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2636 lines
76 KiB
2636 lines
76 KiB
# dialogs
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.balign 4
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Dialog000: # 0x02008884
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.byte _("Wow! You're smack in the\n"
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"middle of the battlefield.\n"
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"You'll find the Power\n"
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"Stars that Bowser stole\n"
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"inside the painting\n"
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"worlds.\n"
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"First, talk to the\n"
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"Bob-omb Buddy. (Press [B]\n"
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"to talk.) He'll certainly\n"
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"help you out, and so will\n"
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"his comrades in other\n"
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"areas.\n"
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"To read signs, stop, face\n"
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"them and press [B]. Press [A]\n"
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"or [B] to scroll ahead. You\n"
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"can talk to some other\n"
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"characters by facing them\n"
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"and pressing [B].")
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.balign 4
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Dialog001: # 0x02008958
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.byte _("Watch out! If you wander\n"
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"around here, you're liable\n"
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"to be plastered by a\n"
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"water bomb!\n"
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"Those enemy Bob-ombs love\n"
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"to fight, and they're\n"
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"always finding ways to\n"
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"attack.\n"
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"This meadow has become\n"
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"a battlefield ever since\n"
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"the Big Bob-omb got his\n"
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"paws on the Power Star.\n"
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"Can you recover the Star\n"
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"for us? Cross the bridge\n"
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"and go left up the path\n"
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"to find the Big Bob-omb.\n"
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"Please come back to see\n"
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"me after you've retrieved\n"
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"the Power Star!")
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.balign 4
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Dialog002: # 0x02008A68
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.byte _("Hey, you! It's dangerous\n"
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"ahead, so listen up! Take\n"
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"my advice.\n"
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"\n"
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"Cross the two\n"
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"bridges ahead, then\n"
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"watch for falling\n"
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"water bombs.\n"
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"The Big Bob-omb at the\n"
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"top of the mountain is\n"
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"very powerful--don't let\n"
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"him grab you!\n"
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"We're Bob-omb Buddies,\n"
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"and we're on your side.\n"
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"You can talk to us\n"
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"whenever you'd like to!")
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.balign 4
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Dialog003: # 0x02008B34
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.byte _("Thank you, Mario! The Big\n"
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"Bob-omb is nothing but a\n"
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"big dud now! But the\n"
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"battle for the castle has\n"
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"just begun.\n"
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"Other enemies are holding\n"
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"the other Power Stars. If\n"
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"you recover more Stars,\n"
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"you can open new doors\n"
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"that lead to new worlds!\n"
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"My Bob-omb Buddies are\n"
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"waiting for you. Be sure\n"
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"to talk to them--they'll\n"
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"set up cannons for you.")
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.balign 4
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Dialog004: # 0x02008BFC
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.byte _("We're peace-loving\n"
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"Bob-ombs, so we don't use\n"
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"cannons.\n"
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"But if you'd like\n"
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"to blast off, we don't\n"
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"mind. Help yourself.\n"
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"We'll prepare all of the\n"
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"cannons in this course for\n"
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"you to use. Bon Voyage!")
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.balign 4
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Dialog005: # 0x02008C80
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.byte _("Hey, Mario! Is it true\n"
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"that you beat the Big\n"
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"Bob-omb? Cool!\n"
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"You must be strong. And\n"
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"pretty fast. So, how fast\n"
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"are you, anyway?\n"
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"Fast enough to beat me...\n"
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"Koopa the Quick? I don't\n"
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"think so. Just try me.\n"
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"How about a race to the\n"
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"mountaintop, where the\n"
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"Big Bob-omb was?\n"
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"Whaddya say? When I say\n"
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"『Go,』 let the race begin!\n"
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"\n"
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"Ready....\n"
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"\n"
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"//Go!////Don't Go")
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.balign 4
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Dialog006: # 0x02008D54
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.byte _("Hey!!! Don't try to scam\n"
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"ME. You've gotta run\n"
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"the whole course.\n"
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"Later. Look me up when\n"
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"you want to race for\n"
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"real.")
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.balign 4
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Dialog007: # 0x02008D80
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.byte _("Hufff...fff...pufff...\n"
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"Whoa! You...really...are...\n"
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"fast! A human blur!\n"
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"Here you go--you've won\n"
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"it, fair and square!")
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.balign 4
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Dialog008: # 0x02008DC0
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.byte _("BEWARE OF CHAIN CHOMP\n"
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"Extreme Danger!\n"
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"Get close and press [C]^\n"
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"for a better look.\n"
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"Scary, huh?\n"
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"See the Red Coin on top\n"
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"of the stake?\n"
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"\n"
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"When you collect eight of\n"
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"them, a Power Star will\n"
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"appear in the meadow\n"
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"across the bridge.")
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.balign 4
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Dialog009: # 0x02008E44
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.byte _("Long time, no see! Wow,\n"
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"have you gotten fast!\n"
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"Have you been training\n"
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"on the sly, or is it the\n"
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"power of the Stars?\n"
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"I've been feeling down\n"
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"about losing the last\n"
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"race. This is my home\n"
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"course--how about a\n"
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"rematch?\n"
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"The goal is in\n"
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"Windswept Valley.\n"
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"Ready?\n"
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"\n"
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"//Go//// Don't Go")
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.balign 4
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Dialog010: # 0x02008EFC
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.byte _("You've stepped on the\n"
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"Wing Cap Switch. Wearing\n"
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"the Wing Cap, you can\n"
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"soar through the sky.\n"
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"Now Wing Caps will pop\n"
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"out of all the red blocks\n"
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"you find.\n"
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"\n"
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"Would you like to Save?\n"
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"\n"
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"//Yes////No")
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.balign 4
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Dialog011: # 0x02008F68
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.byte _("You've just stepped on\n"
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"the Metal Cap Switch!\n"
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"The Metal Cap makes\n"
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"Mario invincible.\n"
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"Now Metal Caps will\n"
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"pop out of all of the\n"
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"green blocks you find.\n"
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"\n"
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"Would you like to Save?\n"
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"\n"
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"//Yes////No")
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.balign 4
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Dialog012: # 0x02008FD8
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.byte _("You've just stepped on\n"
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"the Vanish Cap Switch.\n"
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"The Vanish Cap makes\n"
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"Mario disappear.\n"
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"Now Vanish Caps will pop\n"
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"from all of the blue\n"
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"blocks you find.\n"
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"\n"
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"Would you like to Save?\n"
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"\n"
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"//Yes////No")
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.balign 4
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Dialog013: # 0x02009048
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.byte _("You've collected 100\n"
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"coins! Mario gains more\n"
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"power from the castle.\n"
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"Do you want to Save?\n"
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"//Yes////No")
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.balign 4
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Dialog014: # 0x020090A0
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.byte _("Wow! Another Power Star!\n"
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"Mario gains more courage\n"
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"from the power of the\n"
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"castle.\n"
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"Do you want to Save?\n"
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"\n"
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"//You Bet//Not Now")
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.balign 4
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Dialog015: # 0x020090FC
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.byte _("You can punch enemies to\n"
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"knock them down. Press [A]\n"
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"to jump, [B] to punch.\n"
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"Press [A] then [B] to Kick.\n"
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"To pick something up,\n"
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"press [B], too. To throw\n"
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"something you're holding,\n"
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"press [B] again.")
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.balign 4
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Dialog016: # 0x02009174
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.byte _("Hop on the shiny shell and\n"
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"ride wherever you want to\n"
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"go! Shred those enemies!")
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.balign 4
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Dialog017: # 0x020091A8
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.byte _("I'm the Big Bob-omb, lord\n"
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"of all blasting matter,\n"
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"king of ka-booms the\n"
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"world over!\n"
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"How dare you scale my\n"
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"mountain? By what right\n"
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"do you set foot on my\n"
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"imperial mountaintop?\n"
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"You may have eluded my\n"
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"guards, but you'll never\n"
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"escape my grasp...\n"
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"\n"
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"...and you'll never take\n"
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"away my Power Star. I\n"
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"hereby challenge you,\n"
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"Mario!\n"
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"If you want the Star I\n"
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"hold, you must prove\n"
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"yourself in battle.\n"
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"\n"
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"Can you pick me up from\n"
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"the back and hurl me to\n"
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"this royal turf? I think\n"
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"that you cannot!")
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.balign 4
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Dialog018: # 0x02009258
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.byte _("I'm sleeping because...\n"
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"...I'm sleepy. I don't\n"
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"like being disturbed.\n"
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"Please walk quietly.")
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.balign 4
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Dialog019: # 0x02009284
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.byte _("Shhh! Please walk\n"
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"quietly in the hallway!")
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.balign 4
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Dialog020: # 0x02009298
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.byte _("Dear Mario:\n"
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"Please come to the\n"
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"castle. I've baked\n"
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"a cake for you.\n"
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"Yours truly--\n"
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"Princess Toadstool")
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.balign 4
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Dialog021: # 0x020092CC
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.byte _("Welcome.\n"
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"No one's home!\n"
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"Now scram--\n"
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"and don't come back!\n"
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"Gwa ha ha!")
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.balign 4
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Dialog022: # 0x02009304
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.byte _("You need a key to open\n"
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"this door.")
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.balign 4
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Dialog023: # 0x02009314
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.byte _("This key doesn't fit!\n"
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"Maybe it's for the\n"
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"basement...")
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.balign 4
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Dialog024: # 0x0200933C
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.byte _("You need Star power to\n"
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"open this door. Recover a\n"
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"Power Star from an enemy\n"
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"inside one of the castle's\n"
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"paintings.")
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.balign 4
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Dialog025: # 0x02009390
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.byte _("It takes the power of\n"
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"3 Stars to open this\n"
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"door. You need [%] more\n"
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"Stars.")
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.balign 4
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Dialog026: # 0x020093CC
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.byte _("It takes the power of\n"
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"8 Stars to open this\n"
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"door. You need [%] more\n"
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"Stars.")
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.balign 4
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Dialog027: # 0x02009408
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.byte _("It takes the power of\n"
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"30 Stars to open this\n"
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"door. You need [%] more\n"
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"Stars.")
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.balign 4
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Dialog028: # 0x02009444
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.byte _("It takes the power of\n"
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"50 Stars to open this\n"
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"door. You need [%] more\n"
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"Stars.")
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.balign 4
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Dialog029: # 0x02009480
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.byte _("To open the door that\n"
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"leads to the 『endless』\n"
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"stairs, you need 70\n"
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"Stars.\n"
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"Bwa ha ha!")
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.balign 4
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Dialog030: # 0x020094D4
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.byte _("Hello! The Lakitu Bros.,\n"
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"cutting in with a live\n"
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"update on Mario's\n"
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"progress. He's about to\n"
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"learn a technique for\n"
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"sneaking up on enemies.\n"
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"The trick is this: He has\n"
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"to walk very slowly in\n"
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"order to walk quietly.\n"
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"\n"
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"\n"
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"\n"
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"And wrapping up filming\n"
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"techniques reported on\n"
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"earlier, you can take a\n"
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"look around using [C]> and\n"
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"[C]<. Press [C]| to view the\n"
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"action from a distance.\n"
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"When you can't move the\n"
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"camera any farther, the\n"
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"buzzer will sound. This is\n"
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"the Lakitu Bros.,\n"
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"signing off.")
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.balign 4
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Dialog031: # 0x0200957C
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.byte _("No way! You beat me...\n"
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"again!! And I just spent\n"
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"my entire savings on\n"
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"these new Koopa\n"
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"Mach 1 Sprint shoes!\n"
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"Here, I guess I have to\n"
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"hand over this Star to\n"
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"the winner of the race.\n"
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"Congrats, Mario!")
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.balign 4
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Dialog032: # 0x020095C8
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.byte _("If you get the Wing Cap,\n"
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"you can fly! Put the cap\n"
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"on, then do a Triple\n"
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"Jump--jump three times\n"
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"in a row--to take off.\n"
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"You can fly even higher\n"
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"if you blast out of a\n"
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"cannon wearing the\n"
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"Wing Cap!\n"
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"\n"
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"Use the [C] Buttons to look\n"
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"around while flying, and\n"
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"press [Z] to land.")
