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# act_name_ Names .balign 4 act_name_00: # 0x0200E4C0 .byte _("BIG BOB-OMB ON THE SUMMIT")
.balign 4 act_name_01: # 0x0200E4D0 .byte _("FOOTRACE WITH KOOPA THE QUICK")
.balign 4 act_name_02: # 0x0200E4E0 .byte _("SHOOT TO THE ISLAND IN THE SKY")
.balign 4 act_name_03: # 0x0200E4F0 .byte _("FIND THE 8 RED COINS")
.balign 4 act_name_04: # 0x0200E4FC .byte _("MARIO WINGS TO THE SKY")
.balign 4 act_name_05: # 0x0200E50C .byte _("BEHIND CHAIN CHOMP'S GATE")
.balign 4 act_name_06: # 0x0200E51C .byte _("CHIP OFF WHOMP'S BLOCK")
.balign 4 act_name_07: # 0x0200E52C .byte _("TO THE TOP OF THE FORTRESS")
.balign 4 act_name_08: # 0x0200E53C .byte _("SHOOT INTO THE WILD BLUE")
.balign 4 act_name_09: # 0x0200E54C .byte _("RED COINS ON THE FLOATING ISLE")
.balign 4 act_name_10: # 0x0200E55C .byte _("FALL ONTO THE CAGED ISLAND")
.balign 4 act_name_11: # 0x0200E568 .byte _("BLAST AWAY THE WALL")
.balign 4 act_name_12: # 0x0200E578 .byte _("PLUNDER IN THE SUNKEN SHIP")
.balign 4 act_name_13: # 0x0200E588 .byte _("CAN THE EEL COME OUT TO PLAY?")
.balign 4 act_name_14: # 0x0200E598 .byte _("TREASURE OF THE OCEAN CAVE")
.balign 4 act_name_15: # 0x0200E5A8 .byte _("RED COINS ON THE SHIP AFLOAT")
.balign 4 act_name_16: # 0x0200E5B8 .byte _("BLAST TO THE STONE PILLAR")
.balign 4 act_name_17: # 0x0200E5C8 .byte _("THROUGH THE JET STREAM")
.balign 4 act_name_18: # 0x0200E5D8 .byte _("SLIP SLIDIN' AWAY")
.balign 4 act_name_19: # 0x0200E5E8 .byte _("LI'L PENGUIN LOST")
.balign 4 act_name_20: # 0x0200E5F8 .byte _("BIG PENGUIN RACE")
.balign 4 act_name_21: # 0x0200E60C .byte _("FROSTY SLIDE FOR 8 RED COINS")
.balign 4 act_name_22: # 0x0200E61C .byte _("SNOWMAN'S LOST HIS HEAD")
.balign 4 act_name_23: # 0x0200E62C .byte _("WALL KICKS WILL WORK")
.balign 4 act_name_24: # 0x0200E640 .byte _("GO ON A GHOST HUNT")
.balign 4 act_name_25: # 0x0200E650 .byte _("RIDE BIG BOO'S MERRY-GO-ROUND")
.balign 4 act_name_26: # 0x0200E660 .byte _("SECRET OF THE HAUNTED BOOKS")
.balign 4 act_name_27: # 0x0200E670 .byte _("SEEK THE 8 RED COINS")
.balign 4 act_name_28: # 0x0200E680 .byte _("BIG BOO'S BALCONY")
.balign 4 act_name_29: # 0x0200E690 .byte _("EYE TO EYE IN THE SECRET ROOM")
.balign 4 act_name_30: # 0x0200E6A0 .byte _("SWIMMING BEAST IN THE CAVERN")
.balign 4 act_name_31: # 0x0200E6B0 .byte _("ELEVATE FOR 8 RED COINS")
.balign 4 act_name_32: # 0x0200E6C0 .byte _("METAL-HEAD MARIO CAN MOVE!")
