Counter Strike : Global Offensive Source Code
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//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =====//
//
// Describes the way to compile a MDL file (eventual replacement for qc)
//
//===========================================================================//
#ifndef DMEMAKEFILE_H
#define DMEMAKEFILE_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmelement.h"
#include "datamodel/dmattribute.h"
#include "datamodel/dmattributevar.h"
#include "datamodel/dmehandle.h"
#include "vstdlib/iprocessutils.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CDmeMakefile;
//-----------------------------------------------------------------------------
// Returns a list of source types and whether there can be only 1 or not
//-----------------------------------------------------------------------------
struct DmeMakefileType_t
{
const char *m_pTypeName;
const char *m_pHumanReadableName;
bool m_bIsSingleton;
const char *m_pDefaultDirectoryID; // NOTE: Use CDmeMakefile::GetDefaultDirectory, passing this in to crack it.
const char *m_pFileFilter;
const char *m_pFileFilterString;
};
//-----------------------------------------------------------------------------
// Describes an asset source; contains a source name + options
//-----------------------------------------------------------------------------
class CDmeSource : public CDmElement
{
DEFINE_ELEMENT( CDmeSource, CDmElement );
public:
// NOTE: Filenames are stored as relative file names in dmesource
// To resolve them to full paths, use CDmeMakefile::GetSourceFullPath
const char *GetRelativeFileName() const;
void SetRelativeFileName( const char *pFileName );
// If this source can be built by another makefile, return the type of makefile
// NOTE: This can be a base class of a number of makefile types
virtual const char **GetSourceMakefileTypes() { return NULL; }
// Sets/gets the makefile that was used to build this source
// NOTE: This information isn't saved and must be reconstructed each frame
void SetDependentMakefile( CDmeMakefile *pMakeFile );
CDmeMakefile *GetDependentMakefile();
// Call this to open the source file in an editor
void OpenEditor();
private:
// The makefile that built this source
CDmeHandle< CDmeMakefile > m_DependentMakefile;
};
inline const char *CDmeSource::GetRelativeFileName() const
{
return m_Name;
}
inline void CDmeSource::SetRelativeFileName( const char *pName )
{
m_Name = pName;
}
//-----------------------------------------------------------------------------
// Describes an asset: something that is compiled from sources
//-----------------------------------------------------------------------------
class CDmeMakefile : public CDmElement
{
DEFINE_ELEMENT( CDmeMakefile, CDmElement );
public:
// NOTE: Adding or removing sources of the specified type will invalidate the index
// NOTE: This index is the same index used in GetSources()
CDmeSource *AddSource( const char *pSourceType, const char *pFullPath );
template< class T >
T* AddSource( const char *pFullPath );
CDmeSource *SetSingleSource( const char *pSourceType, const char *pFullPath );
template< class T >
T* SetSingleSource( const char *pFullPath );
CDmeSource *FindSource( const char *pSourceType, const char *pFullPath );
void RemoveSource( const char *pSourceType, const char *pFullPath );
void RemoveSource( CDmeSource *pSource );
void RemoveAllSources( const char *pSourceType );
bool HasSourceOfType( const char *pSourceType );
// Gets/sets paths associated with sources
void SetSourceFullPath( CDmeSource *pSource, const char *pFullPath );
void GetSourceFullPath( CDmeSource *pSource, char *pFullPath, int nBufLen );
// Returns the output directory we expect to compile files into
bool GetOutputDirectory( char *pFullPath, int nBufLen );
// Returns the output name (output directory + filename, no extension)
bool GetOutputName( char *pFullPath, int nBufLen );
// Call this to change the file the makefile is stored in
// Will make all sources be relative to this path
bool SetFileName( const char *pFileName );
const char *GetFileName() const;
// Gets a list of all sources of a particular type
void GetSources( const char *pSourceType, CUtlVector< CDmeHandle< CDmeSource > > &sources );
template< class T >
void GetSources( CUtlVector< CDmeHandle<T> > &sources );
// Gets a list of all sources, regardless of type
int GetSourceCount();
CDmeSource *GetSource( int nIndex );
virtual DmeMakefileType_t *GetMakefileType() { return NULL; }
virtual DmeMakefileType_t* GetSourceTypes() { Assert(0); return NULL; }
// FIXME: Should we have output types? Not sure...