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.balign 4
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Dialog033: # 0x02009638
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.byte _("Ciao! You've reached\n"
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"Princess Toadstool's\n"
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"castle via a warp pipe.\n"
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"Using the controller is a\n"
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"piece of cake. Press [A] to\n"
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"jump and [B] to attack.\n"
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"Press [B] to read signs,\n"
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"too. Use the Control Stick\n"
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"in the center of the\n"
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"controller to move Mario\n"
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"around. Now, head for\n"
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"the castle.")
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.balign 4
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Dialog034: # 0x020096C4
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.byte _("Good afternoon. The\n"
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"Lakitu Bros., here,\n"
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"reporting live from just\n"
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"outside the Princess's\n"
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"castle.\n"
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"\n"
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"Mario has just arrived\n"
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"on the scene, and we'll\n"
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"be filming the action live\n"
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"as he enters the castle\n"
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"and pursues the missing\n"
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"Power Stars.\n"
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"As seasoned cameramen,\n"
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"we'll be shooting from the\n"
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"recommended angle, but\n"
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"you can change the\n"
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"camera angle by pressing\n"
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"the [C] Buttons.\n"
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"If we can't adjust the\n"
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"view any further, we'll\n"
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"buzz. To take a look at\n"
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"the surroundings, stop\n"
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"and press [C]^.\n"
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"\n"
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"Press [A] to resume play.\n"
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"Switch camera modes with\n"
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"the [R] Button. Signs along\n"
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"the way will review these\n"
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"instructions.\n"
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"\n"
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"For now, reporting live,\n"
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"this has been the\n"
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"Lakitu Bros.")
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.balign 4
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Dialog035: # 0x02009800
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.byte _("There are four camera, or\n"
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"『[C],』 Buttons. Press [C]^\n"
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"to look around using the\n"
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"Control Stick.\n"
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"\n"
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"You'll usually see Mario\n"
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"through Lakitu's camera.\n"
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"It is the camera\n"
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"recommended for normal\n"
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"play.\n"
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"You can change angles by\n"
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"pressing [C]>. If you press\n"
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"[R], the view switches to\n"
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"Mario's camera, which\n"
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"is directly behind him.\n"
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"Press [R] again to return\n"
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"to Lakitu's camera. Press\n"
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"[C]| to see Mario from\n"
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"afar, using either\n"
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"Lakitu's or Mario's view.")
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.balign 4
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Dialog036: # 0x02009908
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.byte _("OBSERVATION PLATFORM\n"
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"Press [C]^ to take a look\n"
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"around. Don't miss\n"
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"anything!\n"
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"\n"
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"Press [R] to switch to\n"
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"Mario's camera. It\n"
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"always follows Mario.\n"
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"Press [R] again to switch\n"
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"to Lakitu's camera.\n"
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"Pause the game and\n"
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"switch the mode to 『fix』\n"
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"the camera in place while\n"
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"holding [R]. Give it a try!")
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.balign 4
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Dialog037: # 0x02009A14
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.byte _("I win! You lose!\n"
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"Ha ha ha ha!\n"
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"You're no slouch, but I'm\n"
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"a better sledder!\n"
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"Better luck next time!")
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.balign 4
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Dialog038: # 0x02009A5C
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.byte _("Reacting to the Star\n"
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"power, the door slowly\n"
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"opens.")
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.balign 4
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Dialog039: # 0x02009A88
|
|
.byte _("No visitors allowed,\n"
|
|
"by decree of\n"
|
|
"the Big Bob-omb\n"
|
|
"\n"
|
|
"I shall never surrender my\n"
|
|
"Stars, for they hold the\n"
|
|
"power of the castle in\n"
|
|
"their glow.\n"
|
|
"They were a gift from\n"
|
|
"Bowser, the Koopa King\n"
|
|
"himself, and they lie well\n"
|
|
"hidden within my realm.\n"
|
|
"Not a whisper of their\n"
|
|
"whereabouts shall leave\n"
|
|
"my lips. Oh, all right,\n"
|
|
"perhaps one hint:\n"
|
|
"Heed the Star names at\n"
|
|
"the beginning of the\n"
|
|
"course.\n"
|
|
"//--The Big Bob-omb")
|
|
|
|
.balign 4
|
|
Dialog040: # 0x02009B34
|
|
.byte _("Warning!\n"
|
|
"Cold, Cold Crevasse\n"
|
|
"Below!")
|
|
|
|
.balign 4
|
|
Dialog041: # 0x02009B50
|
|
.byte _("I win! You lose!\n"
|
|
"Ha ha ha!\n"
|
|
"\n"
|
|
"That's what you get for\n"
|
|
"messin' with Koopa the\n"
|
|
"Quick.\n"
|
|
"Better luck next time!")
|
|
|
|
.balign 4
|
|
Dialog042: # 0x02009B80
|
|
.byte _("Caution! Narrow Bridge!\n"
|
|
"Cross slowly!\n"
|
|
"\n"
|
|
"\n"
|
|
"You can jump to the edge\n"
|
|
"of the cliff and hang on,\n"
|
|
"and you can climb off the\n"
|
|
"edge if you move slowly.\n"
|
|
"When you want to let go,\n"
|
|
"either press [Z] or press\n"
|
|
"the Control Stick in the\n"
|
|
"direction of Mario's back.\n"
|
|
"To climb up, press Up on\n"
|
|
"the Control Stick. To\n"
|
|
"scurry up quickly, press\n"
|
|
"the [A] Button.")
|
|
|
|
.balign 4
|
|
Dialog043: # 0x02009C20
|
|
.byte _("If you jump and hold the\n"
|
|
"[A] Button, you can hang on\n"
|
|
"to some objects overhead.\n"
|
|
"It's the same as grabbing\n"
|
|
"a flying bird!")
|
|
|
|
.balign 4
|
|
Dialog044: # 0x02009C68
|
|
.byte _("Whooo's there? Whooo\n"
|
|
"woke me up? It's still\n"
|
|
"daylight--I should be\n"
|
|
"sleeping!\n"
|
|
"\n"
|
|
"Hey, as long as I'm\n"
|
|
"awake, why not take a\n"
|
|
"short flight with me?\n"
|
|
"Press and hold [A] to grab\n"
|
|
"on. Release [A] to let go.\n"
|
|
"I'll take you wherever\n"
|
|
"you want to go, as long\n"
|
|
"as my wings hold out.\n"
|
|
"Watch my shadow, and\n"
|
|
"grab on.")
|
|
|
|
.balign 4
|
|
Dialog045: # 0x02009D1C
|
|
.byte _("Whew! I'm just about\n"
|
|
"flapped out. You should\n"
|
|
"lay off the pasta, Mario!\n"
|
|
"That's it for now. Press\n"
|
|
"[A] to let go. Okay,\n"
|
|
"bye byyyyyyeeee!")
|
|
|
|
.balign 4
|
|
Dialog046: # 0x02009D88
|
|
.byte _("You have to master three\n"
|
|
"important jumping\n"
|
|
"techniques.\n"
|
|
"First try the Triple Jump.\n"
|
|
"\n"
|
|
"Run fast, then jump three\n"
|
|
"times, one, two, three.\n"
|
|
"If you time the jumps\n"
|
|
"right, you'll hop, skip,\n"
|
|
"then jump really high.\n"
|
|
"Next, go for distance\n"
|
|
"with the Long Jump. Run,\n"
|
|
"press [Z] to crouch then [A]\n"
|
|
"to jump really far.\n"
|
|
"\n"
|
|
"To do the Wall Kick, press\n"
|
|
"[A] to jump at a wall, then\n"
|
|
"jump again when you hit\n"
|
|
"the wall.\n"
|
|
"\n"
|
|
"Got that? Triple Jump,\n"
|
|
"Long Jump, Wall Kick.\n"
|
|
"Practice, practice,\n"
|
|
"practice. You don't stand\n"
|
|
"a chance without them.")
|
|
|
|
.balign 4
|
|
Dialog047: # 0x02009ED4
|
|
.byte _("Hi! I'll prepare the\n"
|
|
"cannon for you!")
|
|
|
|
.balign 4
|
|
Dialog048: # 0x02009EF8
|
|
.byte _("Snow Mountain Summit\n"
|
|
"Watch for slippery\n"
|
|
"conditions! Please enter\n"
|
|
"the cottage first.")
|
|
|
|
.balign 4
|
|
Dialog049: # 0x02009F2C
|
|
.byte _("Remember that tricky Wall\n"
|
|
"Kick jump? It's a\n"
|
|
"technique you'll have to\n"
|
|
"master in order to reach\n"
|
|
"high places.\n"
|
|
"Use it to jump from wall\n"
|
|
"to wall. Press the\n"
|
|
"Control Stick in the\n"
|
|
"direction you want to\n"
|
|
"bounce to gain momentum.\n"
|
|
"Practice makes perfect!")
|
|
|
|
.balign 4
|
|
Dialog050: # 0x02009FA4
|
|
.byte _("Hold [Z] to crouch and\n"
|
|
"slide down a slope.\n"
|
|
"Or press [Z] while in the\n"
|
|
"air to Pound the Ground!\n"
|
|
"If you stop, crouch, then\n"
|
|
"jump, you'll do a\n"
|
|
"Backward Somersault!\n"
|
|
"Got that?\n"
|
|
"There's more. Crouch and\n"
|
|
"then jump to do a\n"
|
|
"Long Jump! Or crouch and\n"
|
|
"walk to...never mind.")
|
|
|
|
.balign 4
|
|
Dialog051: # 0x0200A058
|
|
.byte _("Climbing's easy! When you\n"
|
|
"jump at trees, poles or\n"
|
|
"pillars, you'll grab them\n"
|
|
"automatically. Press [A] to\n"
|
|
"jump off backward.\n"
|
|
"\n"
|
|
"To rotate around the\n"
|
|
"object, press Right or\n"
|
|
"Left on the Control Stick.\n"
|
|
"When you reach the top,\n"
|
|
"press Up to do a\n"
|
|
"handstand!\n"
|
|
"Jump off from the\n"
|
|
"handstand for a high,\n"
|
|
"stylin' dismount.")
|
|
|
|
.balign 4
|
|
Dialog052: # 0x0200A12C
|
|
.byte _("Stop and press [Z] to\n"
|
|
"crouch, then press [A]\n"
|
|
"to do a high, Backward\n"
|
|
"Somersault!\n"
|
|
"\n"
|
|
"To perform a Side\n"
|
|
"Somersault, run, do a\n"
|
|
"sharp U-turn and jump.\n"
|
|
"You can catch lots of\n"
|
|
"air with both jumps.")
|
|
|
|
.balign 4
|
|
Dialog053: # 0x0200A1A0
|
|
.byte _("Sometimes, if you pass\n"
|
|
"through a coin ring or\n"
|
|
"find a secret point in a\n"
|
|
"course, a red number will\n"
|
|
"appear.\n"
|
|
"If you trigger five red\n"
|
|
"numbers, a secret Star\n"
|
|
"will show up.")
|
|
|
|
.balign 4
|
|
Dialog054: # 0x0200A1F4
|
|
.byte _("Welcome to the snow\n"
|
|
"slide! Hop on! To speed\n"
|
|
"up, press forward on the\n"
|
|
"Control Stick. To slow\n"
|
|
"down, pull back.")
|
|
|
|
.balign 4
|
|
Dialog055: # 0x0200A234
|
|
.byte _("Hey-ey, Mario, buddy,\n"
|
|
"howzit goin'? Step right\n"
|
|
"up. You look like a fast\n"
|
|
"sleddin' kind of guy.\n"
|
|
"I know speed when I see\n"
|
|
"it, yes siree--I'm the\n"
|
|
"world champion sledder,\n"
|
|
"you know. Whaddya say?\n"
|
|
"How about a race?\n"
|
|
"Ready...\n"
|
|
"\n"
|
|
"//Go//// Don't Go")
|
|
|
|
.balign 4
|
|
Dialog056: # 0x0200A2A0
|
|
.byte _("You brrrr-oke my record!\n"
|
|
"Unbelievable! I knew\n"
|
|
"that you were the coolest.\n"
|
|
"Now you've proven\n"
|
|
"that you're also the\n"
|
|
"fastest!\n"
|
|
"I can't award you a gold\n"
|
|
"medal, but here, take this\n"
|
|
"Star instead. You've\n"
|
|
"earned it!")
