Super Mario 64s source code (from a leak on 4chan so be careful)
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5 years ago
  1. # dialogs
  2. .balign 4
  3. Dialog000: # 0x02008884
  4. .byte _("Wow! You're smack in the\n"
  5. "middle of the battlefield.\n"
  6. "You'll find the Power\n"
  7. "Stars that Bowser stole\n"
  8. "inside the painting\n"
  9. "worlds.\n"
  10. "First, talk to the\n"
  11. "Bob-omb Buddy. (Press [B]\n"
  12. "to talk.) He'll certainly\n"
  13. "help you out, and so will\n"
  14. "his comrades in other\n"
  15. "areas.\n"
  16. "To read signs, stop, face\n"
  17. "them and press [B]. Press [A]\n"
  18. "or [B] to scroll ahead. You\n"
  19. "can talk to some other\n"
  20. "characters by facing them\n"
  21. "and pressing [B].")
  22. .balign 4
  23. Dialog001: # 0x02008958
  24. .byte _("Watch out! If you wander\n"
  25. "around here, you're liable\n"
  26. "to be plastered by a\n"
  27. "water bomb!\n"
  28. "Those enemy Bob-ombs love\n"
  29. "to fight, and they're\n"
  30. "always finding ways to\n"
  31. "attack.\n"
  32. "This meadow has become\n"
  33. "a battlefield ever since\n"
  34. "the Big Bob-omb got his\n"
  35. "paws on the Power Star.\n"
  36. "Can you recover the Star\n"
  37. "for us? Cross the bridge\n"
  38. "and go left up the path\n"
  39. "to find the Big Bob-omb.\n"
  40. "Please come back to see\n"
  41. "me after you've retrieved\n"
  42. "the Power Star!")
  43. .balign 4
  44. Dialog002: # 0x02008A68
  45. .byte _("Hey, you! It's dangerous\n"
  46. "ahead, so listen up! Take\n"
  47. "my advice.\n"
  48. "\n"
  49. "Cross the two\n"
  50. "bridges ahead, then\n"
  51. "watch for falling\n"
  52. "water bombs.\n"
  53. "The Big Bob-omb at the\n"
  54. "top of the mountain is\n"
  55. "very powerful--don't let\n"
  56. "him grab you!\n"
  57. "We're Bob-omb Buddies,\n"
  58. "and we're on your side.\n"
  59. "You can talk to us\n"
  60. "whenever you'd like to!")
  61. .balign 4
  62. Dialog003: # 0x02008B34
  63. .byte _("Thank you, Mario! The Big\n"
  64. "Bob-omb is nothing but a\n"
  65. "big dud now! But the\n"
  66. "battle for the castle has\n"
  67. "just begun.\n"
  68. "Other enemies are holding\n"
  69. "the other Power Stars. If\n"
  70. "you recover more Stars,\n"
  71. "you can open new doors\n"
  72. "that lead to new worlds!\n"
  73. "My Bob-omb Buddies are\n"
  74. "waiting for you. Be sure\n"
  75. "to talk to them--they'll\n"
  76. "set up cannons for you.")
  77. .balign 4
  78. Dialog004: # 0x02008BFC
  79. .byte _("We're peace-loving\n"
  80. "Bob-ombs, so we don't use\n"
  81. "cannons.\n"
  82. "But if you'd like\n"
  83. "to blast off, we don't\n"
  84. "mind. Help yourself.\n"
  85. "We'll prepare all of the\n"
  86. "cannons in this course for\n"
  87. "you to use. Bon Voyage!")
  88. .balign 4
  89. Dialog005: # 0x02008C80
  90. .byte _("Hey, Mario! Is it true\n"
  91. "that you beat the Big\n"
  92. "Bob-omb? Cool!\n"
  93. "You must be strong. And\n"
  94. "pretty fast. So, how fast\n"
  95. "are you, anyway?\n"
  96. "Fast enough to beat me...\n"
  97. "Koopa the Quick? I don't\n"
  98. "think so. Just try me.\n"
  99. "How about a race to the\n"
  100. "mountaintop, where the\n"
  101. "Big Bob-omb was?\n"
  102. "Whaddya say? When I say\n"
  103. "『Go,』 let the race begin!\n"
  104. "\n"
  105. "Ready....\n"
  106. "\n"
  107. "//Go!////Don't Go")
  108. .balign 4
  109. Dialog006: # 0x02008D54
  110. .byte _("Hey!!! Don't try to scam\n"
  111. "ME. You've gotta run\n"
  112. "the whole course.\n"
  113. "Later. Look me up when\n"
  114. "you want to race for\n"
  115. "real.")
  116. .balign 4
  117. Dialog007: # 0x02008D80
  118. .byte _("Hufff...fff...pufff...\n"
  119. "Whoa! You...really...are...\n"
  120. "fast! A human blur!\n"
  121. "Here you go--you've won\n"
  122. "it, fair and square!")
  123. .balign 4
  124. Dialog008: # 0x02008DC0
  125. .byte _("BEWARE OF CHAIN CHOMP\n"
  126. "Extreme Danger!\n"
  127. "Get close and press [C]^\n"
  128. "for a better look.\n"
  129. "Scary, huh?\n"
  130. "See the Red Coin on top\n"
  131. "of the stake?\n"
  132. "\n"
  133. "When you collect eight of\n"
  134. "them, a Power Star will\n"
  135. "appear in the meadow\n"
  136. "across the bridge.")
  137. .balign 4
  138. Dialog009: # 0x02008E44
  139. .byte _("Long time, no see! Wow,\n"
  140. "have you gotten fast!\n"
  141. "Have you been training\n"
  142. "on the sly, or is it the\n"
  143. "power of the Stars?\n"
  144. "I've been feeling down\n"
  145. "about losing the last\n"
  146. "race. This is my home\n"
  147. "course--how about a\n"
  148. "rematch?\n"
  149. "The goal is in\n"
  150. "Windswept Valley.\n"
  151. "Ready?\n"
  152. "\n"
  153. "//Go//// Don't Go")
  154. .balign 4
  155. Dialog010: # 0x02008EFC
  156. .byte _("You've stepped on the\n"
  157. "Wing Cap Switch. Wearing\n"
  158. "the Wing Cap, you can\n"
  159. "soar through the sky.\n"
  160. "Now Wing Caps will pop\n"
  161. "out of all the red blocks\n"
  162. "you find.\n"
  163. "\n"
  164. "Would you like to Save?\n"
  165. "\n"
  166. "//Yes////No")
  167. .balign 4
  168. Dialog011: # 0x02008F68
  169. .byte _("You've just stepped on\n"
  170. "the Metal Cap Switch!\n"
  171. "The Metal Cap makes\n"
  172. "Mario invincible.\n"
  173. "Now Metal Caps will\n"
  174. "pop out of all of the\n"
  175. "green blocks you find.\n"
  176. "\n"
  177. "Would you like to Save?\n"
  178. "\n"
  179. "//Yes////No")
  180. .balign 4
  181. Dialog012: # 0x02008FD8
  182. .byte _("You've just stepped on\n"
  183. "the Vanish Cap Switch.\n"
  184. "The Vanish Cap makes\n"
  185. "Mario disappear.\n"
  186. "Now Vanish Caps will pop\n"
  187. "from all of the blue\n"
  188. "blocks you find.\n"
  189. "\n"
  190. "Would you like to Save?\n"
  191. "\n"
  192. "//Yes////No")
  193. .balign 4
  194. Dialog013: # 0x02009048
  195. .byte _("You've collected 100\n"
  196. "coins! Mario gains more\n"
  197. "power from the castle.\n"
  198. "Do you want to Save?\n"
  199. "//Yes////No")
  200. .balign 4
  201. Dialog014: # 0x020090A0
  202. .byte _("Wow! Another Power Star!\n"
  203. "Mario gains more courage\n"
  204. "from the power of the\n"
  205. "castle.\n"
  206. "Do you want to Save?\n"
  207. "\n"
  208. "//You Bet//Not Now")
  209. .balign 4
  210. Dialog015: # 0x020090FC
  211. .byte _("You can punch enemies to\n"
  212. "knock them down. Press [A]\n"
  213. "to jump, [B] to punch.\n"
  214. "Press [A] then [B] to Kick.\n"
  215. "To pick something up,\n"
  216. "press [B], too. To throw\n"
  217. "something you're holding,\n"
  218. "press [B] again.")
  219. .balign 4
  220. Dialog016: # 0x02009174
  221. .byte _("Hop on the shiny shell and\n"
  222. "ride wherever you want to\n"
  223. "go! Shred those enemies!")
  224. .balign 4
  225. Dialog017: # 0x020091A8
  226. .byte _("I'm the Big Bob-omb, lord\n"
  227. "of all blasting matter,\n"
  228. "king of ka-booms the\n"
  229. "world over!\n"
  230. "How dare you scale my\n"
  231. "mountain? By what right\n"
  232. "do you set foot on my\n"
  233. "imperial mountaintop?\n"
  234. "You may have eluded my\n"
  235. "guards, but you'll never\n"
  236. "escape my grasp...\n"
  237. "\n"
  238. "...and you'll never take\n"
  239. "away my Power Star. I\n"
  240. "hereby challenge you,\n"
  241. "Mario!\n"
  242. "If you want the Star I\n"
  243. "hold, you must prove\n"
  244. "yourself in battle.\n"
  245. "\n"
  246. "Can you pick me up from\n"
  247. "the back and hurl me to\n"
  248. "this royal turf? I think\n"
  249. "that you cannot!")
  250. .balign 4
  251. Dialog018: # 0x02009258
  252. .byte _("I'm sleeping because...\n"
  253. "...I'm sleepy. I don't\n"
  254. "like being disturbed.\n"
  255. "Please walk quietly.")
  256. .balign 4
  257. Dialog019: # 0x02009284
  258. .byte _("Shhh! Please walk\n"
  259. "quietly in the hallway!")
  260. .balign 4
  261. Dialog020: # 0x02009298
  262. .byte _("Dear Mario:\n"
  263. "Please come to the\n"
  264. "castle. I've baked\n"
  265. "a cake for you.\n"
  266. "Yours truly--\n"
  267. "Princess Toadstool")
  268. .balign 4
  269. Dialog021: # 0x020092CC
  270. .byte _("Welcome.\n"
  271. "No one's home!\n"
  272. "Now scram--\n"
  273. "and don't come back!\n"
  274. "Gwa ha ha!")
  275. .balign 4
  276. Dialog022: # 0x02009304
  277. .byte _("You need a key to open\n"
  278. "this door.")
  279. .balign 4
  280. Dialog023: # 0x02009314
  281. .byte _("This key doesn't fit!\n"
  282. "Maybe it's for the\n"
  283. "basement...")
  284. .balign 4
  285. Dialog024: # 0x0200933C
  286. .byte _("You need Star power to\n"
  287. "open this door. Recover a\n"
  288. "Power Star from an enemy\n"
  289. "inside one of the castle's\n"
  290. "paintings.")
  291. .balign 4
  292. Dialog025: # 0x02009390
  293. .byte _("It takes the power of\n"
  294. "3 Stars to open this\n"
  295. "door. You need [%] more\n"
  296. "Stars.")
  297. .balign 4
  298. Dialog026: # 0x020093CC
  299. .byte _("It takes the power of\n"
  300. "8 Stars to open this\n"
  301. "door. You need [%] more\n"
  302. "Stars.")
  303. .balign 4
  304. Dialog027: # 0x02009408
  305. .byte _("It takes the power of\n"
  306. "30 Stars to open this\n"
  307. "door. You need [%] more\n"
  308. "Stars.")
  309. .balign 4
  310. Dialog028: # 0x02009444
  311. .byte _("It takes the power of\n"
  312. "50 Stars to open this\n"
  313. "door. You need [%] more\n"
  314. "Stars.")
  315. .balign 4
  316. Dialog029: # 0x02009480
  317. .byte _("To open the door that\n"
  318. "leads to the 『endless』\n"
  319. "stairs, you need 70\n"
  320. "Stars.\n"
  321. "Bwa ha ha!")
