Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=====================================================================================//
#include "mm_framework.h"
#ifdef _X360
#include "xonline.h"
#else
#include "xbox/xboxstubs.h"
#endif
#include "matchsystem.h"
#include "playermanager.h"
#include "servermanager.h"
#include "datacenter.h"
#ifndef SWDS
#include "searchmanager.h"
#include "leaderboards.h"
#endif
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
static CMatchSystem s_MatchSystem;
CMatchSystem *g_pMatchSystem = &s_MatchSystem;
bool IsValidXNKID( XNKID xnkid )
{
for(int i = 0; i < 8; ++i)
{
if(xnkid.ab[i])
return true;
}
return false;
}
CMatchSystem::CMatchSystem()
{
}
CMatchSystem::~CMatchSystem()
{
}
IPlayerManager * CMatchSystem::GetPlayerManager()
{
return g_pPlayerManager;
}
IMatchVoice * CMatchSystem::GetMatchVoice()
{
return g_pMatchVoice;
}
IServerManager * CMatchSystem::GetUserGroupsServerManager()
{
return g_pServerManager;
}
ISearchManager * CMatchSystem::CreateGameSearchManager( KeyValues *pParams )
{
#ifndef SWDS
return new CSearchManager( pParams );
#else
return NULL;
#endif
}
IDatacenter * CMatchSystem::GetDatacenter()
{
return g_pDatacenter;
}
IDlcManager * CMatchSystem::GetDlcManager()
{
return g_pDlcManager;
}
void CMatchSystem::Update()
{
if ( g_pPlayerManager )
g_pPlayerManager->Update();
if ( g_pServerManager )
g_pServerManager->Update();
#ifndef SWDS
CSearchManager::UpdateAll();
if ( g_pLeaderboardRequestQueue )
g_pLeaderboardRequestQueue->Update();
#endif
if ( g_pDatacenter )
g_pDatacenter->Update();
if ( g_pDlcManager )
g_pDlcManager->Update();
}