virtual void GetOutputs( CUtlVector<CUtlString> &fullPaths ) { Assert(0); }
// Converts the m_pDefaultDirectoryID field of the DmeMakefileType_t to a full path
bool GetDefaultDirectory( const char *pDefaultDirectoryID, char *pFullPath, int nBufLen );
// These methods are used to help traverse a dependency graph.
// They work with information that is not saved.
void SetAssociation( CDmeSource *pSource, CDmeMakefile *pSourceMakefile );
CDmeMakefile *FindDependentMakefile( CDmeSource *pSource );
CDmeSource *FindAssociatedSource( CDmeMakefile *pChildMakefile );
CDmElement *GetOutputElement( bool bCreateIfNecessary = false );
// Performs compilation steps
void PreCompile( );
void PostCompile( );
// Dirty, dirty!
bool IsDirty() const;
void SetDirty( bool bDirty );
protected:
// Make all outputs writeable
void MakeOutputsWriteable( );
// Gets the path of the makefile
void GetMakefilePath( char *pFullPath, int nBufLen );
private:
// Inherited classes should re-implement these methods
virtual CDmElement *CreateOutputElement( ) { return NULL; }
virtual void DestroyOutputElement( CDmElement *pOutput ) { }
virtual IProcess* PerformCompilation() { Assert(0); return NULL; }
virtual const char *GetOutputDirectoryID() { return "makefilegamedir:"; }
private:
// Relative path to full path
void RelativePathToFullPath( const char *pRelativePath, char *pFullPath, int nBufLen );
// Fullpath to relative path
void FullPathToRelativePath( const char *pFullPath, char *pRelativePath, int nBufLen );
// Updates the source names to be relative to a particular path
bool UpdateSourceNames( const char *pOldRootDir, const char *pNewRootDir, bool bApplyChanges );
CDmaElementArray< CDmeSource > m_Sources;
CDmeHandle< CDmElement > m_hOutput;
IProcess *m_hCompileProcess;
bool m_bIsDirty;
};
//-----------------------------------------------------------------------------
// Dirty, dirty!
//-----------------------------------------------------------------------------
inline bool CDmeMakefile::IsDirty() const
{
return m_bIsDirty;
}
inline void CDmeMakefile::SetDirty( bool bDirty )
{
m_bIsDirty = bDirty;
}
//-----------------------------------------------------------------------------
// Gets a list of all sources of a particular type
//-----------------------------------------------------------------------------
template< class T >
void CDmeMakefile::GetSources( CUtlVector< CDmeHandle<T> > &sources )
{
int nCount = m_Sources.Count();
sources.EnsureCapacity( nCount );
for ( int i = 0; i < nCount; ++i )
{
if ( m_Sources[i]->IsA( T::GetStaticTypeSymbol() ) )
{
int j = sources.AddToTail();
sources[j] = CastElement<T>( m_Sources[i] );
}
}
}
//-----------------------------------------------------------------------------
// Template version to add a source
//-----------------------------------------------------------------------------
template< class T >
T* CDmeMakefile::AddSource( const char *pFullPath )
{
return CastElement< T >( AddSource( T::GetStaticTypeSymbol().String(), pFullPath ) );
}
//-----------------------------------------------------------------------------
// Template version to set a single source
//-----------------------------------------------------------------------------
template< class T >
T* CDmeMakefile::SetSingleSource( const char *pFullPath )
{
return CastElement< T >( SetSingleSource( g_pDataModel->GetString( T::GetStaticTypeSymbol() ), pFullPath ) );
}
#endif // DMEMAKEFILE_H