Counter Strike : Global Offensive Source Code
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//===== Copyright © Valve Corporation, All rights reserved. ======//
#include "mdlobjects/physmodelsource.h"
#include "meshutils/mesh.h"
#include "movieobjects/dmemodel.h"
#include "dmeutils/dmmeshutils.h"
#include "meshsystem/imeshsystem.h"
#include "mathlib/disjoint_set_forest.h"
#include "meshutils/mesh.h"
#include "bone_setup.h"
void CPhysModelSource::GetBoneTriangles( CUtlStringToken joint, uint nFlags, float flMinWeight, CUtlVector<Vector> &arrVertices, CUtlVector<uint> &arrIndices )const
{
/*
if( m_pRenderModel )
{
::GetBoneTriangles( m_pRenderModel, joint, nFlags, flMinWeight, arrVertices, arrIndices );
}
else */if( m_pDmeModel )
{
int nMeshBoneIndex = m_pDmeModel->GetJointIndex( joint );
uint isEnumAll = nFlags & FLAG_ENUMERATE_VERTICES_ALL;
int nJointCount = m_pDmeModel->GetJointCount();
CVarBitVec bonesInSubtree( nJointCount );
if( uint( nMeshBoneIndex ) < uint( nJointCount ) )
{
bonesInSubtree.Set( nMeshBoneIndex );
if( nFlags & FLAG_ENUMERATE_VERTICES_WITH_SUBTREE )
{
ComputeSubtree( m_pDmeModel, nMeshBoneIndex, &bonesInSubtree );
}
}
CreateDmeModelCache();
for( int nMesh = 0; nMesh < m_DmeMeshCache.Count() ; ++nMesh )
{
CMesh *pMesh = m_DmeMeshCache[nMesh];
CMesh::SkinningDataFields_t skinData = pMesh->GetSkinningDataFields();
if( isEnumAll || skinData.HasSkinningData() )
{
CUtlVector<int> mapVerts;
mapVerts.SetCount( pMesh->VertexCount() );
mapVerts.FillWithValue( -1 );
for( int nVertex = 0; nVertex < pMesh->VertexCount(); ++nVertex )
{
if( isEnumAll || pMesh->GetVertexJointSumWeight( skinData, nVertex, bonesInSubtree ) > flMinWeight )
{
// this vertex belongs to this joint
mapVerts[nVertex] = arrVertices.AddToTail( pMesh->GetVertexPosition( nVertex ) );
}
}
for( int nTri = 0, nTriCount = pMesh->TriangleCount(); nTri < nTriCount; ++nTri )
{
int v[3];
for( int nTriVertIndex = 0; nTriVertIndex < 3; ++nTriVertIndex )
{
int nIndexInMesh = pMesh->m_pIndices[nTri * 3 + nTriVertIndex ];
v[ nTriVertIndex ] = mapVerts[ nIndexInMesh ];
}
if( v[0] >= 0 && v[1] >= 0 && v[2] >= 0 )
{
// all 3 vertices of this triangle are mapped (i.e. belong to this bone)
arrIndices.AddToTail( v[0] );
arrIndices.AddToTail( v[1] );
arrIndices.AddToTail( v[2] );
}
}
}
}
}
}
void CPhysModelSource::CreateDmeModelCache() const
{
if( m_pDmeModel && m_DmeMeshCache.Count() == 0 )
{
CUtlVector< CDmeDag* > dags;
LoadCollisionMeshes( m_DmeMeshCache, dags, m_pDmeModel, 1.0f );
if( dags.Count() == m_DmeMeshCache.Count() )
{
m_DmeDagIndexCache.SetCount( dags.Count() );
for( int i = 0; i < dags.Count(); ++i )
{
m_DmeDagIndexCache[i] = m_pDmeModel->GetJointIndex( dags[i] );
}
}
}
}
int CPhysModelSource::GetDmeDagIndex( int nMesh )const
{
if( uint( nMesh ) < uint( m_DmeDagIndexCache.Count() ) )
{
return m_DmeDagIndexCache[ nMesh ];
}
return -1;
}
int CPhysModelSource::GetBoneCount()const
{
/*
if( m_pRenderModel )
{
return m_pRenderModel->NumBones();
}
*/
if( m_pDmeModel )
{
return m_pDmeModel->GetJointCount();
}
return 0;
}
const char *CPhysModelSource::GetBoneNameByIndex( int nIndex )const
{
/*
if( m_pRenderModel )
{
return m_pRenderModel->MasterSkeleton().GetBoneNameByIndex( nIndex );
}
*/
if( m_pDmeModel )
{
return m_pDmeModel->GetJoint( nIndex )->GetName();
}
return NULL;
}
AABB_t CPhysModelSource::GetBoneInfluenceBbox( CUtlStringToken joint, uint nFlags, const CTransform &bindPose, float flMinWeight )const
{
AABB_t bbox;
bbox.MakeInvalid();
EnumerateBoneVerts( joint, nFlags, [&]( const Vector &vGlobal, float w ){
if( ( nFlags & FLAG_ENUMERATE_VERTICES_ALL ) || ( w >= flMinWeight ) )