|
|
|
|
.balign 4
|
|
Dialog057: # 0x0200A2E8
|
|
.byte _("Egad! My baby!! Have you\n"
|
|
"seen my baby??? She's\n"
|
|
"the most precious baby in\n"
|
|
"the whole wide world.\n"
|
|
"(They say she has my\n"
|
|
"beak...) I just can't\n"
|
|
"remember where I left\n"
|
|
"her.\n"
|
|
"Let's see...I stopped\n"
|
|
"for herring and ice cubes,\n"
|
|
"then I...oohh! I just\n"
|
|
"don't know!")
|
|
|
|
.balign 4
|
|
Dialog058: # 0x0200A380
|
|
.byte _("You found my precious,\n"
|
|
"precious baby! Where\n"
|
|
"have you been? How can\n"
|
|
"I ever thank you, Mario?\n"
|
|
"Oh, I do have this...\n"
|
|
"...Star. Here, take it\n"
|
|
"with my eternal\n"
|
|
"gratitude.")
|
|
|
|
.balign 4
|
|
Dialog059: # 0x0200A3FC
|
|
.byte _("That's not my baby! She\n"
|
|
"looks nothing like me!\n"
|
|
"Her parents must be\n"
|
|
"worried sick!")
|
|
|
|
.balign 4
|
|
Dialog060: # 0x0200A438
|
|
.byte _("ATTENTION!\n"
|
|
"Read Before Diving In!\n"
|
|
"\n"
|
|
"\n"
|
|
"If you stay under the\n"
|
|
"water for too long, you'll\n"
|
|
"run out of oxygen.\n"
|
|
"\n"
|
|
"Return to the surface for\n"
|
|
"air or find an air bubble\n"
|
|
"or coins to breathe while\n"
|
|
"underwater.\n"
|
|
"Press [A] to swim. Hold [A]\n"
|
|
"to swim slow and steady.\n"
|
|
"Tap [A] with smooth timing\n"
|
|
"to gain speed.\n"
|
|
"Press Up on the\n"
|
|
"Control Stick and press [A]\n"
|
|
"to dive.\n"
|
|
"\n"
|
|
"Press Down on the Control\n"
|
|
"Stick and press [A] to\n"
|
|
"return to the surface.\n"
|
|
"\n"
|
|
"Hold Down and press [A]\n"
|
|
"while on the surface near\n"
|
|
"the edge of the water to\n"
|
|
"jump out.")
|
|
|
|
.balign 4
|
|
Dialog061: # 0x0200A534
|
|
.byte _("BRRR! Frostbite Danger!\n"
|
|
"Do not swim here.\n"
|
|
"I'm serious.\n"
|
|
"/--The Penguin")
|
|
|
|
.balign 4
|
|
Dialog062: # 0x0200A580
|
|
.byte _("Hidden inside the green\n"
|
|
"block is the amazing\n"
|
|
"Metal Cap.\n"
|
|
"Wearing it, you won't\n"
|
|
"catch fire or be hurt\n"
|
|
"by enemy attacks.\n"
|
|
"You don't even have to\n"
|
|
"breathe while wearing it.\n"
|
|
"\n"
|
|
"The only problem:\n"
|
|
"You can't swim in it.")
|
|
|
|
.balign 4
|
|
Dialog063: # 0x0200A5EC
|
|
.byte _("The Vanish Cap is inside\n"
|
|
"the blue block. Mr. I.\n"
|
|
"will be surprised, since\n"
|
|
"you'll be invisible when\n"
|
|
"you wear it!\n"
|
|
"Even the Big Boo will be\n"
|
|
"fooled--and you can walk\n"
|
|
"through secret walls, too.")
|
|
|
|
.balign 4
|
|
Dialog064: # 0x0200A638
|
|
.byte _("When you put on the Wing\n"
|
|
"Cap that comes from a\n"
|
|
"red block, do the Triple\n"
|
|
"Jump to soar high into\n"
|
|
"the sky.\n"
|
|
"Use the Control Stick to\n"
|
|
"guide Mario. Pull back to\n"
|
|
"to fly up, press forward\n"
|
|
"to nose down, and press [Z]\n"
|
|
"to land.")
|
|
|
|
.balign 4
|
|
Dialog065: # 0x0200A6AC
|
|
.byte _("Swimming Lessons!\n"
|
|
"Tap [A] to do the breast\n"
|
|
"stroke. If you time the\n"
|
|
"taps right, you'll swim\n"
|
|
"fast.\n"
|
|
"\n"
|
|
"Press and hold [A] to do a\n"
|
|
"slow, steady flutter kick.\n"
|
|
"Press Up on the Control\n"
|
|
"Stick to dive, and pull\n"
|
|
"back on the stick to head\n"
|
|
"for the surface.\n"
|
|
"To jump out of the water,\n"
|
|
"hold Down on the Control\n"
|
|
"Stick, then press [A].\n"
|
|
"Easy as pie, right?\n"
|
|
"\n"
|
|
"\n"
|
|
"But remember:\n"
|
|
"Mario can't breathe under\n"
|
|
"the water! Return to the\n"
|
|
"surface for air when the\n"
|
|
"Power Meter runs low.\n"
|
|
"\n"
|
|
"And one last thing: You\n"
|
|
"can't open doors that\n"
|
|
"are underwater.")
|
|
|
|
.balign 4
|
|
Dialog066: # 0x0200A7A8
|
|
.byte _("Mario, it's Peach!\n"
|
|
"Please be careful! Bowser\n"
|
|
"is so wicked! He will try\n"
|
|
"to burn you with his\n"
|
|
"horrible flame breath.\n"
|
|
"Run around behind and\n"
|
|
"grab him by the tail with\n"
|
|
"the [B] Button. Once you\n"
|
|
"grab hold, swing him\n"
|
|
"around in great circles.\n"
|
|
"Rotate the Control Stick\n"
|
|
"to go faster and faster.\n"
|
|
"The faster you swing him,\n"
|
|
"the farther he'll fly.\n"
|
|
"\n"
|
|
"Use the [C] Buttons to look\n"
|
|
"around, Mario. You have\n"
|
|
"to throw Bowser into one\n"
|
|
"of the bombs in the four\n"
|
|
"corners.\n"
|
|
"Aim well, then press [B]\n"
|
|
"again to launch Bowser.\n"
|
|
"Good luck, Mario! Our\n"
|
|
"fate is in your hands.")
|
|
|
|
.balign 4
|
|
Dialog067: # 0x0200A884
|
|
.byte _("Tough luck, Mario!\n"
|
|
"Princess Toadstool isn't\n"
|
|
"here...Gwa ha ha!! Go\n"
|
|
"ahead--just try to grab\n"
|
|
"me by the tail!\n"
|
|
"You'll never be able to\n"
|
|
"swing ME around! A wimp\n"
|
|
"like you won't throw me\n"
|
|
"out of here! Never! Ha!")
|
|
|
|
.balign 4
|
|
Dialog068: # 0x0200A91C
|
|
.byte _("It's Lethal Lava Land!\n"
|
|
"If you catch fire or fall\n"
|
|
"into a pool of flames,\n"
|
|
"you'll be hopping mad, but\n"
|
|
"don't lose your cool.\n"
|
|
"You can still control\n"
|
|
"Mario--just try to keep\n"
|
|
"calm!")
|
|
|
|
.balign 4
|
|
Dialog069: # 0x0200A99C
|
|
.byte _("Sometimes you'll bump into\n"
|
|
"invisible walls at the\n"
|
|
"edges of the painting\n"
|
|
"worlds. If you hit a wall\n"
|
|
"while flying, you'll bounce\n"
|
|
"back.")
|
|
|
|
.balign 4
|
|
Dialog070: # 0x0200AA08
|
|
.byte _("You can return to the\n"
|
|
"castle's main hall at any\n"
|
|
"time from the painting\n"
|
|
"worlds where the enemies\n"
|
|
"live.\n"
|
|
"Just stop, stand still,\n"
|
|
"press Start to pause the\n"
|
|
"game, then select\n"
|
|
"『Exit Course.』\n"
|
|
"\n"
|
|
"You don't have to collect\n"
|
|
"all Power Stars in one\n"
|
|
"course before going on to\n"
|
|
"the next.\n"
|
|
"\n"
|
|
"Return later, when you're\n"
|
|
"more experienced, to pick\n"
|
|
"up difficult ones.\n"
|
|
"\n"
|
|
"\n"
|
|
"Whenever you find a Star,\n"
|
|
"a hint for finding the\n"
|
|
"next one will appear on\n"
|
|
"the course's start screen.\n"
|
|
"\n"
|
|
"You can, however, collect\n"
|
|
"any of the remaining\n"
|
|
"Stars next. You don't\n"
|
|
"have to recover the one\n"
|
|
"described by the hint.")
|
|
|
|
.balign 4
|
|
Dialog071: # 0x0200AB18
|
|
.byte _("Danger Ahead!\n"
|
|
"Beware of the strange\n"
|
|
"cloud! Don't inhale!\n"
|
|
"If you feel faint, run for\n"
|
|
"higher ground and fresh\n"
|
|
"air!\n"
|
|
"Circle: Shelter\n"
|
|
"Arrow: Entrance-Exit")
|
|
|
|
.balign 4
|
|
Dialog072: # 0x0200AB74
|
|
.byte _("High winds ahead!\n"
|
|
"Pull your Cap down tight.\n"
|
|
"If it blows off, you'll\n"
|
|
"have to find it on this\n"
|
|
"mountain.")
|
|
|
|
.balign 4
|
|
Dialog073: # 0x0200ABC0
|
|
.byte _("Aarrgh! Ahoy, matey. I\n"
|
|
"have sunken treasure,\n"
|
|
"here, I do.\n"
|
|
"\n"
|
|
"But to pluck the plunder,\n"
|
|
"you must open the\n"
|
|
"Treasure Chests in the\n"
|
|
"right order.\n"
|
|
"What order is that,\n"
|
|
"ye say?\n"
|
|
"\n"
|
|
"\n"
|
|
"I'll never tell!\n"
|
|
"\n"
|
|
"//--The Cap'n")
|
|
|
|
.balign 4
|
|
Dialog074: # 0x0200AC00
|
|
.byte _("You can grab on to the\n"
|
|
"edge of a cliff or ledge\n"
|
|
"with your fingertips and\n"
|
|
"hang down from it.\n"
|
|
"\n"
|
|
"To drop from the edge,\n"
|
|
"either press the Control\n"
|
|
"Stick in the direction of\n"
|
|
"Mario's back or press the\n"
|
|
"[Z] Button.\n"
|
|
"To get up onto the ledge,\n"
|
|
"either press Up on the\n"
|
|
"Control Stick or press [A]\n"
|
|
"as soon as you grab the\n"
|
|
"ledge to climb up quickly.")
|
|
|
|
.balign 4
|
|
Dialog075: # 0x0200AC8C
|
|
.byte _("Mario!! My castle is in\n"
|
|
"great peril. I know that\n"
|
|
"Bowser is the cause...and\n"
|
|
"I know that only you can\n"
|
|
"stop him!\n"
|
|
"The doors in the castle\n"
|
|
"that have been sealed by\n"
|
|
"Bowser can be opened only\n"
|
|
"with Star Power.\n"
|
|
"\n"
|
|
"But there are secret\n"
|
|
"paths in the castle,\n"
|
|
"paths that Bowser hasn't\n"
|
|
"found.\n"
|
|
"\n"
|
|
"One of those paths is in\n"
|
|
"this room, and it holds\n"
|
|
"one of the castle's Secret\n"
|
|
"Stars!\n"
|
|
"\n"
|
|
"Find that Secret Star,\n"
|
|
"Mario! It will help you\n"
|
|
"on your quest. Please,\n"
|
|
"Mario, you have to\n"
|
|
"help us!\n"
|
|
"Retrieve all of the\n"
|
|
"Power Stars in the castle\n"
|
|
"and free us from this\n"
|
|
"awful prison!\n"
|
|
"Please!")
