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43 lines
1.4 KiB
43 lines
1.4 KiB
//========= Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef IGAMECLIENTEXPORTS_H
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#define IGAMECLIENTEXPORTS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "interface.h"
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//-----------------------------------------------------------------------------
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// Purpose: Exports a set of functions for the GameUI interface to interact with the game client
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//-----------------------------------------------------------------------------
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abstract_class IGameClientExports : public IBaseInterface
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{
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public:
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// ingame voice manipulation
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virtual bool IsPlayerGameVoiceMuted(int playerIndex) = 0;
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virtual void MutePlayerGameVoice(int playerIndex) = 0;
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virtual void UnmutePlayerGameVoice(int playerIndex) = 0;
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// notification of gameui state changes
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virtual void OnGameUIActivated() = 0;
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virtual void OnGameUIHidden() = 0;
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virtual void CreateAchievementsPanel( vgui::Panel* pParent ) = 0;
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virtual void DisplayAchievementPanel( ) = 0;
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virtual void ShutdownAchievementPanel( ) = 0;
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virtual int GetAchievementsPanelMinWidth( void ) const = 0;
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// if true, the gameui applies the blur effect
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virtual bool ClientWantsBlurEffect( void ) = 0;
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};
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#define GAMECLIENTEXPORTS_INTERFACE_VERSION "GameClientExports001"
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#endif // IGAMECLIENTEXPORTS_H
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