Super Mario 64s source code (from a leak on 4chan so be careful)
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70 lines
4.0 KiB

6 years ago
  1. bbh_seg7_vertex_0700D500: # 0x0700D500 - 0x0700D600
  2. vertex -537, 0, 1756, 0, 212, 0xFF, 0xEC, 0x40, 0x50
  3. vertex -537, 282, 2038, 0, 746, 0xFF, 0xEC, 0x40, 0x50
  4. vertex -537, 538, 2038, 0, 990, 0xFF, 0xEC, 0x40, 0x50
  5. vertex -1663, 1357, 2447, 734, 0, 0xFF, 0xEC, 0x40, 0x50
  6. vertex -1407, 1459, 2550, 990, 990, 0xFF, 0xEC, 0x40, 0x50
  7. vertex -1407, 1357, 2447, 734, 0, 0xFF, 0xEC, 0x40, 0x50
  8. vertex -1663, 1459, 2550, 990, 990, 0xFF, 0xEC, 0x40, 0x50
  9. vertex -1663, 1101, 2447, 96, 0, 0xFF, 0xEC, 0x40, 0x50
  10. vertex -1663, 1203, 2550, 352, 990, 0xFF, 0xEC, 0x40, 0x50
  11. vertex -1407, 1203, 2550, 352, 990, 0xFF, 0xEC, 0x40, 0x50
  12. vertex -1407, 1101, 2447, 96, 0, 0xFF, 0xEC, 0x40, 0x50
  13. vertex -281, 0, 1756, 990, 212, 0xFF, 0xEC, 0x40, 0x50
  14. vertex -537, 0, 1500, 0, 0, 0xFF, 0xEC, 0x40, 0x50
  15. vertex -1663, 0, 2268, 0, 212, 0xFF, 0xEC, 0x40, 0x50
  16. vertex -1663, 282, 2550, 0, 746, 0xFF, 0xEC, 0x40, 0x50
  17. vertex -1663, 538, 2550, 0, 990, 0xFF, 0xEC, 0x40, 0x50
  18. bbh_seg7_vertex_0700D600: # 0x0700D600 - 0x0700D6F0
  19. vertex -281, 0, 1756, 990, 212, 0xFF, 0xEC, 0x40, 0x50
  20. vertex -281, 282, 2038, 990, 746, 0xFF, 0xEC, 0x40, 0x50
  21. vertex -537, 282, 2038, 0, 746, 0xFF, 0xEC, 0x40, 0x50
  22. vertex -537, 0, 1500, 0, 0, 0xFF, 0xEC, 0x40, 0x50
  23. vertex -537, 538, 2038, 0, 990, 0xFF, 0xEC, 0x40, 0x50
  24. vertex -281, 538, 2038, 990, 990, 0xFF, 0xEC, 0x40, 0x50
  25. vertex -281, 0, 1500, 990, 0, 0xFF, 0xEC, 0x40, 0x50
  26. vertex -1663, 0, 2012, 0, 0, 0xFF, 0xEC, 0x40, 0x50
  27. vertex -1407, 538, 2550, 990, 990, 0xFF, 0xEC, 0x40, 0x50
  28. vertex -1407, 0, 2012, 990, 0, 0xFF, 0xEC, 0x40, 0x50
  29. vertex -1663, 538, 2550, 0, 990, 0xFF, 0xEC, 0x40, 0x50
  30. vertex -1663, 0, 2268, 0, 212, 0xFF, 0xEC, 0x40, 0x50
  31. vertex -1407, 282, 2550, 990, 746, 0xFF, 0xEC, 0x40, 0x50
  32. vertex -1407, 0, 2268, 990, 212, 0xFF, 0xEC, 0x40, 0x50
  33. vertex -1663, 282, 2550, 0, 746, 0xFF, 0xEC, 0x40, 0x50
  34. bbh_seg7_dl_0700D6F0: # 0x0700D6F0 - 0x0700D7E0
  35. gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_16b, 1, spooky_0900B000
  36. gsDPLoadSync
  37. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  38. gsSPVertex bbh_seg7_vertex_0700D500, 16, 0
  39. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  40. gsSP2Triangles 3, 6, 4, 0x0, 7, 6, 3, 0x0
  41. gsSP2Triangles 7, 8, 6, 0x0, 5, 4, 9, 0x0
  42. gsSP2Triangles 5, 9, 10, 0x0, 10, 9, 8, 0x0
  43. gsSP2Triangles 10, 8, 7, 0x0, 11, 1, 0, 0x0
  44. gsSP2Triangles 0, 2, 12, 0x0, 13, 14, 15, 0x0
  45. gsSPVertex bbh_seg7_vertex_0700D600, 15, 0
  46. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  47. gsSP2Triangles 3, 5, 6, 0x0, 6, 5, 1, 0x0
  48. gsSP2Triangles 6, 1, 0, 0x0, 7, 8, 9, 0x0
  49. gsSP2Triangles 7, 10, 8, 0x0, 11, 10, 7, 0x0
  50. gsSP2Triangles 9, 8, 12, 0x0, 9, 12, 13, 0x0
  51. gsSP2Triangles 13, 12, 14, 0x0, 13, 14, 11, 0x0
  52. gsSPEndDisplayList
  53. glabel bbh_seg7_dl_0700D7E0 # 0x0700D7E0 - 0x0700D850
  54. gsDPPipeSync
  55. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_SHADE, G_ACMUX_0
  56. gsSPClearGeometryMode G_LIGHTING | G_CULL_BACK
  57. gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  58. gsSPTexture -1, -1, 0, 0, 1
  59. gsDPTileSync
  60. gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  61. gsDPSetTileSize 0, 0, 0, 124, 124
  62. gsSPDisplayList bbh_seg7_dl_0700D6F0
  63. gsSPTexture -1, -1, 0, 0, 0
  64. gsDPPipeSync
  65. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  66. gsSPSetGeometryMode G_LIGHTING | G_CULL_BACK
  67. gsSPEndDisplayList