Super Mario 64s source code (from a leak on 4chan so be careful)
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31 lines
1.5 KiB

ddd_seg7_vertex_07009190: # 0x07009190 - 0x070091D0
vertex 4941, -1015, -4187, 1118, -288, 0xFF, 0xFF, 0xFF, 0xFF
vertex 2893, -1015, -4187, -158, -288, 0xFF, 0xFF, 0xFF, 0xFF
vertex 2893, -3063, -4187, -158, 2264, 0xFF, 0xFF, 0xFF, 0xFF
vertex 4941, -3063, -4187, 1118, 2264, 0xFF, 0xFF, 0xFF, 0xFF
ddd_seg7_dl_070091D0: # 0x070091D0 - 0x07009208
gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ddd_seg7_texture_07000000
gsDPLoadSync
gsDPLoadBlock 7, 0, 0, 0x7FF, 0x100
gsSPVertex ddd_seg7_vertex_07009190, 4, 0
gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
gsSPEndDisplayList
glabel ddd_seg7_dl_07009208 # 0x07009208 - 0x07009288
gsDPPipeSync
gsDPSetEnvColor 255, 255, 255, 128
gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_ENVIRONMENT, G_ACMUX_0
gsSPClearGeometryMode G_LIGHTING
gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
gsSPTexture -1, -1, 0, 0, 1
gsDPTileSync
gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
gsDPSetTileSize 0, 0, 0, 124, 252
gsSPDisplayList ddd_seg7_dl_070091D0
gsSPTexture -1, -1, 0, 0, 0
gsDPPipeSync
gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
gsSPSetGeometryMode G_LIGHTING
gsDPSetEnvColor 255, 255, 255, 255
gsSPEndDisplayList