  322. .balign 4
  323. Dialog030: # 0x020094D4
  324. .byte _("Hello! The Lakitu Bros.,\n"
  325. "cutting in with a live\n"
  326. "update on Mario's\n"
  327. "progress. He's about to\n"
  328. "learn a technique for\n"
  329. "sneaking up on enemies.\n"
  330. "The trick is this: He has\n"
  331. "to walk very slowly in\n"
  332. "order to walk quietly.\n"
  333. "\n"
  334. "\n"
  335. "\n"
  336. "And wrapping up filming\n"
  337. "techniques reported on\n"
  338. "earlier, you can take a\n"
  339. "look around using [C]> and\n"
  340. "[C]<. Press [C]| to view the\n"
  341. "action from a distance.\n"
  342. "When you can't move the\n"
  343. "camera any farther, the\n"
  344. "buzzer will sound. This is\n"
  345. "the Lakitu Bros.,\n"
  346. "signing off.")
  347. .balign 4
  348. Dialog031: # 0x0200957C
  349. .byte _("No way! You beat me...\n"
  350. "again!! And I just spent\n"
  351. "my entire savings on\n"
  352. "these new Koopa\n"
  353. "Mach 1 Sprint shoes!\n"
  354. "Here, I guess I have to\n"
  355. "hand over this Star to\n"
  356. "the winner of the race.\n"
  357. "Congrats, Mario!")
  358. .balign 4
  359. Dialog032: # 0x020095C8
  360. .byte _("If you get the Wing Cap,\n"
  361. "you can fly! Put the cap\n"
  362. "on, then do a Triple\n"
  363. "Jump--jump three times\n"
  364. "in a row--to take off.\n"
  365. "You can fly even higher\n"
  366. "if you blast out of a\n"
  367. "cannon wearing the\n"
  368. "Wing Cap!\n"
  369. "\n"
  370. "Use the [C] Buttons to look\n"
  371. "around while flying, and\n"
  372. "press [Z] to land.")
  373. .balign 4
  374. Dialog033: # 0x02009638
  375. .byte _("Ciao! You've reached\n"
  376. "Princess Toadstool's\n"
  377. "castle via a warp pipe.\n"
  378. "Using the controller is a\n"
  379. "piece of cake. Press [A] to\n"
  380. "jump and [B] to attack.\n"
  381. "Press [B] to read signs,\n"
  382. "too. Use the Control Stick\n"
  383. "in the center of the\n"
  384. "controller to move Mario\n"
  385. "around. Now, head for\n"
  386. "the castle.")
  387. .balign 4
  388. Dialog034: # 0x020096C4
  389. .byte _("Good afternoon. The\n"
  390. "Lakitu Bros., here,\n"
  391. "reporting live from just\n"
  392. "outside the Princess's\n"
  393. "castle.\n"
  394. "\n"
  395. "Mario has just arrived\n"
  396. "on the scene, and we'll\n"
  397. "be filming the action live\n"
  398. "as he enters the castle\n"
  399. "and pursues the missing\n"
  400. "Power Stars.\n"
  401. "As seasoned cameramen,\n"
  402. "we'll be shooting from the\n"
  403. "recommended angle, but\n"
  404. "you can change the\n"
  405. "camera angle by pressing\n"
  406. "the [C] Buttons.\n"
  407. "If we can't adjust the\n"
  408. "view any further, we'll\n"
  409. "buzz. To take a look at\n"
  410. "the surroundings, stop\n"
  411. "and press [C]^.\n"
  412. "\n"
  413. "Press [A] to resume play.\n"
  414. "Switch camera modes with\n"
  415. "the [R] Button. Signs along\n"
  416. "the way will review these\n"
  417. "instructions.\n"
  418. "\n"
  419. "For now, reporting live,\n"
  420. "this has been the\n"
  421. "Lakitu Bros.")
  422. .balign 4
  423. Dialog035: # 0x02009800
  424. .byte _("There are four camera, or\n"
  425. "『[C],』 Buttons. Press [C]^\n"
  426. "to look around using the\n"
  427. "Control Stick.\n"
  428. "\n"
  429. "You'll usually see Mario\n"
  430. "through Lakitu's camera.\n"
  431. "It is the camera\n"
  432. "recommended for normal\n"
  433. "play.\n"
  434. "You can change angles by\n"
  435. "pressing [C]>. If you press\n"
  436. "[R], the view switches to\n"
  437. "Mario's camera, which\n"
  438. "is directly behind him.\n"
  439. "Press [R] again to return\n"
  440. "to Lakitu's camera. Press\n"
  441. "[C]| to see Mario from\n"
  442. "afar, using either\n"
  443. "Lakitu's or Mario's view.")
  444. .balign 4
  445. Dialog036: # 0x02009908
  446. .byte _("OBSERVATION PLATFORM\n"
  447. "Press [C]^ to take a look\n"
  448. "around. Don't miss\n"
  449. "anything!\n"
  450. "\n"
  451. "Press [R] to switch to\n"
  452. "Mario's camera. It\n"
  453. "always follows Mario.\n"
  454. "Press [R] again to switch\n"
  455. "to Lakitu's camera.\n"
  456. "Pause the game and\n"
  457. "switch the mode to 『fix』\n"
  458. "the camera in place while\n"
  459. "holding [R]. Give it a try!")
  460. .balign 4
  461. Dialog037: # 0x02009A14
  462. .byte _("I win! You lose!\n"
  463. "Ha ha ha ha!\n"
  464. "You're no slouch, but I'm\n"
  465. "a better sledder!\n"
  466. "Better luck next time!")
  467. .balign 4
  468. Dialog038: # 0x02009A5C
  469. .byte _("Reacting to the Star\n"
  470. "power, the door slowly\n"
  471. "opens.")
  472. .balign 4
  473. Dialog039: # 0x02009A88
  474. .byte _("No visitors allowed,\n"
  475. "by decree of\n"
  476. "the Big Bob-omb\n"
  477. "\n"
  478. "I shall never surrender my\n"
  479. "Stars, for they hold the\n"
  480. "power of the castle in\n"
  481. "their glow.\n"
  482. "They were a gift from\n"
  483. "Bowser, the Koopa King\n"
  484. "himself, and they lie well\n"
  485. "hidden within my realm.\n"
  486. "Not a whisper of their\n"
  487. "whereabouts shall leave\n"
  488. "my lips. Oh, all right,\n"
  489. "perhaps one hint:\n"
  490. "Heed the Star names at\n"
  491. "the beginning of the\n"
  492. "course.\n"
  493. "//--The Big Bob-omb")
  494. .balign 4
  495. Dialog040: # 0x02009B34
  496. .byte _("Warning!\n"
  497. "Cold, Cold Crevasse\n"
  498. "Below!")
  499. .balign 4
  500. Dialog041: # 0x02009B50
  501. .byte _("I win! You lose!\n"
  502. "Ha ha ha!\n"
  503. "\n"
  504. "That's what you get for\n"
  505. "messin' with Koopa the\n"
  506. "Quick.\n"
  507. "Better luck next time!")
  508. .balign 4
  509. Dialog042: # 0x02009B80
  510. .byte _("Caution! Narrow Bridge!\n"
  511. "Cross slowly!\n"
  512. "\n"
  513. "\n"
  514. "You can jump to the edge\n"
  515. "of the cliff and hang on,\n"
  516. "and you can climb off the\n"
  517. "edge if you move slowly.\n"
  518. "When you want to let go,\n"
  519. "either press [Z] or press\n"
  520. "the Control Stick in the\n"
  521. "direction of Mario's back.\n"
  522. "To climb up, press Up on\n"
  523. "the Control Stick. To\n"
  524. "scurry up quickly, press\n"
  525. "the [A] Button.")
  526. .balign 4
  527. Dialog043: # 0x02009C20
  528. .byte _("If you jump and hold the\n"
  529. "[A] Button, you can hang on\n"
  530. "to some objects overhead.\n"
  531. "It's the same as grabbing\n"
  532. "a flying bird!")
  533. .balign 4
  534. Dialog044: # 0x02009C68
  535. .byte _("Whooo's there? Whooo\n"
  536. "woke me up? It's still\n"
  537. "daylight--I should be\n"
  538. "sleeping!\n"
  539. "\n"
  540. "Hey, as long as I'm\n"
  541. "awake, why not take a\n"
  542. "short flight with me?\n"
  543. "Press and hold [A] to grab\n"
  544. "on. Release [A] to let go.\n"
  545. "I'll take you wherever\n"
  546. "you want to go, as long\n"
  547. "as my wings hold out.\n"
  548. "Watch my shadow, and\n"
  549. "grab on.")
  550. .balign 4
  551. Dialog045: # 0x02009D1C
  552. .byte _("Whew! I'm just about\n"
  553. "flapped out. You should\n"
  554. "lay off the pasta, Mario!\n"
  555. "That's it for now. Press\n"
  556. "[A] to let go. Okay,\n"
  557. "bye byyyyyyeeee!")
  558. .balign 4
  559. Dialog046: # 0x02009D88
  560. .byte _("You have to master three\n"
  561. "important jumping\n"
  562. "techniques.\n"
  563. "First try the Triple Jump.\n"
  564. "\n"
  565. "Run fast, then jump three\n"
  566. "times, one, two, three.\n"
  567. "If you time the jumps\n"
  568. "right, you'll hop, skip,\n"
  569. "then jump really high.\n"
  570. "Next, go for distance\n"
  571. "with the Long Jump. Run,\n"
  572. "press [Z] to crouch then [A]\n"
  573. "to jump really far.\n"
  574. "\n"
  575. "To do the Wall Kick, press\n"
  576. "[A] to jump at a wall, then\n"
  577. "jump again when you hit\n"
  578. "the wall.\n"
  579. "\n"
  580. "Got that? Triple Jump,\n"
  581. "Long Jump, Wall Kick.\n"
  582. "Practice, practice,\n"
  583. "practice. You don't stand\n"
  584. "a chance without them.")
  585. .balign 4
  586. Dialog047: # 0x02009ED4
  587. .byte _("Hi! I'll prepare the\n"
  588. "cannon for you!")
  589. .balign 4
  590. Dialog048: # 0x02009EF8
  591. .byte _("Snow Mountain Summit\n"
  592. "Watch for slippery\n"
  593. "conditions! Please enter\n"
  594. "the cottage first.")
  595. .balign 4
  596. Dialog049: # 0x02009F2C
  597. .byte _("Remember that tricky Wall\n"
  598. "Kick jump? It's a\n"
  599. "technique you'll have to\n"
  600. "master in order to reach\n"
  601. "high places.\n"
  602. "Use it to jump from wall\n"
  603. "to wall. Press the\n"
  604. "Control Stick in the\n"
  605. "direction you want to\n"
  606. "bounce to gain momentum.\n"
  607. "Practice makes perfect!")
  608. .balign 4
  609. Dialog050: # 0x02009FA4
  610. .byte _("Hold [Z] to crouch and\n"
  611. "slide down a slope.\n"
  612. "Or press [Z] while in the\n"
  613. "air to Pound the Ground!\n"
  614. "If you stop, crouch, then\n"
  615. "jump, you'll do a\n"
  616. "Backward Somersault!\n"
  617. "Got that?\n"
  618. "There's more. Crouch and\n"
  619. "then jump to do a\n"
  620. "Long Jump! Or crouch and\n"
  621. "walk to...never mind.")
  622. .balign 4
  623. Dialog051: # 0x0200A058
  624. .byte _("Climbing's easy! When you\n"
  625. "jump at trees, poles or\n"
  626. "pillars, you'll grab them\n"
  627. "automatically. Press [A] to\n"
  628. "jump off backward.\n"
  629. "\n"
  630. "To rotate around the\n"
  631. "object, press Right or\n"
  632. "Left on the Control Stick.\n"
  633. "When you reach the top,\n"
  634. "press Up to do a\n"
  635. "handstand!\n"
  636. "Jump off from the\n"
  637. "handstand for a high,\n"
  638. "stylin' dismount.")
  639. .balign 4
  640. Dialog052: # 0x0200A12C
  641. .byte _("Stop and press [Z] to\n"
  642. "crouch, then press [A]\n"
  643. "to do a high, Backward\n"
  644. "Somersault!\n"
  645. "\n"
  646. "To perform a Side\n"
  647. "Somersault, run, do a\n"
  648. "sharp U-turn and jump.\n"
  649. "You can catch lots of\n"
  650. "air with both jumps.")
