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173 lines
5.0 KiB
173 lines
5.0 KiB
//========= Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef COMBOBOX_H
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#define COMBOBOX_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/TextEntry.h>
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#include <vgui_controls/Menu.h>
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#include <vgui_controls/Button.h>
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namespace vgui
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{
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//-----------------------------------------------------------------------------
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// Purpose: Scroll bar button
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//-----------------------------------------------------------------------------
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class ComboBoxButton : public vgui::Button
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{
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public:
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ComboBoxButton(ComboBox *parent, const char *panelName, const char *text);
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virtual void ApplySchemeSettings(IScheme *pScheme);
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virtual IBorder *GetBorder(bool depressed, bool armed, bool selected, bool keyfocus);
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virtual void OnCursorExited();
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virtual Color GetButtonBgColor()
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{
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if (IsEnabled())
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return Button::GetButtonBgColor();
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return m_DisabledBgColor;
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}
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private:
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Color m_DisabledBgColor;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Text entry with drop down options list
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//-----------------------------------------------------------------------------
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class ComboBox : public TextEntry
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{
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DECLARE_CLASS_SIMPLE( ComboBox, TextEntry );
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public:
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ComboBox(Panel *parent, const char *panelName, int numLines, bool allowEdit);
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~ComboBox();
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// functions designed to be overriden
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virtual void OnShowMenu(Menu *menu) {}
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virtual void OnHideMenu(Menu *menu) {}
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// Set the number of items in the drop down menu.
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virtual void SetNumberOfEditLines( int numLines );
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// Add an item to the drop down
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virtual int AddItem(const char *itemText, const KeyValues *userData);
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virtual int AddItem(const wchar_t *itemText, const KeyValues *userData);
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virtual int GetItemCount();
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int GetItemIDFromRow( int row );
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// update the item
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virtual bool UpdateItem(int itemID, const char *itemText,const KeyValues *userData);
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virtual bool UpdateItem(int itemID, const wchar_t *itemText, const KeyValues *userData);
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virtual bool IsItemIDValid(int itemID);
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// set the enabled state of an item
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virtual void SetItemEnabled(const char *itemText, bool state);
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virtual void SetItemEnabled(int itemID, bool state);
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// Removes a single item
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void DeleteItem( int itemID );
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// Remove all items from the drop down menu
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void RemoveAll();
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// deprecated, use above
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void DeleteAllItems() { RemoveAll(); }
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// Sorts the items in the list - FIXME does nothing
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virtual void SortItems();
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// Set the visiblity of the drop down menu button.
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virtual void SetDropdownButtonVisible(bool state);
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// Return true if the combobox current has the dropdown menu open
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virtual bool IsDropdownVisible();
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// Activate the item in the menu list,as if that
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// menu item had been selected by the user
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MESSAGE_FUNC_INT( ActivateItem, "ActivateItem", itemID );
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void ActivateItemByRow(int row);
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int GetActiveItem();
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KeyValues *GetActiveItemUserData();
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KeyValues *GetItemUserData(int itemID);
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void GetItemText( int itemID, OUT_Z_BYTECAP(bufLenInBytes) wchar_t *text, int bufLenInBytes );
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void GetItemText( int itemID, OUT_Z_BYTECAP(bufLenInBytes) char *text, int bufLenInBytes );
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// sets a custom menu to use for the dropdown
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virtual void SetMenu( Menu *menu );
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virtual Menu *GetMenu() { return m_pDropDown; }
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// Layout the format of the combo box for drawing on screen
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virtual void PerformLayout();
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/* action signals
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"TextChanged" - signals that the text has changed in the combo box
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*/
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virtual void ShowMenu();
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virtual void HideMenu();
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virtual void OnKillFocus();
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MESSAGE_FUNC( OnMenuClose, "MenuClose" );
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virtual void DoClick();
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virtual void OnSizeChanged(int wide, int tall);
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virtual void SetOpenDirection(Menu::MenuDirection_e direction);
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virtual void SetFont( HFont font );
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virtual void SetUseFallbackFont( bool bState, HFont hFallback );
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ComboBoxButton *GetComboButton( void ) { return m_pButton; }
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protected:
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// overrides
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virtual void OnMousePressed(MouseCode code);
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virtual void OnMouseDoublePressed(MouseCode code);
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MESSAGE_FUNC( OnMenuItemSelected, "MenuItemSelected" );
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virtual void OnCommand( const char *command );
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virtual void ApplySchemeSettings(IScheme *pScheme);
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virtual void OnCursorEntered();
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virtual void OnCursorExited();
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// custom message handlers
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MESSAGE_FUNC_WCHARPTR( OnSetText, "SetText", text );
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virtual void OnSetFocus(); // called after the panel receives the keyboard focus
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#ifdef _GAMECONSOLE
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virtual void OnKeyCodePressed(KeyCode code);
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#endif
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virtual void OnKeyCodeTyped(KeyCode code);
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virtual void OnKeyTyped(wchar_t unichar);
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void SelectMenuItem(int itemToSelect);
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void MoveAlongMenuItemList(int direction);
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void MoveToFirstMenuItem();
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void MoveToLastMenuItem();
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private:
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void DoMenuLayout();
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Menu *m_pDropDown;
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ComboBoxButton *m_pButton;
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bool m_bHighlight;
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Menu::MenuDirection_e m_iDirection;
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int m_iOpenOffsetY;
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};
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} // namespace vgui
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#endif // COMBOBOX_H
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