|
|
|
|
.balign 4
|
|
Dialog076: # 0x0200AD94
|
|
.byte _("Thanks to the power of\n"
|
|
"the Stars, life is\n"
|
|
"returning to the castle.\n"
|
|
"Please, Mario, you have\n"
|
|
"to give Bowser the boot!\n"
|
|
"\n"
|
|
"Here, let me tell you a\n"
|
|
"little something about the\n"
|
|
"castle. In the room with\n"
|
|
"the mirrors, look carefully\n"
|
|
"for anything that's not\n"
|
|
"reflected in the mirror.\n"
|
|
"And when you go to the\n"
|
|
"water town, you can flood\n"
|
|
"it with a high jump into\n"
|
|
"the painting. Oh, by the\n"
|
|
"way, look what I found!")
|
|
|
|
.balign 4
|
|
Dialog077: # 0x0200AE58
|
|
.byte _("It is decreed that one\n"
|
|
"shall pound the pillars.")
|
|
|
|
.balign 4
|
|
Dialog078: # 0x0200AE7C
|
|
.byte _("Break open the Blue Coin\n"
|
|
"Block by Pounding the\n"
|
|
"Ground with the [Z] Button.\n"
|
|
"One Blue Coin is worth\n"
|
|
"five Yellow Coins.\n"
|
|
"But you have to hurry!\n"
|
|
"The coins will disappear\n"
|
|
"if you're not quick to\n"
|
|
"collect them! Too bad.")
|
|
|
|
.balign 4
|
|
Dialog079: # 0x0200AF04
|
|
.byte _("Owwwuu! Let me go!\n"
|
|
"Uukee-kee! I was only\n"
|
|
"teasing! Can't you take\n"
|
|
"a joke?\n"
|
|
"I'll tell you what, let's\n"
|
|
"trade. If you let me go,\n"
|
|
"I'll give you something\n"
|
|
"really good.\n"
|
|
"So, how about it?\n"
|
|
"\n"
|
|
"//Free him/ Hold on")
|
|
|
|
.balign 4
|
|
Dialog080: # 0x0200AF64
|
|
.byte _("Eeeh hee hee hee!")
|
|
|
|
.balign 4
|
|
Dialog081: # 0x0200AF6C
|
|
.byte _("The mystery is of Wet\n"
|
|
"or Dry.\n"
|
|
"And where does the\n"
|
|
"solution lie?\n"
|
|
"The city welcomes visitors\n"
|
|
"with the depth they bring\n"
|
|
"as they enter.")
|
|
|
|
.balign 4
|
|
Dialog082: # 0x0200AFB8
|
|
.byte _("Hold on to your hat! If\n"
|
|
"you lose it, you'll be\n"
|
|
"injured easily.\n"
|
|
"\n"
|
|
"If you do lose your Cap,\n"
|
|
"you'll have to find it in\n"
|
|
"the course where you\n"
|
|
"lost it.\n"
|
|
"Oh, boy, it's not looking\n"
|
|
"good for Peach. She's\n"
|
|
"still trapped somewhere\n"
|
|
"inside the walls.\n"
|
|
"Please, Mario, you have\n"
|
|
"to help her! Did you know\n"
|
|
"that there are enemy\n"
|
|
"worlds inside the walls?\n"
|
|
"Yup. It's true. Bowser's\n"
|
|
"troops are there, too.\n"
|
|
"Oh, here, take this. I've\n"
|
|
"been keeping it for you.")
|
|
|
|
.balign 4
|
|
Dialog083: # 0x0200B080
|
|
.byte _("There's something strange\n"
|
|
"about that clock. As you\n"
|
|
"jump inside, watch the\n"
|
|
"position of the big hand.\n"
|
|
"Oh, look what I found!\n"
|
|
"Here, Mario, catch!")
|
|
|
|
.balign 4
|
|
Dialog084: # 0x0200B0E8
|
|
.byte _("Yeeoww! Unhand me,\n"
|
|
"brute! I'm late, so late,\n"
|
|
"I must make haste!\n"
|
|
"This shiny thing? Mine!\n"
|
|
"It's mine. Finders,\n"
|
|
"keepers, losers...\n"
|
|
"Late, late, late...\n"
|
|
"Ouch! Take it then! A\n"
|
|
"gift from Bowser, it was.\n"
|
|
"Now let me be! I have a\n"
|
|
"date! I cannot be late\n"
|
|
"for tea!")
|
|
|
|
.balign 4
|
|
Dialog085: # 0x0200B168
|
|
.byte _("You don't stand a ghost\n"
|
|
"of a chance in this house.\n"
|
|
"If you walk out of here,\n"
|
|
"you deserve...\n"
|
|
"...a Ghoul Medal...")
|
|
|
|
.balign 4
|
|
Dialog086: # 0x0200B18C
|
|
.byte _("Running around in circles\n"
|
|
"makes some bad guys roll\n"
|
|
"their eyes.")
|
|
|
|
.balign 4
|
|
Dialog087: # 0x0200B1A8
|
|
.byte _("Santa Claus isn't the only\n"
|
|
"one who can go down a\n"
|
|
"chimney! Come on in!\n"
|
|
"/--Cabin Proprietor")
|
|
|
|
.balign 4
|
|
Dialog088: # 0x0200B1EC
|
|
.byte _("Work Elevator\n"
|
|
"For those who get off\n"
|
|
"here: Grab the pole to the\n"
|
|
"left and slide carefully\n"
|
|
"down.")
|
|
|
|
.balign 4
|
|
Dialog089: # 0x0200B228
|
|
.byte _("Both ways fraught with\n"
|
|
"danger! Watch your feet!\n"
|
|
"Those who can't do the\n"
|
|
"Long Jump, tsk, tsk. Make\n"
|
|
"your way to the right.\n"
|
|
"Right: Work Elevator\n"
|
|
"/// Cloudy Maze\n"
|
|
"Left: Black Hole\n"
|
|
"///Underground Lake\n"
|
|
"\n"
|
|
"Red Circle: Elevator 2\n"
|
|
"//// Underground Lake\n"
|
|
"Arrow: You are here")
|
|
|
|
.balign 4
|
|
Dialog090: # 0x0200B2C4
|
|
.byte _("Bwa ha ha ha!\n"
|
|
"You've stepped right into\n"
|
|
"my trap, just as I knew\n"
|
|
"you would! I warn you,\n"
|
|
"『Friend,』 watch your\n"
|
|
"step!")
|
|
|
|
.balign 4
|
|
Dialog091: # 0x0200B30C
|
|
.byte _("Danger!\n"
|
|
"Strong Gusts!\n"
|
|
"But the wind makes a\n"
|
|
"comfy ride.")
|
|
|
|
.balign 4
|
|
Dialog092: # 0x0200B334
|
|
.byte _("Pestering me again, are\n"
|
|
"you, Mario? Can't you see\n"
|
|
"that I'm having a merry\n"
|
|
"little time, making\n"
|
|
"mischief with my minions?\n"
|
|
"Now, return those Stars!\n"
|
|
"My troops in the walls\n"
|
|
"need them! Bwa ha ha!")
|
|
|
|
.balign 4
|
|
Dialog093: # 0x0200B3A8
|
|
.byte _("Mario! You again! Well\n"
|
|
"that's just fine--I've\n"
|
|
"been looking for something\n"
|
|
"to fry with my fire\n"
|
|
"breath!\n"
|
|
"Your Star Power is\n"
|
|
"useless against me!\n"
|
|
"Your friends are all\n"
|
|
"trapped within the\n"
|
|
"walls...\n"
|
|
"And you'll never see the\n"
|
|
"Princess again!\n"
|
|
"Bwa ha ha ha!")
|
|
|
|
.balign 4
|
|
Dialog094: # 0x0200B448
|
|
.byte _("Get a good run up the\n"
|
|
"slope! Do you remember\n"
|
|
"the Long Jump? Run, press\n"
|
|
"[Z], then jump!")
|
|
|
|
.balign 4
|
|
Dialog095: # 0x0200B4A0
|
|
.byte _("To read a sign, stand in\n"
|
|
"front of it and press [B],\n"
|
|
"like you did just now.\n"
|
|
"\n"
|
|
"When you want to talk to\n"
|
|
"a Koopa Troopa or other\n"
|
|
"animal, stand right in\n"
|
|
"front of it.\n"
|
|
"Please recover the Stars\n"
|
|
"that were stolen by\n"
|
|
"Bowser in this course.")
|
|
|
|
.balign 4
|
|
Dialog096: # 0x0200B51C
|
|
.byte _("The path is narrow here.\n"
|
|
"Easy does it! No one is\n"
|
|
"allowed on top of the\n"
|
|
"mountain!\n"
|
|
"And if you know what's\n"
|
|
"good for you, you won't\n"
|
|
"wake anyone who's\n"
|
|
"sleeping!\n"
|
|
"Move slowly,\n"
|
|
"tread lightly.")
|
|
|
|
.balign 4
|
|
Dialog097: # 0x0200B594
|
|
.byte _("Don't be a pushover!\n"
|
|
"If anyone tries to shove\n"
|
|
"you around, push back!\n"
|
|
"It's one-on-one, with a\n"
|
|
"fiery finish for the loser!")
|
|
|
|
.balign 4
|
|
Dialog098: # 0x0200B5C8
|
|
.byte _("Come on in here...\n"
|
|
"...heh, heh, heh...")
|
|
|
|
.balign 4
|
|
Dialog099: # 0x0200B5E0
|
|
.byte _("Eh he he...\n"
|
|
"You're mine, now, hee hee!\n"
|
|
"I'll pass right through\n"
|
|
"this wall. Can you do\n"
|
|
"that? Heh, heh, heh!")
|
|
|
|
.balign 4
|
|
Dialog100: # 0x0200B628
|
|
.byte _("Ukkiki...Wakkiki...kee kee!\n"
|
|
"Ha! I snagged it!\n"
|
|
"It's mine! Heeheeheeee!")
|
|
|
|
.balign 4
|
|
Dialog101: # 0x0200B64C
|
|
.byte _("Ackk! Let...go...\n"
|
|
"You're...choking...me...\n"
|
|
"Cough...I've been framed!\n"
|
|
"This Cap? Oh, all right,\n"
|
|
"take it. It's a cool Cap,\n"
|
|
"but I'll give it back.\n"
|
|
"I think it looks better on\n"
|
|
"me than it does on you,\n"
|
|
"though! Eeeee! Kee keee!")
|
|
|
|
.balign 4
|
|
Dialog102: # 0x0200B680
|
|
.byte _("Pssst! The Boos are super\n"
|
|
"shy. If you look them\n"
|
|
"in the eyes, they fade\n"
|
|
"away, but if you turn\n"
|
|
"your back, they reappear.\n"
|
|
"It's no use trying to hit\n"
|
|
"them when they're fading\n"
|
|
"away. Instead, sneak up\n"
|
|
"behind them and punch.")
|
|
|
|
.balign 4
|
|
Dialog103: # 0x0200B6F8
|
|
.byte _("Upon four towers\n"
|
|
"one must alight...\n"
|
|
"Then at the peak\n"
|
|
"shall shine the light...")
|
|
|
|
.balign 4
|
|
Dialog104: # 0x0200B72C
|
|
.byte _("The shadowy star in front\n"
|
|
"of you is a 『Star\n"
|
|
"Marker.』 When you collect\n"
|
|
"all 8 Red Coins, the Star\n"
|
|
"will appear here.")
|
|
|
|
.balign 4
|
|
Dialog105: # 0x0200B784
|
|
.byte _("Ready for blastoff! Come\n"
|
|
"on, hop into the cannon!\n"
|
|
"\n"
|
|
"You can reach the Star on\n"
|
|
"the floating island by\n"
|
|
"using the four cannons.\n"
|
|
"Use the Control Stick to\n"
|
|
"aim, then press [A] to fire.\n"
|
|
"\n"
|
|
"If you're handy, you can\n"
|
|
"grab on to trees or poles\n"
|
|
"to land.")
|
|
|
|
.balign 4
|
|
Dialog106: # 0x0200B7FC
|
|
.byte _("Ready for blastoff! Come\n"
|
|
"on, hop into the cannon!")
|
|
|
|
.balign 4
|
|
Dialog107: # 0x0200B820
|
|
.byte _("Ghosts...\n"
|
|
"...don't...\n"
|
|
"...DIE!\n"
|
|
"Heh, heh, heh!\n"
|
|
"Can you get out of here...\n"
|
|
"...alive?")
