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263 lines
8.9 KiB
263 lines
8.9 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DISP_COMMON_H
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#define DISP_COMMON_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "disp_vertindex.h"
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#include "bspfile.h"
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#include "utlvector.h"
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class CPowerInfo;
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class CCoreDispInfo;
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// ----------------------------------------------------------------------------- //
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// Classes.
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// ----------------------------------------------------------------------------- //
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// This class provides a set of utility functions for displacements that work in the tools and the engine.
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abstract_class CDispUtilsHelper
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{
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// Derived classes must implement these.
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public:
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virtual const CPowerInfo* GetPowerInfo() const = 0;
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virtual CDispNeighbor* GetEdgeNeighbor( int index ) = 0;
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virtual CDispCornerNeighbors* GetCornerNeighbors( int index ) = 0;
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virtual CDispUtilsHelper* GetDispUtilsByIndex( int index ) = 0;
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// Helper functions.
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public:
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int GetPower() const;
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int GetSideLength() const;
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const CVertIndex& GetCornerPointIndex( int iCorner ) const;
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int VertIndexToInt( const CVertIndex &i ) const;
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CVertIndex GetEdgeMidPoint( int iEdge ) const;
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};
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// Use this to walk along two neighboring displacements and touch all the
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// common vertices.
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class CDispSubEdgeIterator
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{
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public:
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CDispSubEdgeIterator();
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// Normally, this will iterate all shared verts along the edge except the corners.
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// If you want the corners to be touched too, then pass in bTouchCorners=true.
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void Start( CDispUtilsHelper *pDisp, int iEdge, int iSub, bool bTouchCorners = false );
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bool Next();
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const CVertIndex& GetVertIndex() const { return m_Index; } // Get the vert index for the displacement in pUtils.
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const CVertIndex& GetNBVertIndex() const { return m_NBIndex; } // Get the neighbor's vert index.
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CDispUtilsHelper* GetNeighbor() const { return m_pNeighbor; }
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// Returns true if you're on the last vert (ie: the next Next() call will return false).ssssss
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bool IsLastVert() const;
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private:
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CDispUtilsHelper *m_pNeighbor; // The neighbor to the edge we were setup on.
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CVertIndex m_Index;
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CVertIndex m_Inc;
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CVertIndex m_NBIndex;
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CVertIndex m_NBInc;
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int m_End;
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int m_FreeDim;
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};
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// Use this to walk along the edge of a displacement, touching the points in common
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// between the two neighbors. Note: this won't hit the corner points of any of the displacements.
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// (As a result, it won't hit the midpoint of pDisps's edge if there are 2 neighbors).
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class CDispEdgeIterator
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{
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public:
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CDispEdgeIterator( CDispUtilsHelper *pDisp, int iEdge );
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// Seek to the next point on the edge.
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bool Next();
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const CVertIndex& GetVertIndex() const { return m_It.GetVertIndex(); } // Get the vert index for the displacement in pUtils.
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const CVertIndex& GetNBVertIndex() const { return m_It.GetNBVertIndex(); } // Get the neighbor's vert index.
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// What is the current neighbor?
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CDispUtilsHelper* GetCurrentNeighbor() const { return m_It.GetNeighbor(); }
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private:
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CDispUtilsHelper *m_pDisp;
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int m_iEdge;
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int m_iCurSub;
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CDispSubEdgeIterator m_It;
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};
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// Use this to walk all the corners and edge verts in the displacement.
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// It walks the edges in the order of the NEIGHBOREDGE_ defines.
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// Iterate like this:
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// CDispCircumferenceIterator iterator( pDisp->GetSideLength() );
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// while ( iterator.Next() )
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// ...
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class CDispCircumferenceIterator
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{
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public:
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explicit CDispCircumferenceIterator( int sideLength );
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// Seek to the next point. Returns false when there are no more points.
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bool Next();
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const CVertIndex& GetVertIndex() const { return m_VertIndex; }
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private:
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int m_SideLengthM1;
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int m_iCurEdge;
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CVertIndex m_VertIndex;
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};
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// These store info about how to scale and shift coordinates between neighbors
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// of different relations (in g_ShiftInfos).
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class CShiftInfo
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{
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public:
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int m_MidPointScale;
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int m_PowerShiftAdd;
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bool m_bValid;
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};
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class CDispBox
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{
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public:
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Vector m_Min, m_Max;
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};
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// ----------------------------------------------------------------------------- //
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// Globals.
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// ----------------------------------------------------------------------------- //
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extern int g_EdgeDims[4]; // This tells which dimension (0 or 1) is locked on an edge for each NEIGHBOREDGE_ enum.
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extern CShiftInfo g_ShiftInfos[3][3]; // See CShiftInfo.
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extern int g_EdgeSideLenMul[4];// Multiply these by the side length to get the index of the edge.
