Counter Strike : Global Offensive Source Code
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

268 lines
7.7 KiB

//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <stdarg.h>
#include <stdio.h>
#include <vgui/ISurface.h>
#include <vgui/IScheme.h>
#include <keyvalues.h>
#include <vgui_controls/Image.h>
#include <vgui_controls/CheckButton.h>
#include <vgui_controls/TextImage.h>
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Check box image
//-----------------------------------------------------------------------------
class CheckImage : public TextImage
{
public:
CheckImage(CheckButton *CheckButton) : TextImage( "g" )
{
_CheckButton = CheckButton;
_drawMode = 0;
SetSize(20, 13);
}
virtual void Paint()
{
DrawSetTextFont(GetFont());
if ( !_drawMode )
{
// draw background
if (_CheckButton->IsEnabled() && _CheckButton->IsCheckButtonCheckable() )
{
DrawSetTextColor(_bgColor);
}
else
{
DrawSetTextColor(_CheckButton->GetDisabledBgColor());
}
DrawPrintChar(0, 1, 'g');
// draw border box
DrawSetTextColor(_borderColor1);
DrawPrintChar(0, 1, 'e');
DrawSetTextColor(_borderColor2);
DrawPrintChar(0, 1, 'f');
}
else
{
// Left4Dead custom background/border:
// always 1-pixel thick border, for proportional in-game menus
// slightly rounded corners to match our visuals
int x, y;
GetPos( x, y );
int wide, tall;
GetContentSize( wide, tall );
x += 1;
wide -= 2;
y += 1;
tall -= 2;
// draw background
if (_CheckButton->IsEnabled() && _CheckButton->IsCheckButtonCheckable() )
{
surface()->DrawSetColor(_bgColor);
surface()->DrawSetTextColor(_bgColor);
}
else
{
surface()->DrawSetColor(_CheckButton->GetDisabledBgColor());
surface()->DrawSetTextColor(_CheckButton->GetDisabledBgColor());
}
surface()->DrawFilledRect( x+1, y+1, x+wide-1, y+tall-1 );
// draw border box
surface()->DrawSetColor(_borderColor1);
surface()->DrawSetTextColor(_borderColor1);
surface()->DrawFilledRect( x+1, y, x+wide-1, y+1 );
surface()->DrawFilledRect( x, y+1, x+1, y+tall-1 );
surface()->DrawSetColor(_borderColor2);
surface()->DrawSetTextColor(_borderColor2);
surface()->DrawFilledRect( x+1, y+tall-1, x+wide-1, y+tall );
surface()->DrawFilledRect( x+wide-1, y+1, x+wide, y+tall-1 );
}
// draw selected check
if (_CheckButton->IsSelected())
{
if ( !_CheckButton->IsEnabled() )
{
DrawSetTextColor( _CheckButton->GetDisabledFgColor() );
}
else
{
DrawSetTextColor(_checkColor);
}
DrawPrintChar(0, 2, 'b');
}
}
Color _borderColor1;
Color _borderColor2;
Color _checkColor;
Color _bgColor;
int _drawMode;
private:
CheckButton *_CheckButton;
};
DECLARE_BUILD_FACTORY_DEFAULT_TEXT( CheckButton, CheckButton );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CheckButton::CheckButton(Panel *parent, const char *panelName, const char *text) : ToggleButton(parent, panelName, text)
{
SetContentAlignment(a_west);
m_bCheckButtonCheckable = true;
// create the image
_checkBoxImage = new CheckImage(this);
SetTextImageIndex(1);
SetImageAtIndex(0, _checkBoxImage, CHECK_INSET);
_selectedFgColor = Color( 196, 181, 80, 255 );
_disabledFgColor = Color(130, 130, 130, 255);
_disabledBgColor = Color(62, 70, 55, 255);
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CheckButton::~CheckButton()
{
delete _checkBoxImage;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CheckButton::SetCheckDrawMode( int mode )
{
_checkBoxImage->_drawMode = mode;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CheckButton::ApplySchemeSettings(IScheme *pScheme)
{
BaseClass::ApplySchemeSettings(pScheme);
SetDefaultColor( GetSchemeColor("CheckButton.TextColor", pScheme), GetBgColor() );
_checkBoxImage->_bgColor = GetSchemeColor("CheckButton.BgColor", Color(62, 70, 55, 255), pScheme);
_checkBoxImage->_borderColor1 = GetSchemeColor("CheckButton.Border1", Color(20, 20, 20, 255), pScheme);
_checkBoxImage->_borderColor2 = GetSchemeColor("CheckButton.Border2", Color(90, 90, 90, 255), pScheme);
_checkBoxImage->_checkColor = GetSchemeColor("CheckButton.Check", Color(20, 20, 20, 255), pScheme);
_selectedFgColor = GetSchemeColor("CheckButton.SelectedTextColor", GetSchemeColor("ControlText", pScheme), pScheme);
_disabledFgColor = GetSchemeColor("CheckButton.DisabledFgColor", Color(130, 130, 130, 255), pScheme);
_disabledBgColor = GetSchemeColor("CheckButton.DisabledBgColor", Color(62, 70, 55, 255), pScheme);
Color bgArmedColor = GetSchemeColor( "CheckButton.ArmedBgColor", Color(62, 70, 55, 255), pScheme);
SetArmedColor( GetFgColor(), bgArmedColor );
Color bgDepressedColor = GetSchemeColor( "CheckButton.DepressedBgColor", Color(62, 70, 55, 255), pScheme);
SetDepressedColor( GetFgColor(), bgDepressedColor );
_highlightFgColor = GetSchemeColor( "CheckButton.HighlightFgColor", Color(62, 70, 55, 255), pScheme);
SetContentAlignment(Label::a_west);
_checkBoxImage->SetFont( pScheme->GetFont("Marlett", IsProportional()) );
_checkBoxImage->ResizeImageToContent();
SetImageAtIndex(0, _checkBoxImage, CHECK_INSET);
// don't draw a background
SetPaintBackgroundEnabled(false);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
IBorder *CheckButton::GetBorder(bool depressed, bool armed, bool selected, bool keyfocus)
{
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Check the button
//-----------------------------------------------------------------------------
void CheckButton::SetSelected(bool state )
{
if (m_bCheckButtonCheckable)
{
// send a message saying we've been checked
KeyValues *msg = new KeyValues("CheckButtonChecked", "state", (int)state);
PostActionSignal(msg);
BaseClass::SetSelected(state);
}
}
//-----------------------------------------------------------------------------
// Purpose: sets whether or not the state of the check can be changed
//-----------------------------------------------------------------------------
void CheckButton::SetCheckButtonCheckable(bool state)
{
m_bCheckButtonCheckable = state;
Repaint();
}
//-----------------------------------------------------------------------------
// Purpose: Gets a different foreground text color if we are selected
//-----------------------------------------------------------------------------
#ifdef _GAMECONSOLE
Color CheckButton::GetButtonFgColor()
{
if (HasFocus())
{
return _selectedFgColor;
}
return BaseClass::GetButtonFgColor();
}
#else
Color CheckButton::GetButtonFgColor()
{
if ( IsArmed() )
{
return _highlightFgColor;
}
if (IsSelected())
{
return _selectedFgColor;
}
return BaseClass::GetButtonFgColor();
}
#endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CheckButton::OnCheckButtonChecked(Panel *panel)
{
}