.balign 4 act_name_33: # 0x0200E6CC .byte _("NAVIGATING THE TOXIC MAZE")
.balign 4 act_name_34: # 0x0200E6D8 .byte _("A-MAZE-ING EMERGENCY EXIT")
.balign 4 act_name_35: # 0x0200E6EC .byte _("WATCH FOR ROLLING ROCKS")
.balign 4 act_name_36: # 0x0200E6FC .byte _("BOIL THE BIG BULLY")
.balign 4 act_name_37: # 0x0200E70C .byte _("BULLY THE BULLIES")
.balign 4 act_name_38: # 0x0200E71C .byte _("8-COIN PUZZLE WITH 15 PIECES")
.balign 4 act_name_39: # 0x0200E72C .byte _("RED-HOT LOG ROLLING")
.balign 4 act_name_40: # 0x0200E738 .byte _("HOT-FOOT-IT INTO THE VOLCANO")
.balign 4 act_name_41: # 0x0200E748 .byte _("ELEVATOR TOUR IN THE VOLCANO")
.balign 4 act_name_42: # 0x0200E758 .byte _("IN THE TALONS OF THE BIG BIRD")
.balign 4 act_name_43: # 0x0200E76C .byte _("SHINING ATOP THE PYRAMID")
.balign 4 act_name_44: # 0x0200E780 .byte _("INSIDE THE ANCIENT PYRAMID")
.balign 4 act_name_45: # 0x0200E794 .byte _("STAND TALL ON THE FOUR PILLARS")
.balign 4 act_name_46: # 0x0200E7A4 .byte _("FREE FLYING FOR 8 RED COINS")
.balign 4 act_name_47: # 0x0200E7B4 .byte _("PYRAMID PUZZLE")
.balign 4 act_name_48: # 0x0200E7C8 .byte _("BOARD BOWSER'S SUB")
.balign 4 act_name_49: # 0x0200E7D8 .byte _("CHESTS IN THE CURRENT")
.balign 4 act_name_50: # 0x0200E7E8 .byte _("POLE-JUMPING FOR RED COINS")
.balign 4 act_name_51: # 0x0200E7F8 .byte _("THROUGH THE JET STREAM")
.balign 4 act_name_52: # 0x0200E808 .byte _("THE MANTA RAY'S REWARD")
.balign 4 act_name_53: # 0x0200E814 .byte _("COLLECT THE CAPS...")
.balign 4 act_name_54: # 0x0200E824 .byte _("SNOWMAN'S BIG HEAD")
.balign 4 act_name_55: # 0x0200E834 .byte _("CHILL WITH THE BULLY")
.balign 4 act_name_56: # 0x0200E844 .byte _("IN THE DEEP FREEZE")
.balign 4 act_name_57: # 0x0200E850 .byte _("WHIRL FROM THE FREEZING POND")
.balign 4 act_name_58: # 0x0200E860 .byte _("SHELL SHREDDIN' FOR RED COINS")
.balign 4 act_name_59: # 0x0200E870 .byte _("INTO THE IGLOO")
.balign 4 act_name_60: # 0x0200E87C .byte _("SHOCKING ARROW LIFTS!")
.balign 4 act_name_61: # 0x0200E88C .byte _("TOP O' THE TOWN")
.balign 4 act_name_62: # 0x0200E89C .byte _("SECRETS IN THE SHALLOWS & SKY")
.balign 4 act_name_63: # 0x0200E8AC .byte _("EXPRESS ELEVATOR--HURRY UP!")
.balign 4 act_name_64: # 0x0200E8C0 .byte _("GO TO TOWN FOR RED COINS")
.balign 4 act_name_65: # 0x0200E8D0 .byte _("QUICK RACE THROUGH DOWNTOWN!")
