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169 lines
5.2 KiB
169 lines
5.2 KiB
//-----------------------------------------------------------------------------
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// STUDIOMDL.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
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$Include "$SRCDIR\vpc_scripts\fbx.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE,..\common,..\nvtristriplib,$SRCDIR\Game_Shared, $SRCDIR\ps3sdk\cell\host-common\include,$SRCDIR\ps3sdk\cell\target\common\include"
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$PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE"
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}
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$Linker
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{
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$AdditionalDependencies "$BASE winmm.lib libedgegeomtool.Release.Win32.vs8.lib"
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$AdditionalLibraryDirectories "$BASE;$SRCDIR\ps3sdk\cell\host-win32\lib"
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}
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}
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$Project "Studiomdl"
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{
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$Folder "Source Files"
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{
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$File "..\common\cmdlib.cpp"
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$File "..\common\datalinker.cpp"
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$File "collisionmodel.cpp"
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$File "collisionmodelsource.cpp"
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// $File "physics2collision.cpp"
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$File "$SRCDIR\public\collisionutils.cpp"
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$File "dmxsupport.cpp"
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$File "$SRCDIR\public\filesystem_helpers.cpp"
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$File "$SRCDIR\public\filesystem_init.cpp"
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$File "..\common\filesystem_tools.cpp"
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$File "hardwarematrixstate.cpp"
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$File "hardwarevertexcache.cpp"
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$File "$SRCDIR\public\interpolatortypes.cpp"
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$File "$SRCDIR\public\mdlobjects\mdlobjects.cpp"
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$File "$SRCDIR\public\movieobjects\movieobjects_compiletools.cpp"
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$File "mrmsupport.cpp"
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$File "objsupport.cpp"
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$File "optimize_subd.cpp"
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$File "optimize.cpp"
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$File "perfstats.cpp"
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$File "..\common\physdll.cpp"
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$File "..\common\scriplib.cpp"
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$File "simplify.cpp"
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$File "$SRCDIR\public\studio.cpp"
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$File "$SRCDIR\common\studiobyteswap.cpp"
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$File "studiomdl.cpp"
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$File "compileclothproxy.cpp"
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$File "UnifyLODs.cpp"
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$File "v1support.cpp"
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$File "write.cpp"
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}
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$Folder "Header Files"
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{
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$File "..\common\cmdlib.h"
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$File "..\common\datalinker.h"
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$File "collisionmodel.h"
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$File "collisionmodelsource.h"
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$File "physics2collision.h"
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$File "physics2collision.h"
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$File "filebuffer.h"
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$File "..\common\filesystem_tools.h"
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$File "hardwarematrixstate.h"
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$File "hardwarevertexcache.h"
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$File "..\nvtristriplib\nvtristrip.h"
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$File "perfstats.h"
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$File "..\common\physdll.h"
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$File "..\common\scriplib.h"
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$File "studiomdl.h"
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$File "optimize_subd.h"
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$File "compileclothproxy.h"
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}
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$Folder "Public Header Files"
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{
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$File "$SRCDIR\public\alignedarray.h"
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$File "$SRCDIR\public\gametrace.h"
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$File "$SRCDIR\public\filesystem.h"
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$File "$SRCDIR\public\filesystem_helpers.h"
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$File "$SRCDIR\public\cmodel.h"
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$File "$SRCDIR\public\basehandle.h"
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$File "$SRCDIR\public\tier0\basetypes.h"
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$File "$SRCDIR\public\bitvec.h"
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$File "$SRCDIR\public\bone_accessor.h"
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$File "$SRCDIR\public\bone_setup.h"
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$File "$SRCDIR\public\bspflags.h"
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$File "$SRCDIR\public\tier1\byteswap.h"
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$File "$SRCDIR\public\tier1\characterset.h"
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$File "$SRCDIR\public\collisionutils.h"
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$File "$SRCDIR\public\mathlib\compressed_vector.h"
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$File "$SRCDIR\public\const.h"
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$File "$SRCDIR\public\vphysics\constraints.h"
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$File "$SRCDIR\public\tier0\dbg.h"
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$File "$SRCDIR\public\tier0\fasttimer.h"
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$File "$SRCDIR\public\appframework\iappsystem.h"
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$File "$SRCDIR\public\tier0\icommandline.h"
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$File "$SRCDIR\public\ihandleentity.h"
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$File "$SRCDIR\public\materialsystem\imaterial.h"
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$File "$SRCDIR\public\materialsystem\imaterialsystem.h"
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$File "$SRCDIR\public\materialsystem\imaterialvar.h"
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$File "$SRCDIR\public\tier1\interface.h"
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$File "$SRCDIR\public\istudiorender.h"
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$File "$SRCDIR\public\tier1\keyvalues.h"
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$File "$SRCDIR\public\materialsystem\materialsystem_config.h"
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$File "$SRCDIR\public\mathlib\mathlib.h"
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$File "$SRCDIR\public\tier0\memdbgoff.h"
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$File "$SRCDIR\public\tier0\memdbgon.h"
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$File "$SRCDIR\public\phyfile.h"
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$File "$SRCDIR\public\phzfile.h"
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$File "$SRCDIR\public\optimize.h"
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$File "$SRCDIR\public\tier0\platform.h"
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$File "$SRCDIR\public\vstdlib\random.h"
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$File "$SRCDIR\common\studiobyteswap.h"
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$File "$SRCDIR\public\string_t.h"
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$File "$SRCDIR\public\tier1\strtools.h"
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$File "$SRCDIR\public\studio.h"
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$File "$SRCDIR\public\tier3\tier3.h"
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$File "$SRCDIR\public\tier1\utlbuffer.h"
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$File "$SRCDIR\public\tier1\utldict.h"
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$File "$SRCDIR\public\tier1\utllinkedlist.h"
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$File "$SRCDIR\public\tier1\utlmemory.h"
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$File "$SRCDIR\public\tier1\utlrbtree.h"
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$File "$SRCDIR\public\tier1\utlsymbol.h"
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$File "$SRCDIR\public\tier1\utlvector.h"
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$File "$SRCDIR\public\vcollide.h"
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$File "$SRCDIR\public\vcollide_parse.h"
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$File "$SRCDIR\public\mathlib\vector.h"
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$File "$SRCDIR\public\mathlib\vector2d.h"
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$File "$SRCDIR\public\mathlib\vector4d.h"
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$File "$SRCDIR\public\mathlib\vmatrix.h"
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$File "$SRCDIR\public\vphysics_interface.h"
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$File "$SRCDIR\public\mathlib\vplane.h"
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$File "$SRCDIR\public\tier0\vprof.h"
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$File "$SRCDIR\public\vstdlib\vstdlib.h"
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}
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$Folder "Link Libraries"
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{
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$Lib resourcefile
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$Lib dmeutils
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$Lib meshutils
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$Lib appframework
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$Lib bonesetup
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$Lib datamodel
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$Lib dmserializers
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$Lib mathlib
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$Lib mathlib_extended
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$Lib mdlobjects
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$Lib movieobjects
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$Lib nvtristrip
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$Lib tier1
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$Lib tier2
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$Lib tier3
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$Lib fbxutils
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}
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}
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