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// ----------------------------------------------------------------------------- //
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// Helper functions.
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// ----------------------------------------------------------------------------- //
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// Reference implementation to generate triangle indices for a displacement.
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int DispCommon_GetNumTriIndices( int power );
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void DispCommon_GenerateTriIndices( int power, unsigned short *indices );
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// Returns a NEIGHBOREDGE_ value for the edge that the index is on.
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// Returns -1 if the index is not on a side.
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// If the point is on a corner, the edges are tested in the order of the NEIGHBOREDGE_ defines.
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int GetEdgeIndexFromPoint( CVertIndex const &index, int iPower );
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// Returns a CORNER_ value for the corner the point is on, or -1 if it's not on a corner.
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int GetEdgeIndexFromPoint( CVertIndex const &index, int iPower );
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// This returns the neighbor's power, possibly +1 or -1.
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//
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// It will add one if the neighbor takes up half of your edge (ie: if it took up your
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// whole edge, its resolution would be twice what it really is).
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//
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// It will subtract one if you take up half of its edge (ie: you only touch half of its verts).
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//
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// Returns -1 if the edge connection is invalid.
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int GetNeighborEdgePower( CDispUtilsHelper *pDisp, int iEdge, int iSub );
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// This function sets you up so you can walk along an edge that joins two neighbors.
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// Add myInc to myIndex and nbInc to nbIndex until myIndex[iFreeDim] >= myEnd.
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//
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// Returns the neighbor displacement, or NULL if the specified sub neighbor isn't valid.
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CDispUtilsHelper* SetupEdgeIncrements(
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CDispUtilsHelper *pDisp,
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int iEdge,
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int iSub,
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CVertIndex &myIndex,
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CVertIndex &myInc,
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CVertIndex &nbIndex,
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CVertIndex &nbInc,
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int &myEnd,
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int &iFreeDim );
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// Figure out which sub neighbor nodeIndex touches.
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// Returns -1 if there is no valid sub neighbor at the specified index.
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int GetSubNeighborIndex(
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CDispUtilsHelper *pDisp,
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int iEdge,
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CVertIndex const &nodeIndex
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);
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// Given a vert index and the CSubNeighbor the vert lies on, this
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// transforms the specified vert into the neighbor's space.
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//
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// Note: for corner verts, there may be multiple neighbors touching the same vert, so the
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// result you get depends on the edge you specify in iEdge (ie: if you specify the same
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// node index but a different edge, you may get a different neighbor).
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//
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// Note: This only returns a point if the point at nodeIndex actually touches a neighbor point.
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// An example where this might be unexpected is if pDisp is power 4 and its neighbor on iEdge
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// is power 3, and nodeIndex points at a vert in between two of its neighbor's verts.
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// In that case, even though there is a neighbor displacement, nodeIndex doesn't touch
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// any points on it, so NULL is returned.
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CDispUtilsHelper* TransformIntoSubNeighbor(
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CDispUtilsHelper *pDisp,
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int iEdge,
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int iSub,
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CVertIndex const &nodeIndex,
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CVertIndex &out
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);
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// Transform pDisp's node at nodeIndex into its neighboring connection.
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// Returns the neighbor displacement and sets out to the index in the neighbor.
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//
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// Note: for corner verts, there may be multiple neighbors touching the same vert, so the
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// result you get depends on the edge you specify in iEdge (ie: if you specify the same
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// node index but a different edge, you may get a different neighbor).
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//
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// Note: This only returns a point if the point at nodeIndex actually touches a neighbor point.
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// An example where this might surprise you is if pDisp is power 4 and its neighbor on iEdge
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// is power 3, and nodeIndex points at a vert in between two of its neighbor's verts.
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// In that case, even though there is a neighbor displacement, nodeIndex doesn't touch
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// any points on it, so NULL is returned.
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CDispUtilsHelper* TransformIntoNeighbor(
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CDispUtilsHelper *pDisp,
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int iEdge,
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CVertIndex const &nodeIndex,
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CVertIndex &out );
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// Returns true if the specified point has one or more neighbors.
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bool DoesPointHaveAnyNeighbors(
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CDispUtilsHelper *pDisp,
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const CVertIndex &index );
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void FindNeighboringDispSurfs( CCoreDispInfo **ppListBase, int nListSize );
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void SetupAllowedVerts( CCoreDispInfo **ppListBase, int nListSize );
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void GetDispBox( CCoreDispInfo *pDisp, CDispBox &box );
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void SmoothDispSurfNormals( CCoreDispInfo **ppListBase, int nListSize );
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// ----------------------------------------------------------------------------- //
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// Inlines.
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// ----------------------------------------------------------------------------- //
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#include "disp_powerinfo.h"
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#endif // DISP_COMMON_H
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