  651. .balign 4
  652. Dialog053: # 0x0200A1A0
  653. .byte _("Sometimes, if you pass\n"
  654. "through a coin ring or\n"
  655. "find a secret point in a\n"
  656. "course, a red number will\n"
  657. "appear.\n"
  658. "If you trigger five red\n"
  659. "numbers, a secret Star\n"
  660. "will show up.")
  661. .balign 4
  662. Dialog054: # 0x0200A1F4
  663. .byte _("Welcome to the snow\n"
  664. "slide! Hop on! To speed\n"
  665. "up, press forward on the\n"
  666. "Control Stick. To slow\n"
  667. "down, pull back.")
  668. .balign 4
  669. Dialog055: # 0x0200A234
  670. .byte _("Hey-ey, Mario, buddy,\n"
  671. "howzit goin'? Step right\n"
  672. "up. You look like a fast\n"
  673. "sleddin' kind of guy.\n"
  674. "I know speed when I see\n"
  675. "it, yes siree--I'm the\n"
  676. "world champion sledder,\n"
  677. "you know. Whaddya say?\n"
  678. "How about a race?\n"
  679. "Ready...\n"
  680. "\n"
  681. "//Go//// Don't Go")
  682. .balign 4
  683. Dialog056: # 0x0200A2A0
  684. .byte _("You brrrr-oke my record!\n"
  685. "Unbelievable! I knew\n"
  686. "that you were the coolest.\n"
  687. "Now you've proven\n"
  688. "that you're also the\n"
  689. "fastest!\n"
  690. "I can't award you a gold\n"
  691. "medal, but here, take this\n"
  692. "Star instead. You've\n"
  693. "earned it!")
  694. .balign 4
  695. Dialog057: # 0x0200A2E8
  696. .byte _("Egad! My baby!! Have you\n"
  697. "seen my baby??? She's\n"
  698. "the most precious baby in\n"
  699. "the whole wide world.\n"
  700. "(They say she has my\n"
  701. "beak...) I just can't\n"
  702. "remember where I left\n"
  703. "her.\n"
  704. "Let's see...I stopped\n"
  705. "for herring and ice cubes,\n"
  706. "then I...oohh! I just\n"
  707. "don't know!")
  708. .balign 4
  709. Dialog058: # 0x0200A380
  710. .byte _("You found my precious,\n"
  711. "precious baby! Where\n"
  712. "have you been? How can\n"
  713. "I ever thank you, Mario?\n"
  714. "Oh, I do have this...\n"
  715. "...Star. Here, take it\n"
  716. "with my eternal\n"
  717. "gratitude.")
  718. .balign 4
  719. Dialog059: # 0x0200A3FC
  720. .byte _("That's not my baby! She\n"
  721. "looks nothing like me!\n"
  722. "Her parents must be\n"
  723. "worried sick!")
  724. .balign 4
  725. Dialog060: # 0x0200A438
  726. .byte _("ATTENTION!\n"
  727. "Read Before Diving In!\n"
  728. "\n"
  729. "\n"
  730. "If you stay under the\n"
  731. "water for too long, you'll\n"
  732. "run out of oxygen.\n"
  733. "\n"
  734. "Return to the surface for\n"
  735. "air or find an air bubble\n"
  736. "or coins to breathe while\n"
  737. "underwater.\n"
  738. "Press [A] to swim. Hold [A]\n"
  739. "to swim slow and steady.\n"
  740. "Tap [A] with smooth timing\n"
  741. "to gain speed.\n"
  742. "Press Up on the\n"
  743. "Control Stick and press [A]\n"
  744. "to dive.\n"
  745. "\n"
  746. "Press Down on the Control\n"
  747. "Stick and press [A] to\n"
  748. "return to the surface.\n"
  749. "\n"
  750. "Hold Down and press [A]\n"
  751. "while on the surface near\n"
  752. "the edge of the water to\n"
  753. "jump out.")
  754. .balign 4
  755. Dialog061: # 0x0200A534
  756. .byte _("BRRR! Frostbite Danger!\n"
  757. "Do not swim here.\n"
  758. "I'm serious.\n"
  759. "/--The Penguin")
  760. .balign 4
  761. Dialog062: # 0x0200A580
  762. .byte _("Hidden inside the green\n"
  763. "block is the amazing\n"
  764. "Metal Cap.\n"
  765. "Wearing it, you won't\n"
  766. "catch fire or be hurt\n"
  767. "by enemy attacks.\n"
  768. "You don't even have to\n"
  769. "breathe while wearing it.\n"
  770. "\n"
  771. "The only problem:\n"
  772. "You can't swim in it.")
  773. .balign 4
  774. Dialog063: # 0x0200A5EC
  775. .byte _("The Vanish Cap is inside\n"
  776. "the blue block. Mr. I.\n"
  777. "will be surprised, since\n"
  778. "you'll be invisible when\n"
  779. "you wear it!\n"
  780. "Even the Big Boo will be\n"
  781. "fooled--and you can walk\n"
  782. "through secret walls, too.")
  783. .balign 4
  784. Dialog064: # 0x0200A638
  785. .byte _("When you put on the Wing\n"
  786. "Cap that comes from a\n"
  787. "red block, do the Triple\n"
  788. "Jump to soar high into\n"
  789. "the sky.\n"
  790. "Use the Control Stick to\n"
  791. "guide Mario. Pull back to\n"
  792. "to fly up, press forward\n"
  793. "to nose down, and press [Z]\n"
  794. "to land.")
  795. .balign 4
  796. Dialog065: # 0x0200A6AC
  797. .byte _("Swimming Lessons!\n"
  798. "Tap [A] to do the breast\n"
  799. "stroke. If you time the\n"
  800. "taps right, you'll swim\n"
  801. "fast.\n"
  802. "\n"
  803. "Press and hold [A] to do a\n"
  804. "slow, steady flutter kick.\n"
  805. "Press Up on the Control\n"
  806. "Stick to dive, and pull\n"
  807. "back on the stick to head\n"
  808. "for the surface.\n"
  809. "To jump out of the water,\n"
  810. "hold Down on the Control\n"
  811. "Stick, then press [A].\n"
  812. "Easy as pie, right?\n"
  813. "\n"
  814. "\n"
  815. "But remember:\n"
  816. "Mario can't breathe under\n"
  817. "the water! Return to the\n"
  818. "surface for air when the\n"
  819. "Power Meter runs low.\n"
  820. "\n"
  821. "And one last thing: You\n"
  822. "can't open doors that\n"
  823. "are underwater.")
  824. .balign 4
  825. Dialog066: # 0x0200A7A8
  826. .byte _("Mario, it's Peach!\n"
  827. "Please be careful! Bowser\n"
  828. "is so wicked! He will try\n"
  829. "to burn you with his\n"
  830. "horrible flame breath.\n"
  831. "Run around behind and\n"
  832. "grab him by the tail with\n"
  833. "the [B] Button. Once you\n"
  834. "grab hold, swing him\n"
  835. "around in great circles.\n"
  836. "Rotate the Control Stick\n"
  837. "to go faster and faster.\n"
  838. "The faster you swing him,\n"
  839. "the farther he'll fly.\n"
  840. "\n"
  841. "Use the [C] Buttons to look\n"
  842. "around, Mario. You have\n"
  843. "to throw Bowser into one\n"
  844. "of the bombs in the four\n"
  845. "corners.\n"
  846. "Aim well, then press [B]\n"
  847. "again to launch Bowser.\n"
  848. "Good luck, Mario! Our\n"
  849. "fate is in your hands.")
  850. .balign 4
  851. Dialog067: # 0x0200A884
  852. .byte _("Tough luck, Mario!\n"
  853. "Princess Toadstool isn't\n"
  854. "here...Gwa ha ha!! Go\n"
  855. "ahead--just try to grab\n"
  856. "me by the tail!\n"
  857. "You'll never be able to\n"
  858. "swing ME around! A wimp\n"
  859. "like you won't throw me\n"
  860. "out of here! Never! Ha!")
  861. .balign 4
  862. Dialog068: # 0x0200A91C
  863. .byte _("It's Lethal Lava Land!\n"
  864. "If you catch fire or fall\n"
  865. "into a pool of flames,\n"
  866. "you'll be hopping mad, but\n"
  867. "don't lose your cool.\n"
  868. "You can still control\n"
  869. "Mario--just try to keep\n"
  870. "calm!")
  871. .balign 4
  872. Dialog069: # 0x0200A99C
  873. .byte _("Sometimes you'll bump into\n"
  874. "invisible walls at the\n"
  875. "edges of the painting\n"
  876. "worlds. If you hit a wall\n"
  877. "while flying, you'll bounce\n"
  878. "back.")
  879. .balign 4
  880. Dialog070: # 0x0200AA08
  881. .byte _("You can return to the\n"
  882. "castle's main hall at any\n"
  883. "time from the painting\n"
  884. "worlds where the enemies\n"
  885. "live.\n"
  886. "Just stop, stand still,\n"
  887. "press Start to pause the\n"
  888. "game, then select\n"
  889. "『Exit Course.』\n"
  890. "\n"
  891. "You don't have to collect\n"
  892. "all Power Stars in one\n"
  893. "course before going on to\n"
  894. "the next.\n"
  895. "\n"
  896. "Return later, when you're\n"
  897. "more experienced, to pick\n"
  898. "up difficult ones.\n"
  899. "\n"
  900. "\n"
  901. "Whenever you find a Star,\n"
  902. "a hint for finding the\n"
  903. "next one will appear on\n"
  904. "the course's start screen.\n"
  905. "\n"
  906. "You can, however, collect\n"
  907. "any of the remaining\n"
  908. "Stars next. You don't\n"
  909. "have to recover the one\n"
  910. "described by the hint.")
  911. .balign 4
  912. Dialog071: # 0x0200AB18
  913. .byte _("Danger Ahead!\n"
  914. "Beware of the strange\n"
  915. "cloud! Don't inhale!\n"
  916. "If you feel faint, run for\n"
  917. "higher ground and fresh\n"
  918. "air!\n"
  919. "Circle: Shelter\n"
  920. "Arrow: Entrance-Exit")
  921. .balign 4
  922. Dialog072: # 0x0200AB74
  923. .byte _("High winds ahead!\n"
  924. "Pull your Cap down tight.\n"
  925. "If it blows off, you'll\n"
  926. "have to find it on this\n"
  927. "mountain.")
  928. .balign 4
  929. Dialog073: # 0x0200ABC0
  930. .byte _("Aarrgh! Ahoy, matey. I\n"
  931. "have sunken treasure,\n"
  932. "here, I do.\n"
  933. "\n"
  934. "But to pluck the plunder,\n"
  935. "you must open the\n"
  936. "Treasure Chests in the\n"
  937. "right order.\n"
  938. "What order is that,\n"
  939. "ye say?\n"
  940. "\n"
  941. "\n"
  942. "I'll never tell!\n"
  943. "\n"
  944. "//--The Cap'n")
  945. .balign 4
  946. Dialog074: # 0x0200AC00
  947. .byte _("You can grab on to the\n"
  948. "edge of a cliff or ledge\n"
  949. "with your fingertips and\n"
  950. "hang down from it.\n"
  951. "\n"
  952. "To drop from the edge,\n"
  953. "either press the Control\n"
  954. "Stick in the direction of\n"
  955. "Mario's back or press the\n"
  956. "[Z] Button.\n"
  957. "To get up onto the ledge,\n"
  958. "either press Up on the\n"
  959. "Control Stick or press [A]\n"
  960. "as soon as you grab the\n"
  961. "ledge to climb up quickly.")
  962. .balign 4
  963. Dialog075: # 0x0200AC8C
  964. .byte _("Mario!! My castle is in\n"
  965. "great peril. I know that\n"
  966. "Bowser is the cause...and\n"
  967. "I know that only you can\n"
  968. "stop him!\n"
  969. "The doors in the castle\n"
  970. "that have been sealed by\n"
  971. "Bowser can be opened only\n"
  972. "with Star Power.\n"
  973. "\n"
  974. "But there are secret\n"
  975. "paths in the castle,\n"
  976. "paths that Bowser hasn't\n"
  977. "found.\n"
  978. "\n"
  979. "One of those paths is in\n"
  980. "this room, and it holds\n"
  981. "one of the castle's Secret\n"
  982. "Stars!\n"
  983. "\n"
  984. "Find that Secret Star,\n"
  985. "Mario! It will help you\n"
  986. "on your quest. Please,\n"
  987. "Mario, you have to\n"
  988. "help us!\n"
  989. "Retrieve all of the\n"
  990. "Power Stars in the castle\n"
  991. "and free us from this\n"
  992. "awful prison!\n"
  993. "Please!")
