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48 lines
1.2 KiB
48 lines
1.2 KiB
//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=====================================================================================//
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#include "cbase.h"
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#if defined ( GAME_DLL )
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#include "Effects/inferno.h"
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#define INFERNOCLASS CInferno
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#define FIRECRACKERBLASTCLASS CFireCrackerBlast
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#endif
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#if defined( CLIENT_DLL )
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#include "Effects/clientinferno.h"
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#define INFERNOCLASS C_Inferno
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#define FIRECRACKERBLASTCLASS C_FireCrackerBlast
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#endif
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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//---------------------------------------------------------
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const char *INFERNOCLASS::GetParticleEffectName()
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{
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return "molotov_groundfire";
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}
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#if defined( GAME_DLL )
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const char *INFERNOCLASS::GetImpactParticleEffectName()
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{
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return "molotov_explosion";
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}
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#endif
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//---------------------------------------------------------
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const char *FIRECRACKERBLASTCLASS::GetParticleEffectName()
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{
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return "firework_crate_ground_effect";
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}
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#if defined( GAME_DLL )
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const char *FIRECRACKERBLASTCLASS::GetImpactParticleEffectName()
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{
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return "firework_crate_explosion_01";
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}
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#endif
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