|
|
|
|
.balign 4
|
|
Dialog108: # 0x0200B848
|
|
.byte _("Boooooo-m! Here comes\n"
|
|
"the master of mischief,\n"
|
|
"the tower of terror,\n"
|
|
"the Big Boo!\n"
|
|
"Ka ha ha ha...")
|
|
|
|
.balign 4
|
|
Dialog109: # 0x0200B868
|
|
.byte _("Ooooo Nooooo!\n"
|
|
"Talk about out-of-body\n"
|
|
"experiences--my body\n"
|
|
"has melted away!\n"
|
|
"Have you run in to any\n"
|
|
"headhunters lately??\n"
|
|
"I could sure use a new\n"
|
|
"body!\n"
|
|
"Brrr! My face might\n"
|
|
"freeze like this!")
|
|
|
|
.balign 4
|
|
Dialog110: # 0x0200B8A4
|
|
.byte _("I need a good head on my\n"
|
|
"shoulders. Do you know of\n"
|
|
"anybody in need of a good\n"
|
|
"body? Please! I'll follow\n"
|
|
"you if you do!")
|
|
|
|
.balign 4
|
|
Dialog111: # 0x0200B914
|
|
.byte _("Perfect! What a great\n"
|
|
"new body! Here--this is a\n"
|
|
"present for you. It's sure\n"
|
|
"to warm you up.")
|
|
|
|
.balign 4
|
|
Dialog112: # 0x0200B964
|
|
.byte _("Collect as many coins as\n"
|
|
"possible! They'll refill\n"
|
|
"your Power Meter.\n"
|
|
"\n"
|
|
"You can check to see how\n"
|
|
"many coins you've\n"
|
|
"collected in each of the\n"
|
|
"15 enemy worlds.\n"
|
|
"You can also recover\n"
|
|
"power by touching the\n"
|
|
"Spinning Heart.\n"
|
|
"\n"
|
|
"The faster you run\n"
|
|
"through the heart, the\n"
|
|
"more power you'll recover.")
|
|
|
|
.balign 4
|
|
Dialog113: # 0x0200B9D0
|
|
.byte _("There are special Caps in\n"
|
|
"the red, green and blue\n"
|
|
"blocks. Step on the\n"
|
|
"switches in the hidden\n"
|
|
"courses to activate the\n"
|
|
"Cap Blocks.")
|
|
|
|
.balign 4
|
|
Dialog114: # 0x0200BA24
|
|
.byte _("It makes me so mad! We\n"
|
|
"build your houses, your\n"
|
|
"castles. We pave your\n"
|
|
"roads, and still you\n"
|
|
"walk all over us.\n"
|
|
"Do you ever say thank\n"
|
|
"you? No! Well, you're not\n"
|
|
"going to wipe your feet\n"
|
|
"on me! I think I'll crush\n"
|
|
"you just for fun!\n"
|
|
"Do you have a problem\n"
|
|
"with that? Just try to\n"
|
|
"pound me, wimp! Ha!")
|
|
|
|
.balign 4
|
|
Dialog115: # 0x0200BAFC
|
|
.byte _("No! Crushed again!\n"
|
|
"I'm just a stepping stone,\n"
|
|
"after all. I won't gravel,\n"
|
|
"er, grovel. Here, you win.\n"
|
|
"Take this with you!")
|
|
|
|
.balign 4
|
|
Dialog116: # 0x0200BB50
|
|
.byte _("Whaaa....Whaaat?\n"
|
|
"Can it be that a\n"
|
|
"pipsqueak like you has\n"
|
|
"defused the Bob-omb\n"
|
|
"king????\n"
|
|
"You might be fast enough\n"
|
|
"to ground me, but you'll\n"
|
|
"have to pick up the pace\n"
|
|
"if you want to take King\n"
|
|
"Bowser by the tail.\n"
|
|
"Methinks my troops could\n"
|
|
"learn a lesson from you!\n"
|
|
"Here is your Star, as I\n"
|
|
"promised, Mario.\n"
|
|
"\n"
|
|
"If you want to see me\n"
|
|
"again, select this Star\n"
|
|
"from the menu. For now,\n"
|
|
"farewell.")
|
|
|
|
.balign 4
|
|
Dialog117: # 0x0200BBDC
|
|
.byte _("Who...walk...here?\n"
|
|
"Who...break...seal?\n"
|
|
"Wake..ancient..ones?\n"
|
|
"We no like light...\n"
|
|
"Rrrrummbbble...\n"
|
|
"We no like...intruders!\n"
|
|
"Now battle...\n"
|
|
"...hand...\n"
|
|
"...to...\n"
|
|
"...hand!")
|
|
|
|
.balign 4
|
|
Dialog118: # 0x0200BC28
|
|
.byte _("Grrrrumbbble!\n"
|
|
"What...happen?\n"
|
|
"We...crushed like pebble.\n"
|
|
"You so strong!\n"
|
|
"You rule ancient pyramid!\n"
|
|
"For today...\n"
|
|
"Now, take Star of Power.\n"
|
|
"We...sleep...darkness.")
|
|
|
|
.balign 4
|
|
Dialog119: # 0x0200BC68
|
|
.byte _("Grrr! I was a bit\n"
|
|
"careless. This is not as I\n"
|
|
"had planned...but I still\n"
|
|
"hold the power of the\n"
|
|
"Stars, and I still have\n"
|
|
"Peach.\n"
|
|
"Bwa ha ha! You'll get no\n"
|
|
"more Stars from me! I'm\n"
|
|
"not finished with you yet,\n"
|
|
"but I'll let you go for\n"
|
|
"now. You'll pay for this...\n"
|
|
"later!")
|
|
|
|
.balign 4
|
|
Dialog120: # 0x0200BD0C
|
|
.byte _("Ooowaah! Can it be that\n"
|
|
"I've lost??? The power of\n"
|
|
"the Stars has failed me...\n"
|
|
"this time.\n"
|
|
"Consider this a draw.\n"
|
|
"Next time, I'll be in\n"
|
|
"perfect condition.\n"
|
|
"\n"
|
|
"Now, if you want to see\n"
|
|
"your precious Princess,\n"
|
|
"come to the top of the\n"
|
|
"tower.\n"
|
|
"I'll be waiting!\n"
|
|
"Gwa ha ha ha!")
|
|
|
|
.balign 4
|
|
Dialog121: # 0x0200BDA4
|
|
.byte _("Nooo! It can't be!\n"
|
|
"You've really beaten me,\n"
|
|
"Mario?!! I gave those\n"
|
|
"troops power, but now\n"
|
|
"it's fading away!\n"
|
|
"Arrgghh! I can see peace\n"
|
|
"returning to the world! I\n"
|
|
"can't stand it! Hmmm...\n"
|
|
"It's not over yet...\n"
|
|
"\n"
|
|
"C'mon troops! Let's watch\n"
|
|
"the ending together!\n"
|
|
"Bwa ha ha!")
|
|
|
|
.balign 4
|
|
Dialog122: # 0x0200BE8C
|
|
.byte _("The Black Hole\n"
|
|
"Right: Work Elevator\n"
|
|
"/// Cloudy Maze\n"
|
|
"Left: Underground Lake")
|
|
|
|
.balign 4
|
|
Dialog123: # 0x0200BEC0
|
|
.byte _("Metal Cavern\n"
|
|
"Right: To Waterfall\n"
|
|
"Left: Metal Cap Switch")
|
|
|
|
.balign 4
|
|
Dialog124: # 0x0200BEEC
|
|
.byte _("Work Elevator\n"
|
|
"Danger!!\n"
|
|
"Read instructions\n"
|
|
"thoroughly!\n"
|
|
"Elevator continues in the\n"
|
|
"direction of the arrow\n"
|
|
"activated.")
|
|
|
|
.balign 4
|
|
Dialog125: # 0x0200BF48
|
|
.byte _("Hazy Maze-Exit\n"
|
|
"Danger! Closed.\n"
|
|
"Turn back now.")
|
|
|
|
.balign 4
|
|
Dialog126: # 0x0200BF74
|
|
.byte _("Up: Black Hole\n"
|
|
"Right: Work Elevator\n"
|
|
"/// Hazy Maze")
|
|
|
|
.balign 4
|
|
Dialog127: # 0x0200BFA8
|
|
.byte _("Underground Lake\n"
|
|
"Right: Metal Cave\n"
|
|
"Left: Abandoned Mine\n"
|
|
"///(Closed)\n"
|
|
"A gentle sea dragon lives\n"
|
|
"here. Pound on his back to\n"
|
|
"make him lower his head.\n"
|
|
"Don't become his lunch.")
|
|
|
|
.balign 4
|
|
Dialog128: # 0x0200C024
|
|
.byte _("You must fight with\n"
|
|
"honor! It is against the\n"
|
|
"royal rules to throw the\n"
|
|
"king out of the ring!")
|
|
|
|
.balign 4
|
|
Dialog129: # 0x0200C060
|
|
.byte _("Welcome to the Vanish\n"
|
|
"Cap Switch Course! All of\n"
|
|
"the blue blocks you find\n"
|
|
"will become solid once you\n"
|
|
"step on the Cap Switch.\n"
|
|
"You'll disappear when you\n"
|
|
"put on the Vanish Cap, so\n"
|
|
"you'll be able to elude\n"
|
|
"enemies and walk through\n"
|
|
"many things. Try it out!")
|
|
|
|
.balign 4
|
|
Dialog130: # 0x0200C0DC
|
|
.byte _("Welcome to the Metal Cap\n"
|
|
"Switch Course! Once you\n"
|
|
"step on the Cap Switch,\n"
|
|
"the green blocks will\n"
|
|
"become solid.\n"
|
|
"When you turn your body\n"
|
|
"into metal with the Metal\n"
|
|
"Cap, you can walk\n"
|
|
"underwater! Try it!")
|
|
|
|
.balign 4
|
|
Dialog131: # 0x0200C154
|
|
.byte _("Welcome to the Wing Cap\n"
|
|
"Course! Step on the red\n"
|
|
"switch at the top of the\n"
|
|
"tower, in the center of\n"
|
|
"the rainbow ring.\n"
|
|
"When you trigger the\n"
|
|
"switch, all of the red\n"
|
|
"blocks you find will\n"
|
|
"become solid.\n"
|
|
"\n"
|
|
"Try out the Wing Cap! Do\n"
|
|
"the Triple Jump to take\n"
|
|
"off and press [Z] to land.\n"
|
|
"\n"
|
|
"\n"
|
|
"Pull back on the Control\n"
|
|
"Stick to go up and push\n"
|
|
"forward to nose down,\n"
|
|
"just as you would when\n"
|
|
"flying an airplane.")
|
|
|
|
.balign 4
|
|
Dialog132: # 0x0200C21C
|
|
.byte _("Whoa, Mario, pal, you\n"
|
|
"aren't trying to cheat,\n"
|
|
"are you? Shortcuts aren't\n"
|
|
"allowed.\n"
|
|
"Now, I know that you\n"
|
|
"know better. You're\n"
|
|
"disqualified! Next time,\n"
|
|
"play fair!")
|
|
|
|
.balign 4
|
|
Dialog133: # 0x0200C250
|
|
.byte _("Am I glad to see you! The\n"
|
|
"Princess...and I...and,\n"
|
|
"well, everybody...we're all\n"
|
|
"trapped inside the castle\n"
|
|
"walls.\n"
|
|
"\n"
|
|
"Bowser has stolen the\n"
|
|
"castle's Stars, and he's\n"
|
|
"using their power to\n"
|
|
"create his own world in\n"
|
|
"the paintings and walls.\n"
|
|
"\n"
|
|
"Please recover the Power\n"
|
|
"Stars! As you find them,\n"
|
|
"you can use their power\n"
|
|
"to open the doors that\n"
|
|
"Bowser has sealed.\n"
|
|
"\n"
|
|
"There are four rooms on\n"
|
|
"the first floor. Start in\n"
|
|
"the one with the painting\n"
|
|
"of Bob-omb inside. It's\n"
|
|
"the only room that Bowser\n"
|
|
"hasn't sealed.\n"
|
|
"When you collect eight\n"
|
|
"Power Stars, you'll be\n"
|
|
"able to open the door\n"
|
|
"with the big star. The\n"
|
|
"Princess must be inside!")