  994. .balign 4
  995. Dialog076: # 0x0200AD94
  996. .byte _("Thanks to the power of\n"
  997. "the Stars, life is\n"
  998. "returning to the castle.\n"
  999. "Please, Mario, you have\n"
  1000. "to give Bowser the boot!\n"
  1001. "\n"
  1002. "Here, let me tell you a\n"
  1003. "little something about the\n"
  1004. "castle. In the room with\n"
  1005. "the mirrors, look carefully\n"
  1006. "for anything that's not\n"
  1007. "reflected in the mirror.\n"
  1008. "And when you go to the\n"
  1009. "water town, you can flood\n"
  1010. "it with a high jump into\n"
  1011. "the painting. Oh, by the\n"
  1012. "way, look what I found!")
  1013. .balign 4
  1014. Dialog077: # 0x0200AE58
  1015. .byte _("It is decreed that one\n"
  1016. "shall pound the pillars.")
  1017. .balign 4
  1018. Dialog078: # 0x0200AE7C
  1019. .byte _("Break open the Blue Coin\n"
  1020. "Block by Pounding the\n"
  1021. "Ground with the [Z] Button.\n"
  1022. "One Blue Coin is worth\n"
  1023. "five Yellow Coins.\n"
  1024. "But you have to hurry!\n"
  1025. "The coins will disappear\n"
  1026. "if you're not quick to\n"
  1027. "collect them! Too bad.")
  1028. .balign 4
  1029. Dialog079: # 0x0200AF04
  1030. .byte _("Owwwuu! Let me go!\n"
  1031. "Uukee-kee! I was only\n"
  1032. "teasing! Can't you take\n"
  1033. "a joke?\n"
  1034. "I'll tell you what, let's\n"
  1035. "trade. If you let me go,\n"
  1036. "I'll give you something\n"
  1037. "really good.\n"
  1038. "So, how about it?\n"
  1039. "\n"
  1040. "//Free him/ Hold on")
  1041. .balign 4
  1042. Dialog080: # 0x0200AF64
  1043. .byte _("Eeeh hee hee hee!")
  1044. .balign 4
  1045. Dialog081: # 0x0200AF6C
  1046. .byte _("The mystery is of Wet\n"
  1047. "or Dry.\n"
  1048. "And where does the\n"
  1049. "solution lie?\n"
  1050. "The city welcomes visitors\n"
  1051. "with the depth they bring\n"
  1052. "as they enter.")
  1053. .balign 4
  1054. Dialog082: # 0x0200AFB8
  1055. .byte _("Hold on to your hat! If\n"
  1056. "you lose it, you'll be\n"
  1057. "injured easily.\n"
  1058. "\n"
  1059. "If you do lose your Cap,\n"
  1060. "you'll have to find it in\n"
  1061. "the course where you\n"
  1062. "lost it.\n"
  1063. "Oh, boy, it's not looking\n"
  1064. "good for Peach. She's\n"
  1065. "still trapped somewhere\n"
  1066. "inside the walls.\n"
  1067. "Please, Mario, you have\n"
  1068. "to help her! Did you know\n"
  1069. "that there are enemy\n"
  1070. "worlds inside the walls?\n"
  1071. "Yup. It's true. Bowser's\n"
  1072. "troops are there, too.\n"
  1073. "Oh, here, take this. I've\n"
  1074. "been keeping it for you.")
  1075. .balign 4
  1076. Dialog083: # 0x0200B080
  1077. .byte _("There's something strange\n"
  1078. "about that clock. As you\n"
  1079. "jump inside, watch the\n"
  1080. "position of the big hand.\n"
  1081. "Oh, look what I found!\n"
  1082. "Here, Mario, catch!")
  1083. .balign 4
  1084. Dialog084: # 0x0200B0E8
  1085. .byte _("Yeeoww! Unhand me,\n"
  1086. "brute! I'm late, so late,\n"
  1087. "I must make haste!\n"
  1088. "This shiny thing? Mine!\n"
  1089. "It's mine. Finders,\n"
  1090. "keepers, losers...\n"
  1091. "Late, late, late...\n"
  1092. "Ouch! Take it then! A\n"
  1093. "gift from Bowser, it was.\n"
  1094. "Now let me be! I have a\n"
  1095. "date! I cannot be late\n"
  1096. "for tea!")
  1097. .balign 4
  1098. Dialog085: # 0x0200B168
  1099. .byte _("You don't stand a ghost\n"
  1100. "of a chance in this house.\n"
  1101. "If you walk out of here,\n"
  1102. "you deserve...\n"
  1103. "...a Ghoul Medal...")
  1104. .balign 4
  1105. Dialog086: # 0x0200B18C
  1106. .byte _("Running around in circles\n"
  1107. "makes some bad guys roll\n"
  1108. "their eyes.")
  1109. .balign 4
  1110. Dialog087: # 0x0200B1A8
  1111. .byte _("Santa Claus isn't the only\n"
  1112. "one who can go down a\n"
  1113. "chimney! Come on in!\n"
  1114. "/--Cabin Proprietor")
  1115. .balign 4
  1116. Dialog088: # 0x0200B1EC
  1117. .byte _("Work Elevator\n"
  1118. "For those who get off\n"
  1119. "here: Grab the pole to the\n"
  1120. "left and slide carefully\n"
  1121. "down.")
  1122. .balign 4
  1123. Dialog089: # 0x0200B228
  1124. .byte _("Both ways fraught with\n"
  1125. "danger! Watch your feet!\n"
  1126. "Those who can't do the\n"
  1127. "Long Jump, tsk, tsk. Make\n"
  1128. "your way to the right.\n"
  1129. "Right: Work Elevator\n"
  1130. "/// Cloudy Maze\n"
  1131. "Left: Black Hole\n"
  1132. "///Underground Lake\n"
  1133. "\n"
  1134. "Red Circle: Elevator 2\n"
  1135. "//// Underground Lake\n"
  1136. "Arrow: You are here")
  1137. .balign 4
  1138. Dialog090: # 0x0200B2C4
  1139. .byte _("Bwa ha ha ha!\n"
  1140. "You've stepped right into\n"
  1141. "my trap, just as I knew\n"
  1142. "you would! I warn you,\n"
  1143. "『Friend,』 watch your\n"
  1144. "step!")
  1145. .balign 4
  1146. Dialog091: # 0x0200B30C
  1147. .byte _("Danger!\n"
  1148. "Strong Gusts!\n"
  1149. "But the wind makes a\n"
  1150. "comfy ride.")
  1151. .balign 4
  1152. Dialog092: # 0x0200B334
  1153. .byte _("Pestering me again, are\n"
  1154. "you, Mario? Can't you see\n"
  1155. "that I'm having a merry\n"
  1156. "little time, making\n"
  1157. "mischief with my minions?\n"
  1158. "Now, return those Stars!\n"
  1159. "My troops in the walls\n"
  1160. "need them! Bwa ha ha!")
  1161. .balign 4
  1162. Dialog093: # 0x0200B3A8
  1163. .byte _("Mario! You again! Well\n"
  1164. "that's just fine--I've\n"
  1165. "been looking for something\n"
  1166. "to fry with my fire\n"
  1167. "breath!\n"
  1168. "Your Star Power is\n"
  1169. "useless against me!\n"
  1170. "Your friends are all\n"
  1171. "trapped within the\n"
  1172. "walls...\n"
  1173. "And you'll never see the\n"
  1174. "Princess again!\n"
  1175. "Bwa ha ha ha!")
  1176. .balign 4
  1177. Dialog094: # 0x0200B448
  1178. .byte _("Get a good run up the\n"
  1179. "slope! Do you remember\n"
  1180. "the Long Jump? Run, press\n"
  1181. "[Z], then jump!")
  1182. .balign 4
  1183. Dialog095: # 0x0200B4A0
  1184. .byte _("To read a sign, stand in\n"
  1185. "front of it and press [B],\n"
  1186. "like you did just now.\n"
  1187. "\n"
  1188. "When you want to talk to\n"
  1189. "a Koopa Troopa or other\n"
  1190. "animal, stand right in\n"
  1191. "front of it.\n"
  1192. "Please recover the Stars\n"
  1193. "that were stolen by\n"
  1194. "Bowser in this course.")
  1195. .balign 4
  1196. Dialog096: # 0x0200B51C
  1197. .byte _("The path is narrow here.\n"
  1198. "Easy does it! No one is\n"
  1199. "allowed on top of the\n"
  1200. "mountain!\n"
  1201. "And if you know what's\n"
  1202. "good for you, you won't\n"
  1203. "wake anyone who's\n"
  1204. "sleeping!\n"
  1205. "Move slowly,\n"
  1206. "tread lightly.")
  1207. .balign 4
  1208. Dialog097: # 0x0200B594
  1209. .byte _("Don't be a pushover!\n"
  1210. "If anyone tries to shove\n"
  1211. "you around, push back!\n"
  1212. "It's one-on-one, with a\n"
  1213. "fiery finish for the loser!")
  1214. .balign 4
  1215. Dialog098: # 0x0200B5C8
  1216. .byte _("Come on in here...\n"
  1217. "...heh, heh, heh...")
  1218. .balign 4
  1219. Dialog099: # 0x0200B5E0
  1220. .byte _("Eh he he...\n"
  1221. "You're mine, now, hee hee!\n"
  1222. "I'll pass right through\n"
  1223. "this wall. Can you do\n"
  1224. "that? Heh, heh, heh!")
  1225. .balign 4
  1226. Dialog100: # 0x0200B628
  1227. .byte _("Ukkiki...Wakkiki...kee kee!\n"
  1228. "Ha! I snagged it!\n"
  1229. "It's mine! Heeheeheeee!")
  1230. .balign 4
  1231. Dialog101: # 0x0200B64C
  1232. .byte _("Ackk! Let...go...\n"
  1233. "You're...choking...me...\n"
  1234. "Cough...I've been framed!\n"
  1235. "This Cap? Oh, all right,\n"
  1236. "take it. It's a cool Cap,\n"
  1237. "but I'll give it back.\n"
  1238. "I think it looks better on\n"
  1239. "me than it does on you,\n"
  1240. "though! Eeeee! Kee keee!")
  1241. .balign 4
  1242. Dialog102: # 0x0200B680
  1243. .byte _("Pssst! The Boos are super\n"
  1244. "shy. If you look them\n"
  1245. "in the eyes, they fade\n"
  1246. "away, but if you turn\n"
  1247. "your back, they reappear.\n"
  1248. "It's no use trying to hit\n"
  1249. "them when they're fading\n"
  1250. "away. Instead, sneak up\n"
  1251. "behind them and punch.")
  1252. .balign 4
  1253. Dialog103: # 0x0200B6F8
  1254. .byte _("Upon four towers\n"
  1255. "one must alight...\n"
  1256. "Then at the peak\n"
  1257. "shall shine the light...")
  1258. .balign 4
  1259. Dialog104: # 0x0200B72C
  1260. .byte _("The shadowy star in front\n"
  1261. "of you is a 『Star\n"
  1262. "Marker.』 When you collect\n"
  1263. "all 8 Red Coins, the Star\n"
  1264. "will appear here.")
  1265. .balign 4
  1266. Dialog105: # 0x0200B784
  1267. .byte _("Ready for blastoff! Come\n"
  1268. "on, hop into the cannon!\n"
  1269. "\n"
  1270. "You can reach the Star on\n"
  1271. "the floating island by\n"
  1272. "using the four cannons.\n"
  1273. "Use the Control Stick to\n"
  1274. "aim, then press [A] to fire.\n"
  1275. "\n"
  1276. "If you're handy, you can\n"
  1277. "grab on to trees or poles\n"
  1278. "to land.")
  1279. .balign 4
  1280. Dialog106: # 0x0200B7FC
  1281. .byte _("Ready for blastoff! Come\n"
  1282. "on, hop into the cannon!")
  1283. .balign 4
  1284. Dialog107: # 0x0200B820
  1285. .byte _("Ghosts...\n"
  1286. "...don't...\n"
  1287. "...DIE!\n"
  1288. "Heh, heh, heh!\n"
  1289. "Can you get out of here...\n"
  1290. "...alive?")
