Super Mario 64s source code (from a leak on 4chan so be careful)
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31 lines
1.5 KiB

6 years ago
  1. ddd_seg7_vertex_07009190: # 0x07009190 - 0x070091D0
  2. vertex 4941, -1015, -4187, 1118, -288, 0xFF, 0xFF, 0xFF, 0xFF
  3. vertex 2893, -1015, -4187, -158, -288, 0xFF, 0xFF, 0xFF, 0xFF
  4. vertex 2893, -3063, -4187, -158, 2264, 0xFF, 0xFF, 0xFF, 0xFF
  5. vertex 4941, -3063, -4187, 1118, 2264, 0xFF, 0xFF, 0xFF, 0xFF
  6. ddd_seg7_dl_070091D0: # 0x070091D0 - 0x07009208
  7. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ddd_seg7_texture_07000000
  8. gsDPLoadSync
  9. gsDPLoadBlock 7, 0, 0, 0x7FF, 0x100
  10. gsSPVertex ddd_seg7_vertex_07009190, 4, 0
  11. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  12. gsSPEndDisplayList
  13. glabel ddd_seg7_dl_07009208 # 0x07009208 - 0x07009288
  14. gsDPPipeSync
  15. gsDPSetEnvColor 255, 255, 255, 128
  16. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_ENVIRONMENT, G_ACMUX_0
  17. gsSPClearGeometryMode G_LIGHTING
  18. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  19. gsSPTexture -1, -1, 0, 0, 1
  20. gsDPTileSync
  21. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  22. gsDPSetTileSize 0, 0, 0, 124, 252
  23. gsSPDisplayList ddd_seg7_dl_070091D0
  24. gsSPTexture -1, -1, 0, 0, 0
  25. gsDPPipeSync
  26. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  27. gsSPSetGeometryMode G_LIGHTING
  28. gsDPSetEnvColor 255, 255, 255, 255
  29. gsSPEndDisplayList