|
|
|
|
.balign 4
|
|
Dialog134: # 0x0200C398
|
|
.byte _("The names of the Stars\n"
|
|
"are also hints for\n"
|
|
"finding them. They are\n"
|
|
"displayed at the beginning\n"
|
|
"of each course.\n"
|
|
"You can collect the Stars\n"
|
|
"in any order. You won't\n"
|
|
"find some Stars, enemies\n"
|
|
"or items unless you select\n"
|
|
"a specific Star.\n"
|
|
"After you collect some\n"
|
|
"Stars, you can try\n"
|
|
"another course.\n"
|
|
"We're all waiting for\n"
|
|
"your help!")
|
|
|
|
.balign 4
|
|
Dialog135: # 0x0200C468
|
|
.byte _("It was Bowser who stole\n"
|
|
"the Stars. I saw him with\n"
|
|
"my own eyes!\n"
|
|
"\n"
|
|
"\n"
|
|
"He's hidden six Stars in\n"
|
|
"each course, but you\n"
|
|
"won't find all of them in\n"
|
|
"some courses until you\n"
|
|
"press the Cap Switches.\n"
|
|
"The Stars you've found\n"
|
|
"will show on each course's\n"
|
|
"starting screen.\n"
|
|
"\n"
|
|
"\n"
|
|
"If you want to see some\n"
|
|
"of the enemies you've\n"
|
|
"already defeated, select\n"
|
|
"the Stars you recovered\n"
|
|
"from them.")
|
|
|
|
.balign 4
|
|
Dialog136: # 0x0200C534
|
|
.byte _("Wow! You've already\n"
|
|
"recovered that many\n"
|
|
"Stars? Way to go, Mario!\n"
|
|
"I'll bet you'll have us out\n"
|
|
"of here in no time!\n"
|
|
"\n"
|
|
"Be careful, though.\n"
|
|
"Bowser and his band\n"
|
|
"wrote the book on 『bad.』\n"
|
|
"Take my advice: When you\n"
|
|
"need to recover from\n"
|
|
"injuries, collect coins.\n"
|
|
"Yellow Coins refill one\n"
|
|
"piece of the Power Meter,\n"
|
|
"Red Coins refill two\n"
|
|
"pieces, and Blue Coins\n"
|
|
"refill five.\n"
|
|
"\n"
|
|
"To make Blue Coins\n"
|
|
"appear, pound on Blue\n"
|
|
"Coin Blocks.\n"
|
|
"\n"
|
|
"\n"
|
|
"\n"
|
|
"Also, if you fall from\n"
|
|
"high places, you'll\n"
|
|
"minimize damage if you\n"
|
|
"Pound the Ground as you\n"
|
|
"land.")
|
|
|
|
.balign 4
|
|
Dialog137: # 0x0200C614
|
|
.byte _("Thanks, Mario! The castle\n"
|
|
"is recovering its energy\n"
|
|
"as you retrieve Power\n"
|
|
"Stars, and you've chased\n"
|
|
"Bowser right out of here,\n"
|
|
"on to some area ahead.\n"
|
|
"Oh, by the by, are you\n"
|
|
"collecting coins? Special\n"
|
|
"Stars appear when you\n"
|
|
"collect 100 coins in each\n"
|
|
"of the 15 courses!")
|
|
|
|
.balign 4
|
|
Dialog138: # 0x0200C698
|
|
.byte _("Down: Underground Lake\n"
|
|
"Left: Black Hole\n"
|
|
"Right: Hazy Maze (Closed)")
|
|
|
|
.balign 4
|
|
Dialog139: # 0x0200C6D8
|
|
.byte _("Above: Automatic Elevator\n"
|
|
"Elevator begins\n"
|
|
"automatically and follows\n"
|
|
"pre-set course.\n"
|
|
"It disappears\n"
|
|
"automatically, too.")
|
|
|
|
.balign 4
|
|
Dialog140: # 0x0200C72C
|
|
.byte _("Elevator Area\n"
|
|
"Right: Hazy Maze\n"
|
|
"/// Entrance\n"
|
|
"Left: Black Hole\n"
|
|
"///Elevator 1\n"
|
|
"Arrow: You are here")
|
|
|
|
.balign 4
|
|
Dialog141: # 0x0200C780
|
|
.byte _("You've recovered one of\n"
|
|
"the stolen Power Stars!\n"
|
|
"Now you can open some of\n"
|
|
"the sealed doors in the\n"
|
|
"castle.\n"
|
|
"Try the Princess's room\n"
|
|
"on the second floor and\n"
|
|
"the room with the\n"
|
|
"painting of Whomp's\n"
|
|
"Fortress on Floor 1.\n"
|
|
"Bowser's troops are still\n"
|
|
"gaining power, so you\n"
|
|
"can't give up. Save us,\n"
|
|
"Mario! Keep searching for\n"
|
|
"Stars!")
|
|
|
|
.balign 4
|
|
Dialog142: # 0x0200C83C
|
|
.byte _("You've recovered three\n"
|
|
"Power Stars! Now you can\n"
|
|
"open any door with a 3\n"
|
|
"on its star.\n"
|
|
"\n"
|
|
"You can come and go from\n"
|
|
"the open courses as you\n"
|
|
"please. The enemies ahead\n"
|
|
"are even meaner, so be\n"
|
|
"careful!")
|
|
|
|
.balign 4
|
|
Dialog143: # 0x0200C8BC
|
|
.byte _("You've recovered eight of\n"
|
|
"the Power Stars! Now you\n"
|
|
"can open the door with\n"
|
|
"the big Star! But Bowser\n"
|
|
"is just ahead...can you\n"
|
|
"hear the Princess calling?")
|
|
|
|
.balign 4
|
|
Dialog144: # 0x0200C90C
|
|
.byte _("You've recovered 30\n"
|
|
"Power Stars! Now you can\n"
|
|
"open the door with the\n"
|
|
"big Star! But before you\n"
|
|
"move on, how's it going\n"
|
|
"otherwise?\n"
|
|
"Did you pound the two\n"
|
|
"columns down? You didn't\n"
|
|
"lose your hat, did you?\n"
|
|
"If you did, you'll have to\n"
|
|
"stomp on the condor to\n"
|
|
"get it back!\n"
|
|
"They say that Bowser has\n"
|
|
"sneaked out of the sea\n"
|
|
"and into the underground.\n"
|
|
"Have you finally\n"
|
|
"cornered him?")
|
|
|
|
.balign 4
|
|
Dialog145: # 0x0200C9C4
|
|
.byte _("You've recovered 50\n"
|
|
"Power Stars! Now you can\n"
|
|
"open the Star Door on the\n"
|
|
"third floor. Bowser's\n"
|
|
"there, you know.\n"
|
|
"\n"
|
|
"Oh! You've found all of\n"
|
|
"the Cap Switches, haven't\n"
|
|
"you? Red, green and blue?\n"
|
|
"The Caps you get from the\n"
|
|
"colored blocks are really\n"
|
|
"helpful.\n"
|
|
"Hurry along, now. The\n"
|
|
"third floor is just ahead.")
|
|
|
|
.balign 4
|
|
Dialog146: # 0x0200CA5C
|
|
.byte _("You've found 70 Power\n"
|
|
"Stars! The mystery of the\n"
|
|
"endless stairs is solved,\n"
|
|
"thanks to you--and is\n"
|
|
"Bowser ever upset! Now,\n"
|
|
"on to the final bout!")
|
|
|
|
.balign 4
|
|
Dialog147: # 0x0200CAAC
|
|
.byte _("Are you using the Cap\n"
|
|
"Blocks? You really should,\n"
|
|
"you know.\n"
|
|
"\n"
|
|
"\n"
|
|
"To make them solid so you\n"
|
|
"can break them, you have\n"
|
|
"to press the colored Cap\n"
|
|
"Switches in the castle's\n"
|
|
"hidden courses.\n"
|
|
"You'll find the hidden\n"
|
|
"courses only after\n"
|
|
"regaining some of the\n"
|
|
"Power Stars.\n"
|
|
"\n"
|
|
"The Cap Blocks are a big\n"
|
|
"help! Red for the Wing\n"
|
|
"Cap, green for the Metal\n"
|
|
"Cap, blue for the Vanish\n"
|
|
"Cap.")
|
|
|
|
.balign 4
|
|
Dialog148: # 0x0200CB64
|
|
.byte _("Snowman Mountain ahead.\n"
|
|
"Keep out! And don't try\n"
|
|
"the Triple Jump over the\n"
|
|
"ice block shooter.\n"
|
|
"\n"
|
|
"\n"
|
|
"If you fall into the\n"
|
|
"freezing pond, your power\n"
|
|
"decreases quickly, and\n"
|
|
"you won't recover\n"
|
|
"automatically.\n"
|
|
"//--The Snowman")
|
|
|
|
.balign 4
|
|
Dialog149: # 0x0200CBE0
|
|
.byte _("Welcome to\n"
|
|
"Princess Toadstool's\n"
|
|
"secret slide!\n"
|
|
"There's a Star hidden\n"
|
|
"here that Bowser couldn't\n"
|
|
"find.\n"
|
|
"When you slide, press\n"
|
|
"forward to speed up,\n"
|
|
"pull back to slow down.\n"
|
|
"If you slide really\n"
|
|
"fast, you'll win the Star!")
|
|
|
|
.balign 4
|
|
Dialog150: # 0x0200CC6C
|
|
.byte _("Waaaa! You've flooded my\n"
|
|
"house! Wh-why?? Look at\n"
|
|
"this mess! What am I\n"
|
|
"going to do now?\n"
|
|
"\n"
|
|
"The ceiling's ruined, the\n"
|
|
"floor is soaked...what to\n"
|
|
"do, what to do? Huff...\n"
|
|
"huff...it makes me so...\n"
|
|
"MAD!!!\n"
|
|
"Everything's been going\n"
|
|
"wrong ever since I got\n"
|
|
"this Star...It's so shiny,\n"
|
|
"but it makes me feel...\n"
|
|
"strange...")
|
|
|
|
.balign 4
|
|
Dialog151: # 0x0200CCAC
|
|
.byte _("I can't take this\n"
|
|
"anymore! First you get\n"
|
|
"me all wet, then you\n"
|
|
"stomp on me!\n"
|
|
"Now I'm really, really,\n"
|
|
"REALLY mad!\n"
|
|
"Waaaaaaaaaaaaaaaaa!!!")
|
|
|
|
.balign 4
|
|
Dialog152: # 0x0200CCDC
|
|
.byte _("Owwch! Uncle! Uncle!\n"
|
|
"Okay, I give. Take this\n"
|
|
"Star!\n"
|
|
"Whew! I feel better now.\n"
|
|
"I don't really need it\n"
|
|
"anymore, anyway--\n"
|
|
"I can see the stars\n"
|
|
"through my ceiling at\n"
|
|
"night.\n"
|
|
"They make me feel...\n"
|
|
"...peaceful. Please, come\n"
|
|
"back and visit anytime.")
|
|
|
|
.balign 4
|
|
Dialog153: # 0x0200CD58
|
|
.byte _("Hey! Who's there?\n"
|
|
"What's climbing on me?\n"
|
|
"Is it an ice ant?\n"
|
|
"A snow flea?\n"
|
|
"Whatever it is, it's\n"
|
|
"bugging me! I think I'll\n"
|
|
"blow it away!")
|
|
|
|
.balign 4
|
|
Dialog154: # 0x0200CD8C
|
|
.byte _("Hold on to your hat! If\n"
|
|
"you lose it, you'll be\n"
|
|
"easily injured. If you\n"
|
|
"lose it, look for it in the\n"
|
|
"course where you lost it.\n"
|
|
"Speaking of lost, the\n"
|
|
"Princess is still stuck in\n"
|
|
"the walls somewhere.\n"
|
|
"Please help, Mario!\n"
|
|
"\n"
|
|
"Oh, you know that there\n"
|
|
"are secret worlds in the\n"
|
|
"walls as well as in the\n"
|
|
"paintings, right?")
