL ) || ( w >= flMinWeight ) )
|
|
{
|
|
Vector vLocal = bindPose.TransformVectorByInverse( vGlobal );
|
|
bbox |= vLocal;
|
|
}
|
|
});
|
|
return bbox;
|
|
}
|
|
|
|
|
|
|
|
bool CPhysModelSource::BoneHasMeat( CUtlStringToken joint, uint nFlags, const CTransform &bindPose )const
|
|
{
|
|
AABB_t bbox = GetBoneInfluenceBbox( joint, nFlags, bindPose );
|
|
if( bbox.IsEmpty() )
|
|
return false;
|
|
|
|
Vector vDelta = bbox.m_vMaxBounds - bbox.m_vMinBounds;
|
|
float flDim = vDelta.SmallestComponentValue();
|
|
|
|
//float flDim = bbox.LengthOfSmallestDimension( );
|
|
|
|
// don't accept too flat or degenerate geometries
|
|
return flDim > 1.0f;
|
|
}
|
|
|
|
|
|
class CDmeModelSubtreeAdaptor
|
|
{
|
|
public:
|
|
CDmeModelSubtreeAdaptor( const CDmeModel *pModel ) : m_pDmeModel ( pModel ){}
|
|
int GetParent( int nJoint )const
|
|
{
|
|
CDmeDag *pParent = m_pDmeModel->GetJoint( nJoint )->GetParent();
|
|
if( pParent )
|
|
return m_pDmeModel->GetJointIndex( pParent );
|
|
return -1;
|
|
}
|
|
protected:
|
|
const CDmeModel *m_pDmeModel;
|
|
};
|
|
|
|
|
|
void ComputeSubtree( const CDmeModel *pDmeModel, int nSubtreeTipBone, CVarBitVec *pSubtree )
|
|
{
|
|
CDmeModelSubtreeAdaptor adaptor( pDmeModel );
|
|
ComputeSubtree( &adaptor, nSubtreeTipBone, pSubtree );
|
|
}
|
|
|
|
|
|
int CPhysModelSource::GetParentJoint( int nJoint )const
|
|
{
|
|
if( m_pDmeModel )
|
|
{
|
|
CDmeDag *pParent = m_pDmeModel->GetJoint( nJoint )->GetParent();
|
|
if( pParent )
|
|
return m_pDmeModel->GetJointIndex( pParent );
|
|
}
|
|
|
|
/*
|
|
if( m_pRenderModel )
|
|
{
|
|
return m_pRenderModel->MasterSkeleton().GetParent( nJoint );
|
|
}
|
|
*/
|
|
return -1;
|
|
}
|
|
|
|
|
|
void CPhysModelSource::GetBoneSubtree( int nBone, CVarBitVec *pSubtree ) const
|
|
{
|
|
/*
|
|
if( m_pRenderModel )
|
|
{
|
|
m_pRenderModel->MasterSkeleton().GetBoneSubtree( nBone, pSubtree );
|
|
}
|
|
*/
|
|
if( m_pDmeModel )
|
|
{
|
|
ComputeSubtree( m_pDmeModel, nBone, pSubtree );
|
|
}
|
|
}
|
|
|
|
|
|
CTransform CPhysModelSource::GetBindPoseParentTransform( int nJointIndex )const
|
|
{
|
|
CTransform tm = g_TransformIdentity;
|
|
/*
|
|
if( m_pRenderModel )
|
|
{
|
|
m_pRenderModel->MasterSkeleton().GetBindPoseParentTransform( nJointIndex, tm );
|
|
}
|
|
*/
|
|
if( m_pDmeModel )
|
|
{
|
|
matrix3x4_t mat;
|
|
m_pDmeModel->GetJoint( nJointIndex )->GetLocalMatrix( mat );
|
|
tm = MatrixTransform( mat );
|
|
}
|
|
return tm;
|
|
}
|
|
|
|
|
|
|
|
|
|
void CPhysModelSource::GetBindPoseWorldTransforms( CUtlVector< CTransform > &transforms )const
|
|
{
|
|
/*
|
|
if( m_pRenderModel )
|
|
{
|
|
int nBones = m_pRenderModel->NumBones( );
|
|
transforms.SetCount( nBones );
|
|
m_pRenderModel->MasterSkeleton().GetBindPoseWorldTransforms( g_TransformIdentity, 1.0f, nBones, transforms.Base() );
|
|
}
|
|
*/
|
|
if( m_pDmeModel )
|
|
{
|
|
int nBones = m_pDmeModel->GetJointCount();
|
|
transforms.SetCount( nBones );
|
|
for( int i = 0; i < nBones; ++i )
|
|
{
|
|
matrix3x4_t mat;
|
|
m_pDmeModel->GetJoint( i )->GetAbsTransform( mat );
|
|
transforms[i] = MatrixTransform( mat );
|
|
}
|
|
}
|
|
}
|
|
|
|
CPhysModelSource::Stats_t CPhysModelSource::GetStats( )const
|
|
{
|
|
Stats_t stats;
|
|
/*
|
|
if( GetRenderModel() )
|
|
{
|
|
for( int nMesh = 0; nMesh < GetRenderModel()->GetNumMeshes(); ++nMesh )
|
|
{
|
|
HRenderMesh hMesh = GetRenderModel()->GetMesh( nMesh );
|
|
const CUtlVector<TraceDataForDraw_t> *pDrawData;
|
|
g_pMeshSystem->GetToolsGeometryInfo( hMesh, &pDrawData );
|
|
const CRenderMesh *pPermMesh = ResourceHandleToData( hMesh );
|
|
if( pDrawData && pPermMesh )
|
|
{
|
|
stats.m_nMeshCount += pDrawData->Count();
|
|
for( int nDrawData = 0; nDrawData < pDrawData->Count(); ++nDrawData )
|
|
{
|
|
const TraceDataForDraw_t &data = pDrawData->Element( nDrawData );
|
|
stats.m_nVertCount += data.m_nTraceVertices;
|
|
stats.m_nTriCount += data.m_nTraceTriangles;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
*/
|
|
{
|
|
CreateDmeModelCache();
|
|
stats.m_nMeshCount = m_DmeMeshCache.Count();
|
|
for( int nMesh = 0; nMesh < stats.m_nMeshCount; ++nMesh )
|
|
{
|
|
CMesh *pMesh = m_DmeMeshCache[nMesh];
|
|
stats.m_nTriCount += pMesh->TriangleCount();
|
|
stats.m_nVertCount += pMesh->VertexCount();
|
|
}
|
|
}
|
|
return stats;
|
|
}
|