  1291. .balign 4
  1292. Dialog108: # 0x0200B848
  1293. .byte _("Boooooo-m! Here comes\n"
  1294. "the master of mischief,\n"
  1295. "the tower of terror,\n"
  1296. "the Big Boo!\n"
  1297. "Ka ha ha ha...")
  1298. .balign 4
  1299. Dialog109: # 0x0200B868
  1300. .byte _("Ooooo Nooooo!\n"
  1301. "Talk about out-of-body\n"
  1302. "experiences--my body\n"
  1303. "has melted away!\n"
  1304. "Have you run in to any\n"
  1305. "headhunters lately??\n"
  1306. "I could sure use a new\n"
  1307. "body!\n"
  1308. "Brrr! My face might\n"
  1309. "freeze like this!")
  1310. .balign 4
  1311. Dialog110: # 0x0200B8A4
  1312. .byte _("I need a good head on my\n"
  1313. "shoulders. Do you know of\n"
  1314. "anybody in need of a good\n"
  1315. "body? Please! I'll follow\n"
  1316. "you if you do!")
  1317. .balign 4
  1318. Dialog111: # 0x0200B914
  1319. .byte _("Perfect! What a great\n"
  1320. "new body! Here--this is a\n"
  1321. "present for you. It's sure\n"
  1322. "to warm you up.")
  1323. .balign 4
  1324. Dialog112: # 0x0200B964
  1325. .byte _("Collect as many coins as\n"
  1326. "possible! They'll refill\n"
  1327. "your Power Meter.\n"
  1328. "\n"
  1329. "You can check to see how\n"
  1330. "many coins you've\n"
  1331. "collected in each of the\n"
  1332. "15 enemy worlds.\n"
  1333. "You can also recover\n"
  1334. "power by touching the\n"
  1335. "Spinning Heart.\n"
  1336. "\n"
  1337. "The faster you run\n"
  1338. "through the heart, the\n"
  1339. "more power you'll recover.")
  1340. .balign 4
  1341. Dialog113: # 0x0200B9D0
  1342. .byte _("There are special Caps in\n"
  1343. "the red, green and blue\n"
  1344. "blocks. Step on the\n"
  1345. "switches in the hidden\n"
  1346. "courses to activate the\n"
  1347. "Cap Blocks.")
  1348. .balign 4
  1349. Dialog114: # 0x0200BA24
  1350. .byte _("It makes me so mad! We\n"
  1351. "build your houses, your\n"
  1352. "castles. We pave your\n"
  1353. "roads, and still you\n"
  1354. "walk all over us.\n"
  1355. "Do you ever say thank\n"
  1356. "you? No! Well, you're not\n"
  1357. "going to wipe your feet\n"
  1358. "on me! I think I'll crush\n"
  1359. "you just for fun!\n"
  1360. "Do you have a problem\n"
  1361. "with that? Just try to\n"
  1362. "pound me, wimp! Ha!")
  1363. .balign 4
  1364. Dialog115: # 0x0200BAFC
  1365. .byte _("No! Crushed again!\n"
  1366. "I'm just a stepping stone,\n"
  1367. "after all. I won't gravel,\n"
  1368. "er, grovel. Here, you win.\n"
  1369. "Take this with you!")
  1370. .balign 4
  1371. Dialog116: # 0x0200BB50
  1372. .byte _("Whaaa....Whaaat?\n"
  1373. "Can it be that a\n"
  1374. "pipsqueak like you has\n"
  1375. "defused the Bob-omb\n"
  1376. "king????\n"
  1377. "You might be fast enough\n"
  1378. "to ground me, but you'll\n"
  1379. "have to pick up the pace\n"
  1380. "if you want to take King\n"
  1381. "Bowser by the tail.\n"
  1382. "Methinks my troops could\n"
  1383. "learn a lesson from you!\n"
  1384. "Here is your Star, as I\n"
  1385. "promised, Mario.\n"
  1386. "\n"
  1387. "If you want to see me\n"
  1388. "again, select this Star\n"
  1389. "from the menu. For now,\n"
  1390. "farewell.")
  1391. .balign 4
  1392. Dialog117: # 0x0200BBDC
  1393. .byte _("Who...walk...here?\n"
  1394. "Who...break...seal?\n"
  1395. "Wake..ancient..ones?\n"
  1396. "We no like light...\n"
  1397. "Rrrrummbbble...\n"
  1398. "We no like...intruders!\n"
  1399. "Now battle...\n"
  1400. "...hand...\n"
  1401. "...to...\n"
  1402. "...hand!")
  1403. .balign 4
  1404. Dialog118: # 0x0200BC28
  1405. .byte _("Grrrrumbbble!\n"
  1406. "What...happen?\n"
  1407. "We...crushed like pebble.\n"
  1408. "You so strong!\n"
  1409. "You rule ancient pyramid!\n"
  1410. "For today...\n"
  1411. "Now, take Star of Power.\n"
  1412. "We...sleep...darkness.")
  1413. .balign 4
  1414. Dialog119: # 0x0200BC68
  1415. .byte _("Grrr! I was a bit\n"
  1416. "careless. This is not as I\n"
  1417. "had planned...but I still\n"
  1418. "hold the power of the\n"
  1419. "Stars, and I still have\n"
  1420. "Peach.\n"
  1421. "Bwa ha ha! You'll get no\n"
  1422. "more Stars from me! I'm\n"
  1423. "not finished with you yet,\n"
  1424. "but I'll let you go for\n"
  1425. "now. You'll pay for this...\n"
  1426. "later!")
  1427. .balign 4
  1428. Dialog120: # 0x0200BD0C
  1429. .byte _("Ooowaah! Can it be that\n"
  1430. "I've lost??? The power of\n"
  1431. "the Stars has failed me...\n"
  1432. "this time.\n"
  1433. "Consider this a draw.\n"
  1434. "Next time, I'll be in\n"
  1435. "perfect condition.\n"
  1436. "\n"
  1437. "Now, if you want to see\n"
  1438. "your precious Princess,\n"
  1439. "come to the top of the\n"
  1440. "tower.\n"
  1441. "I'll be waiting!\n"
  1442. "Gwa ha ha ha!")
  1443. .balign 4
  1444. Dialog121: # 0x0200BDA4
  1445. .byte _("Nooo! It can't be!\n"
  1446. "You've really beaten me,\n"
  1447. "Mario?!! I gave those\n"
  1448. "troops power, but now\n"
  1449. "it's fading away!\n"
  1450. "Arrgghh! I can see peace\n"
  1451. "returning to the world! I\n"
  1452. "can't stand it! Hmmm...\n"
  1453. "It's not over yet...\n"
  1454. "\n"
  1455. "C'mon troops! Let's watch\n"
  1456. "the ending together!\n"
  1457. "Bwa ha ha!")
  1458. .balign 4
  1459. Dialog122: # 0x0200BE8C
  1460. .byte _("The Black Hole\n"
  1461. "Right: Work Elevator\n"
  1462. "/// Cloudy Maze\n"
  1463. "Left: Underground Lake")
  1464. .balign 4
  1465. Dialog123: # 0x0200BEC0
  1466. .byte _("Metal Cavern\n"
  1467. "Right: To Waterfall\n"
  1468. "Left: Metal Cap Switch")
  1469. .balign 4
  1470. Dialog124: # 0x0200BEEC
  1471. .byte _("Work Elevator\n"
  1472. "Danger!!\n"
  1473. "Read instructions\n"
  1474. "thoroughly!\n"
  1475. "Elevator continues in the\n"
  1476. "direction of the arrow\n"
  1477. "activated.")
  1478. .balign 4
  1479. Dialog125: # 0x0200BF48
  1480. .byte _("Hazy Maze-Exit\n"
  1481. "Danger! Closed.\n"
  1482. "Turn back now.")
  1483. .balign 4
  1484. Dialog126: # 0x0200BF74
  1485. .byte _("Up: Black Hole\n"
  1486. "Right: Work Elevator\n"
  1487. "/// Hazy Maze")
  1488. .balign 4
  1489. Dialog127: # 0x0200BFA8
  1490. .byte _("Underground Lake\n"
  1491. "Right: Metal Cave\n"
  1492. "Left: Abandoned Mine\n"
  1493. "///(Closed)\n"
  1494. "A gentle sea dragon lives\n"
  1495. "here. Pound on his back to\n"
  1496. "make him lower his head.\n"
  1497. "Don't become his lunch.")
  1498. .balign 4
  1499. Dialog128: # 0x0200C024
  1500. .byte _("You must fight with\n"
  1501. "honor! It is against the\n"
  1502. "royal rules to throw the\n"
  1503. "king out of the ring!")
  1504. .balign 4
  1505. Dialog129: # 0x0200C060
  1506. .byte _("Welcome to the Vanish\n"
  1507. "Cap Switch Course! All of\n"
  1508. "the blue blocks you find\n"
  1509. "will become solid once you\n"
  1510. "step on the Cap Switch.\n"
  1511. "You'll disappear when you\n"
  1512. "put on the Vanish Cap, so\n"
  1513. "you'll be able to elude\n"
  1514. "enemies and walk through\n"
  1515. "many things. Try it out!")
  1516. .balign 4
  1517. Dialog130: # 0x0200C0DC
  1518. .byte _("Welcome to the Metal Cap\n"
  1519. "Switch Course! Once you\n"
  1520. "step on the Cap Switch,\n"
  1521. "the green blocks will\n"
  1522. "become solid.\n"
  1523. "When you turn your body\n"
  1524. "into metal with the Metal\n"
  1525. "Cap, you can walk\n"
  1526. "underwater! Try it!")
  1527. .balign 4
  1528. Dialog131: # 0x0200C154
  1529. .byte _("Welcome to the Wing Cap\n"
  1530. "Course! Step on the red\n"
  1531. "switch at the top of the\n"
  1532. "tower, in the center of\n"
  1533. "the rainbow ring.\n"
  1534. "When you trigger the\n"
  1535. "switch, all of the red\n"
  1536. "blocks you find will\n"
  1537. "become solid.\n"
  1538. "\n"
  1539. "Try out the Wing Cap! Do\n"
  1540. "the Triple Jump to take\n"
  1541. "off and press [Z] to land.\n"
  1542. "\n"
  1543. "\n"
  1544. "Pull back on the Control\n"
  1545. "Stick to go up and push\n"
  1546. "forward to nose down,\n"
  1547. "just as you would when\n"
  1548. "flying an airplane.")
  1549. .balign 4
  1550. Dialog132: # 0x0200C21C
  1551. .byte _("Whoa, Mario, pal, you\n"
  1552. "aren't trying to cheat,\n"
  1553. "are you? Shortcuts aren't\n"
  1554. "allowed.\n"
  1555. "Now, I know that you\n"
  1556. "know better. You're\n"
  1557. "disqualified! Next time,\n"
  1558. "play fair!")
  1559. .balign 4
  1560. Dialog133: # 0x0200C250
  1561. .byte _("Am I glad to see you! The\n"
  1562. "Princess...and I...and,\n"
  1563. "well, everybody...we're all\n"
  1564. "trapped inside the castle\n"
  1565. "walls.\n"
  1566. "\n"
  1567. "Bowser has stolen the\n"
  1568. "castle's Stars, and he's\n"
  1569. "using their power to\n"
  1570. "create his own world in\n"
  1571. "the paintings and walls.\n"
  1572. "\n"
  1573. "Please recover the Power\n"
  1574. "Stars! As you find them,\n"
  1575. "you can use their power\n"
  1576. "to open the doors that\n"
  1577. "Bowser has sealed.\n"
  1578. "\n"
  1579. "There are four rooms on\n"
  1580. "the first floor. Start in\n"
  1581. "the one with the painting\n"
  1582. "of Bob-omb inside. It's\n"
  1583. "the only room that Bowser\n"
  1584. "hasn't sealed.\n"
  1585. "When you collect eight\n"
  1586. "Power Stars, you'll be\n"
  1587. "able to open the door\n"
  1588. "with the big star. The\n"
  1589. "Princess must be inside!")
