Counter Strike : Global Offensive Source Code
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//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#include "movieobjects/dmeunpackoperators.h"
#include "movieobjects_interfaces.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "datamodel/dmattribute.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// CDmeUnpackColorOperator
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeUnpackColorOperator, CDmeUnpackColorOperator );
void CDmeUnpackColorOperator::OnConstruction()
{
m_color.Init( this, "color" );
m_red .Init( this, "red" );
m_green.Init( this, "green" );
m_blue .Init( this, "blue" );
m_alpha.Init( this, "alpha" );
}
void CDmeUnpackColorOperator::OnDestruction()
{
}
bool CDmeUnpackColorOperator::IsDirty()
{
const Color &c = m_color.Get();
float s = 255.999f;
return c.r() != s*m_red.Get() || c.g() != s*m_green.Get() || c.b() != s*m_blue.Get() || c.a() != s*m_alpha.Get();
// return c.r() != m_red.Get() || c.g() != m_green.Get() || c.b() != m_blue.Get() || c.a() != m_alpha.Get();
}
void CDmeUnpackColorOperator::Operate()
{
static const float s_inv = 1.0f / 255.999f;
m_red .Set( s_inv * m_color.Get().r() );
m_green.Set( s_inv * m_color.Get().g() );
m_blue .Set( s_inv * m_color.Get().b() );
m_alpha.Set( s_inv * m_color.Get().a() );
}
void CDmeUnpackColorOperator::GetInputAttributes( CUtlVector< CDmAttribute * > &attrs )
{
attrs.AddToTail( m_color.GetAttribute() );
}
void CDmeUnpackColorOperator::GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs )
{
attrs.AddToTail( m_red.GetAttribute() );
attrs.AddToTail( m_green.GetAttribute() );
attrs.AddToTail( m_blue.GetAttribute() );
attrs.AddToTail( m_alpha.GetAttribute() );
}
//-----------------------------------------------------------------------------
// CDmeUnpackVector2Operator
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeUnpackVector2Operator, CDmeUnpackVector2Operator );
void CDmeUnpackVector2Operator::OnConstruction()
{
m_vector.Init( this, "vector" );
m_x.Init( this, "x" );
m_y.Init( this, "y" );
}
void CDmeUnpackVector2Operator::OnDestruction()
{
}
bool CDmeUnpackVector2Operator::IsDirty()
{
const Vector2D &v = m_vector.Get();
return v.x != m_x.Get() || v.y != m_y.Get();
}
void CDmeUnpackVector2Operator::Operate()
{
m_x.Set( m_vector.Get().x );
m_y.Set( m_vector.Get().y );
}
void CDmeUnpackVector2Operator::GetInputAttributes( CUtlVector< CDmAttribute * > &attrs )
{
attrs.AddToTail( m_vector.GetAttribute() );
}
void CDmeUnpackVector2Operator::GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs )
{
attrs.AddToTail( m_x.GetAttribute() );
attrs.AddToTail( m_y.GetAttribute() );
}
//-----------------------------------------------------------------------------
// CDmeUnpackVector3Operator
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeUnpackVector3Operator, CDmeUnpackVector3Operator );
void CDmeUnpackVector3Operator::OnConstruction()
{
m_vector.Init( this, "vector" );
m_x.Init( this, "x" );
m_y.Init( this, "y" );
m_z.Init( this, "z" );
}
void CDmeUnpackVector3Operator::OnDestruction()
{
}
bool CDmeUnpackVector3Operator::IsDirty()
{
const Vector &v = m_vector.Get();
return v.x != m_x.Get() || v.y != m_y.Get() || v.z != m_z.Get();
}
void CDmeUnpackVector3Operator::Operate()
{
m_x.Set( m_vector.Get().x );
m_y.Set( m_vector.Get().y );
m_z.Set( m_vector.Get().z );
}
void CDmeUnpackVector3Operator::GetInputAttributes( CUtlVector< CDmAttribute * > &attrs )
{
attrs.AddToTail( m_vector.GetAttribute() );
}
void CDmeUnpackVector3Operator::GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs )
{
attrs.AddToTail( m_x.GetAttribute() );
attrs.AddToTail( m_y.GetAttribute() );
attrs.AddToTail( m_z.GetAttribute() );
}
//-----------------------------------------------------------------------------
// CDmeUnpackVector4Operator
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeUnpackVector4Operator, CDmeUnpackVector4Operator );
void CDmeUnpackVector4Operator::OnConstruction()
{
m_vector.Init( this, "vector" );
m_x.Init( this, "x" );
m_y.Init( this, "y" );
m_z.Init( this, "z" );
m_w.Init( this, "w" );
}
void CDmeUnpackVector4Operator::OnDestruction()
