Counter Strike : Global Offensive Source Code
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84 lines
1.9 KiB

// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
#include "shaderlib/cshader.h"
class depthwrite_ps20b_Static_Index
{
public:
// CONSTRUCTOR
depthwrite_ps20b_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderStaticTest_depthwrite_ps20b 0
class depthwrite_ps20b_Dynamic_Index
{
private:
int m_nALPHACLIP;
#ifdef _DEBUG
bool m_bALPHACLIP;
#endif
public:
void SetALPHACLIP( int i )
{
Assert( i >= 0 && i <= 1 );
m_nALPHACLIP = i;
#ifdef _DEBUG
m_bALPHACLIP = true;
#endif
}
void SetALPHACLIP( bool i )
{
Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 );
m_nALPHACLIP = i ? 1 : 0;
#ifdef _DEBUG
m_bALPHACLIP = true;
#endif
}
public:
// CONSTRUCTOR
depthwrite_ps20b_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
{
#ifdef _DEBUG
m_bALPHACLIP = false;
#endif // _DEBUG
m_nALPHACLIP = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllDynamicVarsDefined = m_bALPHACLIP;
Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
return ( 1 * m_nALPHACLIP ) + 0;
}
};
#define shaderDynamicTest_depthwrite_ps20b psh_forgot_to_set_dynamic_ALPHACLIP + 0
static const ShaderComboInformation_t s_DynamicComboArray_depthwrite_ps20b[1] =
{
{ "ALPHACLIP", 0, 1 },
};
static const ShaderComboSemantics_t depthwrite_ps20b_combos =
{
"depthwrite_ps20b", s_DynamicComboArray_depthwrite_ps20b, 1, NULL, 0
};
class ConstructMe_depthwrite_ps20b
{
public:
ConstructMe_depthwrite_ps20b()
{
GetShaderDLL()->AddShaderComboInformation( &depthwrite_ps20b_combos );
}
};
static ConstructMe_depthwrite_ps20b s_ConstructMe_depthwrite_ps20b;