|
|
|
|
.balign 4
|
|
Dialog155: # 0x0200CE48
|
|
.byte _("Thanks to the power of\n"
|
|
"the Stars, life is\n"
|
|
"returning to the castle.\n"
|
|
"Please, Mario, you have\n"
|
|
"to give Bowser the boot!\n"
|
|
"\n"
|
|
"Here, let me tell you a\n"
|
|
"little something about the\n"
|
|
"castle. In the room with\n"
|
|
"the mirrors, look carefully\n"
|
|
"for anything that's not\n"
|
|
"reflected in the mirror.\n"
|
|
"And when you go to the\n"
|
|
"water town, you can flood\n"
|
|
"it with a high jump into\n"
|
|
"the painting.")
|
|
|
|
.balign 4
|
|
Dialog156: # 0x0200CEFC
|
|
.byte _("The world inside the\n"
|
|
"clock is so strange!\n"
|
|
"When you jump inside,\n"
|
|
"watch the position of\n"
|
|
"the big hand!")
|
|
|
|
.balign 4
|
|
Dialog157: # 0x0200CF34
|
|
.byte _("Watch out! Don't let\n"
|
|
"yourself be swallowed by\n"
|
|
"quicksand.\n"
|
|
"\n"
|
|
"\n"
|
|
"If you sink into the sand,\n"
|
|
"you won't be able to\n"
|
|
"jump, and if your head\n"
|
|
"goes under, you'll be\n"
|
|
"smothered.\n"
|
|
"The dark areas are\n"
|
|
"bottomless pits.")
|
|
|
|
.balign 4
|
|
Dialog158: # 0x0200CFAC
|
|
.byte _("1. If you jump repeatedly\n"
|
|
"and time it right, you'll\n"
|
|
"jump higher and higher.\n"
|
|
"If you run really fast and\n"
|
|
"time three jumps right,\n"
|
|
"you can do a Triple Jump.\n"
|
|
"2. Jump into a solid wall,\n"
|
|
"then jump again when you\n"
|
|
"hit the wall. You can\n"
|
|
"bounce to a higher level\n"
|
|
"using this Wall Kick.")
|
|
|
|
.balign 4
|
|
Dialog159: # 0x0200D078
|
|
.byte _("3. If you stop, press [Z]\n"
|
|
"to crouch, then jump, you\n"
|
|
"can perform a Backward\n"
|
|
"Somersault. To do a Long\n"
|
|
"Jump, run fast, press [Z],\n"
|
|
"then jump.")
|
|
|
|
.balign 4
|
|
Dialog160: # 0x0200D0F8
|
|
.byte _("Press [B] while running\n"
|
|
"fast to do a Body Slide\n"
|
|
"attack. To stand while\n"
|
|
"sliding, press [A] or [B].")
|
|
|
|
.balign 4
|
|
Dialog161: # 0x0200D158
|
|
.byte _("Mario!!!\n"
|
|
"It that really you???\n"
|
|
"It has been so long since\n"
|
|
"our last adventure!\n"
|
|
"They told me that I might\n"
|
|
"see you if I waited here,\n"
|
|
"but I'd just about given\n"
|
|
"up hope!\n"
|
|
"Is it true? Have you\n"
|
|
"really beaten Bowser? And\n"
|
|
"restored the Stars to the\n"
|
|
"castle?\n"
|
|
"And saved the Princess?\n"
|
|
"I knew you could do it!\n"
|
|
"Now I have a very special\n"
|
|
"message for you.\n"
|
|
"『Thanks for playing Super\n"
|
|
"Mario 64! This is the\n"
|
|
"end of the game, but not\n"
|
|
"the end of the fun.\n"
|
|
"We want you to keep on\n"
|
|
"playing, so we have a\n"
|
|
"little something for you.\n"
|
|
"We hope that you like it!\n"
|
|
"Enjoy!!!』\n"
|
|
"\n"
|
|
"The Super Mario 64 Team")
|
|
|
|
.balign 4
|
|
Dialog162: # 0x0200D1E4
|
|
.byte _("No, no, no! Not you\n"
|
|
"again! I'm in a great\n"
|
|
"hurry, can't you see?\n"
|
|
"\n"
|
|
"I've no time to squabble\n"
|
|
"over Stars. Here, have it.\n"
|
|
"I never meant to hide it\n"
|
|
"from you...\n"
|
|
"It's just that I'm in such\n"
|
|
"a rush. That's it, that's\n"
|
|
"all. Now, I must be off.\n"
|
|
"Owww! Let me go!")
|
|
|
|
.balign 4
|
|
Dialog163: # 0x0200D260
|
|
.byte _("Noooo! You've really\n"
|
|
"beaten me this time,\n"
|
|
"Mario! I can't stand\n"
|
|
"losing to you!\n"
|
|
"\n"
|
|
"My troops...worthless!\n"
|
|
"They've turned over all\n"
|
|
"the Power Stars! What?!\n"
|
|
"There are 120 in all???\n"
|
|
"\n"
|
|
"Amazing! There were some\n"
|
|
"in the castle that I\n"
|
|
"missed??!!\n"
|
|
"\n"
|
|
"\n"
|
|
"Now I see peace\n"
|
|
"returning to the world...\n"
|
|
"Oooo! I really hate that!\n"
|
|
"I can't watch--\n"
|
|
"I'm outta here!\n"
|
|
"Just you wait until next\n"
|
|
"time. Until then, keep\n"
|
|
"that Control Stick\n"
|
|
"smokin'!\n"
|
|
"Buwaa ha ha!")
|
|
|
|
.balign 4
|
|
Dialog164: # 0x0200D3A8
|
|
.byte _("Mario! What's up, pal?\n"
|
|
"I haven't been on the\n"
|
|
"slide lately, so I'm out\n"
|
|
"of shape.\n"
|
|
"Still, I'm always up for a\n"
|
|
"good race, especially\n"
|
|
"against an old sleddin'\n"
|
|
"buddy.\n"
|
|
"Whaddya say?\n"
|
|
"Ready...set...\n"
|
|
"\n"
|
|
"//Go//// Don't Go")
|
|
|
|
.balign 4
|
|
Dialog165: # 0x0200D400
|
|
.byte _("I take no responsibility\n"
|
|
"whatsoever for those who\n"
|
|
"get dizzy and pass out\n"
|
|
"from running around\n"
|
|
"this post.")
|
|
|
|
.balign 4
|
|
Dialog166: # 0x0200D424
|
|
.byte _("I'll be back soon.\n"
|
|
"I'm out training now,\n"
|
|
"so come back later.\n"
|
|
"//--Koopa the Quick")
|
|
|
|
.balign 4
|
|
Dialog167: # 0x0200D46C
|
|
.byte _("Princess Toadstool's\n"
|
|
"castle is just ahead.\n"
|
|
"\n"
|
|
"\n"
|
|
"Press [A] to jump, [Z] to\n"
|
|
"crouch, and [B] to punch,\n"
|
|
"read a sign, or grab\n"
|
|
"something.\n"
|
|
"Press [B] again to throw\n"
|
|
"something you're holding.")
|
|
|
|
.balign 4
|
|
Dialog168: # 0x0200D4D4
|
|
.byte _("Hey! Knock it off! That's\n"
|
|
"the second time you've\n"
|
|
"nailed me. Now you're\n"
|
|
"asking for it, linguine\n"
|
|
"breath!")
|
|
|
|
.balign 4
|
|
Dialog169: # 0x0200D504
|
|
.byte _("Keep out!\n"
|
|
"That means you!\n"
|
|
"Arrgghh!\n"
|
|
"\n"
|
|
"Anyone entering this cave\n"
|
|
"without permission will\n"
|
|
"meet certain disaster.")
|
|
|
|
# dialog table 0x0200D548
|
|
.balign 4
|
|
dialog_text_000:
|
|
dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog000
|
|
dialog_text_001:
|
|
dialog_entry 0x00000001, 0x0400005F, 0x00C80000, Dialog001
|
|
dialog_text_002:
|
|
dialog_entry 0x00000001, 0x0400005F, 0x00C80000, Dialog002
|
|
dialog_text_003:
|
|
dialog_entry 0x00000001, 0x0500005F, 0x00C80000, Dialog003
|
|
dialog_text_004:
|
|
dialog_entry 0x00000001, 0x0300005F, 0x00C80000, Dialog004
|
|
dialog_text_005:
|
|
dialog_entry 0x00000001, 0x0300001E, 0x00C80000, Dialog005
|
|
dialog_text_006:
|
|
dialog_entry 0x00000001, 0x0300001E, 0x00C80000, Dialog006
|
|
dialog_text_007:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog007
|
|
dialog_text_008:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog008
|
|
dialog_text_009:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog009
|
|
dialog_text_010:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog010
|
|
dialog_text_011:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog011
|
|
dialog_text_012:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog012
|
|
dialog_text_013:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog013
|
|
dialog_text_014:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog014
|
|
dialog_text_015:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog015
|
|
dialog_text_016:
|
|
dialog_entry 0x00000001, 0x0300001E, 0x00C80000, Dialog016
|
|
dialog_text_017:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog017
|
|
dialog_text_018:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog018
|
|
dialog_text_019:
|
|
dialog_entry 0x00000001, 0x0200001E, 0x00C80000, Dialog019
|
|
dialog_text_020:
|
|
dialog_entry 0x00000001, 0x0600005F, 0x00960000, Dialog020
|
|
dialog_text_021:
|
|
dialog_entry 0x00000001, 0x0500005F, 0x00C80000, Dialog021
|
|
dialog_text_022:
|
|
dialog_entry 0x00000001, 0x0200005F, 0x00C80000, Dialog022
|
|
dialog_text_023:
|
|
dialog_entry 0x00000001, 0x0300005F, 0x00C80000, Dialog023
|
|
dialog_text_024:
|
|
dialog_entry 0x00000001, 0x0500005F, 0x00C80000, Dialog024
|
|
dialog_text_025:
|
|
dialog_entry 0x00000001, 0x0400005F, 0x00C80000, Dialog025
|
|
dialog_text_026:
|
|
dialog_entry 0x00000001, 0x0400005F, 0x00C80000, Dialog026
|
|
dialog_text_027:
|
|
dialog_entry 0x00000001, 0x0400005F, 0x00C80000, Dialog027
|
|
dialog_text_028:
|
|
dialog_entry 0x00000001, 0x0400005F, 0x00C80000, Dialog028
|
|
dialog_text_029:
|
|
dialog_entry 0x00000001, 0x0500005F, 0x00C80000, Dialog029
|
|
dialog_text_030:
|
|
dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog030
|
|
dialog_text_031:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog031
|
|
dialog_text_032:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog032
|
|
dialog_text_033:
|
|
dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog033
|
|
dialog_text_034:
|
|
dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog034
|
|
dialog_text_035:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog035
|
|
dialog_text_036:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog036
|
|
dialog_text_037:
|
|
dialog_entry 0x00000001, 0x0200001E, 0x00C80000, Dialog037
|
|
dialog_text_038:
|
|
dialog_entry 0x00000001, 0x0300005F, 0x00C80000, Dialog038
|
|
dialog_text_039:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog039
|
|
dialog_text_040:
|
|
dialog_entry 0x00000001, 0x0300001E, 0x00C80000, Dialog040
|
|
dialog_text_041:
|
|
dialog_entry 0x00000001, 0x0300001E, 0x00C80000, Dialog041
|
|
dialog_text_042:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog042
|
|
dialog_text_043:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog043
|
|
dialog_text_044:
|
|
dialog_entry 0x00000001, 0x0500005F, 0x00C80000, Dialog044
|
|
dialog_text_045:
|
|
dialog_entry 0x00000001, 0x0600005F, 0x00C80000, Dialog045
|
|
dialog_text_046:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog046
|
|
dialog_text_047:
|
|
dialog_entry 0x00000001, 0x0200005F, 0x00C80000, Dialog047
|
|
dialog_text_048:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog048
|
|
dialog_text_049:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog049
|
|
dialog_text_050:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog050
|
|
dialog_text_051:
|
|
dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog051
|
|
dialog_text_052:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog052
|
|
dialog_text_053:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog053
|
|
dialog_text_054:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog054
|
|
dialog_text_055:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog055
|
|
dialog_text_056:
|
|
dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog056
|
|
dialog_text_057:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog057
|
|
dialog_text_058:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog058
|
|
dialog_text_059:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog059
|
|
dialog_text_060:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog060
|
|
dialog_text_061:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog061
|
|
dialog_text_062:
|
|
dialog_entry 0x00000001, 0x0300001E, 0x00C80000, Dialog062
|
|
dialog_text_063:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog063
|
|
dialog_text_064:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog064
|
|
dialog_text_065:
|
|
dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog065
|
|
dialog_text_066:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog066
|
|
dialog_text_067:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog067
|
|
dialog_text_068:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog068
|
|
dialog_text_069:
|
|
dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog069
|
|
dialog_text_070:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog070
|
|
dialog_text_071:
|
|
dialog_entry 0x00000001, 0x0300001E, 0x00C80000, Dialog071
|
|
dialog_text_072:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog072
|
|
