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32 lines
1.0 KiB
32 lines
1.0 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#if !defined(AFX_STDAFX_H__4A047C84_94D7_4563_A08C_35E52A52AECC__INCLUDED_)
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#define AFX_STDAFX_H__4A047C84_94D7_4563_A08C_35E52A52AECC__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#include <windows.h>
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#include <stdio.h>
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#include "interface.h"
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#include "ivraddll.h"
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// TODO: reference additional headers your program requires here
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__4A047C84_94D7_4563_A08C_35E52A52AECC__INCLUDED_)
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