Counter Strike : Global Offensive Source Code
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//-----------------------------------------------------------------------------
// VTEX_DLL.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common"
$PreprocessorDefinitions "$BASE;VTEX_DLL;VTEX_DLL_EXPORTS;PROTECTED_THINGS_DISABLE"
}
$Linker
{
$AdditionalLibraryDirectories "$BASE;$(XEDK)\lib\win32\vs2010"
$SystemLibraries "iconv" [$OSXALL]
}
}
$Configuration "Debug"
{
$General
{
$OutputDirectory ".\Debug_dll" [$WIN32]
$IntermediateDirectory ".\Debug_dll" [$WIN32]
}
}
$Configuration "Release"
{
$General
{
$OutputDirectory ".\Release_dll" [$WIN32]
$IntermediateDirectory ".\Release_dll" [$WIN32]
}
}
$Project "Vtex_dll"
{
$Folder "Source Files"
{
$File "$SRCDIR\public\materialobjects\materialobjects.cpp"
$File "..\common\cmdlib.cpp"
$File "$SRCDIR\public\filesystem_helpers.cpp"
$File "$SRCDIR\public\filesystem_init.cpp"
$File "..\common\filesystem_tools.cpp"
$File "vtex.cpp"
}
$Folder "Header Files"
{
$File "$SRCDIR\public\ivtex.h"
}
$Folder "Link Libraries"
{
$Lib bitmap
$Lib mathlib
$Lib tier2
$Lib vtf
$Lib "$LIBPUBLIC\resourcefile"
$Lib "$LIBPUBLIC\tier3"
$Lib "$LIBPUBLIC\datamodel"
$Lib "$LIBPUBLIC\dmserializers"
$Lib "$LIBPUBLIC\materialobjects"
}
}