{
Vector vLocal = bindPose.TransformVectorByInverse( vGlobal );
bbox |= vLocal;
}
});
return bbox;
}
bool CPhysModelSource::BoneHasMeat( CUtlStringToken joint, uint nFlags, const CTransform &bindPose )const
{
AABB_t bbox = GetBoneInfluenceBbox( joint, nFlags, bindPose );
if( bbox.IsEmpty() )
return false;
Vector vDelta = bbox.m_vMaxBounds - bbox.m_vMinBounds;
float flDim = vDelta.SmallestComponentValue();
//float flDim = bbox.LengthOfSmallestDimension( );
// don't accept too flat or degenerate geometries
return flDim > 1.0f;
}
class CDmeModelSubtreeAdaptor
{
public:
CDmeModelSubtreeAdaptor( const CDmeModel *pModel ) : m_pDmeModel ( pModel ){}
int GetParent( int nJoint )const
{
CDmeDag *pParent = m_pDmeModel->GetJoint( nJoint )->GetParent();
if( pParent )
return m_pDmeModel->GetJointIndex( pParent );
return -1;
}
protected:
const CDmeModel *m_pDmeModel;
};
void ComputeSubtree( const CDmeModel *pDmeModel, int nSubtreeTipBone, CVarBitVec *pSubtree )
{
CDmeModelSubtreeAdaptor adaptor( pDmeModel );
ComputeSubtree( &adaptor, nSubtreeTipBone, pSubtree );
}
int CPhysModelSource::GetParentJoint( int nJoint )const
{
if( m_pDmeModel )
{
CDmeDag *pParent = m_pDmeModel->GetJoint( nJoint )->GetParent();
if( pParent )
return m_pDmeModel->GetJointIndex( pParent );
}
/*
if( m_pRenderModel )
{
return m_pRenderModel->MasterSkeleton().GetParent( nJoint );
}
*/
return -1;
}
void CPhysModelSource::GetBoneSubtree( int nBone, CVarBitVec *pSubtree ) const
{
/*
if( m_pRenderModel )
{
m_pRenderModel->MasterSkeleton().GetBoneSubtree( nBone, pSubtree );
}
*/
if( m_pDmeModel )
{
ComputeSubtree( m_pDmeModel, nBone, pSubtree );
}
}
CTransform CPhysModelSource::GetBindPoseParentTransform( int nJointIndex )const
{
CTransform tm = g_TransformIdentity;
/*
if( m_pRenderModel )
{
m_pRenderModel->MasterSkeleton().GetBindPoseParentTransform( nJointIndex, tm );
}
*/
if( m_pDmeModel )
{
matrix3x4_t mat;
m_pDmeModel->GetJoint( nJointIndex )->GetLocalMatrix( mat );
tm = MatrixTransform( mat );
}
return tm;
}
void CPhysModelSource::GetBindPoseWorldTransforms( CUtlVector< CTransform > &transforms )const
{
/*
if( m_pRenderModel )
{
int nBones = m_pRenderModel->NumBones( );
transforms.SetCount( nBones );
m_pRenderModel->MasterSkeleton().GetBindPoseWorldTransforms( g_TransformIdentity, 1.0f, nBones, transforms.Base() );
}
*/
if( m_pDmeModel )
{
int nBones = m_pDmeModel->GetJointCount();
transforms.SetCount( nBones );
for( int i = 0; i < nBones; ++i )
{
matrix3x4_t mat;
m_pDmeModel->GetJoint( i )->GetAbsTransform( mat );
transforms[i] = MatrixTransform( mat );
}
}
}
CPhysModelSource::Stats_t CPhysModelSource::GetStats( )const
{
Stats_t stats;
/*
if( GetRenderModel() )
{
for( int nMesh = 0; nMesh < GetRenderModel()->GetNumMeshes(); ++nMesh )
{
HRenderMesh hMesh = GetRenderModel()->GetMesh( nMesh );
const CUtlVector<TraceDataForDraw_t> *pDrawData;
g_pMeshSystem->GetToolsGeometryInfo( hMesh, &pDrawData );
const CRenderMesh *pPermMesh = ResourceHandleToData( hMesh );
if( pDrawData && pPermMesh )
{
stats.m_nMeshCount += pDrawData->Count();
for( int nDrawData = 0; nDrawData < pDrawData->Count(); ++nDrawData )
{
const TraceDataForDraw_t &data = pDrawData->Element( nDrawData );
stats.m_nVertCount += data.m_nTraceVertices;
stats.m_nTriCount += data.m_nTraceTriangles;
}
}
}
}
else
*/
{
CreateDmeModelCache();
stats.m_nMeshCount = m_DmeMeshCache.Count();
for( int nMesh = 0; nMesh < stats.m_nMeshCount; ++nMesh )
{
CMesh *pMesh = m_DmeMeshCache[nMesh];
stats.m_nTriCount += pMesh->TriangleCount();
stats.m_nVertCount += pMesh->VertexCount();
}
}
return stats;
}