  1590. .balign 4
  1591. Dialog134: # 0x0200C398
  1592. .byte _("The names of the Stars\n"
  1593. "are also hints for\n"
  1594. "finding them. They are\n"
  1595. "displayed at the beginning\n"
  1596. "of each course.\n"
  1597. "You can collect the Stars\n"
  1598. "in any order. You won't\n"
  1599. "find some Stars, enemies\n"
  1600. "or items unless you select\n"
  1601. "a specific Star.\n"
  1602. "After you collect some\n"
  1603. "Stars, you can try\n"
  1604. "another course.\n"
  1605. "We're all waiting for\n"
  1606. "your help!")
  1607. .balign 4
  1608. Dialog135: # 0x0200C468
  1609. .byte _("It was Bowser who stole\n"
  1610. "the Stars. I saw him with\n"
  1611. "my own eyes!\n"
  1612. "\n"
  1613. "\n"
  1614. "He's hidden six Stars in\n"
  1615. "each course, but you\n"
  1616. "won't find all of them in\n"
  1617. "some courses until you\n"
  1618. "press the Cap Switches.\n"
  1619. "The Stars you've found\n"
  1620. "will show on each course's\n"
  1621. "starting screen.\n"
  1622. "\n"
  1623. "\n"
  1624. "If you want to see some\n"
  1625. "of the enemies you've\n"
  1626. "already defeated, select\n"
  1627. "the Stars you recovered\n"
  1628. "from them.")
  1629. .balign 4
  1630. Dialog136: # 0x0200C534
  1631. .byte _("Wow! You've already\n"
  1632. "recovered that many\n"
  1633. "Stars? Way to go, Mario!\n"
  1634. "I'll bet you'll have us out\n"
  1635. "of here in no time!\n"
  1636. "\n"
  1637. "Be careful, though.\n"
  1638. "Bowser and his band\n"
  1639. "wrote the book on 『bad.』\n"
  1640. "Take my advice: When you\n"
  1641. "need to recover from\n"
  1642. "injuries, collect coins.\n"
  1643. "Yellow Coins refill one\n"
  1644. "piece of the Power Meter,\n"
  1645. "Red Coins refill two\n"
  1646. "pieces, and Blue Coins\n"
  1647. "refill five.\n"
  1648. "\n"
  1649. "To make Blue Coins\n"
  1650. "appear, pound on Blue\n"
  1651. "Coin Blocks.\n"
  1652. "\n"
  1653. "\n"
  1654. "\n"
  1655. "Also, if you fall from\n"
  1656. "high places, you'll\n"
  1657. "minimize damage if you\n"
  1658. "Pound the Ground as you\n"
  1659. "land.")
  1660. .balign 4
  1661. Dialog137: # 0x0200C614
  1662. .byte _("Thanks, Mario! The castle\n"
  1663. "is recovering its energy\n"
  1664. "as you retrieve Power\n"
  1665. "Stars, and you've chased\n"
  1666. "Bowser right out of here,\n"
  1667. "on to some area ahead.\n"
  1668. "Oh, by the by, are you\n"
  1669. "collecting coins? Special\n"
  1670. "Stars appear when you\n"
  1671. "collect 100 coins in each\n"
  1672. "of the 15 courses!")
  1673. .balign 4
  1674. Dialog138: # 0x0200C698
  1675. .byte _("Down: Underground Lake\n"
  1676. "Left: Black Hole\n"
  1677. "Right: Hazy Maze (Closed)")
  1678. .balign 4
  1679. Dialog139: # 0x0200C6D8
  1680. .byte _("Above: Automatic Elevator\n"
  1681. "Elevator begins\n"
  1682. "automatically and follows\n"
  1683. "pre-set course.\n"
  1684. "It disappears\n"
  1685. "automatically, too.")
  1686. .balign 4
  1687. Dialog140: # 0x0200C72C
  1688. .byte _("Elevator Area\n"
  1689. "Right: Hazy Maze\n"
  1690. "/// Entrance\n"
  1691. "Left: Black Hole\n"
  1692. "///Elevator 1\n"
  1693. "Arrow: You are here")
  1694. .balign 4
  1695. Dialog141: # 0x0200C780
  1696. .byte _("You've recovered one of\n"
  1697. "the stolen Power Stars!\n"
  1698. "Now you can open some of\n"
  1699. "the sealed doors in the\n"
  1700. "castle.\n"
  1701. "Try the Princess's room\n"
  1702. "on the second floor and\n"
  1703. "the room with the\n"
  1704. "painting of Whomp's\n"
  1705. "Fortress on Floor 1.\n"
  1706. "Bowser's troops are still\n"
  1707. "gaining power, so you\n"
  1708. "can't give up. Save us,\n"
  1709. "Mario! Keep searching for\n"
  1710. "Stars!")
  1711. .balign 4
  1712. Dialog142: # 0x0200C83C
  1713. .byte _("You've recovered three\n"
  1714. "Power Stars! Now you can\n"
  1715. "open any door with a 3\n"
  1716. "on its star.\n"
  1717. "\n"
  1718. "You can come and go from\n"
  1719. "the open courses as you\n"
  1720. "please. The enemies ahead\n"
  1721. "are even meaner, so be\n"
  1722. "careful!")
  1723. .balign 4
  1724. Dialog143: # 0x0200C8BC
  1725. .byte _("You've recovered eight of\n"
  1726. "the Power Stars! Now you\n"
  1727. "can open the door with\n"
  1728. "the big Star! But Bowser\n"
  1729. "is just ahead...can you\n"
  1730. "hear the Princess calling?")
  1731. .balign 4
  1732. Dialog144: # 0x0200C90C
  1733. .byte _("You've recovered 30\n"
  1734. "Power Stars! Now you can\n"
  1735. "open the door with the\n"
  1736. "big Star! But before you\n"
  1737. "move on, how's it going\n"
  1738. "otherwise?\n"
  1739. "Did you pound the two\n"
  1740. "columns down? You didn't\n"
  1741. "lose your hat, did you?\n"
  1742. "If you did, you'll have to\n"
  1743. "stomp on the condor to\n"
  1744. "get it back!\n"
  1745. "They say that Bowser has\n"
  1746. "sneaked out of the sea\n"
  1747. "and into the underground.\n"
  1748. "Have you finally\n"
  1749. "cornered him?")
  1750. .balign 4
  1751. Dialog145: # 0x0200C9C4
  1752. .byte _("You've recovered 50\n"
  1753. "Power Stars! Now you can\n"
  1754. "open the Star Door on the\n"
  1755. "third floor. Bowser's\n"
  1756. "there, you know.\n"
  1757. "\n"
  1758. "Oh! You've found all of\n"
  1759. "the Cap Switches, haven't\n"
  1760. "you? Red, green and blue?\n"
  1761. "The Caps you get from the\n"
  1762. "colored blocks are really\n"
  1763. "helpful.\n"
  1764. "Hurry along, now. The\n"
  1765. "third floor is just ahead.")
  1766. .balign 4
  1767. Dialog146: # 0x0200CA5C
  1768. .byte _("You've found 70 Power\n"
  1769. "Stars! The mystery of the\n"
  1770. "endless stairs is solved,\n"
  1771. "thanks to you--and is\n"
  1772. "Bowser ever upset! Now,\n"
  1773. "on to the final bout!")
  1774. .balign 4
  1775. Dialog147: # 0x0200CAAC
  1776. .byte _("Are you using the Cap\n"
  1777. "Blocks? You really should,\n"
  1778. "you know.\n"
  1779. "\n"
  1780. "\n"
  1781. "To make them solid so you\n"
  1782. "can break them, you have\n"
  1783. "to press the colored Cap\n"
  1784. "Switches in the castle's\n"
  1785. "hidden courses.\n"
  1786. "You'll find the hidden\n"
  1787. "courses only after\n"
  1788. "regaining some of the\n"
  1789. "Power Stars.\n"
  1790. "\n"
  1791. "The Cap Blocks are a big\n"
  1792. "help! Red for the Wing\n"
  1793. "Cap, green for the Metal\n"
  1794. "Cap, blue for the Vanish\n"
  1795. "Cap.")
  1796. .balign 4
  1797. Dialog148: # 0x0200CB64
  1798. .byte _("Snowman Mountain ahead.\n"
  1799. "Keep out! And don't try\n"
  1800. "the Triple Jump over the\n"
  1801. "ice block shooter.\n"
  1802. "\n"
  1803. "\n"
  1804. "If you fall into the\n"
  1805. "freezing pond, your power\n"
  1806. "decreases quickly, and\n"
  1807. "you won't recover\n"
  1808. "automatically.\n"
  1809. "//--The Snowman")
  1810. .balign 4
  1811. Dialog149: # 0x0200CBE0
  1812. .byte _("Welcome to\n"
  1813. "Princess Toadstool's\n"
  1814. "secret slide!\n"
  1815. "There's a Star hidden\n"
  1816. "here that Bowser couldn't\n"
  1817. "find.\n"
  1818. "When you slide, press\n"
  1819. "forward to speed up,\n"
  1820. "pull back to slow down.\n"
  1821. "If you slide really\n"
  1822. "fast, you'll win the Star!")
  1823. .balign 4
  1824. Dialog150: # 0x0200CC6C
  1825. .byte _("Waaaa! You've flooded my\n"
  1826. "house! Wh-why?? Look at\n"
  1827. "this mess! What am I\n"
  1828. "going to do now?\n"
  1829. "\n"
  1830. "The ceiling's ruined, the\n"
  1831. "floor is soaked...what to\n"
  1832. "do, what to do? Huff...\n"
  1833. "huff...it makes me so...\n"
  1834. "MAD!!!\n"
  1835. "Everything's been going\n"
  1836. "wrong ever since I got\n"
  1837. "this Star...It's so shiny,\n"
  1838. "but it makes me feel...\n"
  1839. "strange...")
  1840. .balign 4
  1841. Dialog151: # 0x0200CCAC
  1842. .byte _("I can't take this\n"
  1843. "anymore! First you get\n"
  1844. "me all wet, then you\n"
  1845. "stomp on me!\n"
  1846. "Now I'm really, really,\n"
  1847. "REALLY mad!\n"
  1848. "Waaaaaaaaaaaaaaaaa!!!")
  1849. .balign 4
  1850. Dialog152: # 0x0200CCDC
  1851. .byte _("Owwch! Uncle! Uncle!\n"
  1852. "Okay, I give. Take this\n"
  1853. "Star!\n"
  1854. "Whew! I feel better now.\n"
  1855. "I don't really need it\n"
  1856. "anymore, anyway--\n"
  1857. "I can see the stars\n"
  1858. "through my ceiling at\n"
  1859. "night.\n"
  1860. "They make me feel...\n"
  1861. "...peaceful. Please, come\n"
  1862. "back and visit anytime.")
  1863. .balign 4
  1864. Dialog153: # 0x0200CD58
  1865. .byte _("Hey! Who's there?\n"
  1866. "What's climbing on me?\n"
  1867. "Is it an ice ant?\n"
  1868. "A snow flea?\n"
  1869. "Whatever it is, it's\n"
  1870. "bugging me! I think I'll\n"
  1871. "blow it away!")
  1872. .balign 4
  1873. Dialog154: # 0x0200CD8C
  1874. .byte _("Hold on to your hat! If\n"
  1875. "you lose it, you'll be\n"
  1876. "easily injured. If you\n"
  1877. "lose it, look for it in the\n"
  1878. "course where you lost it.\n"
  1879. "Speaking of lost, the\n"
  1880. "Princess is still stuck in\n"
  1881. "the walls somewhere.\n"
  1882. "Please help, Mario!\n"
  1883. "\n"
  1884. "Oh, you know that there\n"
  1885. "are secret worlds in the\n"
  1886. "walls as well as in the\n"
  1887. "paintings, right?")
  1888. .balign 4
  1889. Dialog155: # 0x0200CE48
  1890. .byte _("Thanks to the power of\n"
  1891. "the Stars, life is\n"
  1892. "returning to the castle.\n"
  1893. "Please, Mario, you have\n"
  1894. "to give Bowser the boot!\n"
  1895. "\n"
  1896. "Here, let me tell you a\n"
  1897. "little something about the\n"
  1898. "castle. In the room with\n"
  1899. "the mirrors, look carefully\n"
  1900. "for anything that's not\n"
  1901. "reflected in the mirror.\n"
  1902. "And when you go to the\n"
  1903. "water town, you can flood\n"
  1904. "it with a high jump into\n"
  1905. "the painting.")
