Super Mario 64s source code (from a leak on 4chan so be careful)
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417 lines
8.2 KiB

# act_name_ Names
.balign 4
act_name_00: # 0x0200E4C0
.byte _("BIG BOB-OMB ON THE SUMMIT")
.balign 4
act_name_01: # 0x0200E4D0
.byte _("FOOTRACE WITH KOOPA THE QUICK")
.balign 4
act_name_02: # 0x0200E4E0
.byte _("SHOOT TO THE ISLAND IN THE SKY")
.balign 4
act_name_03: # 0x0200E4F0
.byte _("FIND THE 8 RED COINS")
.balign 4
act_name_04: # 0x0200E4FC
.byte _("MARIO WINGS TO THE SKY")
.balign 4
act_name_05: # 0x0200E50C
.byte _("BEHIND CHAIN CHOMP'S GATE")
.balign 4
act_name_06: # 0x0200E51C
.byte _("CHIP OFF WHOMP'S BLOCK")
.balign 4
act_name_07: # 0x0200E52C
.byte _("TO THE TOP OF THE FORTRESS")
.balign 4
act_name_08: # 0x0200E53C
.byte _("SHOOT INTO THE WILD BLUE")
.balign 4
act_name_09: # 0x0200E54C
.byte _("RED COINS ON THE FLOATING ISLE")
.balign 4
act_name_10: # 0x0200E55C
.byte _("FALL ONTO THE CAGED ISLAND")
.balign 4
act_name_11: # 0x0200E568
.byte _("BLAST AWAY THE WALL")
.balign 4
act_name_12: # 0x0200E578
.byte _("PLUNDER IN THE SUNKEN SHIP")
.balign 4
act_name_13: # 0x0200E588
.byte _("CAN THE EEL COME OUT TO PLAY?")
.balign 4
act_name_14: # 0x0200E598
.byte _("TREASURE OF THE OCEAN CAVE")
.balign 4
act_name_15: # 0x0200E5A8
.byte _("RED COINS ON THE SHIP AFLOAT")
.balign 4
act_name_16: # 0x0200E5B8
.byte _("BLAST TO THE STONE PILLAR")
.balign 4
act_name_17: # 0x0200E5C8
.byte _("THROUGH THE JET STREAM")
.balign 4
act_name_18: # 0x0200E5D8
.byte _("SLIP SLIDIN' AWAY")
.balign 4
act_name_19: # 0x0200E5E8
.byte _("LI'L PENGUIN LOST")
.balign 4
act_name_20: # 0x0200E5F8
.byte _("BIG PENGUIN RACE")
.balign 4
act_name_21: # 0x0200E60C
.byte _("FROSTY SLIDE FOR 8 RED COINS")
.balign 4
act_name_22: # 0x0200E61C
.byte _("SNOWMAN'S LOST HIS HEAD")
.balign 4
act_name_23: # 0x0200E62C
.byte _("WALL KICKS WILL WORK")
.balign 4
act_name_24: # 0x0200E640
.byte _("GO ON A GHOST HUNT")
.balign 4
act_name_25: # 0x0200E650
.byte _("RIDE BIG BOO'S MERRY-GO-ROUND")
.balign 4
act_name_26: # 0x0200E660
.byte _("SECRET OF THE HAUNTED BOOKS")
.balign 4
act_name_27: # 0x0200E670
.byte _("SEEK THE 8 RED COINS")
.balign 4
act_name_28: # 0x0200E680
.byte _("BIG BOO'S BALCONY")
.balign 4
act_name_29: # 0x0200E690
.byte _("EYE TO EYE IN THE SECRET ROOM")
.balign 4
act_name_30: # 0x0200E6A0
.byte _("SWIMMING BEAST IN THE CAVERN")
.balign 4
act_name_31: # 0x0200E6B0
.byte _("ELEVATE FOR 8 RED COINS")
.balign 4
act_name_32: # 0x0200E6C0
.byte _("METAL-HEAD MARIO CAN MOVE!")
