Counter Strike : Global Offensive Source Code
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

96 lines
2.2 KiB

//===== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#ifndef MM_SESSION_ONLINE_CLIENT_H
#define MM_SESSION_ONLINE_CLIENT_H
#ifdef _WIN32
#pragma once
#endif
//
// CMatchSessionOnlineClient
//
// Implementation of an online session of a client machine
//
class CMatchSessionOnlineClient : public IMatchSessionInternal
{
// Methods of IMatchSession
public:
// Get an internal pointer to session system-specific data
virtual KeyValues * GetSessionSystemData();
// Get an internal pointer to session settings
virtual KeyValues * GetSessionSettings();
// Update session settings, only changing keys and values need
// to be passed and they will be updated
virtual void UpdateSessionSettings( KeyValues *pSettings );
virtual void UpdateTeamProperties( KeyValues *pTeamProperties );
// Issue a session command
virtual void Command( KeyValues *pCommand );
virtual uint64 GetSessionID();
// Run a frame update
virtual void Update();
// Destroy the session object
virtual void Destroy();
// Debug print a session object
virtual void DebugPrint();
// Check if another session is joinable
virtual bool IsAnotherSessionJoinable( char const *pszAnotherSessionInfo );
// Process event
virtual void OnEvent( KeyValues *pEvent );
void Init();
public:
explicit CMatchSessionOnlineClient( KeyValues *pSettings );
explicit CMatchSessionOnlineClient( CSysSessionClient *pSysSession, KeyValues *pSettings );
explicit CMatchSessionOnlineClient( CSysSessionHost *pSysSession, KeyValues *pExtendedSettings );
~CMatchSessionOnlineClient();
public:
void OnClientFullyConnectedToSession();
void OnEndGameToLobby();
protected:
void InitializeGameSettings();
void OnRunCommand( KeyValues *pCommand );
void OnRunCommand_QueueConnect( KeyValues *pCommand );
void ConnectGameServer();
protected:
KeyValues *m_pSettings;
KeyValues::AutoDelete m_autodelete_pSettings;
KeyValues *m_pSysData;
KeyValues::AutoDelete m_autodelete_pSysData;
enum State_t
{
STATE_INIT,
STATE_CREATING,
STATE_LOBBY,
STATE_GAME,
STATE_ENDING,
STATE_MIGRATE
};
State_t m_eState;
CSysSessionClient *m_pSysSession;
};
#endif