{
}
bool CDmeUnpackVector4Operator::IsDirty()
{
const Vector4D &v = m_vector.Get();
return v.x != m_x.Get() || v.y != m_y.Get() || v.z != m_z.Get() || v.w != m_w.Get();
}
void CDmeUnpackVector4Operator::Operate()
{
m_x.Set( m_vector.Get().x );
m_y.Set( m_vector.Get().y );
m_z.Set( m_vector.Get().z );
m_w.Set( m_vector.Get().w );
}
void CDmeUnpackVector4Operator::GetInputAttributes( CUtlVector< CDmAttribute * > &attrs )
{
attrs.AddToTail( m_vector.GetAttribute() );
}
void CDmeUnpackVector4Operator::GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs )
{
attrs.AddToTail( m_x.GetAttribute() );
attrs.AddToTail( m_y.GetAttribute() );
attrs.AddToTail( m_z.GetAttribute() );
attrs.AddToTail( m_w.GetAttribute() );
}
//-----------------------------------------------------------------------------
// CDmeUnpackQAngleOperator
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeUnpackQAngleOperator, CDmeUnpackQAngleOperator );
void CDmeUnpackQAngleOperator::OnConstruction()
{
m_qangle.Init( this, "qangle" );
m_x.Init( this, "x" );
m_y.Init( this, "y" );
m_z.Init( this, "z" );
}
void CDmeUnpackQAngleOperator::OnDestruction()
{
}
bool CDmeUnpackQAngleOperator::IsDirty()
{
const QAngle &q = m_qangle.Get();
return q.x != m_x.Get() || q.y != m_y.Get() || q.z != m_z.Get();
}
void CDmeUnpackQAngleOperator::Operate()
{
m_x.Set( m_qangle.Get().x );
m_y.Set( m_qangle.Get().y );
m_z.Set( m_qangle.Get().z );
}
void CDmeUnpackQAngleOperator::GetInputAttributes( CUtlVector< CDmAttribute * > &attrs )
{
attrs.AddToTail( m_qangle.GetAttribute() );
}
void CDmeUnpackQAngleOperator::GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs )
{
attrs.AddToTail( m_x.GetAttribute() );
attrs.AddToTail( m_y.GetAttribute() );
attrs.AddToTail( m_z.GetAttribute() );
}
//-----------------------------------------------------------------------------
// CDmeUnpackQuaternionOperator
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeUnpackQuaternionOperator, CDmeUnpackQuaternionOperator );
void CDmeUnpackQuaternionOperator::OnConstruction()
{
m_quaternion.Init( this, "quaternion" );
m_x.Init( this, "x" );
m_y.Init( this, "y" );
m_z.Init( this, "z" );
m_w.Init( this, "w" );
}
void CDmeUnpackQuaternionOperator::OnDestruction()
{
}
bool CDmeUnpackQuaternionOperator::IsDirty()
{
const Quaternion &q = m_quaternion.Get();
return q.x != m_x.Get() || q.y != m_y.Get() || q.z != m_z.Get() || q.w != m_w.Get();
}
void CDmeUnpackQuaternionOperator::Operate()
{
m_x.Set( m_quaternion.Get().x );
m_y.Set( m_quaternion.Get().y );
m_z.Set( m_quaternion.Get().z );
m_w.Set( m_quaternion.Get().w );
}
void CDmeUnpackQuaternionOperator::GetInputAttributes( CUtlVector< CDmAttribute * > &attrs )
{
attrs.AddToTail( m_quaternion.GetAttribute() );
}
void CDmeUnpackQuaternionOperator::GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs )
{
attrs.AddToTail( m_x.GetAttribute() );
attrs.AddToTail( m_y.GetAttribute() );
attrs.AddToTail( m_z.GetAttribute() );
attrs.AddToTail( m_w.GetAttribute() );
}
//-----------------------------------------------------------------------------
// CDmeUnpackVMatrixOperator
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeUnpackVMatrixOperator, CDmeUnpackVMatrixOperator );
void CDmeUnpackVMatrixOperator::OnConstruction()
{
m_vmatrix.Init( this, "vmatrix" );
char name[ 4 ];
for ( uint i = 0; i < 16; ++i )
{
Q_snprintf( name, sizeof(name), "m%d%d", i >> 2, i & 0x3 );
m_cells[ i ].Init( this, name );
}
}
void CDmeUnpackVMatrixOperator::OnDestruction()
{
}
bool CDmeUnpackVMatrixOperator::IsDirty()
{
const VMatrix &v = m_vmatrix.Get();
for ( uint i = 0; i < 16; ++i )
{
if ( *( v[ i ] ) != m_cells[ i ].Get() )
return true;
}
return false;
}
void CDmeUnpackVMatrixOperator::Operate()
{
VMatrix v;
for ( uint i = 0; i < 16; ++i )
{
m_cells[ i ].Set( *( v[ i ] ) );
}
m_vmatrix.Set( v );
}
void CDmeUnpackVMatrixOperator::GetInputAttributes( CUtlVector< CDmAttribute * > &attrs )
{
attrs.AddToTail( m_vmatrix.GetAttribute() );
}
void CDmeUnpackVMatrixOperator::GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs )
{
for ( uint i = 0; i < 16; ++i )
{
attrs.AddToTail( m_cells[i].GetAttribute() );
}
}