.balign 4
act_name_33: # 0x0200E6CC
.byte _("NAVIGATING THE TOXIC MAZE")
.balign 4
act_name_34: # 0x0200E6D8
.byte _("A-MAZE-ING EMERGENCY EXIT")
.balign 4
act_name_35: # 0x0200E6EC
.byte _("WATCH FOR ROLLING ROCKS")
.balign 4
act_name_36: # 0x0200E6FC
.byte _("BOIL THE BIG BULLY")
.balign 4
act_name_37: # 0x0200E70C
.byte _("BULLY THE BULLIES")
.balign 4
act_name_38: # 0x0200E71C
.byte _("8-COIN PUZZLE WITH 15 PIECES")
.balign 4
act_name_39: # 0x0200E72C
.byte _("RED-HOT LOG ROLLING")
.balign 4
act_name_40: # 0x0200E738
.byte _("HOT-FOOT-IT INTO THE VOLCANO")
.balign 4
act_name_41: # 0x0200E748
.byte _("ELEVATOR TOUR IN THE VOLCANO")
.balign 4
act_name_42: # 0x0200E758
.byte _("IN THE TALONS OF THE BIG BIRD")
.balign 4
act_name_43: # 0x0200E76C
.byte _("SHINING ATOP THE PYRAMID")
.balign 4
act_name_44: # 0x0200E780
.byte _("INSIDE THE ANCIENT PYRAMID")
.balign 4
act_name_45: # 0x0200E794
.byte _("STAND TALL ON THE FOUR PILLARS")
.balign 4
act_name_46: # 0x0200E7A4
.byte _("FREE FLYING FOR 8 RED COINS")
.balign 4
act_name_47: # 0x0200E7B4
.byte _("PYRAMID PUZZLE")
.balign 4
act_name_48: # 0x0200E7C8
.byte _("BOARD BOWSER'S SUB")
.balign 4
act_name_49: # 0x0200E7D8
.byte _("CHESTS IN THE CURRENT")
.balign 4
act_name_50: # 0x0200E7E8
.byte _("POLE-JUMPING FOR RED COINS")
.balign 4
act_name_51: # 0x0200E7F8
.byte _("THROUGH THE JET STREAM")
.balign 4
act_name_52: # 0x0200E808
.byte _("THE MANTA RAY'S REWARD")
.balign 4
act_name_53: # 0x0200E814
.byte _("COLLECT THE CAPS...")
.balign 4
act_name_54: # 0x0200E824
.byte _("SNOWMAN'S BIG HEAD")
.balign 4
act_name_55: # 0x0200E834
.byte _("CHILL WITH THE BULLY")
.balign 4
act_name_56: # 0x0200E844
.byte _("IN THE DEEP FREEZE")
.balign 4
act_name_57: # 0x0200E850
.byte _("WHIRL FROM THE FREEZING POND")
.balign 4
act_name_58: # 0x0200E860
.byte _("SHELL SHREDDIN' FOR RED COINS")
.balign 4
act_name_59: # 0x0200E870
.byte _("INTO THE IGLOO")
.balign 4
act_name_60: # 0x0200E87C
.byte _("SHOCKING ARROW LIFTS!")
.balign 4
act_name_61: # 0x0200E88C
.byte _("TOP O' THE TOWN")
.balign 4
act_name_62: # 0x0200E89C
.byte _("SECRETS IN THE SHALLOWS & SKY")
.balign 4
act_name_63: # 0x0200E8AC
.byte _("EXPRESS ELEVATOR--HURRY UP!")
.balign 4
act_name_64: # 0x0200E8C0
.byte _("GO TO TOWN FOR RED COINS")
.balign 4
act_name_65: # 0x0200E8D0
.byte _("QUICK RACE THROUGH DOWNTOWN!")