  1906. .balign 4
  1907. Dialog156: # 0x0200CEFC
  1908. .byte _("The world inside the\n"
  1909. "clock is so strange!\n"
  1910. "When you jump inside,\n"
  1911. "watch the position of\n"
  1912. "the big hand!")
  1913. .balign 4
  1914. Dialog157: # 0x0200CF34
  1915. .byte _("Watch out! Don't let\n"
  1916. "yourself be swallowed by\n"
  1917. "quicksand.\n"
  1918. "\n"
  1919. "\n"
  1920. "If you sink into the sand,\n"
  1921. "you won't be able to\n"
  1922. "jump, and if your head\n"
  1923. "goes under, you'll be\n"
  1924. "smothered.\n"
  1925. "The dark areas are\n"
  1926. "bottomless pits.")
  1927. .balign 4
  1928. Dialog158: # 0x0200CFAC
  1929. .byte _("1. If you jump repeatedly\n"
  1930. "and time it right, you'll\n"
  1931. "jump higher and higher.\n"
  1932. "If you run really fast and\n"
  1933. "time three jumps right,\n"
  1934. "you can do a Triple Jump.\n"
  1935. "2. Jump into a solid wall,\n"
  1936. "then jump again when you\n"
  1937. "hit the wall. You can\n"
  1938. "bounce to a higher level\n"
  1939. "using this Wall Kick.")
  1940. .balign 4
  1941. Dialog159: # 0x0200D078
  1942. .byte _("3. If you stop, press [Z]\n"
  1943. "to crouch, then jump, you\n"
  1944. "can perform a Backward\n"
  1945. "Somersault. To do a Long\n"
  1946. "Jump, run fast, press [Z],\n"
  1947. "then jump.")
  1948. .balign 4
  1949. Dialog160: # 0x0200D0F8
  1950. .byte _("Press [B] while running\n"
  1951. "fast to do a Body Slide\n"
  1952. "attack. To stand while\n"
  1953. "sliding, press [A] or [B].")
  1954. .balign 4
  1955. Dialog161: # 0x0200D158
  1956. .byte _("Mario!!!\n"
  1957. "It that really you???\n"
  1958. "It has been so long since\n"
  1959. "our last adventure!\n"
  1960. "They told me that I might\n"
  1961. "see you if I waited here,\n"
  1962. "but I'd just about given\n"
  1963. "up hope!\n"
  1964. "Is it true? Have you\n"
  1965. "really beaten Bowser? And\n"
  1966. "restored the Stars to the\n"
  1967. "castle?\n"
  1968. "And saved the Princess?\n"
  1969. "I knew you could do it!\n"
  1970. "Now I have a very special\n"
  1971. "message for you.\n"
  1972. "『Thanks for playing Super\n"
  1973. "Mario 64! This is the\n"
  1974. "end of the game, but not\n"
  1975. "the end of the fun.\n"
  1976. "We want you to keep on\n"
  1977. "playing, so we have a\n"
  1978. "little something for you.\n"
  1979. "We hope that you like it!\n"
  1980. "Enjoy!!!』\n"
  1981. "\n"
  1982. "The Super Mario 64 Team")
  1983. .balign 4
  1984. Dialog162: # 0x0200D1E4
  1985. .byte _("No, no, no! Not you\n"
  1986. "again! I'm in a great\n"
  1987. "hurry, can't you see?\n"
  1988. "\n"
  1989. "I've no time to squabble\n"
  1990. "over Stars. Here, have it.\n"
  1991. "I never meant to hide it\n"
  1992. "from you...\n"
  1993. "It's just that I'm in such\n"
  1994. "a rush. That's it, that's\n"
  1995. "all. Now, I must be off.\n"
  1996. "Owww! Let me go!")
  1997. .balign 4
  1998. Dialog163: # 0x0200D260
  1999. .byte _("Noooo! You've really\n"
  2000. "beaten me this time,\n"
  2001. "Mario! I can't stand\n"
  2002. "losing to you!\n"
  2003. "\n"
  2004. "My troops...worthless!\n"
  2005. "They've turned over all\n"
  2006. "the Power Stars! What?!\n"
  2007. "There are 120 in all???\n"
  2008. "\n"
  2009. "Amazing! There were some\n"
  2010. "in the castle that I\n"
  2011. "missed??!!\n"
  2012. "\n"
  2013. "\n"
  2014. "Now I see peace\n"
  2015. "returning to the world...\n"
  2016. "Oooo! I really hate that!\n"
  2017. "I can't watch--\n"
  2018. "I'm outta here!\n"
  2019. "Just you wait until next\n"
  2020. "time. Until then, keep\n"
  2021. "that Control Stick\n"
  2022. "smokin'!\n"
  2023. "Buwaa ha ha!")
  2024. .balign 4
  2025. Dialog164: # 0x0200D3A8
  2026. .byte _("Mario! What's up, pal?\n"
  2027. "I haven't been on the\n"
  2028. "slide lately, so I'm out\n"
  2029. "of shape.\n"
  2030. "Still, I'm always up for a\n"
  2031. "good race, especially\n"
  2032. "against an old sleddin'\n"
  2033. "buddy.\n"
  2034. "Whaddya say?\n"
  2035. "Ready...set...\n"
  2036. "\n"
  2037. "//Go//// Don't Go")
  2038. .balign 4
  2039. Dialog165: # 0x0200D400
  2040. .byte _("I take no responsibility\n"
  2041. "whatsoever for those who\n"
  2042. "get dizzy and pass out\n"
  2043. "from running around\n"
  2044. "this post.")
  2045. .balign 4
  2046. Dialog166: # 0x0200D424
  2047. .byte _("I'll be back soon.\n"
  2048. "I'm out training now,\n"
  2049. "so come back later.\n"
  2050. "//--Koopa the Quick")
  2051. .balign 4
  2052. Dialog167: # 0x0200D46C
  2053. .byte _("Princess Toadstool's\n"
  2054. "castle is just ahead.\n"
  2055. "\n"
  2056. "\n"
  2057. "Press [A] to jump, [Z] to\n"
  2058. "crouch, and [B] to punch,\n"
  2059. "read a sign, or grab\n"
  2060. "something.\n"
  2061. "Press [B] again to throw\n"
  2062. "something you're holding.")
  2063. .balign 4
  2064. Dialog168: # 0x0200D4D4
  2065. .byte _("Hey! Knock it off! That's\n"
  2066. "the second time you've\n"
  2067. "nailed me. Now you're\n"
  2068. "asking for it, linguine\n"
  2069. "breath!")
  2070. .balign 4
  2071. Dialog169: # 0x0200D504
  2072. .byte _("Keep out!\n"
  2073. "That means you!\n"
  2074. "Arrgghh!\n"
  2075. "\n"
  2076. "Anyone entering this cave\n"
  2077. "without permission will\n"
  2078. "meet certain disaster.")
  2079. # dialog table 0x0200D548
  2080. .balign 4
  2081. dialog_text_000:
  2082. dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog000
  2083. dialog_text_001:
  2084. dialog_entry 0x00000001, 0x0400005F, 0x00C80000, Dialog001
  2085. dialog_text_002:
  2086. dialog_entry 0x00000001, 0x0400005F, 0x00C80000, Dialog002
  2087. dialog_text_003:
  2088. dialog_entry 0x00000001, 0x0500005F, 0x00C80000, Dialog003
  2089. dialog_text_004:
  2090. dialog_entry 0x00000001, 0x0300005F, 0x00C80000, Dialog004
  2091. dialog_text_005:
  2092. dialog_entry 0x00000001, 0x0300001E, 0x00C80000, Dialog005
  2093. dialog_text_006:
  2094. dialog_entry 0x00000001, 0x0300001E, 0x00C80000, Dialog006
  2095. dialog_text_007:
  2096. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog007
  2097. dialog_text_008:
  2098. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog008
  2099. dialog_text_009:
  2100. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog009
  2101. dialog_text_010:
  2102. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog010
  2103. dialog_text_011:
  2104. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog011
  2105. dialog_text_012:
  2106. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog012
  2107. dialog_text_013:
  2108. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog013
  2109. dialog_text_014:
  2110. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog014
  2111. dialog_text_015:
  2112. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog015
  2113. dialog_text_016:
  2114. dialog_entry 0x00000001, 0x0300001E, 0x00C80000, Dialog016
  2115. dialog_text_017:
  2116. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog017
  2117. dialog_text_018:
  2118. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog018
  2119. dialog_text_019:
  2120. dialog_entry 0x00000001, 0x0200001E, 0x00C80000, Dialog019
  2121. dialog_text_020:
  2122. dialog_entry 0x00000001, 0x0600005F, 0x00960000, Dialog020
  2123. dialog_text_021:
  2124. dialog_entry 0x00000001, 0x0500005F, 0x00C80000, Dialog021
  2125. dialog_text_022:
  2126. dialog_entry 0x00000001, 0x0200005F, 0x00C80000, Dialog022
  2127. dialog_text_023:
  2128. dialog_entry 0x00000001, 0x0300005F, 0x00C80000, Dialog023
  2129. dialog_text_024:
  2130. dialog_entry 0x00000001, 0x0500005F, 0x00C80000, Dialog024
  2131. dialog_text_025:
  2132. dialog_entry 0x00000001, 0x0400005F, 0x00C80000, Dialog025
  2133. dialog_text_026:
  2134. dialog_entry 0x00000001, 0x0400005F, 0x00C80000, Dialog026
  2135. dialog_text_027:
  2136. dialog_entry 0x00000001, 0x0400005F, 0x00C80000, Dialog027
  2137. dialog_text_028:
  2138. dialog_entry 0x00000001, 0x0400005F, 0x00C80000, Dialog028
  2139. dialog_text_029:
  2140. dialog_entry 0x00000001, 0x0500005F, 0x00C80000, Dialog029
  2141. dialog_text_030:
  2142. dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog030
  2143. dialog_text_031:
  2144. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog031
  2145. dialog_text_032:
  2146. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog032
  2147. dialog_text_033:
  2148. dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog033
  2149. dialog_text_034:
  2150. dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog034
  2151. dialog_text_035:
  2152. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog035
  2153. dialog_text_036:
  2154. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog036
  2155. dialog_text_037:
  2156. dialog_entry 0x00000001, 0x0200001E, 0x00C80000, Dialog037
  2157. dialog_text_038:
  2158. dialog_entry 0x00000001, 0x0300005F, 0x00C80000, Dialog038
  2159. dialog_text_039:
  2160. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog039
  2161. dialog_text_040:
  2162. dialog_entry 0x00000001, 0x0300001E, 0x00C80000, Dialog040
  2163. dialog_text_041:
  2164. dialog_entry 0x00000001, 0x0300001E, 0x00C80000, Dialog041
  2165. dialog_text_042:
  2166. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog042
  2167. dialog_text_043:
  2168. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog043
  2169. dialog_text_044:
  2170. dialog_entry 0x00000001, 0x0500005F, 0x00C80000, Dialog044
  2171. dialog_text_045:
  2172. dialog_entry 0x00000001, 0x0600005F, 0x00C80000, Dialog045
  2173. dialog_text_046:
  2174. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog046
  2175. dialog_text_047:
  2176. dialog_entry 0x00000001, 0x0200005F, 0x00C80000, Dialog047
  2177. dialog_text_048:
  2178. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog048
  2179. dialog_text_049:
  2180. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog049
  2181. dialog_text_050:
  2182. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog050
  2183. dialog_text_051:
  2184. dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog051
  2185. dialog_text_052:
  2186. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog052
  2187. dialog_text_053:
  2188. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog053
  2189. dialog_text_054:
  2190. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog054
  2191. dialog_text_055:
  2192. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog055
  2193. dialog_text_056:
  2194. dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog056
  2195. dialog_text_057:
  2196. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog057
  2197. dialog_text_058:
  2198. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog058
  2199. dialog_text_059:
  2200. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog059
  2201. dialog_text_060:
  2202. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog060
  2203. dialog_text_061:
  2204. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog061
  2205. dialog_text_062:
  2206. dialog_entry 0x00000001, 0x0300001E, 0x00C80000, Dialog062
  2207. dialog_text_063:
  2208. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog063
  2209. dialog_text_064:
  2210. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog064
  2211. dialog_text_065:
  2212. dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog065
  2213. dialog_text_066:
  2214. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog066
  2215. dialog_text_067:
  2216. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog067
  2217. dialog_text_068:
  2218. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog068
  2219. dialog_text_069:
  2220. dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog069
  2221. dialog_text_070:
  2222. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog070
  2223. dialog_text_071:
  2224. dialog_entry 0x00000001, 0x0300001E, 0x00C80000, Dialog071
  2225. dialog_text_072:
  2226. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog072
  2227. dialog_text_073:
  2228. dialog_entry 0x00000001, 0x0400005F, 0x00C80000, Dialog073
  2229. dialog_text_074:
  2230. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog074