.balign 4 act_name_66: # 0x0200E8E0 .byte _("SCALE THE MOUNTAIN")
.balign 4 act_name_67: # 0x0200E8F0 .byte _("MYSTERY OF THE MONKEY CAGE")
.balign 4 act_name_68: # 0x0200E904 .byte _("SCARY 'SHROOMS, RED COINS")
.balign 4 act_name_69: # 0x0200E914 .byte _("MYSTERIOUS MOUNTAINSIDE")
.balign 4 act_name_70: # 0x0200E924 .byte _("BREATHTAKING VIEW FROM BRIDGE")
.balign 4 act_name_71: # 0x0200E934 .byte _("BLAST TO THE LONELY MUSHROOM")
.balign 4 act_name_72: # 0x0200E944 .byte _("PLUCK THE PIRANHA FLOWER")
.balign 4 act_name_73: # 0x0200E954 .byte _("THE TIP TOP OF THE HUGE ISLAND")
.balign 4 act_name_74: # 0x0200E964 .byte _("REMATCH WITH KOOPA THE QUICK")
.balign 4 act_name_75: # 0x0200E974 .byte _("FIVE ITTY BITTY SECRETS")
.balign 4 act_name_76: # 0x0200E984 .byte _("WIGGLER'S RED COINS")
.balign 4 act_name_77: # 0x0200E994 .byte _("MAKE WIGGLER SQUIRM")
.balign 4 act_name_78: # 0x0200E9A0 .byte _("ROLL INTO THE CAGE")
.balign 4 act_name_79: # 0x0200E9B0 .byte _("THE PIT AND THE PENDULUMS")
.balign 4 act_name_80: # 0x0200E9B8 .byte _("GET A HAND")
.balign 4 act_name_81: # 0x0200E9C8 .byte _("STOMP ON THE THWOMP")
.balign 4 act_name_82: # 0x0200E9DC .byte _("TIMED JUMPS ON MOVING BARS")
.balign 4 act_name_83: # 0x0200E9EC .byte _("STOP TIME FOR RED COINS")
.balign 4 act_name_84: # 0x0200E9F8 .byte _("CRUISER CROSSING THE RAINBOW")
.balign 4 act_name_85: # 0x0200EA04 .byte _("THE BIG HOUSE IN THE SKY")
.balign 4 act_name_86: # 0x0200EA10 .byte _("COINS AMASSED IN A MAZE")
.balign 4 act_name_87: # 0x0200EA20 .byte _("SWINGIN' IN THE BREEZE")
.balign 4 act_name_88: # 0x0200EA34 .byte _("TRICKY TRIANGLES!")
.balign 4 act_name_89: # 0x0200EA44 .byte _("SOMEWHERE OVER THE RAINBOW")
.balign 4 act_name_90: # 0x0200EA54 .byte _("ONE OF THE CASTLE'S SECRET STARS!")
.balign 4 act_name_91: # 0x0200EA60 .byte _("")
.balign 4 act_name_92: # 0x0200EA70 .byte _("")
.balign 4 act_name_93: # 0x0200EA80 .byte _("")
.balign 4 act_name_94: # 0x0200EA94 .byte _("")
.balign 4 act_name_95: # 0x0200EAA8 .byte _("")
.balign 4 act_name_96: # 0x0200EABC .byte _("")
# act names table 0x0200EAD0 .balign 4 glabel seg2_act_name_table .word act_name_00, act_name_01, act_name_02, act_name_03 .word act_name_04, act_name_05, act_name_06, act_name_07 .word act_name_08, act_name_09, act_name_10, act_name_11 .word act_name_12, act_name_13, act_name_14, act_name_15 .word act_name_16, act_name_17, act_name_18, act_name_19 .word act_name_20, act_name_21, act_name_22, act_name_23 .word act_name_24, act_name_25, act_name_26, act_name_27 .word act_name_28, act_name_29, act_name_30, act_name_31 .word act_name_32, act_name_33, act_name_34, act_name_35 .word act_name_36, act_name_37, act_name_38, act_name_39 .word act_name_40, act_name_41, act_name_42, act_name_43 .word act_name_44, act_name_45, act_name_46, act_name_47 .word act_name_48, act_name_49, act_name_50, act_name_51 .word act_name_52, act_name_53, act_name_54, act_name_55 .word act_name_56, act_name_57, act_name_58, act_name_59 .word act_name_60, act_name_61, act_name_62, act_name_63 .word act_name_64, act_name_65, act_name_66, act_name_67 .word act_name_68, act_name_69, act_name_70, act_name_71 .word act_name_72, act_name_73, act_name_74, act_name_75 .word act_name_76, act_name_77, act_name_78, act_name_79 .word act_name_80, act_name_81, act_name_82, act_name_83 .word act_name_84, act_name_85, act_name_86, act_name_87 .word act_name_88, act_name_89, act_name_90, act_name_91 .word act_name_92, act_name_93, act_name_94, act_name_95 .word act_name_96, 0x0
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