.balign 4
act_name_66: # 0x0200E8E0
.byte _("SCALE THE MOUNTAIN")
.balign 4
act_name_67: # 0x0200E8F0
.byte _("MYSTERY OF THE MONKEY CAGE")
.balign 4
act_name_68: # 0x0200E904
.byte _("SCARY 'SHROOMS, RED COINS")
.balign 4
act_name_69: # 0x0200E914
.byte _("MYSTERIOUS MOUNTAINSIDE")
.balign 4
act_name_70: # 0x0200E924
.byte _("BREATHTAKING VIEW FROM BRIDGE")
.balign 4
act_name_71: # 0x0200E934
.byte _("BLAST TO THE LONELY MUSHROOM")
.balign 4
act_name_72: # 0x0200E944
.byte _("PLUCK THE PIRANHA FLOWER")
.balign 4
act_name_73: # 0x0200E954
.byte _("THE TIP TOP OF THE HUGE ISLAND")
.balign 4
act_name_74: # 0x0200E964
.byte _("REMATCH WITH KOOPA THE QUICK")
.balign 4
act_name_75: # 0x0200E974
.byte _("FIVE ITTY BITTY SECRETS")
.balign 4
act_name_76: # 0x0200E984
.byte _("WIGGLER'S RED COINS")
.balign 4
act_name_77: # 0x0200E994
.byte _("MAKE WIGGLER SQUIRM")
.balign 4
act_name_78: # 0x0200E9A0
.byte _("ROLL INTO THE CAGE")
.balign 4
act_name_79: # 0x0200E9B0
.byte _("THE PIT AND THE PENDULUMS")
.balign 4
act_name_80: # 0x0200E9B8
.byte _("GET A HAND")
.balign 4
act_name_81: # 0x0200E9C8
.byte _("STOMP ON THE THWOMP")
.balign 4
act_name_82: # 0x0200E9DC
.byte _("TIMED JUMPS ON MOVING BARS")
.balign 4
act_name_83: # 0x0200E9EC
.byte _("STOP TIME FOR RED COINS")
.balign 4
act_name_84: # 0x0200E9F8
.byte _("CRUISER CROSSING THE RAINBOW")
.balign 4
act_name_85: # 0x0200EA04
.byte _("THE BIG HOUSE IN THE SKY")
.balign 4
act_name_86: # 0x0200EA10
.byte _("COINS AMASSED IN A MAZE")
.balign 4
act_name_87: # 0x0200EA20
.byte _("SWINGIN' IN THE BREEZE")
.balign 4
act_name_88: # 0x0200EA34
.byte _("TRICKY TRIANGLES!")
.balign 4
act_name_89: # 0x0200EA44
.byte _("SOMEWHERE OVER THE RAINBOW")
.balign 4
act_name_90: # 0x0200EA54
.byte _("ONE OF THE CASTLE'S SECRET STARS!")
.balign 4
act_name_91: # 0x0200EA60
.byte _("")
.balign 4
act_name_92: # 0x0200EA70
.byte _("")
.balign 4
act_name_93: # 0x0200EA80
.byte _("")
.balign 4
act_name_94: # 0x0200EA94
.byte _("")
.balign 4
act_name_95: # 0x0200EAA8
.byte _("")
.balign 4
act_name_96: # 0x0200EABC
.byte _("")
# act names table 0x0200EAD0
.balign 4
glabel seg2_act_name_table
.word act_name_00, act_name_01, act_name_02, act_name_03
.word act_name_04, act_name_05, act_name_06, act_name_07
.word act_name_08, act_name_09, act_name_10, act_name_11
.word act_name_12, act_name_13, act_name_14, act_name_15
.word act_name_16, act_name_17, act_name_18, act_name_19
.word act_name_20, act_name_21, act_name_22, act_name_23
.word act_name_24, act_name_25, act_name_26, act_name_27
.word act_name_28, act_name_29, act_name_30, act_name_31
.word act_name_32, act_name_33, act_name_34, act_name_35
.word act_name_36, act_name_37, act_name_38, act_name_39
.word act_name_40, act_name_41, act_name_42, act_name_43
.word act_name_44, act_name_45, act_name_46, act_name_47
.word act_name_48, act_name_49, act_name_50, act_name_51
.word act_name_52, act_name_53, act_name_54, act_name_55
.word act_name_56, act_name_57, act_name_58, act_name_59
.word act_name_60, act_name_61, act_name_62, act_name_63
.word act_name_64, act_name_65, act_name_66, act_name_67
.word act_name_68, act_name_69, act_name_70, act_name_71
.word act_name_72, act_name_73, act_name_74, act_name_75
.word act_name_76, act_name_77, act_name_78, act_name_79
.word act_name_80, act_name_81, act_name_82, act_name_83
.word act_name_84, act_name_85, act_name_86, act_name_87
.word act_name_88, act_name_89, act_name_90, act_name_91
.word act_name_92, act_name_93, act_name_94, act_name_95
.word act_name_96, 0x0