  2231. dialog_text_075:
  2232. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog075
  2233. dialog_text_076:
  2234. dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog076
  2235. dialog_text_077:
  2236. dialog_entry 0x00000001, 0x02000096, 0x00C80000, Dialog077
  2237. dialog_text_078:
  2238. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog078
  2239. dialog_text_079:
  2240. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog079
  2241. dialog_text_080:
  2242. dialog_entry 0x00000001, 0x0100001E, 0x00C80000, Dialog080
  2243. dialog_text_081:
  2244. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog081
  2245. dialog_text_082:
  2246. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog082
  2247. dialog_text_083:
  2248. dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog083
  2249. dialog_text_084:
  2250. dialog_entry 0x00000001, 0x0300001E, 0x00C80000, Dialog084
  2251. dialog_text_085:
  2252. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog085
  2253. dialog_text_086:
  2254. dialog_entry 0x00000001, 0x0300001E, 0x00C80000, Dialog086
  2255. dialog_text_087:
  2256. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog087
  2257. dialog_text_088:
  2258. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog088
  2259. dialog_text_089:
  2260. dialog_entry 0x00000001, 0x0500005F, 0x00C80000, Dialog089
  2261. dialog_text_090:
  2262. dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog090
  2263. dialog_text_091:
  2264. dialog_entry 0x00000002, 0x0200001E, 0x00C80000, Dialog091
  2265. dialog_text_092:
  2266. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog092
  2267. dialog_text_093:
  2268. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog093
  2269. dialog_text_094:
  2270. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog094
  2271. dialog_text_095:
  2272. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog095
  2273. dialog_text_096:
  2274. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog096
  2275. dialog_text_097:
  2276. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog097
  2277. dialog_text_098:
  2278. dialog_entry 0x00000001, 0x0200005F, 0x00C80000, Dialog098
  2279. dialog_text_099:
  2280. dialog_entry 0x00000001, 0x0500005F, 0x00C80000, Dialog099
  2281. dialog_text_100:
  2282. dialog_entry 0x00000001, 0x0300005F, 0x00C80000, Dialog100
  2283. dialog_text_101:
  2284. dialog_entry 0x00000001, 0x0300005F, 0x00C80000, Dialog101
  2285. dialog_text_102:
  2286. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog102
  2287. dialog_text_103:
  2288. dialog_entry 0x00000001, 0x0400005F, 0x00C80000, Dialog103
  2289. dialog_text_104:
  2290. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog104
  2291. dialog_text_105:
  2292. dialog_entry 0x00000001, 0x0300005F, 0x00C80000, Dialog105
  2293. dialog_text_106:
  2294. dialog_entry 0x00000001, 0x0200005F, 0x00C80000, Dialog106
  2295. dialog_text_107:
  2296. dialog_entry 0x00000001, 0x0300005F, 0x00C80000, Dialog107
  2297. dialog_text_108:
  2298. dialog_entry 0x00000001, 0x0200005F, 0x00C80000, Dialog108
  2299. dialog_text_109:
  2300. dialog_entry 0x00000001, 0x0400005F, 0x00C80000, Dialog109
  2301. dialog_text_110:
  2302. dialog_entry 0x00000001, 0x0500005F, 0x00C80000, Dialog110
  2303. dialog_text_111:
  2304. dialog_entry 0x00000001, 0x0400005F, 0x00C80000, Dialog111
  2305. dialog_text_112:
  2306. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog112
  2307. dialog_text_113:
  2308. dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog113
  2309. dialog_text_114:
  2310. dialog_entry 0x00000001, 0x0500005F, 0x00C80000, Dialog114
  2311. dialog_text_115:
  2312. dialog_entry 0x00000001, 0x0500005F, 0x00C80000, Dialog115
  2313. dialog_text_116:
  2314. dialog_entry 0x00000001, 0x0500005F, 0x00C80000, Dialog116
  2315. dialog_text_117:
  2316. dialog_entry 0x00000001, 0x0100005F, 0x00C80000, Dialog117
  2317. dialog_text_118:
  2318. dialog_entry 0x00000001, 0x0600005F, 0x00C80000, Dialog118
  2319. dialog_text_119:
  2320. dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog119
  2321. dialog_text_120:
  2322. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog120
  2323. dialog_text_121:
  2324. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog121
  2325. dialog_text_122:
  2326. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog122
  2327. dialog_text_123:
  2328. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog123
  2329. dialog_text_124:
  2330. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog124
  2331. dialog_text_125:
  2332. dialog_entry 0x00000001, 0x0300001E, 0x00C80000, Dialog125
  2333. dialog_text_126:
  2334. dialog_entry 0x00000002, 0x0300001E, 0x00C80000, Dialog126
  2335. dialog_text_127:
  2336. dialog_entry 0x00000003, 0x0400001E, 0x00C80000, Dialog127
  2337. dialog_text_128:
  2338. dialog_entry 0x00000001, 0x0400005F, 0x00C80000, Dialog128
  2339. dialog_text_129:
  2340. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog129
  2341. dialog_text_130:
  2342. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog130
  2343. dialog_text_131:
  2344. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog131
  2345. dialog_text_132:
  2346. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog132
  2347. dialog_text_133:
  2348. dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog133
  2349. dialog_text_134:
  2350. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog134
  2351. dialog_text_135:
  2352. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog135
  2353. dialog_text_136:
  2354. dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog136
  2355. dialog_text_137:
  2356. dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog137
  2357. dialog_text_138:
  2358. dialog_entry 0x00000001, 0x0300001E, 0x00C80000, Dialog138
  2359. dialog_text_139:
  2360. dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog139
  2361. dialog_text_140:
  2362. dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog140
  2363. dialog_text_141:
  2364. dialog_entry 0x00000001, 0x05000096, 0x00C80000, Dialog141
  2365. dialog_text_142:
  2366. dialog_entry 0x00000001, 0x05000096, 0x00C80000, Dialog142
  2367. dialog_text_143:
  2368. dialog_entry 0x00000001, 0x06000096, 0x00C80000, Dialog143
  2369. dialog_text_144:
  2370. dialog_entry 0x00000001, 0x06000096, 0x00C80000, Dialog144
  2371. dialog_text_145:
  2372. dialog_entry 0x00000001, 0x06000096, 0x00C80000, Dialog145
  2373. dialog_text_146:
  2374. dialog_entry 0x00000001, 0x06000096, 0x00C80000, Dialog146
  2375. dialog_text_147:
  2376. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog147
  2377. dialog_text_148:
  2378. dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog148
  2379. dialog_text_149:
  2380. dialog_entry 0x00000001, 0x0300001E, 0x00C80000, Dialog149
  2381. dialog_text_150:
  2382. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog150
  2383. dialog_text_151:
  2384. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog151
  2385. dialog_text_152:
  2386. dialog_entry 0x00000001, 0x0300001E, 0x00C80000, Dialog152
  2387. dialog_text_153:
  2388. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog153
  2389. dialog_text_154:
  2390. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog154
  2391. dialog_text_155:
  2392. dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog155
  2393. dialog_text_156:
  2394. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog156
  2395. dialog_text_157:
  2396. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog157
  2397. dialog_text_158:
  2398. dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog158
  2399. dialog_text_159:
  2400. dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog159
  2401. dialog_text_160:
  2402. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog160
  2403. dialog_text_161:
  2404. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog161
  2405. dialog_text_162:
  2406. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog162
  2407. dialog_text_163:
  2408. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog163
  2409. dialog_text_164:
  2410. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog164
  2411. dialog_text_165:
  2412. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog165
  2413. dialog_text_166:
  2414. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog166
  2415. dialog_text_167:
  2416. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog167
  2417. dialog_text_168:
  2418. dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog168
  2419. dialog_text_169:
  2420. dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog169
  2421. # dialog table
  2422. glabel seg2_dialog_table # 0x0200DFE8
  2423. .word dialog_text_000, dialog_text_001, dialog_text_002, dialog_text_003
  2424. .word dialog_text_004, dialog_text_005, dialog_text_006, dialog_text_007
  2425. .word dialog_text_008, dialog_text_009, dialog_text_010, dialog_text_011
  2426. .word dialog_text_012, dialog_text_013, dialog_text_014, dialog_text_015
  2427. .word dialog_text_016, dialog_text_017, dialog_text_018, dialog_text_019
  2428. .word dialog_text_020, dialog_text_021, dialog_text_022, dialog_text_023
  2429. .word dialog_text_024, dialog_text_025, dialog_text_026, dialog_text_027
  2430. .word dialog_text_028, dialog_text_029, dialog_text_030, dialog_text_031
  2431. .word dialog_text_032, dialog_text_033, dialog_text_034, dialog_text_035
  2432. .word dialog_text_036, dialog_text_037, dialog_text_038, dialog_text_039
  2433. .word dialog_text_040, dialog_text_041, dialog_text_042, dialog_text_043
  2434. .word dialog_text_044, dialog_text_045, dialog_text_046, dialog_text_047
  2435. .word dialog_text_048, dialog_text_049, dialog_text_050, dialog_text_051
  2436. .word dialog_text_052, dialog_text_053, dialog_text_054, dialog_text_055
  2437. .word dialog_text_056, dialog_text_057, dialog_text_058, dialog_text_059
  2438. .word dialog_text_060, dialog_text_061, dialog_text_062, dialog_text_063
  2439. .word dialog_text_064, dialog_text_065, dialog_text_066, dialog_text_067
  2440. .word dialog_text_068, dialog_text_069, dialog_text_070, dialog_text_071
  2441. .word dialog_text_072, dialog_text_073, dialog_text_074, dialog_text_075
  2442. .word dialog_text_076, dialog_text_077, dialog_text_078, dialog_text_079
  2443. .word dialog_text_080, dialog_text_081, dialog_text_082, dialog_text_083
  2444. .word dialog_text_084, dialog_text_085, dialog_text_086, dialog_text_087
  2445. .word dialog_text_088, dialog_text_089, dialog_text_090, dialog_text_091
  2446. .word dialog_text_092, dialog_text_093, dialog_text_094, dialog_text_095
  2447. .word dialog_text_096, dialog_text_097, dialog_text_098, dialog_text_099
  2448. .word dialog_text_100, dialog_text_101, dialog_text_102, dialog_text_103
  2449. .word dialog_text_104, dialog_text_105, dialog_text_106, dialog_text_107
  2450. .word dialog_text_108, dialog_text_109, dialog_text_110, dialog_text_111
  2451. .word dialog_text_112, dialog_text_113, dialog_text_114, dialog_text_115
  2452. .word dialog_text_116, dialog_text_117, dialog_text_118, dialog_text_119
  2453. .word dialog_text_120, dialog_text_121, dialog_text_122, dialog_text_123
  2454. .word dialog_text_124, dialog_text_125, dialog_text_126, dialog_text_127
  2455. .word dialog_text_128, dialog_text_129, dialog_text_130, dialog_text_131
  2456. .word dialog_text_132, dialog_text_133, dialog_text_134, dialog_text_135
  2457. .word dialog_text_136, dialog_text_137, dialog_text_138, dialog_text_139
  2458. .word dialog_text_140, dialog_text_141, dialog_text_142, dialog_text_143
  2459. .word dialog_text_144, dialog_text_145, dialog_text_146, dialog_text_147
  2460. .word dialog_text_148, dialog_text_149, dialog_text_150, dialog_text_151
  2461. .word dialog_text_152, dialog_text_153, dialog_text_154, dialog_text_155
  2462. .word dialog_text_156, dialog_text_157, dialog_text_158, dialog_text_159
  2463. .word dialog_text_160, dialog_text_161, dialog_text_162, dialog_text_163
  2464. .word dialog_text_164, dialog_text_165, dialog_text_166, dialog_text_167
  2465. .word dialog_text_168, dialog_text_169, 0x0