dialog_text_073:
|
|
dialog_entry 0x00000001, 0x0400005F, 0x00C80000, Dialog073
|
|
dialog_text_074:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog074
|
|
dialog_text_075:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog075
|
|
dialog_text_076:
|
|
dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog076
|
|
dialog_text_077:
|
|
dialog_entry 0x00000001, 0x02000096, 0x00C80000, Dialog077
|
|
dialog_text_078:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog078
|
|
dialog_text_079:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog079
|
|
dialog_text_080:
|
|
dialog_entry 0x00000001, 0x0100001E, 0x00C80000, Dialog080
|
|
dialog_text_081:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog081
|
|
dialog_text_082:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog082
|
|
dialog_text_083:
|
|
dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog083
|
|
dialog_text_084:
|
|
dialog_entry 0x00000001, 0x0300001E, 0x00C80000, Dialog084
|
|
dialog_text_085:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog085
|
|
dialog_text_086:
|
|
dialog_entry 0x00000001, 0x0300001E, 0x00C80000, Dialog086
|
|
dialog_text_087:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog087
|
|
dialog_text_088:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog088
|
|
dialog_text_089:
|
|
dialog_entry 0x00000001, 0x0500005F, 0x00C80000, Dialog089
|
|
dialog_text_090:
|
|
dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog090
|
|
dialog_text_091:
|
|
dialog_entry 0x00000002, 0x0200001E, 0x00C80000, Dialog091
|
|
dialog_text_092:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog092
|
|
dialog_text_093:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog093
|
|
dialog_text_094:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog094
|
|
dialog_text_095:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog095
|
|
dialog_text_096:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog096
|
|
dialog_text_097:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog097
|
|
dialog_text_098:
|
|
dialog_entry 0x00000001, 0x0200005F, 0x00C80000, Dialog098
|
|
dialog_text_099:
|
|
dialog_entry 0x00000001, 0x0500005F, 0x00C80000, Dialog099
|
|
dialog_text_100:
|
|
dialog_entry 0x00000001, 0x0300005F, 0x00C80000, Dialog100
|
|
dialog_text_101:
|
|
dialog_entry 0x00000001, 0x0300005F, 0x00C80000, Dialog101
|
|
dialog_text_102:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog102
|
|
dialog_text_103:
|
|
dialog_entry 0x00000001, 0x0400005F, 0x00C80000, Dialog103
|
|
dialog_text_104:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog104
|
|
dialog_text_105:
|
|
dialog_entry 0x00000001, 0x0300005F, 0x00C80000, Dialog105
|
|
dialog_text_106:
|
|
dialog_entry 0x00000001, 0x0200005F, 0x00C80000, Dialog106
|
|
dialog_text_107:
|
|
dialog_entry 0x00000001, 0x0300005F, 0x00C80000, Dialog107
|
|
dialog_text_108:
|
|
dialog_entry 0x00000001, 0x0200005F, 0x00C80000, Dialog108
|
|
dialog_text_109:
|
|
dialog_entry 0x00000001, 0x0400005F, 0x00C80000, Dialog109
|
|
dialog_text_110:
|
|
dialog_entry 0x00000001, 0x0500005F, 0x00C80000, Dialog110
|
|
dialog_text_111:
|
|
dialog_entry 0x00000001, 0x0400005F, 0x00C80000, Dialog111
|
|
dialog_text_112:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog112
|
|
dialog_text_113:
|
|
dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog113
|
|
dialog_text_114:
|
|
dialog_entry 0x00000001, 0x0500005F, 0x00C80000, Dialog114
|
|
dialog_text_115:
|
|
dialog_entry 0x00000001, 0x0500005F, 0x00C80000, Dialog115
|
|
dialog_text_116:
|
|
dialog_entry 0x00000001, 0x0500005F, 0x00C80000, Dialog116
|
|
dialog_text_117:
|
|
dialog_entry 0x00000001, 0x0100005F, 0x00C80000, Dialog117
|
|
dialog_text_118:
|
|
dialog_entry 0x00000001, 0x0600005F, 0x00C80000, Dialog118
|
|
dialog_text_119:
|
|
dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog119
|
|
dialog_text_120:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog120
|
|
dialog_text_121:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog121
|
|
dialog_text_122:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog122
|
|
dialog_text_123:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog123
|
|
dialog_text_124:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog124
|
|
dialog_text_125:
|
|
dialog_entry 0x00000001, 0x0300001E, 0x00C80000, Dialog125
|
|
dialog_text_126:
|
|
dialog_entry 0x00000002, 0x0300001E, 0x00C80000, Dialog126
|
|
dialog_text_127:
|
|
dialog_entry 0x00000003, 0x0400001E, 0x00C80000, Dialog127
|
|
dialog_text_128:
|
|
dialog_entry 0x00000001, 0x0400005F, 0x00C80000, Dialog128
|
|
dialog_text_129:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog129
|
|
dialog_text_130:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog130
|
|
dialog_text_131:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog131
|
|
dialog_text_132:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog132
|
|
dialog_text_133:
|
|
dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog133
|
|
dialog_text_134:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog134
|
|
dialog_text_135:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog135
|
|
dialog_text_136:
|
|
dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog136
|
|
dialog_text_137:
|
|
dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog137
|
|
dialog_text_138:
|
|
dialog_entry 0x00000001, 0x0300001E, 0x00C80000, Dialog138
|
|
dialog_text_139:
|
|
dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog139
|
|
dialog_text_140:
|
|
dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog140
|
|
dialog_text_141:
|
|
dialog_entry 0x00000001, 0x05000096, 0x00C80000, Dialog141
|
|
dialog_text_142:
|
|
dialog_entry 0x00000001, 0x05000096, 0x00C80000, Dialog142
|
|
dialog_text_143:
|
|
dialog_entry 0x00000001, 0x06000096, 0x00C80000, Dialog143
|
|
dialog_text_144:
|
|
dialog_entry 0x00000001, 0x06000096, 0x00C80000, Dialog144
|
|
dialog_text_145:
|
|
dialog_entry 0x00000001, 0x06000096, 0x00C80000, Dialog145
|
|
dialog_text_146:
|
|
dialog_entry 0x00000001, 0x06000096, 0x00C80000, Dialog146
|
|
dialog_text_147:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog147
|
|
dialog_text_148:
|
|
dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog148
|
|
dialog_text_149:
|
|
dialog_entry 0x00000001, 0x0300001E, 0x00C80000, Dialog149
|
|
dialog_text_150:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog150
|
|
dialog_text_151:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog151
|
|
dialog_text_152:
|
|
dialog_entry 0x00000001, 0x0300001E, 0x00C80000, Dialog152
|
|
dialog_text_153:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog153
|
|
dialog_text_154:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog154
|
|
dialog_text_155:
|
|
dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog155
|
|
dialog_text_156:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog156
|
|
dialog_text_157:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog157
|
|
dialog_text_158:
|
|
dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog158
|
|
dialog_text_159:
|
|
dialog_entry 0x00000001, 0x0600001E, 0x00C80000, Dialog159
|
|
dialog_text_160:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog160
|
|
dialog_text_161:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog161
|
|
dialog_text_162:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog162
|
|
dialog_text_163:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog163
|
|
dialog_text_164:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog164
|
|
dialog_text_165:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog165
|
|
dialog_text_166:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog166
|
|
dialog_text_167:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog167
|
|
dialog_text_168:
|
|
dialog_entry 0x00000001, 0x0500001E, 0x00C80000, Dialog168
|
|
dialog_text_169:
|
|
dialog_entry 0x00000001, 0x0400001E, 0x00C80000, Dialog169
|
|
|
|
# dialog table
|
|
glabel seg2_dialog_table # 0x0200DFE8
|
|
.word dialog_text_000, dialog_text_001, dialog_text_002, dialog_text_003
|
|
.word dialog_text_004, dialog_text_005, dialog_text_006, dialog_text_007
|
|
.word dialog_text_008, dialog_text_009, dialog_text_010, dialog_text_011
|
|
.word dialog_text_012, dialog_text_013, dialog_text_014, dialog_text_015
|
|
.word dialog_text_016, dialog_text_017, dialog_text_018, dialog_text_019
|
|
.word dialog_text_020, dialog_text_021, dialog_text_022, dialog_text_023
|
|
.word dialog_text_024, dialog_text_025, dialog_text_026, dialog_text_027
|
|
.word dialog_text_028, dialog_text_029, dialog_text_030, dialog_text_031
|
|
.word dialog_text_032, dialog_text_033, dialog_text_034, dialog_text_035
|
|
.word dialog_text_036, dialog_text_037, dialog_text_038, dialog_text_039
|
|
.word dialog_text_040, dialog_text_041, dialog_text_042, dialog_text_043
|
|
.word dialog_text_044, dialog_text_045, dialog_text_046, dialog_text_047
|
|
.word dialog_text_048, dialog_text_049, dialog_text_050, dialog_text_051
|
|
.word dialog_text_052, dialog_text_053, dialog_text_054, dialog_text_055
|
|
.word dialog_text_056, dialog_text_057, dialog_text_058, dialog_text_059
|
|
.word dialog_text_060, dialog_text_061, dialog_text_062, dialog_text_063
|
|
.word dialog_text_064, dialog_text_065, dialog_text_066, dialog_text_067
|
|
.word dialog_text_068, dialog_text_069, dialog_text_070, dialog_text_071
|
|
.word dialog_text_072, dialog_text_073, dialog_text_074, dialog_text_075
|
|
.word dialog_text_076, dialog_text_077, dialog_text_078, dialog_text_079
|
|
.word dialog_text_080, dialog_text_081, dialog_text_082, dialog_text_083
|
|
.word dialog_text_084, dialog_text_085, dialog_text_086, dialog_text_087
|
|
.word dialog_text_088, dialog_text_089, dialog_text_090, dialog_text_091
|
|
.word dialog_text_092, dialog_text_093, dialog_text_094, dialog_text_095
|
|
.word dialog_text_096, dialog_text_097, dialog_text_098, dialog_text_099
|
|
.word dialog_text_100, dialog_text_101, dialog_text_102, dialog_text_103
|
|
.word dialog_text_104, dialog_text_105, dialog_text_106, dialog_text_107
|
|
.word dialog_text_108, dialog_text_109, dialog_text_110, dialog_text_111
|
|
.word dialog_text_112, dialog_text_113, dialog_text_114, dialog_text_115
|
|
.word dialog_text_116, dialog_text_117, dialog_text_118, dialog_text_119
|
|
.word dialog_text_120, dialog_text_121, dialog_text_122, dialog_text_123
|
|
.word dialog_text_124, dialog_text_125, dialog_text_126, dialog_text_127
|
|
.word dialog_text_128, dialog_text_129, dialog_text_130, dialog_text_131
|
|
.word dialog_text_132, dialog_text_133, dialog_text_134, dialog_text_135
|
|
.word dialog_text_136, dialog_text_137, dialog_text_138, dialog_text_139
|
|
.word dialog_text_140, dialog_text_141, dialog_text_142, dialog_text_143
|
|
.word dialog_text_144, dialog_text_145, dialog_text_146, dialog_text_147
|
|
.word dialog_text_148, dialog_text_149, dialog_text_150, dialog_text_151
|
|
.word dialog_text_152, dialog_text_153, dialog_text_154, dialog_text_155
|
|
.word dialog_text_156, dialog_text_157, dialog_text_158, dialog_text_159
|
|
.word dialog_text_160, dialog_text_161, dialog_text_162, dialog_text_163
|
|
.word dialog_text_164, dialog_text_165, dialog_text_166, dialog_text_167
|
|
.word dialog_text_168, dialog_text_169, 0x0
|