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30 lines
677 B
30 lines
677 B
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef GAMEGRAPHIC_H
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#define GAMEGRAPHIC_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "game_controls/uiquadinfo.h"
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#include "tier1/utlvector.h"
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//-----------------------------------------------------------------------------
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// A class that contains a texture.
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//-----------------------------------------------------------------------------
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class IGameGraphic
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{
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public:
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virtual void GetQuads( CUtlVector<CQuadInfo> &quadInfo ) = 0;
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};
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#endif // GAMEGRAPHIC_H
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